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[Column] Star Wars: The Old Republic: Dude, Where's My Endgame?

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  • Froggie85Froggie85 Member UncommonPosts: 221
    Originally posted by HiddenSpy
    and if you are more into PvP than PvE all you get are a half a dozen warzones and that's it.  Their only method of keeping people around is trashing the old gear and making a new one that looks like the old one but with slightly better stats.  Game is just boring.  However, if you want Star Wars, its the only active decently looking MMO choice out there.
     

    I agree. We all wanted Galaxies 2.

    We got KOTOR 3.......well for F2P players lol.

  • Rosaleen_DhuRosaleen_Dhu Member Posts: 11

    I know there are a number of players that find this game endgame lacking and are bored.  That's a shame, though I understand there is a large of contingent of players always looking for new and shiny.  

    I have played this since Beta and still love the game.  Yes, I am a casual player, yes I am one that enjoys leveling alts. I have a lot of game content I have yet to experience though even though I have level one of every class to max level at this time.

    The story writing has been amazing. The crossovers and how the class,planet and companion storylines intersect add to the overall experience.  Players that enjoy content are doing themselves a disservice if they haven't explored all these options.

    I would love to see more of the special events recycled.  Sadly I was on vacation for the last unique event in January.  Many of the players that have joined in the last year or so have not had the opportunity to see some of the other special events.  It seems it would be a small matter to modify and build on those or bring them back somehow. 

    I have gone out and played some of the other MMO's that have launched since this one but I am always drawn back because it has enjoyable content and I can play endgame without being a "hardcore" player.

  • Froggie85Froggie85 Member UncommonPosts: 221
    Originally posted by Rosaleen_Dhu

    I know there are a number of players that find this game endgame lacking and are bored.  That's a shame, though I understand there is a large of contingent of players always looking for new and shiny.  

    I have played this since Beta and still love the game.  Yes, I am a casual player, yes I am one that enjoys leveling alts. I have a lot of game content I have yet to experience though even though I have level one of every class to max level at this time.

    The story writing has been amazing. The crossovers and how the class,planet and companion storylines intersect add to the overall experience.  Players that enjoy content are doing themselves a disservice if they haven't explored all these options.

    I would love to see more of the special events recycled.  Sadly I was on vacation for the last unique event in January.  Many of the players that have joined in the last year or so have not had the opportunity to see some of the other special events.  It seems it would be a small matter to modify and build on those or bring them back somehow. 

    I have gone out and played some of the other MMO's that have launched since this one but I am always drawn back because it has enjoyable content and I can play endgame without being a "hardcore" player.

     

    Make it or break it question.

    Are you a subscriber? Preferred?

     
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Mandodo69
    Originally posted by DamonVile
     

    If ff Ix is so awesome why are you playing swtor ?

    I got 3 day's of SWTOR and I do not like to waste money. DUH.

    And learn your roman numerals dude.

    I played FF IX in 1999 on the PS1.

    No, I love FINAL FANTASY XIV A REALM REBORN.

    I wont re sub to SWTOR till we get new stuff.

    FF XIV ARR has just so much more to offer. In every way possable too.

    You know, FF XIV ARR's combat is 2.5 second gcd. Why does SWTOR feel clunky and non responsive? FF XIV is.....spot on. Even with the 2.5 gcd.

     

    You also have to understand too, I love SWTOR. But in reality, they really do offer nothing in the way of new and fresh end game or new PVE content. EA already said we will never get personal stories ever again. So that blows for the people that don't want to do just end game grind.

    I can love and enjoy a game and still get bored of running the same content over and over and over. 

    I was so excited for Galactic Starfighter. Oh god, what a mess that was. Housing 3 years later? Some have said, "too little, too late".  Gambling? Thank god i'm not an addict in real life yo'. That would drive me insane. Harder runs? Why? To make me play each one for 20 - 30 more minutes than I want to? Makeb is dead to me. I can not do another daily without feeling sick to my stomach.

    But I have faith. Things change. I will be back. No doubt. But not right now. Not without content that is new and fresh.

    You have to understand, FF XIV ARR has giving me more content and stuff to do in 10 months than SWTOR has in 3 years.

    SWTOR is NOT a bad game. Just poorly managed. Neverwinter has been out a year and has more content in that one year than SWTOR had in 3 years. And Neverwinter is fully F2P from the ground up!!

    Trust me dude, once you get your ultimate gear for your main, you will be bored on your main. And personally I do not like the Trooper or the Imperial Agent or the dreadful Jedi Consular.

    I power leveled all classes to 55. I will only ever play my smuggler. Getting ultimate gear for alts is just a waste of time.

    I'm bored. i'll be back when they add some new stuff.

    I can understand being disappointed with a game in your first month but I can't really identify with people who spend months playing it ( or years ) only to end up on a forum bitching about it.  So people like you kind of confuse me. I guess I see it coming and leave a game long before I ever become so bitter....and never end up with those experiences.

    For me SWTOR has lots of end game and they've been good about adding it so far. They're hitting that point that many mmos reach where they need to add something new soon though. 

    I question how awesome FFXIV ( paid more attention what I was typing that time :P ) is when I look at my guild voice server and see 40 ppl in ESO  55 in wild star 25 in SWTOR and 4 in FF ( among many other games ) it by no means says the game is failing, but it does say the people I generally play with didn't think it was so awesome.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by Asamof

    they were seriously surprised people rushed to endgame? the people who  made this game...do they even play MMOs? seriously...

     

    who was in charge of this?? oh right...EA....umm

    Most MMO Devs are surprised by how quickly people get to end game.  Just like they are surprised by the number of bots they get.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Octagon7711
    Originally posted by Asamof

    they were seriously surprised people rushed to endgame? the people who  made this game...do they even play MMOs? seriously...

     

    who was in charge of this?? oh right...EA....umm

    Most MMO Devs are surprised by how quickly people get to end game.  Just like they are surprised by the number of bots they get.

    Yeah what's with that. People spammed it on the SWTOR forums for 2 years that you can't launch with no end game and ppl wont just level alt after alt....then they make a statement like that.

    How do you start a speech like that..." Hi my name is stupid " ?

  • Froggie85Froggie85 Member UncommonPosts: 221

    I love SWTOR.

    I Love ESO.

    I love lots of mmo's.

    I play and am subbed to all.

    except Wildstar. Waiting for a sale.

    I have been defending this game and telling the truth about it.

    My father once said, "Son, the truth will piss you off more than anything. You just have to get over it. Live and learn"

  • Rosaleen_DhuRosaleen_Dhu Member Posts: 11
    Originally posted by Mandodo69
    Originally posted by Rosaleen_Dhu

    I know there are a number of players that find this game endgame lacking and are bored.  That's a shame, though I understand there is a large of contingent of players always looking for new and shiny.  

    I have played this since Beta and still love the game.  Yes, I am a casual player, yes I am one that enjoys leveling alts. I have a lot of game content I have yet to experience though even though I have level one of every class to max level at this time.

    The story writing has been amazing. The crossovers and how the class,planet and companion storylines intersect add to the overall experience.  Players that enjoy content are doing themselves a disservice if they haven't explored all these options.

    I would love to see more of the special events recycled.  Sadly I was on vacation for the last unique event in January.  Many of the players that have joined in the last year or so have not had the opportunity to see some of the other special events.  It seems it would be a small matter to modify and build on those or bring them back somehow. 

    I have gone out and played some of the other MMO's that have launched since this one but I am always drawn back because it has enjoyable content and I can play endgame without being a "hardcore" player.

     

    Make it or break it question.

    Are you a subscriber? Preferred?

     
     

    I have been a subscriber since the game pre-launched :)

     

    Oh and I am one of those silly people that got the Collectors edition (granted that part was a gift lol)

     
  • rogielrogiel Member UncommonPosts: 21

    The only truly satisfying endgame contents I have experienced were in DAOC, WAR and in GW2, with the emphasis on the former. 

     

    SWTOR needs a proper open world PvP zone that is inviting to both group-based and zerg-based combat. WIth two factions and a part of the developers previously involved in WAR, this should be doable.

     

    GW2 provided something great with their fractals of the mists, which produced a dungeon type with longterm playability. Also this, to my humble opinion, could be a realistic goal

     

    However, SWTOR's real problem is that it is being governed by EA, a company that has proved to have no heart for developing MMORPGs whatsoever. 

    image

    "If I had the stars of the darkest nights or the diamonds from the deepest ocean, I would forsake them all for your sweet kiss"

  • Carousel1Carousel1 Member Posts: 2

    SWTOR has a lot of end-game content. Mostly it's repetitive but aren't all MMO's about doing the same thing over and over again? I mean, there are "go and kill" quests, "go and talk to that guy" or just "go and collect". I never got bored with SWTOR's content. And yes, end-game starts at 50 - it starts as soon as you can queue for your first operation. What's cool for me is that they actualy ease you in all that late-game stuff so you don't get overwhelmed or bored. Plus, you get actual DLCs with new story-line like Makeb and the Hutts or Oricon and the Dread Masters which is really cool :-)

  • DocBrodyDocBrody Member UncommonPosts: 1,926

    this game needs features and improvements under the hood, let's just hope Bioware does not waste time with class story content which is over 10 hours later on the day of release.

    Where is the open world space?

    Where is Pazaak and open world speeder racing on Tattooine...

  • nerovipus32nerovipus32 Member Posts: 2,735
    End game is a terrible design flaw in mmorpgs, you can never satisfy the people looking for end game and everyone ends up being on a content threadmill.
  • HockeyisthegameHockeyisthegame Member Posts: 84

    First thanks mods for cleaning up most of Mr.ff  hijacking that dude was on a mission yesterday wow...

     

    But to the topic this article is two years late the current endgame is pretty good for today's theme park mmos.  Now if you don't enjoy the treadmill weekly ops/raids runs or this type of pvp well then you won't like Swtor.  But to say Swtor endgame is lacking is a clear sign you don't play never played or are just bias to Swtor.  

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    I've only had one real wish for endgame from before the game launched: one big open planet with decent objective based PvP.

    Ala Alterac Valley but on a larger scale, making it feel like the big battles in the films. Not just static crap like Ilum, even though it could be queue or cross-server to handle the population differences (those seem to have evened out a little bit now).

    I like the game's PvP but it's too much of a "rinse and repeat" thing with the warzones. Which isn't like Star Wars at all.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Mandodo69
    Originally posted by CrazKanuk
    With all due respect, I think that the amount of end game content in SWTOR surpasses many games out there right now. I think they've got like 20+ instances all together. All things being equal they have about the same amount of content that WoW did at release. What they do need to do, though, is continue to build on that content. I think that if they were adding 5 or 6 new Dungeons and 2 or 3 new raids every major expansion, they'd be keeping pace with WoW's expansion size. For a F2P game, though, not too shabby. 

    Really? Final Fantasy XIV A Realm Reborn  ...

    O, my, my ... stopped to read after  word Reborn ....

  • mayito7777mayito7777 Member UncommonPosts: 768
    The problem with SWTOR is that I dont have enough time to do all the things I need to do because I am a casual player.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • HockeyisthegameHockeyisthegame Member Posts: 84
    Originally posted by Gorwe

    We need more stories, not the OPs! Why?

    Over 75% people would play the continuation of stories even if it didn't come with lvl raise. How many people do play OPs? 5% Even that?

    Just go with the common sense. Not that I expect EA to do that(they always went against that), but still...one can hope right?

     

    Well first I don't think you have any stats or information to back up this right?  

    Second i do agree with your first number but the issue is your second number 5% of Swtor player run ops?  Yeah I would strongly disagree with that number.  

  • AthonoAthono Member UncommonPosts: 15
    With the latest update they have added 2 new instances that are tactical flashpoints which means they don't play the same way each time. They are a little different each time you play. I think this was impressive 2 instances from an update. 
  • ForrealzForrealz Member Posts: 28

    About time someone notices this besides me lol. It seems every since swtor went f2p their first focus is the cartel market and its bs packs that force you to gamble for items instead of the usual pay for what you want model. Now this pisses me off because the MMO itself really is a great MMO that is being held back by its f2p model and there are better f2p models out there but swtor's model is the worst. Really the MMO has only had one true expansion that being ROTC and since then nothing but just normal new content that should be kept with otherwise like new Flashpoints, Operations, PvP content, events, and new space mode but no real expansion that actually expands PvE and the main stories of it. Really the only side that had benefitted most from swtor going F2p is the business side not the consumers since all it does is make more money but we don't get more for it which we should. It pretty much put making money first the main focus with the MMO itself taking a back seat to the Cartel market and its micro transactions that makes them so much money yet we are not seeing a steady flow of expansions like we should be seeing given the money its making.

     

    I mean really by now they could have had another real expansion that at least adds new stories,Quests, planet/planets, or maybe even a whole new class along with its own story line just like all the other classes. I mean they could have even introduced with the new expansion new gear in game, (not cartel market) race/races, or even maybe a new advanced class for each current class something that is very much more doable then a whole new class that would require its own story like the rest of the current classes and another thing is add and do more with its companion system which is one of its strengths and something that sets it apart from other MMOs that they can easily do alot more with and even add new companions with new class if they ever created one. Bottomline the amount of tiome its been out alot more could have been done and now that its doing good money wise it still does not and seems like making money is all they care about since adding fps,ops,events, and so on is not what people really just want and is something that is expected to be kept up with along with expansions and do not replace them or enough to be considered expansions like they try so hard to presuade people to think so but they ain't fooling no one.

     

    This all upsets me because its a great MMO that has alot more potential then what they do with and really seems like they only want to take advantage of instead of give it the support it deserves and needs. The truth is people leave not because its a bad MMO since its not and in  fact has one of the best story line and story telling experiences much like you get from AAA RPGS and has alot going for it but fact is they leave because it does not have a steady flow of expansions something in which successful MMOs always has and needs. Adding fps,ops, modes, and PvP content is just what all MMOs do on top of expansions so they need to learn this and stop trying to pass off this new content alone like its a real expansion.

     

  • ZenerenZeneren Member UncommonPosts: 29

    the only endgame for me would be full open space sim sandbox

    flying in your ship through space is the only thing i would like to see in this game with real trading, smuggling, bounty hunting

    with the addition to theme park on ground game would be the best combo ever IMO

  • JeminaiJeminai Member UncommonPosts: 151
    most MMOs won't generate stable income to produce endless expansions on a grand scale.
    the bar is set by wow. only everyone is over wow and want something new... but it's not going to be another leviathan. gamers are spoilt for choice but nothing is good enough.
  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Athono
    With the latest update they have added 2 new instances that are tactical flashpoints which means they don't play the same way each time. They are a little different each time you play. I think this was impressive 2 instances from an update. 

    The term "tactical flashpoint" doesnt mean they are different every time, it means you don't need a tank or healer to run them. Yes, the shipyard is different each time you play, but thats not what "tactical flashpoint" elludes to. The czerka corp FPs have "tactical" versions as well. I rolled a healer. When I run group instances, I want to heal. If you are a tank or healer in a tactical FP, though still slightly usefull, you are essentially slowing down the group. The fact that they haven't added a single trinity/hardmode  flashpoint to the game since the czerka ones last year has me quite concerned. If they would continue doing what they did with czerka, where they release 2 versions of the dungeons, tactical and hardmode, that would have been awesomw, but unfortunatly the last 3 that they added are tactical only....as a healer, that has me being a sad panda.

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by doodphace
    Originally posted by Athono
    With the latest update they have added 2 new instances that are tactical flashpoints which means they don't play the same way each time. They are a little different each time you play. I think this was impressive 2 instances from an update. 

    The term "tactical flashpoint" doesnt mean they are different every time, it means you don't need a tank or healer to run them. Yes, the shipyard is different each time you play, but thats not what "tactical flashpoint" elludes to. The czerka corp FPs have "tactical" versions as well. I rolled a healer. When I run group instances, I want to heal. If you are a tank or healer in a tactical FP, though still slightly usefull, you are essentially slowing down the group. The fact that they haven't added a single trinity/hardmode  flashpoint to the game since the czerka ones last year has me quite concerned. If they would continue doing what they did with czerka, where they release 2 versions of the dungeons, tactical and hardmode, that would have been awesomw, but unfortunatly the last 3 that they added are tactical only....as a healer, that has me being a sad panda.

    I am a sorc healer and not once has anyone complained about me slowing down the group...maybe you need to work on your dps...granted its not the best but if you have decent gear you are not slowing anyone down...not sure what your are talking about. 

     

    As for tanks they can put out pretty good dps also...for example in MR HM FP the 1st boss ive seen tanks take down the main boss before the other two can down the two adds...again being a tank or healer does not slow down the group....

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Kicksave321
    Originally posted by doodphace
    Originally posted by Athono
    With the latest update they have added 2 new instances that are tactical flashpoints which means they don't play the same way each time. They are a little different each time you play. I think this was impressive 2 instances from an update. 

    The term "tactical flashpoint" doesnt mean they are different every time, it means you don't need a tank or healer to run them. Yes, the shipyard is different each time you play, but thats not what "tactical flashpoint" elludes to. The czerka corp FPs have "tactical" versions as well. I rolled a healer. When I run group instances, I want to heal. If you are a tank or healer in a tactical FP, though still slightly usefull, you are essentially slowing down the group. The fact that they haven't added a single trinity/hardmode  flashpoint to the game since the czerka ones last year has me quite concerned. If they would continue doing what they did with czerka, where they release 2 versions of the dungeons, tactical and hardmode, that would have been awesomw, but unfortunatly the last 3 that they added are tactical only....as a healer, that has me being a sad panda.

    I am a sorc healer and not once has anyone complained about me slowing down the group...maybe you need to work on your dps...granted its not the best but if you have decent gear you are not slowing anyone down...not sure what your are talking about. 

     

    As for tanks they can put out pretty good dps also...for example in MR HM FP the 1st boss ive seen tanks take down the main boss before the other two can down the two adds...again being a tank or healer does not slow down the group....

    I never once said people complained to me about slowing them down, nor did I imply that healer or Tank DPS couldn't be adequit to complete TFPs in a normal amount of time. No matter how you want to phrase it or attempt to dismiss me, no healer or tank will output as much DPS as a pure DPS, plain and simple. I have had no issues what so ever completing tactical flashpoints as a healer, but unless you are a DPS, the group is slower than it would be with 4 pure DPS players, you really can't argue or debate that so I am really confused as to why you would try.

    Again, I never once said or implied that having a tank or healer in a group "gimps" the run, but swap out that tank or healer with a pure DPS, and the group is that much more powerful/faster.

    My point also wasn't that healers and tanks slow down the group, my main point is that I rolled a healer in order to heal challenging content, I want content that requires the class/spec that I chose and have the most fun playing.....you replying to me questioning the amount of DPS that I output as a healer is the exact thing I take issue with regarding TFPs...I want to focus on healing, not DPS. Give me more Czerka TFP/HMFPs please, and less TFPs only.

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by doodphace
    Originally posted by Kicksave321
    Originally posted by doodphace
    Originally posted by Athono
    With the latest update they have added 2 new instances that are tactical flashpoints which means they don't play the same way each time. They are a little different each time you play. I think this was impressive 2 instances from an update. 

    The term "tactical flashpoint" doesnt mean they are different every time, it means you don't need a tank or healer to run them. Yes, the shipyard is different each time you play, but thats not what "tactical flashpoint" elludes to. The czerka corp FPs have "tactical" versions as well. I rolled a healer. When I run group instances, I want to heal. If you are a tank or healer in a tactical FP, though still slightly usefull, you are essentially slowing down the group. The fact that they haven't added a single trinity/hardmode  flashpoint to the game since the czerka ones last year has me quite concerned. If they would continue doing what they did with czerka, where they release 2 versions of the dungeons, tactical and hardmode, that would have been awesomw, but unfortunatly the last 3 that they added are tactical only....as a healer, that has me being a sad panda.

    I am a sorc healer and not once has anyone complained about me slowing down the group...maybe you need to work on your dps...granted its not the best but if you have decent gear you are not slowing anyone down...not sure what your are talking about. 

     

    As for tanks they can put out pretty good dps also...for example in MR HM FP the 1st boss ive seen tanks take down the main boss before the other two can down the two adds...again being a tank or healer does not slow down the group....

    I never once said people complained to me about slowing them down, nor did I imply that healer or Tank DPS couldn't be adequit to complete TFPs in a normal amount of time. No matter how you want to phrase it or attempt to dismiss me, no healer or tank will output as much DPS as a pure DPS, plain and simple. I have had no issues what so ever completing tactical flashpoints as a healer, but unless you are a DPS, the group is slower than it would be with 4 pure DPS players, you really can't argue or debate that so I am really confused as to why you would try.

    Again, I never once said or implied that having a tank or healer in a group "gimps" the run, but swap out that tank or healer with a pure DPS, and the group is that much more powerful/faster.

    My point also wasn't that healers and tanks slow down the group, my main point is that I rolled a healer in order to heal challenging content, I want content that requires the class/spec that I chose and have the most fun playing.....you replying to me questioning the amount of DPS that I output as a healer is the exact thing I take issue with regarding TFPs...I want to focus on healing, not DPS. Give me more Czerka TFP/HMFPs please, and less TFPs only.

    To your main point those aspect are still in the game...you don't have to run the Tac FP.  Usually when I run a Tac with my healer I still find time to heal, which I also think helps out the group.  Instead of a dps getting low on hp having to stop dps and run over and click on a healing station, I toss down an AOE heal usually enough to heal everyone up they don't need to stop dps and away we go. 

     

    I agree though I want more HMFP but im not going to say give me only what I want and less of what others want...there is nothing wrong with having a good selection of both for all gamers to enjoy not just what we want. 

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