Something that people in the game industry are talking about is with more people having a cell phone with 3G or LTE and better processors, that companies are making MMORPGs in the phone. It was very hot topic at some conferences and has starting to happen in China. What are your thoughts about these things on your phone and what do you think could and couldn't work in a phone MMORPG?
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As long as the F2P cash shop scams are prevalent I am not interested. I am pretty sure those mobile game "developers" are currently all sitting around somewhere with stary eyes and are dreaming up new ways of how to relieve you of your money by subverting the game play of MMORPGs.
Currently I would only be interested in mobile MMOs if the following requirements are fulfilled:
- Game is B2P
- There is an actual game with challenges to play (not just a spreadsheet in disguise)
- It has a certain complexity
- I can coop with other players
- The character control is thought out well and allows me to play for a longer period of time
- Player skill is a factor
The main problem is that with the screen size and usability problems of mobile cells you will never be able to achieve a certain level of complexity and control. This results in very simple games or round based games where time and chance are the main progression resources.
On tablets a MMORPG might be more feasable. But also here the usability will be a problem. If a developer ever finds a way around this problem I would be willing to give their game a try.
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moblle devices are fine for mmo aids -- like playing the WOW AH
but no interest in the entire mmo being phone size
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sounds like a stupid idea.
The whole point, for me, on playing games is to escape into another world. 5" screens is going the wrong direction.
HOWEVER, an MMO based on GPS could be interesting. like Ingress
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Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Likely the game play will be more geared toward tablets, which share the same operating systems as phones, but have much larger screen sizes.
My 17" laptop screen is small enough for me to play MMO's, so doubt I'd be much interested in phone versions.
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I don't even use the crap camera/video/internet on my phone. I prefer dedicated technology that does all of that way better.
Although, even going back to the mid '90's when my friends were getting cells one by one, I never seemed to get the "phone fetish"; I remember thinking to myself "why the hell would I want people to be able to bother me any time anywhere?" I honestly can't stand the fucking things.
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Android and iOS devices are extremely popular getting more so every year, so it's natural that the online games would enter that realm of... well, portable online devices.
MMOs have been there for years now, but they have been focusing on everyone except the self-identified "MMO gamer." Once they are able to get elves, raids, and the grind that MMO gamers need in order to call a game an MMO (this means the people on this forum, too) then they'll start using the label "MMORPG" to reel them in.
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"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
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Nope. I'm not a big fan of cell phones. I bought my first one last year and only because my wife has been nagging me to get one for previous five years. As far as I'm concerned they're a waste of money.
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probably .. I use my phone for reading, casual games, web search, yelp, maps and a thousand other things way more than talking to people.
I use my phone mostly for communication - texts, calls, viber, whatsapp, skype, facebook messaging (i don't post much on facebook but use it to message people).
I like to stay connected to my friends and family. My phone does that. Not having a smartphone will be quite painful for me as I have tons of friends all over the world so I like texting them or calling them on my phone via internet. Can't do that on a regular phone.
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I love my phone...it annoys the crap out of when it starts ringing though.
I think an mmo on the phone would all come down to it's interface and how it plays. I'm not a huge fan of mmos with controlers and can't see a phone being any better. That and mmos are not the type of game I really want to play a few minutes at a time. If I don't have some dedicated time to play I tend to do other things.
I think a lot of people are imagining a Mobile mmo working like a current mmo. Ya you can't do that. Mobile play demands a different kind of play. Your not going to be getting WoW on your phone. I think there is potential in a mobile mmo.
I see them taking advantage of it being in your pocket, you know you can have location based game systems. Something like you fight different monsters if your in a park vs in office building, or maybe a magic like thing where if your standing in a forest you get a different set of magic powers.
Oh and you also just go full alternate reality where you have the whole world as the play scape. Just so many ideas you can use there.
You're not thinking about MMORPGs on your smartphone the way others aren't thinking about MMORPGs on the Oculus Rift. It's all in your head.
We've had this since March 2011.
Yes, it's great.
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I can easily see the MMORPGs of mobile's future resembling ARGs far more than they do the EQ/WOW games.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Mainstream MMOs as they currently are? Sure, dropping that down to a postage stamp loses a lot of the experience. Obviously a change in platform would require a change in UI/UX and representation or even location of the worldspace. As we've already seen with many augmented reality apps on mobile devices, the screen can be used effectively as a viewport to an overlaid world experience instead of just a view of a rendered virtual world.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
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I'm all for playing games on a phone to kill time when I'm not at home.
Don't think I'll ever be immersed in their world though or ever have the feeling of escaping this one, which has always been a big part of the genre for me--even if the current crop of devs seem to disagree.
Who knows, though? I somehow manage to immerse myself in the books I read on my phone via kindle app, so I guess it's possible.
Think beyond the phone being just a screen, as today's phones are far more than that. What if it was a modern day or futuristic game, and your phone was the techie device that allowed you to control the elements of the game, receive status reports, and communicate with the other players?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well, there are a bunch of reasons to program a game on mobile. My company is making a mobile MMO. However we realized that a small mobile device is not a PC, so we have completely designed the gameplay with the system in mind. All the other guys are making these infinite "flip a switch, get some cheese" repetitive grind games that force people to Pay to Play.
So when we finally launch, people can actually start talking about mobile MMO's, since everything else has been either some half-assed PC port or clone, or some freemium ripoff strategy.
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