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I don't care for PVP that much. When I do PVP or play a game like a MMORPG, I sure as hell do not want to put hundreds of hours into a character only to see him die in 2 minutes and lose everything.
I can't understand why people actually like that? I guess maybe if you WIN every fight, its cool, but not to the people who lose.
god i hate the word carebear. its such a stupid description anyway.
Comments
o.O
Sorry I couldn't resist it. Nothing wrong with not liking PvP. Everyone isn't made the same nor do we think the same. This is good, otherwise the world would be a very dull place.
I'm a carebear.
I do pvp shooting games once in a while. I like the really complicated ones where you spend an hour sneaking into position all the time mounting the tension and then the gunfight takes about 3 mins and it's all over.
I also like the odd RTS session for Pvp and maybe a game of Civ, mmorpgs don't really fit into what I expect from the gamestyle.
Planetside has been the only MMO pvp to hook me so far.
I play a lot of LAN games with friends of various gaming experience and apptitude I find pvp tends to bring players of similar skill and experience together and I prefer to play with my friends. So I do co-op stuff the most.
It's not about victory, it's about having fun. And PvP is far more challenging than PvE content, so for me it makes it more enjoyable. Plus, PvP fights are never repetitive like PvE content can be.
Currently playing:
* City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
* City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
Open PvP with loot adds to the roleplaying aspect to the game.
Its a very dangerous world and there are criminals ( aka grievers)
who wander around the world mugging and killing people.
Therefore you get people (friends) who will help protect you
and you join a guild which will make any criminal on a hit-list
Hardcore PvP also makes players more alert in the game.
yeah, if i want pvp, i'll go play an FPS game.
maybe if there was an mmorpg that was based on skill, not who was higher level and had the better gear, it might be better. of course, there's always the losers who spend 24/7 playing the game so they get really good at it, comapred to my 2-3 hours a day.
I actually dont know any mmorpgs with perma death, so you wouldnt really lose "everyting" when you die.
Yahr, it pretty absurd because, by the very admission of people that use the word, what they call "carebear" games are mainstream now. Yet they still use it as a derogatory, even though most of the market has turned to it?
The Big MMORPG List
you need to reread my post as well.
i could care less about the xp, i'm talking about losing items, weapons, gold, or even losing my character.
I love how people think that when they pvp they lose everything that they have gained for the past 150+ hours. There are such things as banks, houses, and general places to put stuff. You dont lose the experience you gained you just may lose some valubles that you have on yourself. So as a lesson, dont put all your eggs in one basket.
So yes, i will call all of you carebears for not thinking straight and for exaggerating stupid crap
Ive got two choices, run, or stay and fight...And I dont see no doors...
i like PvE more usually...but once i get better at a certain game i
usually switch to PvP
PvP is more challenging.
PvP provides more risk.
PvP is the the most open way to provide immersion (not necessarily combat PvP either).
So if you are proud of the fact that you can memorize the right ways to beat a particular mindless mob, then that's great. Until developers implement the I in AI, PvE is just a means to what's actually lifelike: PvP
more challanging.. I beg to differ.
In most PvP you can just zerg... most PvP is a zergfest in games.
PvE has set encounters with limits to the players and scripted challanging events.
once youve done it a hundred times it gets easy, but anything gets easy like that.
PvE is not always easier than PvP.
I rember in UO, travel in a pack of 10 people, and you could roll over everyone.
Not challange in that.
In WoW pre BG you could just travel in a large group and zerg.
In PvE you have a set 40 person limit, and you have to learn encounters which can take weeks sometimes.
WHile were on the WoW example, BG's have set limits, but once people learn how to do them, its just like a PvE encounter they just run thought it systematically and boom their done, no more challanging than a boss fight youve done 100 times before.
Perosnally I like a bit of both. They are both fun as long as doing one doesnt overshadow the other, IE PvE in WoW gets you somewhere, PvP doesnt really.
after 6 or so years, I had to change it a little...
Carebear
*WoW = Level 60 Priest*
*EQ2 = Level 25 Druid*
you know what i love? people who play pvp and think they are better than everyone else because they play a game a certain way. you sound like all those eve fanboys.
ok, then look at it this way. when you go to pvp, you probably want to wear your best equipment so you have a better chance of winning. that helm of uber-leetness took you literally months to get and the drop rate on it is .00000000000000000000000000000000000000000000000000001%
oh no, you died in pvp and guess what item you just lost? yep, that helm of uber-leetness. sorry, but no thanks.
also, i don't play a game to prove how good i am at it. so whether i play pve or pvp, doesn't matter, because i play to have fun. pvp in mmorpgs isn't fun to me.
I'm just curious to find out when people are going to stop throwing titles around... I mean, doesn't anyone realize that this whole carebear vs. superleetpvp'er thing is about the most counter-productive thing we as gamers can ever do to each other.
Yes we all like different play styles... wow ! What a freaking revelation.
Let's get over it, move on and try to get dev's of the world to appease all our sides instead pitting us against each other.
Don't we seriously have to deal with enough social stances in our lives, do we really need to bring more into the equation ?
This whole thing just smacks of idiocy to me... I don't know though, maybe I'm just being nieve.
Important Information regarding Posting and You
Well, if i died in PvP and lost EVERYTHING, then i'd be a carebear too. But, in WoW, if you die in PvP you don't lose much at all, so i'm good.
Yeah, what game out there has harsh death penalties? None that I've heard of and played. From EQ to WoW its harmless except for traveltime back to your hunting ground.
I agree though that PvP puts the intelligence and realism into a game. Hunting an AI is fun, but not as fun as going up agianst another brain. Its called competition.
Comeptition is what makes teams. The tougher the victory the stronger the bond between teammates.
No competition; no teams.
Ese no es nada.
On the contrary...
If you won every fight it would get boring really quick.
Knowing that around every corner and no matter how good you are, there is someone waiting to PWN YOU! is the true nature of PvP.
The excitement is genrated by the risk of losing, not by the certainty of winning.
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Thanks MMOCU I appreciate your comments cause for the life of me I don't know how you can grief another player in today's mmorpgs and especially in WoW. I mean some people think that 2-3 min run back to the corpse in which they lose absolutely nothing is just too much to handle. Some are even back up doing there thing even before I leave the area.
Oh yeah and Munki the reason you can zergfest in WoW is because I would guess people couldn't stand any harsher of the penalty and the reason why Battlegrounds were made was people couldn't take the action that was going on outside so they put us all in a little cave in the middle of nowhere to be sure noone gets hurt.
I would also be curious to know about how many times you get wiped out by a pvp group of 10+ people or how often that even happens.
In old UO it was all too common to have a good run in a dungeon for a few hours, be loaded to the eyeballs with loot and then have a big guild of reds like MDK on Chessy come sweeping through the dungeon and just wipe everyone. You die... you lose everything and you shuffle back to town OOOooooing as you go.
But it made you THINK! It kept you on your toes and forced you to have things like hot keys for your recall rune the hell out of there and have one finger hovering on it now matter how distracted you got fighting monsters.
The worst part of the game, was in so many ways the best part of the game. If you got away with your loot intact your neighbours would hear you WOOTING! from 3 doors down... what is there in gaming that get you that excited these days ?
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon