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Game COMPLETELY controlled by the players?

JfrizgamerJfrizgamer Member UncommonPosts: 7

I don't even know if a game like this exists, but I was curious.. A game that is totally run and controlled by the players. For example, there are no computers or quests.. And everything you do has an impact on the game, because players run everything. For example a game where there is a player as the king that makes laws and you start out at the bottom, but you work your way up. You can start kingdoms and towns and overthrow people and have jobs and all that... You can choose to be good or bad and if you want to be a good citizen or if you want to be a murderer. There are fights between players and everything is kind of connected in a way? It's honestly kind of hard to explain but are there any MMORPG games even sort of like this?? Where everything is controlled by us? I think this would be so freaking cool and if there is a game like this LET ME KNOW.

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Comments

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Most of those browser based log in every hour to click something "mmos" are like that. They're all awful too.
  • free2playfree2play Member UncommonPosts: 2,043

    EVE is somewhat like this.

     

    It has good and bad. Huge meta and abusive play styles that manipulate mechanics to the point you aren't even playing a game anymore.

     

    A few years ago during the CCP ran alliance tournament final battle, one group face rolled the other, down to a single Vindi Battleship, then sat there and waited for the solo Vindi to take out the ships on the other side because a meta gamed agreement was made to fix who would win. Rigging the tournament was seen as 'innovative' by CCP.

  • kb4blukb4blu Member UncommonPosts: 717

    I think EVE is an example of players running a game.  However this is not a good thing.  

    There is an alliance in EVE that seems to get their way.  Anyone who plays EVE knows who I am talking abput.

     

  • DemalisDemalis Member Posts: 134
    Eve probably the closest you would get.
  • sacredfoolsacredfool Member UncommonPosts: 849

    There's not much distinction between "players completely running the game" and "players completely ruining the game" .

     

    Hard to tell the difference many a time, I say.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by kb4blu

    I think EVE is an example of players running a game.  However this is not a good thing.  

    There is an alliance in EVE that seems to get their way.  Anyone who plays EVE knows who I am talking abput.

     

    You mean there's an alliance in EVE that works together to do exactly what the game expects players to do? 

    The GSF never "got its way" for any other reason than we worked to achieve goals using the same tools available to every other corporation in EVE.  We never had a dev in or corp giving us BP's to provide an advantage.  We did, however, play an instrumental role in taking down an alliance that did have a dev helping them.  

     

    OP may want to check out Face of Mankind.  It's entirely player driven, and I believe it still requires the players to create quests.   Saga of Ryzom may be another one to check out, but it's not quite as player driven as something like EVE or FoM.  

  • marcustmarcust Member UncommonPosts: 495
    Darkfall is as close as I've seen.

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Also, Mortal Online.
  • KyleranKyleran Member LegendaryPosts: 44,095

    Pretty sure a game totally run by the players would end in utter destruction of almost everyone involved.

    Humans don't know how to play nice in RL, and in gaming worlds with no consequences their behavior is abhorrent.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ReklawReklaw Member UncommonPosts: 6,495

    SWG was like that for me. While it had mission terminals and some themeparkish rides the overall game consisted about it's community, how we worked together or against eachother. With the flag system being my most favorite type of PVP system when it comes to MMORPG's with open world PVP.

     

    But since SWG is no more EVE would come very close to player control of game. Purely based on game experiance with those games. I know of a few other games as mentioned by others in this topic who fit the bill aswell. But don't have experiance playing them.

    But I don't believe that's what the majority wants, aslong people treat this genre just like your common multiplayer games I don't think we are going to see allot of the more virtual worlds. Just look at what happend to ArcheAge in the east I am afraid will also happen in the west. 

    And seeing EQ being allot more succesfull then SWG ever was already told me we would head more in the direction of EQ kind of games thought in time most became more streamlined and allot more solo friendly even though we could solo in the old games but due to the ingame community back then socializing meant more then just getting into a group/pug or guild then it seems to be today.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Jfrizgamer

    I don't even know if a game like this exists, but I was curious.. A game that is totally run and controlled by the players. For example, there are no computers or quests.. And everything you do has an impact on the game, because players run everything. For example a game where there is a player as the king that makes laws and you start out at the bottom, but you work your way up. You can start kingdoms and towns and overthrow people and have jobs and all that... You can choose to be good or bad and if you want to be a good citizen or if you want to be a murderer. There are fights between players and everything is kind of connected in a way? It's honestly kind of hard to explain but are there any MMORPG games even sort of like this?? Where everything is controlled by us? I think this would be so freaking cool and if there is a game like this LET ME KNOW.

    You would be talking about a game with no content,this will most likely never happen.The closest thing to that is right now Landmark but it is nothing more than Minecraft part 2.

    Players can't change the world and it's content unless the tools given to them are above and beyond amazing,i cannot see that  ever happening.The closest thing to tools and creating the game is Unreal Tournament with it's mods and released code and player run servers but of course that is not a role playing game but merely a fps.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KrematoryKrematory Member UncommonPosts: 608
    Originally posted by kb4blu

    I think EVE is an example of players running a game.  However this is not a good thing.  

    There is an alliance in EVE that seems to get their way.  Anyone who plays EVE knows who I am talking abput.

     

    Being good at playing the game? How dare they!

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • SovrathSovrath Member LegendaryPosts: 32,991
    Originally posted by threefeet

    enjoy your player-run games.

     

    I think your experience is too narrow.

    Imagine if a few people on one side tried to make a deal with an enemy but couldn't affect other people if they didn't want it.

    In Lineage 2 you would sometimes see one alliance make a deal with another alliance to swap out a castle only to have alliances/guilds that didn't like them show up to "change their plans".

    It's a good thing to have guilds agree to things and it's a good thing to have their enemies try to stop them. That's the idea.

    Guild Wars 2 is much too limited to draw any conclusions as you have done as far as "player run worlds".

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Superman0X

    Try 'A Tale in the Desert'

    http://en.wikipedia.org/wiki/A_Tale_in_the_Desert

    http://www.atitd.com/
     

     

    I have to second this.  ATitD is a game where anything of importance is created by players cooperating and noone can force you into playing a certain way. 

  • DibdabsDibdabs Member RarePosts: 3,240
    Originally posted by kb4blu

    I think EVE is an example of players running a game.  However this is not a good thing.  

    There is an alliance in EVE that seems to get their way.  Anyone who plays EVE knows who I am talking about. 

    They're only able to do this because other players sit on their asses and let them.   All it takes is another bunch of motivated players to push back... but there seems a lack of suitable motivated players.  Easier to assume the position and quietly whine, probably.

  • GravargGravarg Member UncommonPosts: 3,424
    Shards is what I thought of.  Players can even create their own worlds and rulesets.
  • JaedorJaedor Member UncommonPosts: 1,173


    Originally posted by Kyleran
    Pretty sure a game totally run by the players would end in utter destruction of almost everyone involved.Humans don't know how to play nice in RL, and in gaming worlds with no consequences their behavior is abhorrent. 

    This.

  • MavolenceMavolence Member UncommonPosts: 635
    EVE is a good example i've seen listed, but one even better in terms of what the OP wants is WURM online. That is really truly the most player run game i've ever played. Now, if its a game one wants to play for other reasons is a different story. Good luck
  • JfrizgamerJfrizgamer Member UncommonPosts: 7
    Thanks for all of the ideas. I looked at most of them and games like Darkfall and Mortal Online is basically what I was trying to describe. I think I was being a little too vague... I mean I know there HAS to be rules and regulations bc people just destroy anything they can get their hands on, but I just honestly hate the games where all you do is complete quest after quest after quest and the game is known for its STORYLINE, and you basically just have a chat option and see some other players here and there next to you. If I wanted a grand storyline where I complete quests by myself, then I mind as well just download a solo game. The reason I want to play a MMORPG is to fully interact with other people to role play and play the game.

    So sorry for being too vague. Obviously something COMPLETELY player run is simply chaos.. I want rules and all that, and I guess for the game to be interesting you would have to have a basic storyline... But I don't want the NPCs and quests to take over the whole freakin game. I want a game where you have to work with other people to succeed.. Where everyone is equal and everyone has an equal chance when you start out to be successful. Where you can build your own cities and guilds/factions/nations which are all run by people. There are politics with your leaders, and there is a real sense of community. No computer tells you what you have to do.. Because you have a choice. You can choose where to go, where to build, where to attack and how to attack. You can choose whether you want to be a merchant, trader, fighter, theif, or try to gain power in your guild and work to become a well known leader. Everything is based off community.

    I guess this would be a sandbox MMO, so I guess those are the types of games that I like. But minecraft for example... That's too sandbox. There has to be more of game then that. And I understand a lot of people don't like these types of games and a lot of them don't work out, but I just love the idea. And there are two new games called The Repopulation and Albion Online coming out this summer.. They both sound awesome, so I am excited for those. Albion online is gonna be completely free.

    And I looked at ATITD, it looks cool, but I like the idea of working to become the best nation and planning attacks against other ones, which this doesn't really have. Their political system sounds cool though.

  • JfrizgamerJfrizgamer Member UncommonPosts: 7
    Also the idea that whatever you do affects everyone else around you, and your choices and actions actually mean something, and actually affect other players. Everyone is kind of connected.
  • JfrizgamerJfrizgamer Member UncommonPosts: 7
    Eve also looks amazing.. Is it free?
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Jaedor

     


    Originally posted by Kyleran
    Pretty sure a game totally run by the players would end in utter destruction of almost everyone involved.

     

    Humans don't know how to play nice in RL, and in gaming worlds with no consequences their behavior is abhorrent.

     


     

    This.

    That is why i don't want to depend on others to have fun in a game. Professional content is a much better source of fun.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Jfrizgamer

    I don't even know if a game like this exists, but I was curious.. A game that is totally run and controlled by the players. For example, there are no computers or quests.. And everything you do has an impact on the game, because players run everything. For example a game where there is a player as the king that makes laws and you start out at the bottom, but you work your way up. You can start kingdoms and towns and overthrow people and have jobs and all that... You can choose to be good or bad and if you want to be a good citizen or if you want to be a murderer. There are fights between players and everything is kind of connected in a way? It's honestly kind of hard to explain but are there any MMORPG games even sort of like this?? Where everything is controlled by us? I think this would be so freaking cool and if there is a game like this LET ME KNOW.

    Wurm Online is very close in fact the players build each world it's a blank canvas.

    http://www.wurmonline.com/

    This was Markus Alexej "Notch" Persson baby before Minecraft, he is one of the co founders of Wurm Online.




  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by Dibdabs
    Originally posted by kb4blu

    I think EVE is an example of players running a game.  However this is not a good thing.  

    There is an alliance in EVE that seems to get their way.  Anyone who plays EVE knows who I am talking about. 

    They're only able to do this because other players sit on their asses and let them.   All it takes is another bunch of motivated players to push back... but there seems a lack of suitable motivated players.  Easier to assume the position and quietly whine, probably.

    I've always said if the hi sec players got a little organized they would have a very respectable sized alliance.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

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