Don't really miss any MMO I can play any that I'd want to right now.. Miss some peeps I wouldn't see in them anymore, but hey still know plenty who play to this day.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Distopia Don't really miss any MMO I can play any that I'd want to right now.. Miss some peeps I wouldn't see in them anymore, but hey still know plenty who play to this day.
and you can always contact people outside of games. Steam & Battle.net tie many gamers together.
Yes, that is what I look for, something to play for a long time, but the mmorpgs that I enjoyed for a long time changed, and I wasn't thrilled with the changes, which is why I left them. Not a big instance fan, and a lot of the ones I enjoyed shifted their focus to being more instanced. Not a huge fan of the railed quest hub system either. Also not big on most f2p systems, not a fan of buying anything other than content and cosmetics, don't even like convenience items being sold personally.
So if I had to weigh me changing with mmorpgs changing for the most part, I would put it more on mmorpgs. I do find some exceptions, that I find playable or even enjoyable, but very few.
Yes. I definitely miss the feeling of the deep attachment I had to my main character in vanilla and TBC WoW. I played him all the way from vanilla through to about mid WoTLK with no real breaks, he had something like 350 days played.
I think one of the biggest issues is that most newer MMOs don't offer the same depth as the older ones. They have taken most of the time sink stuff out of games so what you are left with is characters that hit max level, cap out in a month then sit around saying "there is no end game". In vanilla WoW it took me like 3 - 4 months to hit 60. Once I hit 60 it took me another month to get a full set of dungeon blues before I could even think about MC. Back then if you seen someone running around with a few purples you would be like, "damn that dude is hardcore", now most games take you no time to max out then you sit and wait for content or you quit.
I think one of the biggest issues is that most newer MMOs don't offer the same depth as the older ones. They have taken most of the time sink stuff out of games so what you are left with is characters that hit max level, cap out in a month then sit around saying "there is no end game".
What, staring at a spellbook is depth? If that is the case, give me something else.
A game does not have to be long to have depth. Dishonored has depth. Deus Ex has depth. Both are SP games which are much shorter than MMOs.
Games need to be fun, not long .. at least for me.
What, staring at a spellbook is depth? If that is the case, give me something else.
A game does not have to be long to have depth. Dishonored has depth. Deus Ex has depth. Both are SP games which are much shorter than MMOs.
Games need to be fun, not long .. at least for me.
Staring at a spell book? Not sure what that even means tbh. I am talking about things such as deep questlines (like the lvl 60 mount quests for paladins and warlocks), attunements, reputation grinds etc. Clearly you didn't play WoW in vanilla there really wasn't many spells at all, rotations were fairly simple and straightforward but the game itself was a ton of fun. You didn't mind having to get a group of 5 together to complete one part of a 15 step quest because it was fun.
You didn't mind having to get a group of 5 together to complete one part of a 15 step quest because it was fun.
15 step quest? Does not sound fun to me, particularly if it has to depend on 5 others.
That was my whole point... it was fun. The entire process was fun and you didn't think of it in terms of grinding, it's just something you did to progress. Of course you didn't have to do it but if you wanted to be attuned or get your mount or whatever you did.
its just players get used to have new games all time todays.
old times there was very little games to choose.
Old times you weren't looking for something else to do. Today you will happily jump ship to the next new release without hesitation. The only real question is, whether you will bail from the new shiny once you hit level cap.
There were other games, they just never registered on your radar... you were truly enthralled in the game you were playing... you couldn't wait to get home to log in... you didn't think one second about spending $15 a month on the game...
Today, you question whether it's worthy of a sub while playing your first 30 days of free time... you question whether you should have even tried it... you cry for yet another new game to replace the one you just finished...
And that's just it... you never even thought that the game could be finished... you certainly do now.
I have been thinking over this question for a while now and part of me does miss it but at the same time I don't miss it.
Sure the games I stuck with the longest I still have ties to and those that are now ftp I will at times go back for a bit but over all the thought of staying in 1 game for years is no longer as appealing as it used to be.
When I start in a new game I plan on staying with it. I don;t go to a new game thinking ok, 1 month and on to the next. From my stand and experience a game needs to hook me a few different times.
First, I need hooked to just try it.
Second, After creating my 1st character it needs to hook me again. Does the starting area draw me in to play or make me feel like who cares.
Next after being hooked by the start does the game keep me hooked when it hits around the mid-point. If not then I see no reason to continue on.
Finally, does it hook me at end game. I made it to max rank now what? If it doesn't hook me again then no reason to continue.
Games can hook me in different ways and just because one doesn't do it with one aspect it still can with another (say crafting or running dungeons, whatever).
Anyway, back in the day when I stayed with a game for extended periods it had more to do with meeting the requirements I mentioned then it being one of a limited number of games available.
I personaly can't really miss that feeling playing themepark games not even WoW.
I can only do that again if a MMORPG offers me a proper virtual world and not mostly a gamepark.
Sure do miss it but not seeing many more virtual world MMORPG's upcoming and the ones that are coming I first want to see how much of the sand is left in those sandbox games after a few months when they are released.
You didn't mind having to get a group of 5 together to complete one part of a 15 step quest because it was fun.
15 step quest? Does not sound fun to me, particularly if it has to depend on 5 others.
That was my whole point... it was fun. The entire process was fun and you didn't think of it in terms of grinding, it's just something you did to progress. Of course you didn't have to do it but if you wanted to be attuned or get your mount or whatever you did.
The point is the fun is subjective.
There is no real grinding in games i play .. because if i am not having fun .. i am not playing it. So what is the issue if combat/grinding is fun?
I would much rather play hack-n-slash games where you don't have to follow 14 other steps. Having more steps != more challenging nor more fun for me. It is just more accounting .. stuff to keep track of.
I suppose if it saves automatically like SP games .. i don't mind (since I don't play thru a SP game in one sitting either).
Yes I do miss being capable of doing this, however, I don't believe it's the genre or the games I think it's me. My first MMO I thought was like a living breathing world. Eventually you start to know all the stats, numbers, mechanics, etc and eventually no matter how good the MMO it becomes just another game. A huge game but a game nonetheless. MMO's lost the amazement and wonder for me at that point and that's what I think kept me hooked for long periods of time.
Yes, maybe I'm too old for MMOs. Every so often I get the mmo itch and try and play the latest and greatest. To me they have no immersion, "in it for the long haul" feel to them. In some ways I blame WoW for making a great game that satisfied everyone's desires to make it easy to get to max level without too much trouble. So now most games everyone gets to max level in a couple of weeks and the rest of the game is dead in a month or two. Wow is the exception of course but I was bored to death on the last expansion, as the endgame for me is really the end. I like exploring and leveling...lol. They almost hand it to you now.
A lot of people still play the same MMO for years straight. I think the people that don't are the people who entered the genre when all of the solo games came in to play, meaning you didn't really enjoy MMOrpg's in the first place.
have you ever considered, it's WoW that has ruined you?
I think about this a lot. I've played MMOs since UO. I played Asheron's Call for a couple years. SWG for a year or two. WoW for the better part of maybe upwards of 5 years. I've played AoC. Rift, Eve ...and others. But World of Warcraft was probably the longest.
While a great game, the game devolved. The constant gear treadmill, the expansions and content updates... the focus on raiding. It put you on a hamster wheel. PvP was a gear grind. Raiding was an endless loot treadmill. Instances and the LFG tool/cross server grouping... sucked all connection from instances. People speed run through content for their handful of tokens. You plow through the questing content to wind up at the next expansions' raid grind.
It really becomes addictive. or if not addictive. It's like cheap fast food. It's not sustaining, or fulfilling. It's familiar, homogenous, and doesn't satisfy.
You hop to other games, and the problem is your friends aren't there. Or the game is another theme park grind, that ends up another token or pt loot treadmill. I spent a couple of years in Swtor... and I love star wars. but was pretty much the same.
I loved Rift. the open world events. but... endgame 1 macro builds, and ...any class can be any role dumbed down everything.
What I'm looking for is "not-WoW" because as soon as something feels like that, i get that sick to my stomach feeling. I'm not quite hardcore enough for Eve or other open PvP niche games. And i dislike Korean style esthetic games like tera, or Arche Age. I have some hope for the hybrid sandbox games coming out...
I've switched to ESO. and i find the non-cartoony art style refreshing, because visually it's not like WoW. The game is mediocre, but fun... but i've found myself giving up on questing and AOE farming alts.
But I like that crafting means I can access most gear. That endgame isn't a token/pt farm. VR content is a semi-disappointing exp grind. but that was poor endgame planning. the new adventure zones will alleviate this. And if they can get the AvA to even out...from VR 12 people vs/face rolling everyone else. It might just be a good distraction.
meh... long term gaming is never about the game, it's about the people. I've stayed in contact with some ex guild mates that're playing other games. And i hate that i can't enjoy Guildwars2 ...although i own it. Or people that love TSW ..which i find enjoyable, but i find i'm more a high fantasy gamer. I just couldn't with Wildstar. and i'm pretty happy in ESO. I just think i need to find a good guild. A new group... and that game will hold me over for a good while.
but i personally put a lot of stock in the long term negative gaming impact of some of the bad that is WoW. the dumbing down. the buff/nerf tactic of fucking with you to keep you agitated enough to have to relearn, but not bad enough to quit... and endless cycle of gear grinding.
Originally posted by Utinni A lot of people still play the same MMO for years straight. I think the people that don't are the people who entered the genre when all of the solo games came in to play, meaning you didn't really enjoy MMOrpg's in the first place.
Wait .. what kind of logic is that?
If i enjoy a MMO only for a week, i am not enjoying it?
What makes me play a game for years is the people. I played WoW for 6+ years without a break because of the remarkable guild I was in and the raid team that developed out of it. Looked forward to logging in everyday and had tons of fun.
But real life changes encroached on our fun and eventually we lost too many to hold it together. I think I still look for that in the games I play, but I don't really expect to ever find that kind of longterm magical connection again. These days, I just enjoy it for as long as it lasts.
and now there's so many shiny new titles coming from every corner of the world it's hard to focus on just the 1
No thats not true.
i would still be content with playing 1 title. It's just that everything released is utter bullshit and not intresting to play for very long.
i would love to have a game wich would take me a year to get to cap for instance.
It can hold some weight.I loved FFXI but did get fed up with it when they made changes to resemble a game that caters to Wow type players.They also ruined the game when they tried to speed up leveling so that more people would buy their Abyssea xpacs.The changes ruined the entire core design of the game all for the love of greed.
So i have missed that vanilla game for quite some time now 3-4 years i guess.However games do get old as in graphics,which again FFXI could have used a face lift but Square was too cheap and greedy,instead opting for a rushed FFXIV figuring they could sell anything to the fans.
Sadly MANY other games already look dated even on release with very low budget graphics.These cheap effort games do not interest me at all,i am not going to support a developer for using very old tech,that would be like paying a new price tag for a 10 year old car.
Never forget 3 mile Island and never trust a government official or company spokesman.
I do miss it greatly. I miss MMOs whose inconveniences foster community. I miss joining a guild and getting to know all its members. I miss coming across someone lower level and helping them out or having a higher level help me out. I miss the hours waiting for dungeon groups, for camp spots to open up. I miss trains to the left. I miss making lifelong friends.
In today's MMO scene, one can have none of those things, really. Everything is designed for you to consume the content so fast that there is no point to any of that. Play the game, level up, consume its content, move on. Repeat.
--------------------------- SOE Community Council Member 2014 Landmark Representative Twitter: @AndriiMMO "Decisions are made by those who show up." - President Josiah Bartlett
I've never played a game for years and I don't quite understand how people can. My longest run was probably wow and I played 4 months in vanilla and about another 4 in TBC.
SWTOR I have played very casually for a couple of years, but with long gaps between periods of
people play for years because of the friends they make and the game has to be epic not some bs crap like wow,nwn,insert asian grindfest
Epic means to me cooperative play distinct class roles, the best stuff can only be gotten by raids and even most average gear is group obtained. Why stay around or make friends when its all solo or mostly solo?
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
and you can always contact people outside of games. Steam & Battle.net tie many gamers together.
Yes, that is what I look for, something to play for a long time, but the mmorpgs that I enjoyed for a long time changed, and I wasn't thrilled with the changes, which is why I left them. Not a big instance fan, and a lot of the ones I enjoyed shifted their focus to being more instanced. Not a huge fan of the railed quest hub system either. Also not big on most f2p systems, not a fan of buying anything other than content and cosmetics, don't even like convenience items being sold personally.
So if I had to weigh me changing with mmorpgs changing for the most part, I would put it more on mmorpgs. I do find some exceptions, that I find playable or even enjoyable, but very few.
Yes. I definitely miss the feeling of the deep attachment I had to my main character in vanilla and TBC WoW. I played him all the way from vanilla through to about mid WoTLK with no real breaks, he had something like 350 days played.
I think one of the biggest issues is that most newer MMOs don't offer the same depth as the older ones. They have taken most of the time sink stuff out of games so what you are left with is characters that hit max level, cap out in a month then sit around saying "there is no end game". In vanilla WoW it took me like 3 - 4 months to hit 60. Once I hit 60 it took me another month to get a full set of dungeon blues before I could even think about MC. Back then if you seen someone running around with a few purples you would be like, "damn that dude is hardcore", now most games take you no time to max out then you sit and wait for content or you quit.
What, staring at a spellbook is depth? If that is the case, give me something else.
A game does not have to be long to have depth. Dishonored has depth. Deus Ex has depth. Both are SP games which are much shorter than MMOs.
Games need to be fun, not long .. at least for me.
Staring at a spell book? Not sure what that even means tbh. I am talking about things such as deep questlines (like the lvl 60 mount quests for paladins and warlocks), attunements, reputation grinds etc. Clearly you didn't play WoW in vanilla there really wasn't many spells at all, rotations were fairly simple and straightforward but the game itself was a ton of fun. You didn't mind having to get a group of 5 together to complete one part of a 15 step quest because it was fun.
15 step quest? Does not sound fun to me, particularly if it has to depend on 5 others.
That was my whole point... it was fun. The entire process was fun and you didn't think of it in terms of grinding, it's just something you did to progress. Of course you didn't have to do it but if you wanted to be attuned or get your mount or whatever you did.
played too many year WoW only.
its just players get used to have new games all time todays.
old times there was very little games to choose.
Old times you weren't looking for something else to do. Today you will happily jump ship to the next new release without hesitation. The only real question is, whether you will bail from the new shiny once you hit level cap.
There were other games, they just never registered on your radar... you were truly enthralled in the game you were playing... you couldn't wait to get home to log in... you didn't think one second about spending $15 a month on the game...
Today, you question whether it's worthy of a sub while playing your first 30 days of free time... you question whether you should have even tried it... you cry for yet another new game to replace the one you just finished...
And that's just it... you never even thought that the game could be finished... you certainly do now.
I have been thinking over this question for a while now and part of me does miss it but at the same time I don't miss it.
Sure the games I stuck with the longest I still have ties to and those that are now ftp I will at times go back for a bit but over all the thought of staying in 1 game for years is no longer as appealing as it used to be.
When I start in a new game I plan on staying with it. I don;t go to a new game thinking ok, 1 month and on to the next. From my stand and experience a game needs to hook me a few different times.
First, I need hooked to just try it.
Second, After creating my 1st character it needs to hook me again. Does the starting area draw me in to play or make me feel like who cares.
Next after being hooked by the start does the game keep me hooked when it hits around the mid-point. If not then I see no reason to continue on.
Finally, does it hook me at end game. I made it to max rank now what? If it doesn't hook me again then no reason to continue.
Games can hook me in different ways and just because one doesn't do it with one aspect it still can with another (say crafting or running dungeons, whatever).
Anyway, back in the day when I stayed with a game for extended periods it had more to do with meeting the requirements I mentioned then it being one of a limited number of games available.
I personaly can't really miss that feeling playing themepark games not even WoW.
I can only do that again if a MMORPG offers me a proper virtual world and not mostly a gamepark.
Sure do miss it but not seeing many more virtual world MMORPG's upcoming and the ones that are coming I first want to see how much of the sand is left in those sandbox games after a few months when they are released.
The point is the fun is subjective.
There is no real grinding in games i play .. because if i am not having fun .. i am not playing it. So what is the issue if combat/grinding is fun?
I would much rather play hack-n-slash games where you don't have to follow 14 other steps. Having more steps != more challenging nor more fun for me. It is just more accounting .. stuff to keep track of.
I suppose if it saves automatically like SP games .. i don't mind (since I don't play thru a SP game in one sitting either).
Steam: Neph
Yes, maybe I'm too old for MMOs. Every so often I get the mmo itch and try and play the latest and greatest. To me they have no immersion, "in it for the long haul" feel to them. In some ways I blame WoW for making a great game that satisfied everyone's desires to make it easy to get to max level without too much trouble. So now most games everyone gets to max level in a couple of weeks and the rest of the game is dead in a month or two. Wow is the exception of course but I was bored to death on the last expansion, as the endgame for me is really the end. I like exploring and leveling...lol. They almost hand it to you now.
Did the same with Vanguard.
Would go back but ... it will be gone soon. :-(
So, yeah.
I disagree, I still only want to play classic fantasy.
have you ever considered, it's WoW that has ruined you?
I think about this a lot. I've played MMOs since UO. I played Asheron's Call for a couple years. SWG for a year or two. WoW for the better part of maybe upwards of 5 years. I've played AoC. Rift, Eve ...and others. But World of Warcraft was probably the longest.
While a great game, the game devolved. The constant gear treadmill, the expansions and content updates... the focus on raiding. It put you on a hamster wheel. PvP was a gear grind. Raiding was an endless loot treadmill. Instances and the LFG tool/cross server grouping... sucked all connection from instances. People speed run through content for their handful of tokens. You plow through the questing content to wind up at the next expansions' raid grind.
It really becomes addictive. or if not addictive. It's like cheap fast food. It's not sustaining, or fulfilling. It's familiar, homogenous, and doesn't satisfy.
You hop to other games, and the problem is your friends aren't there. Or the game is another theme park grind, that ends up another token or pt loot treadmill. I spent a couple of years in Swtor... and I love star wars. but was pretty much the same.
I loved Rift. the open world events. but... endgame 1 macro builds, and ...any class can be any role dumbed down everything.
What I'm looking for is "not-WoW" because as soon as something feels like that, i get that sick to my stomach feeling. I'm not quite hardcore enough for Eve or other open PvP niche games. And i dislike Korean style esthetic games like tera, or Arche Age. I have some hope for the hybrid sandbox games coming out...
I've switched to ESO. and i find the non-cartoony art style refreshing, because visually it's not like WoW. The game is mediocre, but fun... but i've found myself giving up on questing and AOE farming alts.
But I like that crafting means I can access most gear. That endgame isn't a token/pt farm. VR content is a semi-disappointing exp grind. but that was poor endgame planning. the new adventure zones will alleviate this. And if they can get the AvA to even out...from VR 12 people vs/face rolling everyone else. It might just be a good distraction.
meh... long term gaming is never about the game, it's about the people. I've stayed in contact with some ex guild mates that're playing other games. And i hate that i can't enjoy Guildwars2 ...although i own it. Or people that love TSW ..which i find enjoyable, but i find i'm more a high fantasy gamer. I just couldn't with Wildstar. and i'm pretty happy in ESO. I just think i need to find a good guild. A new group... and that game will hold me over for a good while.
but i personally put a lot of stock in the long term negative gaming impact of some of the bad that is WoW. the dumbing down. the buff/nerf tactic of fucking with you to keep you agitated enough to have to relearn, but not bad enough to quit... and endless cycle of gear grinding.
Wait .. what kind of logic is that?
If i enjoy a MMO only for a week, i am not enjoying it?
What makes me play a game for years is the people. I played WoW for 6+ years without a break because of the remarkable guild I was in and the raid team that developed out of it. Looked forward to logging in everyday and had tons of fun.
But real life changes encroached on our fun and eventually we lost too many to hold it together. I think I still look for that in the games I play, but I don't really expect to ever find that kind of longterm magical connection again. These days, I just enjoy it for as long as it lasts.
It can hold some weight.I loved FFXI but did get fed up with it when they made changes to resemble a game that caters to Wow type players.They also ruined the game when they tried to speed up leveling so that more people would buy their Abyssea xpacs.The changes ruined the entire core design of the game all for the love of greed.
So i have missed that vanilla game for quite some time now 3-4 years i guess.However games do get old as in graphics,which again FFXI could have used a face lift but Square was too cheap and greedy,instead opting for a rushed FFXIV figuring they could sell anything to the fans.
Sadly MANY other games already look dated even on release with very low budget graphics.These cheap effort games do not interest me at all,i am not going to support a developer for using very old tech,that would be like paying a new price tag for a 10 year old car.
Never forget 3 mile Island and never trust a government official or company spokesman.
-- Ambros.
I do miss it greatly. I miss MMOs whose inconveniences foster community. I miss joining a guild and getting to know all its members. I miss coming across someone lower level and helping them out or having a higher level help me out. I miss the hours waiting for dungeon groups, for camp spots to open up. I miss trains to the left. I miss making lifelong friends.
In today's MMO scene, one can have none of those things, really. Everything is designed for you to consume the content so fast that there is no point to any of that. Play the game, level up, consume its content, move on. Repeat.
---------------------------
SOE Community Council Member 2014
Landmark Representative
Twitter: @AndriiMMO
"Decisions are made by those who show up."
- President Josiah Bartlett
people play for years because of the friends they make and the game has to be epic not some bs crap like wow,nwn,insert asian grindfest
Epic means to me cooperative play distinct class roles, the best stuff can only be gotten by raids and even most average gear is group obtained. Why stay around or make friends when its all solo or mostly solo?