Originally posted by ZizouX I dont' think they're changing the existing sub classes for the current jobs. Rogue will not be a subclass for any of the current jobs but most likely for some of the new ones introduced in later patches and definitely the expansion.
Im pretty sure rogue is the sub class for Ninja as lancer is to dragoon.
Originally posted by ZizouX I dont' think they're changing the existing sub classes for the current jobs. Rogue will not be a subclass for any of the current jobs but most likely for some of the new ones introduced in later patches and definitely the expansion.
Im pretty sure rogue is the sub class for Ninja as lancer is to dragoon.
He was referring to cross class abilities, such as pulling Blood for Blood from Lancer for your Monk, etc. He's thinking (and it's probably correct) that they won't rework any of the current jobs to be able to pull from Rogue instead of the other two classes they can currently pull from.
So much for new jobs, new areas and expansion being announced at E3.
Did anyone really expect anything else? 1 new job...and not much else.
They are announcing this stuff at the Fan Expo in october. They gave a ton of info for frontlines at E3 as well. By the way, why do you even follow this game? It seems like you hate it
Multiple poisons available for Rogue, use will vary based on situation
Stealth based class, there will be actions only available while in stealth mode
Main weapon will be dagger/knives
Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.
Ninja job
Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.
There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.
Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.
Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.
Rogue/Ninja is DPS
New tank and healer classes will be revealed in next expansion.
doesnt the whole "Dual Wield abilitys" then after saying "Weapon set will work like Pug/Monk. There will not be separate weapons in each hand." sort of contradict one another?
and we all know how much people really need that fall damage reduction(lol). The game needs more of the other 2 roles far more than yet another DPS. That or give the "hybrids" they talk about that will likely not happen for a long time if not at all.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
I do know...i have BRD at 50 since 1.0 and that version was more of a hybrid than this one. Right now BRD is 90% ranger and 10% bard. They have all of what? 3 actual songs? One that gives MP one that give TP and one that lowers magic resist....thats it...barely a bard in the slightest. The old one had attack boost acc boost tp/mp (at the cost of your own to balance itself, while the others where just straight boosts) They could also do some backup curing with its CON sub skills. It also wasnt one of the most powerful DDs....because its a bard, its weaker on purpose to balance out the fact that it buffs everyone else.
SCH is the closest thing to a hybrid, but its mostly a healer. The class of ARC was probably one of the most pointless classes to put on a summoner/pet job. That was probably one of my biggest dissapointments...why the hell is my summoner doing far more damage than the summon (which is also a tiny chibi thing) and why is it not putting its focus on using the different summons to fight? The pets feel like Wyverns were for DRG (which also made far more sense) ...limited skills from them and they are relatively weak. I mean look at EVERY other FF with summoner, its all about the pets and not the master spamming debuffs.
What i mean partially by hybrids is them giving spots to non-specific trinity roles. If someone gets stuck with a SCH for their dungeon, they are meant to heal, putting other stuff aside. Every event (because almost everything is instanced) needs the same set up, 1 tank 1heal 2 dd. That simple role system gets old fast, hybrids bring a change to that letting people play around with setups or do events in unconventional ways.
Il say it again, the game is full of potential and i truely want it to get better, but its just going through the motions of pushing out more of the same stuff to feed the ilvl hunting casual masses. I listed a lot of the problems i have with the game in the link i shared in my first post and nothing from what i see is changing or getting more intresting. So far NIN looks like its no more than a version of monk with a speed boost, spamming the same combos, getting the same linear dull 1 size fits all gear (enjoy having yet another person fight for +STR stuff btw).
So you basically want them to scrap the game and start over again, got it. Good luck buddy. Your time/effort would be much better served on other things.
Multiple poisons available for Rogue, use will vary based on situation
Stealth based class, there will be actions only available while in stealth mode
Main weapon will be dagger/knives
Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.
Ninja job
Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.
There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.
Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.
Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.
Rogue/Ninja is DPS
New tank and healer classes will be revealed in next expansion.
doesnt the whole "Dual Wield abilitys" then after saying "Weapon set will work like Pug/Monk. There will not be separate weapons in each hand." sort of contradict one another?
and we all know how much people really need that fall damage reduction(lol). The game needs more of the other 2 roles far more than yet another DPS. That or give the "hybrids" they talk about that will likely not happen for a long time if not at all.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
I do know...i have BRD at 50 since 1.0 and that version was more of a hybrid than this one. Right now BRD is 90% ranger and 10% bard. They have all of what? 3 actual songs? One that gives MP one that give TP and one that lowers magic resist....thats it...barely a bard in the slightest. The old one had attack boost acc boost tp/mp (at the cost of your own to balance itself, while the others where just straight boosts) They could also do some backup curing with its CON sub skills. It also wasnt one of the most powerful DDs....because its a bard, its weaker on purpose to balance out the fact that it buffs everyone else.
SCH is the closest thing to a hybrid, but its mostly a healer. The class of ARC was probably one of the most pointless classes to put on a summoner/pet job. That was probably one of my biggest dissapointments...why the hell is my summoner doing far more damage than the summon (which is also a tiny chibi thing) and why is it not putting its focus on using the different summons to fight? The pets feel like Wyverns were for DRG (which also made far more sense) ...limited skills from them and they are relatively weak. I mean look at EVERY other FF with summoner, its all about the pets and not the master spamming debuffs.
What i mean partially by hybrids is them giving spots to non-specific trinity roles. If someone gets stuck with a SCH for their dungeon, they are meant to heal, putting other stuff aside. Every event (because almost everything is instanced) needs the same set up, 1 tank 1heal 2 dd. That simple role system gets old fast, hybrids bring a change to that letting people play around with setups or do events in unconventional ways.
Il say it again, the game is full of potential and i truely want it to get better, but its just going through the motions of pushing out more of the same stuff to feed the ilvl hunting casual masses. I listed a lot of the problems i have with the game in the link i shared in my first post and nothing from what i see is changing or getting more intresting. So far NIN looks like its no more than a version of monk with a speed boost, spamming the same combos, getting the same linear dull 1 size fits all gear (enjoy having yet another person fight for +STR stuff btw).
So you basically want them to scrap the game and start over again, got it. Good luck buddy. Your time/effort would be much better served on other things.
Of course they wont, its gonna stay the same and pretty much play out like every other MMO its trying to be...because you know...the "standard" and everything. If anything the silly class/job system could be changed without changing a ton, there really is NO reason for classes to exist in this version anyways, it seems to be there more for the reason of padding out the numbers of how many things they have.
Multiple poisons available for Rogue, use will vary based on situation
Stealth based class, there will be actions only available while in stealth mode
Main weapon will be dagger/knives
Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.
Ninja job
Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.
There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.
Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.
Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.
Rogue/Ninja is DPS
New tank and healer classes will be revealed in next expansion.
doesnt the whole "Dual Wield abilitys" then after saying "Weapon set will work like Pug/Monk. There will not be separate weapons in each hand." sort of contradict one another?
and we all know how much people really need that fall damage reduction(lol). The game needs more of the other 2 roles far more than yet another DPS. That or give the "hybrids" they talk about that will likely not happen for a long time if not at all.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
I do know...i have BRD at 50 since 1.0 and that version was more of a hybrid than this one. Right now BRD is 90% ranger and 10% bard. They have all of what? 3 actual songs? One that gives MP one that give TP and one that lowers magic resist....thats it...barely a bard in the slightest. The old one had attack boost acc boost tp/mp (at the cost of your own to balance itself, while the others where just straight boosts) They could also do some backup curing with its CON sub skills. It also wasnt one of the most powerful DDs....because its a bard, its weaker on purpose to balance out the fact that it buffs everyone else.
SCH is the closest thing to a hybrid, but its mostly a healer. The class of ARC was probably one of the most pointless classes to put on a summoner/pet job. That was probably one of my biggest dissapointments...why the hell is my summoner doing far more damage than the summon (which is also a tiny chibi thing) and why is it not putting its focus on using the different summons to fight? The pets feel like Wyverns were for DRG (which also made far more sense) ...limited skills from them and they are relatively weak. I mean look at EVERY other FF with summoner, its all about the pets and not the master spamming debuffs.
What i mean partially by hybrids is them giving spots to non-specific trinity roles. If someone gets stuck with a SCH for their dungeon, they are meant to heal, putting other stuff aside. Every event (because almost everything is instanced) needs the same set up, 1 tank 1heal 2 dd. That simple role system gets old fast, hybrids bring a change to that letting people play around with setups or do events in unconventional ways.
Il say it again, the game is full of potential and i truely want it to get better, but its just going through the motions of pushing out more of the same stuff to feed the ilvl hunting casual masses. I listed a lot of the problems i have with the game in the link i shared in my first post and nothing from what i see is changing or getting more intresting. So far NIN looks like its no more than a version of monk with a speed boost, spamming the same combos, getting the same linear dull 1 size fits all gear (enjoy having yet another person fight for +STR stuff btw).
So you basically want them to scrap the game and start over again, got it. Good luck buddy. Your time/effort would be much better served on other things.
Of course they wont, its gonna stay the same and pretty much play out like every other MMO its trying to be...because you know...the "standard" and everything. If anything the silly class/job system could be changed without changing a ton, there really is NO reason for classes to exist in this version anyways, it seems to be there more for the reason of padding out the numbers of how many things they have.
Classes exist so you can solo easier while you are levelling if you choose to do that. It especially makes tank and healer levelling better when you're playing by yourself because you can take DPS abilities. The idea was essentially that when you spec into a job you are trading versatility to be able to be better at one specific role. It's kind of a mix of the traditional system combined with what GW2 tried to pull off (I think ARR did it much better). I don't believe it had anything to do with padding numbers, because that isn't inline with the rest of the game or the attitude of the devs. They also exist because the classes are eventually going to all branch into multiple jobs. Arcanist can already do this, branching into both summoner and scholar.
Also, similar mechanics have existed in various ways in final fantasy games for decades, so it's not like they pulled it out of thin air.
Comments
Im pretty sure rogue is the sub class for Ninja as lancer is to dragoon.
He was referring to cross class abilities, such as pulling Blood for Blood from Lancer for your Monk, etc. He's thinking (and it's probably correct) that they won't rework any of the current jobs to be able to pull from Rogue instead of the other two classes they can currently pull from.
They are announcing this stuff at the Fan Expo in october. They gave a ton of info for frontlines at E3 as well. By the way, why do you even follow this game? It seems like you hate it
So you basically want them to scrap the game and start over again, got it. Good luck buddy. Your time/effort would be much better served on other things.
Of course they wont, its gonna stay the same and pretty much play out like every other MMO its trying to be...because you know...the "standard" and everything. If anything the silly class/job system could be changed without changing a ton, there really is NO reason for classes to exist in this version anyways, it seems to be there more for the reason of padding out the numbers of how many things they have.
Classes exist so you can solo easier while you are levelling if you choose to do that. It especially makes tank and healer levelling better when you're playing by yourself because you can take DPS abilities. The idea was essentially that when you spec into a job you are trading versatility to be able to be better at one specific role. It's kind of a mix of the traditional system combined with what GW2 tried to pull off (I think ARR did it much better). I don't believe it had anything to do with padding numbers, because that isn't inline with the rest of the game or the attitude of the devs. They also exist because the classes are eventually going to all branch into multiple jobs. Arcanist can already do this, branching into both summoner and scholar.
Also, similar mechanics have existed in various ways in final fantasy games for decades, so it's not like they pulled it out of thin air.