In my opinion, if you think professional game developers are in it just for the joy of creating a game you're delusional.
I've got no doubt that they want to create a good game, but they're also greedy people who take all the money they can get just like about every other business on this planet. If they can create a game with 2 million and sell ships for 50 million then it's 48 million dollars to their pockets and they'd be stupid not to take it.
sorry but that comment is a plain joke.
didn't you read what the OPs said? 40 million? "for fun"?
get your facts straight.
my main worry about the game is that there might be actually 2 low lvl ships i will be able to fly in the end, because i didn't pump 150$ for a freaking poligon collection.
This is what i am worried about as well
imagine they continue to sell ships and we get 4-6 a year for the next 6 years then the game comes out
and it scores 99% in every gaming review out and is simply the best game out
how long are these $10 ,$20, $150 ships going to take to grind out
would you find it perfectly OK for a player to grind a $150 ship out in 1 day or 1 weeks or a month of play
seriously how would you feel if you found out you could get a $150 ship in 10 hours of game play
its unlikely going to happen , its going to be more likely going to be 1000's of hours but now lets
look at the shoe on the other foot
If you could not afford $150 how will it feel knowing that your under gunned for 1000's of hours
it is either the above or your paying for a paint job and really $150 is a lot for a paint job
The more suckers that buy virtual ships, the better Star Citizen will be when it's released. Win for me.
Only thing is: What makes you think that any significant part of the money they are milking this for at this point is actually going towards maeking the game better, and not just making the producers and investors richer?
Yeah, they are self producing, but that does not mean there is no producer. And part of the original funding was through investors, so they do have those as well...
Why always expect the worst when you can hope for better ? Anything could happen, they could use the money to go to space, they could just make a bonfire with all the money, they could cash out and quit the country or they could use the money to work on the game and implement more features than what was initially planned.
What is the point of speculating about anything that could happen. Comment on what we know and leave the rest out please.
Actually I am not being pessimistic. I am just expecting them to do the same as evrybody else in the business. What I am doing is calling the bluff on the illusion that all the money they make go towards the game. Of course it does not. It goes to marketing, profits for investors, administration, rent and all the other overhead that all other project have.
The only one benefitting from this model is NOT the players, it is the developers that gets to keep a larger share of the profits to themselfs and they get more say in how the product ends up.
The more suckers that buy virtual ships, the better Star Citizen will be when it's released. Win for me.
Only thing is: What makes you think that any significant part of the money they are milking this for at this point is actually going towards maeking the game better, and not just making the producers and investors richer?
Yeah, they are self producing, but that does not mean there is no producer. And part of the original funding was through investors, so they do have those as well...
Why always expect the worst when you can hope for better ? Anything could happen, they could use the money to go to space, they could just make a bonfire with all the money, they could cash out and quit the country or they could use the money to work on the game and implement more features than what was initially planned.
What is the point of speculating about anything that could happen. Comment on what we know and leave the rest out please.
Actually I am not being pessimistic. I am just expecting them to do the same as evrybody else in the business. What I am doing is calling the bluff on the illusion that all the money they make go towards the game. Of course it does not. It goes to marketing, profits for investors, administration, rent and all the other overhead that all other project have.
The only one benefitting from this model is NOT the players, it is the developers that gets to keep a larger share of the profits to themselfs and they get more say in how the product ends up.
What developers are you talking about ? All 200 of em ? 200 dev working for 5-6 years cost 50 million. So just in salary they will spend all the money they got from backers. It's not like they will spend 2 millions on the game and pocket all the rest.
backers make huge mistake,they should stop give money after they got 5 mil$, in that case game should done in november but now,after every stretch goal they ll sell new,better ships,when peoples stop buying it they ll finaly done game with new in game cash grab store
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
Originally posted by rpmcmurphy Originally posted by zimboy69Originally posted by razor247exmy guess is 2-3 weeks grind a few hours a day for 150$ ship..
so 21 days by 3 hours 63 hoursor 21 days by 4 hours 84 hoursreally ?hope your correct but I think it will be 10 times thisApparently you'll be able to buy 20,000 UEC a day ($2 worth), so to discourage that one needs to be able to earn somewhat more.
Lets say one can earn double that, so $4 worth of UEC in an evenings gameplay (3-4hrs).
$150 / $4 = 37.5 evenings to get a ship.
That's not bad for in game acquisition. People that bought it still wont be satisfied with their Value for money imo.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
*Sigh*
If you really want to know what you get, take a good hard look at Deus Ex: Human Revolution.
That game was developed by one team until, to be able to deliver in time, they outsourced part of the development to another studio, just like they are doing with the many part of SC.
What part did DE:HR outsource? The Boss Battles. Now go back and find a few reviews of that game. Clue, it did not go well. The Boss Battles failed to match the rest of the game and had an odd disjoint feel to them.
They know they cant deliver SC in a timely manner, so they are taking the shortcuts availablke to them, and it will most likely show in the end.
If not, that is a miracle in itself. Could happen, stranger shit have happended, but I would not bet on it.
(In the end a new version of DE:HR was sold, fixing this and other issues from the games development process, so it actaully did end out well. Just took a few years to get there after the initial release...)
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
Posts like this is what worries me... fanboys who see the budget and already think the game is going to be amazing.
Even if some of them have doubts, CIG just releases another ship for sale and they're all satisfied again
So are you saying that because they dedicated subscriber money to something completely unrelated with the development of the game, they couldn't have used it to improve or speed-up the development of their game?
It's still money, it can still be used for something that isn't completely superficial.
It's a news and content package created with the money people give specifically for NEWS AND CONTENT. It also has the benefit of providing marketing. Since when is marketing superficial? Didn't Bungie just spend hundreds of millions on that very thing. Doesn't sound superficial to me. What AAA game doesn't have marketing?
You are correct about Elite, they are moving along quickly it's awesome. Mind you, they are an established studio with a tight team that has been together for years, no one came along and gave them 50x their original budget, so the scope, size and features of the game hasn't really changed from the beginning. They also didn't have to contend with hiring 250 extra people, opening 2 more studios in different countries, and working out the sheer logistics of such an operation. It's like you think companies form magically overnight or something.
You make it sound as if growing big actually slows development
It's not like existing developers sit around waiting for other developers to get hired.
What? That makes no sense. I was just saying that as a company grows so does the compexity of running it. It stands to reason that the mere year since the kickstarter was announced had been chaotic to say the least. You don't just wave a magic wand and have that many people spread out over those distances working like a machine.
As for the greed factor. Well, I was always running under the assumption that backer money was development money. I have no idea if they have a profit margin in there at all. Unless some forensic accountant raids their books we will never know. I'm just going to assume that pocketing development money is probably bad for business. I mean we aren't talking about Brad McQuaid here. CR is already a pretty wealthy guy from his movie days. I honestly think he just wants a good game to play. So I'm willing to give him the benefit of doubt until he proves otherwise.
Oh come on.. they've invented so many creative ways to get enthusiasts to pay them for something they're going to deliver in a few years time. 150$ for a ship you can't even see yet. Monthly subscriptions for subscriber-exclusive perks and merchandise! (Those perks btw are as sleazy as greedy companies get).
Again, it's voluntary. No one is "getting" anyone to do anything. If people want to spend their money on it, who the @#$% are you to judge? It's not your money so pretend it has nothing to do with you, which it doesn't.
You of course, can assume the worse, nothing wrong with that. Leaves room to be pleasantly surprised if your wrong and you can run around yelling "I told you so!" if you're right.
Oh I'm eager to be pleasantly surprised, just waiting on anything released that would point in that direction. Sadly the quality of the AC indicates nothing of the sort.
It's times like these when I like to quote the wisdom of The Dude. "That's just like....your opinion man." I've played what they have out so far and it's awesome, warts and all.
That's not bad for in game acquisition. People that bought it still wont be satisfied with their Value for money imo.
Agreed, it's not bad. Though I can't see it taking that long to be honest.
Working on the assumption that insurance is 10% of cost, a 1,500,000 UEC ship would take almost 4 evenings of gameplay to insure, which is too long. The odds on a player losing another ship in those 12-16 hrs must be pretty high.
What exactly do you think there is to be jealous of?
Screen shots?
Overblown promises?
Endless fanboy orgasms?
What?
Jesus, riding the hype train is one thing, you'd think people around here would have done that enough times to know what the last stop on that route inevitably is, but tooting a game's horn and declaring it the greatest thing evah before there's even a real game is outright lunacy.
So are you saying that because they dedicated subscriber money to something completely unrelated with the development of the game, they couldn't have used it to improve or speed-up the development of their game?
It's still money, it can still be used for something that isn't completely superficial.
It's a news and content package created with the money people give specifically for NEWS AND CONTENT. It also has the benefit of providing marketing. Since when is marketing superficial? Didn't Bungie just spend hundreds of millions on that very thing. Doesn't sound superficial to me. What AAA game doesn't have marketing?
The rewards the subscribers get are superficial. The actual company gets PAID to advertise their game. It's win win for CIG. People seem ok with that. I remain baffled.
You are correct about Elite, they are moving along quickly it's awesome. Mind you, they are an established studio with a tight team that has been together for years, no one came along and gave them 50x their original budget, so the scope, size and features of the game hasn't really changed from the beginning. They also didn't have to contend with hiring 250 extra people, opening 2 more studios in different countries, and working out the sheer logistics of such an operation. It's like you think companies form magically overnight or something.
You make it sound as if growing big actually slows development
It's not like existing developers sit around waiting for other developers to get hired.
What? That makes no sense. I was just saying that as a company grows so does the compexity of running it. It stands to reason that the mere year since the kickstarter was announced had been chaotic to say the least. You don't just wave a magic wand and have that many people spread out over those distances working like a machine.
Did the development stop while they were sorting out the new studios? Were all the actual developers involved in setting up these studios? Are they involved in RUNNING the other studios?.... please, there's loads of people in CIG, people have their roles, I'm more interested in the people who are actually building the game... not the ones running the company. It's not an excuse.
As for the greed factor. Well, I was always running under the assumption that backer money was development money. I have no idea if they have a profit margin in there at all. Unless some forensic accountant raids their books we will never know. I'm just going to assume that pocketing development money is probably bad for business. I mean we aren't talking about Brad McQuaid here. CR is already a pretty wealthy guy from his movie days. I honestly think he just wants a good game to play. So I'm willing to give him the benefit of doubt until he proves otherwise.
Oh come on.. they've invented so many creative ways to get enthusiasts to pay them for something they're going to deliver in a few years time. 150$ for a ship you can't even see yet. Monthly subscriptions for subscriber-exclusive perks and merchandise! (Those perks btw are as sleazy as greedy companies get).
Again, it's voluntary. No one is "getting" anyone to do anything. If people want to spend their money on it, who the @#$% are you to judge? It's not your money so pretend it has nothing to do with you, which it doesn't.
The way people spend their money on a game I want to play has an effect on how the company that's making this game will manage it. Do you think they would sell ships for 150$ if people wouldn't buy them? Do you think they're going to end there? Do you think they're not going to get even more creative in ways to get even more tasty dollars? They've already spent too much of their attention on making bling bling ships instead of focusing on the gameplay.
CIG is being greedy because people allow them to be.
You of course, can assume the worse, nothing wrong with that. Leaves room to be pleasantly surprised if your wrong and you can run around yelling "I told you so!" if you're right.
Oh I'm eager to be pleasantly surprised, just waiting on anything released that would point in that direction. Sadly the quality of the AC indicates nothing of the sort.
It's times like these when I like to quote the wisdom of The Dude. "That's just like....your opinion man." I've played what they have out so far and it's awesome, warts and all.
Well of course it'is my opinion. However considering what we've been promised (the best damn space sim ever), how can the AC not be a disappointment. I don't care how blind by faith in CR you are... the current state of AC is shit.
and I swear to Cthulhu if one more person tells me "relax, it's pre-alpha" I'll punch myself dead.
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
Posts like this is what worries me... fanboys who see the budget and already think the game is going to be amazing.
Even if some of them have doubts, CIG just releases another ship for sale and they're all satisfied again
I've read a lot of shit and troll posts from SC haters (we know where they are coming from)
I said I did not spend more than 30$, I have my ship, I have my alpha, the rest has been said a million times is going to be easily acquired by normal gamplay like you got ships in Freelancer or Privateer. I know the full game is another 12 months away, as planned.
People want the game and gave CIG money and they are getting nicer looking ships than me who only paid 30$
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
Posts like this is what worries me... fanboys who see the budget and already think the game is going to be amazing.
Even if some of them have doubts, CIG just releases another ship for sale and they're all satisfied again
I've read a lot of shit and troll posts from SC haters (we know where they are coming from)
I said I did not spend more than 30$, I have my ship, I have my alpha, the rest has been said a million times is going to be easily acquired by normal gamplay like you got ships in Freelancer or Privateer. I know the full game is another 12 months away, as planned.
The "full game" is A LOT further away than 12 months.
They're aiming to give us an FPS glimpse this year.
As far as I understand, they're going to be releasing the gameplay in independent modules.
It'll be years before all these modules "interact" with each other to make a full mmo game.
In my opinion, if you think professional game developers are in it just for the joy of creating a game you're delusional.
I've got no doubt that they want to create a good game, but they're also greedy people who take all the money they can get just like about every other business on this planet. If they can create a game with 2 million and sell ships for 50 million then it's 48 million dollars to their pockets and they'd be stupid not to take it.
sorry but that comment is a plain joke.
didn't you read what the OPs said? 40 million? "for fun"?
get your facts straight.
my main worry about the game is that there might be actually 2 low lvl ships i will be able to fly in the end, because i didn't pump 150$ for a freaking poligon collection.
You don't have to put any money in .. you can just buy the game at release and buy ships in game. You are worried that you won't have the biggest ship on release day ?
na, as it happened before, usualy those things tend to be special.
i don't need anything at first day, why would i want to start on a max setup?
point is, CAN i buy the same ships those guys payed 150 bucks and more for? or will those be different ships. eg, weaker ones. i don't like playing a game on normal, while everyone else plays on "uh look i kick your ass with ma ship!"
"I'll never grow up, never grow up, never grow up! Not me!"
I've read a lot of shit and troll posts from SC haters (we know where they are coming from)
I've no idea what the "we know where they are coming from" means but it seems ironic that you're complaining when you regularly wonder into Elite: Dangerous threads trying to bait people.
In my opinion, if you think professional game developers are in it just for the joy of creating a game you're delusional.
I've got no doubt that they want to create a good game, but they're also greedy people who take all the money they can get just like about every other business on this planet. If they can create a game with 2 million and sell ships for 50 million then it's 48 million dollars to their pockets and they'd be stupid not to take it.
sorry but that comment is a plain joke.
didn't you read what the OPs said? 40 million? "for fun"?
get your facts straight.
my main worry about the game is that there might be actually 2 low lvl ships i will be able to fly in the end, because i didn't pump 150$ for a freaking poligon collection.
You don't have to put any money in .. you can just buy the game at release and buy ships in game. You are worried that you won't have the biggest ship on release day ?
na, as it happened before, usualy those things tend to be special.
i don't need anything at first day, why would i want to start on a max setup?
point is, CAN i buy the same ships those guys payed 150 bucks and more for? or will those be different ships. eg, weaker ones. i don't like playing a game on normal, while everyone else plays on "uh look i kick your ass with ma ship!"
It's been said that those ships you buy have tier 2-3 equipments, so the could be considered beginner / teen levels. You can upgrade each modules to something like tier 10. What you are buying is a hull with first level entry upgrades installed. So you can't just buy exclusive ships that are better. Most ships will be available in-game. I guess you could buy tons of credit and buy the best modules ingame. But nothing that you can't do without forking any money.
Some ships might be exclusive to backer but I don't think they offer any advantage other than differant look.
The more suckers that buy virtual ships, the better Star Citizen will be when it's released. Win for me.
More $$$ =/= a better game. Have a look at the most expensive video games ever produced. How many of them are near to your heart? For me, the answer is none. For me, games like Darwinia, Escape Velocity, The Ancient Art of War at Sea, and Vendetta Online are the ones that stay with me and leave a lasting impression. Whatever Star Citizen is, remains to be seen.
It's rare to see another lover of Escape Velocity and Darwinia! The former game and its sequels absorbed hundreds of hours of my childhood. Heck, I usually replay one of them every year even. That game is also an example of how you don't need all sorts of fancy tech to make a good game: even in that day and age better technology was available, but a game made up out of simple sprites ended up being a masterpiece.
Personally I can't match how there is a great deal of outrage over Trion asking $150 for alpha access to Archeage, a game that actually exists in a playable and fun state. But people line up to defend this dev selling $150 virtual ships for a game that doesn't exist in a playable state yet, in other words: selling packets of air.
God, I realise the prospect of dogfighting and walking around inside ships and permadeath and exploration etc., are all very exciting. But for the love of god, develop a little sense for criticism.
Why the rest of us are interested how this turns out? Because crowdfunding does have a place and this project has simply become "too big to fail" in that regard. If the final thing isn't at all up to par, that will have the effect of dropping a dozen H-bombs on crowdfunding in general.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Comments
This is what i am worried about as well
imagine they continue to sell ships and we get 4-6 a year for the next 6 years then the game comes out
and it scores 99% in every gaming review out and is simply the best game out
how long are these $10 ,$20, $150 ships going to take to grind out
would you find it perfectly OK for a player to grind a $150 ship out in 1 day or 1 weeks or a month of play
seriously how would you feel if you found out you could get a $150 ship in 10 hours of game play
its unlikely going to happen , its going to be more likely going to be 1000's of hours but now lets
look at the shoe on the other foot
If you could not afford $150 how will it feel knowing that your under gunned for 1000's of hours
it is either the above or your paying for a paint job and really $150 is a lot for a paint job
Actually I am not being pessimistic. I am just expecting them to do the same as evrybody else in the business. What I am doing is calling the bluff on the illusion that all the money they make go towards the game. Of course it does not. It goes to marketing, profits for investors, administration, rent and all the other overhead that all other project have.
The only one benefitting from this model is NOT the players, it is the developers that gets to keep a larger share of the profits to themselfs and they get more say in how the product ends up.
What developers are you talking about ? All 200 of em ? 200 dev working for 5-6 years cost 50 million. So just in salary they will spend all the money they got from backers. It's not like they will spend 2 millions on the game and pocket all the rest.
so 21 days by 3 hours 63 hours
or 21 days by 4 hours 84 hours
really ?
hope your correct but I think it will be 10 times this
new ship is awesome, going to work towards it in game
this thread, jealousy is an ugly thing.
So they have lots of money to make the best damn space sim of all times, why not just keep playing Eve instead of badmouthing SC, other companies so scared of losing their subscribers, not making enough money?
50 million budget appoaching :1)) this is going to be EPIC
Apparently you'll be able to buy 20,000 UEC a day ($2 worth), so to discourage that one needs to be able to earn somewhat more.
Lets say one can earn double that, so $4 worth of UEC in an evenings gameplay (3-4hrs).
$150 / $4 = 37.5 evenings to get a ship.
Apparently you'll be able to buy 20,000 UEC a day ($2 worth), so to discourage that one needs to be able to earn somewhat more.
Lets say one can earn double that, so $4 worth of UEC in an evenings gameplay (3-4hrs).
$150 / $4 = 37.5 evenings to get a ship.
That's not bad for in game acquisition.
People that bought it still wont be satisfied with their Value for money imo.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Is it going to be as epic as it exists in your mind? probably not
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
*Sigh*
If you really want to know what you get, take a good hard look at Deus Ex: Human Revolution.
That game was developed by one team until, to be able to deliver in time, they outsourced part of the development to another studio, just like they are doing with the many part of SC.
What part did DE:HR outsource? The Boss Battles. Now go back and find a few reviews of that game. Clue, it did not go well. The Boss Battles failed to match the rest of the game and had an odd disjoint feel to them.
They know they cant deliver SC in a timely manner, so they are taking the shortcuts availablke to them, and it will most likely show in the end.
If not, that is a miracle in itself. Could happen, stranger shit have happended, but I would not bet on it.
(In the end a new version of DE:HR was sold, fixing this and other issues from the games development process, so it actaully did end out well. Just took a few years to get there after the initial release...)
Posts like this is what worries me... fanboys who see the budget and already think the game is going to be amazing.
Even if some of them have doubts, CIG just releases another ship for sale and they're all satisfied again
..Cake..
Agreed, it's not bad. Though I can't see it taking that long to be honest.
Working on the assumption that insurance is 10% of cost, a 1,500,000 UEC ship would take almost 4 evenings of gameplay to insure, which is too long. The odds on a player losing another ship in those 12-16 hrs must be pretty high.
What exactly do you think there is to be jealous of?
Screen shots?
Overblown promises?
Endless fanboy orgasms?
What?
Jesus, riding the hype train is one thing, you'd think people around here would have done that enough times to know what the last stop on that route inevitably is, but tooting a game's horn and declaring it the greatest thing evah before there's even a real game is outright lunacy.
..Cake..
My gaming blog
I've read a lot of shit and troll posts from SC haters (we know where they are coming from)
I said I did not spend more than 30$, I have my ship, I have my alpha, the rest has been said a million times is going to be easily acquired by normal gamplay like you got ships in Freelancer or Privateer. I know the full game is another 12 months away, as planned.
People want the game and gave CIG money and they are getting nicer looking ships than me who only paid 30$
The "full game" is A LOT further away than 12 months.
They're aiming to give us an FPS glimpse this year.
As far as I understand, they're going to be releasing the gameplay in independent modules.
It'll be years before all these modules "interact" with each other to make a full mmo game.
..Cake..
na, as it happened before, usualy those things tend to be special.
i don't need anything at first day, why would i want to start on a max setup?
point is, CAN i buy the same ships those guys payed 150 bucks and more for? or will those be different ships. eg, weaker ones. i don't like playing a game on normal, while everyone else plays on "uh look i kick your ass with ma ship!"
"I'll never grow up, never grow up, never grow up! Not me!"
I've no idea what the "we know where they are coming from" means but it seems ironic that you're complaining when you regularly wonder into Elite: Dangerous threads trying to bait people.
It's been said that those ships you buy have tier 2-3 equipments, so the could be considered beginner / teen levels. You can upgrade each modules to something like tier 10. What you are buying is a hull with first level entry upgrades installed. So you can't just buy exclusive ships that are better. Most ships will be available in-game. I guess you could buy tons of credit and buy the best modules ingame. But nothing that you can't do without forking any money.
Some ships might be exclusive to backer but I don't think they offer any advantage other than differant look.
It's rare to see another lover of Escape Velocity and Darwinia! The former game and its sequels absorbed hundreds of hours of my childhood. Heck, I usually replay one of them every year even. That game is also an example of how you don't need all sorts of fancy tech to make a good game: even in that day and age better technology was available, but a game made up out of simple sprites ended up being a masterpiece.
Personally I can't match how there is a great deal of outrage over Trion asking $150 for alpha access to Archeage, a game that actually exists in a playable and fun state. But people line up to defend this dev selling $150 virtual ships for a game that doesn't exist in a playable state yet, in other words: selling packets of air.
God, I realise the prospect of dogfighting and walking around inside ships and permadeath and exploration etc., are all very exciting. But for the love of god, develop a little sense for criticism.
Why the rest of us are interested how this turns out? Because crowdfunding does have a place and this project has simply become "too big to fail" in that regard. If the final thing isn't at all up to par, that will have the effect of dropping a dozen H-bombs on crowdfunding in general.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!