Sorry for double post but ran out of time to edit last post. Just wanted to add that btw MMOs having bugs and issues early on is nothing new they are working on fixing and have fixed alot and including working to fix the so called phasing issue with groups and adding alot more of the stuff people are asking for so don't expect ESO at launch to be the same ESO by the years end. At least from what i know usally the goal for MMOs are to be better as they mature not worst and as long as ESO stays SUB only they have no excuse for not getting better and only bad support and bad decisions can ruin ESO which is something a billionare publisher like zenimax i do not think is known for or would allow.
i played beta it was an okay game not great,the thing that turns me off form it is,the way the treat pre orders vs new buys.i can understand giving stuff to pre-order,usually it is cosmetic stuff not actual content,its a sub game i should have access to all the content as i am paying a sub for the game,ftp i can understand,as you buy what content you want..i sure am not going ot buy a game now and get less content.
I don't want to speculate with regards to actual numbers, though I had about seven friends in real life that bought the game -- as well as a medium size RP guild that I keep in touch with from WoW -- that went to ESO when it came out.
None of my friends play, and the guild disbanded some time ago (the leadership and core members are the only ones I really talk to, and they quit; won't speak for others they picked up when the guild was formed).
Though to be fair the same thing occurred with Wildstar -- Had about five friends buy it, and they all decided not to resub when their time is up (though one had purchases a few months of C.R.E.D.D from players -- which will no doubt artificially inflate subscriber numbers).
Same i had friend played and stop in less than 1 month from release.
I only have one question. What is wrong with you WoW kids? ESO is awesome. Did you know that Zenimax gamemasters have gotten together and created their own guild ingame. What game does that.? This is the best MMO experience I have ever had long before WoW ever existed
So, if we don't praise it, we're WoW kids?
And how the hell does the game become better, just because gamemasters have their own guild?
I've already listed earlier why this game IS NOT awesome, at least not for me, but I guess it wouldn't hurt to repeat my main issues:
- Locking content behind extra paywalls: Lol really? 2 things you can not have and you're upset, talk about the I want it all and want it now crowd.
- A friend cannot quest with me, but a bunch of strangers can kill my quests mobs, and give me updates (based on beta, named mobs). Beyond retarded! Yes he or she can not sure what is stopping you, oh let me geuss beta and first weeks after release outdated info most likely? second part is true geuss you don't want other players around in a MMORPG?
- Way too limited storage, especially the shared bank crap. Thought so too in the beginning untill I managed it much better.
- Load screens everywhere: That depends on your playstyle, if you hardly explore and constant teleport in and out of quests then yeah. Thankfully you don't have to play it that limited to get the constant loadscreens.
- Mounts are so expenisve ingame, that you're more than less forced to fork over real money to ever get one. Personaly I could care less about mounts, having too much fun exploring and wanting to find resources. So it's clearly a personal issue you have which say's more about you then the game, besides I could have bought plenty of horses already with simple ingame earnings, but decided to spend it on other things among trading with others etc....
- The idiotic veteran grind: Can't comment I far aways from VR ranks.
- Bots galore: OUtdated info, sure you might have left, I understand many people do not understand some things take time to fix. Geuss they fixed it very nicely havn't seen bots for a long time (6 to 7 weeks)
- Bugs galore: I read more about bugs then I encounter them, which does NOT mean there are no bugs, just I don't encounter them.
That's just a few ones, I could easily list more. Each and every one of them are are gamebreaking issues for me, so if they fixed 7 of the 8 issues I listed, I still wouldn't play it.
OT:
For me, the game isn't dying. It's already dead and buried.
Shame people do not have patience nor understanding that things can take time, it's far from dying, Which is also a shame that we have people into this genre who for some reason feel that if they do not like something everyone should feel the same.
Listen I understand not every game is for everyone but this constant outdated info people continue sharing just shows what type of community of people into games we have today. Which is more hurting this genre then the genre itself.
the only thing i can comment on is the extra content,this IS a sub game,ie i pay a monthly fee just as everyone else,i paid for the game just as the pre-order,now to get full use of the game i need to pay extra?in ftp yes that happens,not a single mmorpg i have ever played has ever ever had content like this.i am sure as heck not going to pre-order on a game,sorry i've been burned to many times with bad games,.yes that is a deal breaker,your comment is childish in that regards.virtually every pre-order has always been cosmetic things,that did not matter,NOT game content.basically they are saying buy the game early or fuck off.
I only have one question. What is wrong with you WoW kids? ESO is awesome. Did you know that Zenimax gamemasters have gotten together and created their own guild ingame. What game does that.? This is the best MMO experience I have ever had long before WoW ever existed
So, if we don't praise it, we're WoW kids?
And how the hell does the game become better, just because gamemasters have their own guild?
I've already listed earlier why this game IS NOT awesome, at least not for me, but I guess it wouldn't hurt to repeat my main issues:
- Locking content behind extra paywalls: Lol really? 2 things you can not have and you're upset, talk about the I want it all and want it now crowd.
- A friend cannot quest with me, but a bunch of strangers can kill my quests mobs, and give me updates (based on beta, named mobs). Beyond retarded! Yes he or she can not sure what is stopping you, oh let me geuss beta and first weeks after release outdated info most likely? second part is true geuss you don't want other players around in a MMORPG?
- Way too limited storage, especially the shared bank crap. Thought so too in the beginning untill I managed it much better.
- Load screens everywhere: That depends on your playstyle, if you hardly explore and constant teleport in and out of quests then yeah. Thankfully you don't have to play it that limited to get the constant loadscreens.
- Mounts are so expenisve ingame, that you're more than less forced to fork over real money to ever get one. Personaly I could care less about mounts, having too much fun exploring and wanting to find resources. So it's clearly a personal issue you have which say's more about you then the game, besides I could have bought plenty of horses already with simple ingame earnings, but decided to spend it on other things among trading with others etc....
- The idiotic veteran grind: Can't comment I far aways from VR ranks.
- Bots galore: OUtdated info, sure you might have left, I understand many people do not understand some things take time to fix. Geuss they fixed it very nicely havn't seen bots for a long time (6 to 7 weeks)
- Bugs galore: I read more about bugs then I encounter them, which does NOT mean there are no bugs, just I don't encounter them.
That's just a few ones, I could easily list more. Each and every one of them are are gamebreaking issues for me, so if they fixed 7 of the 8 issues I listed, I still wouldn't play it.
OT:
For me, the game isn't dying. It's already dead and buried.
Shame people do not have patience nor understanding that things can take time, it's far from dying, Which is also a shame that we have people into this genre who for some reason feel that if they do not like something everyone should feel the same.
Listen I understand not every game is for everyone but this constant outdated info people continue sharing just shows what type of community of people into games we have today. Which is more hurting this genre then the genre itself.
the only thing i can comment on is the extra content,this IS a sub game,ie i pay a monthly fee just as everyone else,i paid for the game just as the pre-order,now to get full use of the game i need to pay extra?in ftp yes that happens,not a single mmorpg i have ever played has ever ever had content like this.i am sure as heck not going to pre-order on a game,sorry i've been burned to many times with bad games,.yes that is a deal breaker,your comment is childish in that regards.virtually every pre-order has always been cosmetic things,that did not matter,NOT game content.basically they are saying buy the game early or fuck off.
No one is asking you to preorder, so not sure why you are going on about that.
TESO is a fine MMO, its not the best MMO out there, but then I would say there is no MMO that stands out head and shoulders above the others. It is simply in the top tier. The vitriol that has been laden on TESO is just a sign of what is to come for the genre, the playerbase are increasingly content locusts. They will not support any game that requires them to take more than a month to get to top level. Outside of shooters they will not support any game that does not give them another games worth of content every couple of months. MMOs simply cannot do this and the genre is in troubled waters.
We have seen smaller, more instant, no build up, easymode games like MOBA's come to the fore, the industry has responded by dumbing the games down and going for a quick fix. We left old school MMO design many years ago and current school design is already struggling.
TESO and other MMOs like it can but struggle when the playerbase expects to jump in and PvP, have no penalties for mistakes and solo to endgame in a easymode game world.
I only have one question. What is wrong with you WoW kids? ESO is awesome. Did you know that Zenimax gamemasters have gotten together and created their own guild ingame. What game does that.? This is the best MMO experience I have ever had long before WoW ever existed
EVE does that.
Not that it makes any game better, although EVE is a far better game.
Did you know that Firor stated they chose to make the game similar to WoW because they felt that if they made it more like an ES game then MMO gamers wouldn't understand how to play it? Yes, indeed.
At the time of writing this, The Elder Scrolls Online is just shy of being three months old. Three months isn’t very old for an MMO, especially since they are supposed to be played for years, but it’s long enough for players to know if they like the game or not. Which means do they continue to pay the subscription fee or cancel their account and look for the next greatest thing. In this week’s column I’m going to look at the question that has been plaguing the community for the last few weeks. Is ESO dying?
Not anymore they are. MMOs these days have to make the development money back by the 3-6 Month mark.
----
Every potential buyer is expected to at least spend money on 2-3 of the below points:
Exclusive Alpha/Beta access
Special Collectors Founders Supporters Exclusive Mega Edition
Lifetime Subscription
Regular 3 Month or 6 Month subscription Packages
Full Box and Digital download prices.
Every potential customer needs to spend at least $100 if not more before the game is even fully bug fixed or has all content available that was hyped for at least a year in advance.
----
To answer your question if it is dying: It was on life support before it even released.
I only have one question. What is wrong with you WoW kids? ESO is awesome. Did you know that Zenimax gamemasters have gotten together and created their own guild ingame. What game does that.? This is the best MMO experience I have ever had long before WoW ever existed
So, if we don't praise it, we're WoW kids?
And how the hell does the game become better, just because gamemasters have their own guild?
I've already listed earlier why this game IS NOT awesome, at least not for me, but I guess it wouldn't hurt to repeat my main issues:
- Locking content behind extra paywalls: Lol really? 2 things you can not have and you're upset, talk about the I want it all and want it now crowd.
- A friend cannot quest with me, but a bunch of strangers can kill my quests mobs, and give me updates (based on beta, named mobs). Beyond retarded! Yes he or she can not sure what is stopping you, oh let me geuss beta and first weeks after release outdated info most likely? second part is true geuss you don't want other players around in a MMORPG?
- Way too limited storage, especially the shared bank crap. Thought so too in the beginning untill I managed it much better.
- Load screens everywhere: That depends on your playstyle, if you hardly explore and constant teleport in and out of quests then yeah. Thankfully you don't have to play it that limited to get the constant loadscreens.
- Mounts are so expenisve ingame, that you're more than less forced to fork over real money to ever get one. Personaly I could care less about mounts, having too much fun exploring and wanting to find resources. So it's clearly a personal issue you have which say's more about you then the game, besides I could have bought plenty of horses already with simple ingame earnings, but decided to spend it on other things among trading with others etc....
- The idiotic veteran grind: Can't comment I far aways from VR ranks.
- Bots galore: OUtdated info, sure you might have left, I understand many people do not understand some things take time to fix. Geuss they fixed it very nicely havn't seen bots for a long time (6 to 7 weeks)
- Bugs galore: I read more about bugs then I encounter them, which does NOT mean there are no bugs, just I don't encounter them.
That's just a few ones, I could easily list more. Each and every one of them are are gamebreaking issues for me, so if they fixed 7 of the 8 issues I listed, I still wouldn't play it.
OT:
For me, the game isn't dying. It's already dead and buried.
Shame people do not have patience nor understanding that things can take time, it's far from dying, Which is also a shame that we have people into this genre who for some reason feel that if they do not like something everyone should feel the same.
Listen I understand not every game is for everyone but this constant outdated info people continue sharing just shows what type of community of people into games we have today. Which is more hurting this genre then the genre itself.
Sorry, but this is just silly.
I wanna quest with my friends, and your conclusion is that I don't want others around?
No bots for 6-7 weeks? Well, I guess your rose colored glasses are blocking them. They just moved from instance bosses to other areas, but they are still there. Check youtube.
No patience? Well, tell me then, WHAT on my list (expect from maybe bugs and bots) are going to be changed? The only thing I know about, is that they're gonna make veteran grinds more solo friendly. And if they actually improved this game enough to be playable for me (which I'm sure won't happen), nothing stops me from playing then. Only idiots pays a sub for months while waiting for somehting to happen, which my not happen at all.
So, this "outdated" list of mine, is hurting the game... Sorry, but mindless fanboys who can't fathom the reality is hurting it worse, imo.
Btw, I pointed out clearly several times that these are MY issues, I never said or in anyway suggested that I feel everyone else should feel the same.
Originally posted by Netspook Btw, I pointed out clearly several times that these are MY issues, I never said or in anyway suggested that I feel everyone else should feel the same.
Originally posted by sfc1971 The same old lie repeated:
It is NOT normal and healthy for a MMO to loose players after a short period of time. ONLY failed MMO's do this. Eve Online still grows and of course WoW took well over half a decade before it started to decline.
That virtually every other MMO can't keep it up doesn't mean this is "normal and healthy", it is failure. A successful MMO GROWS by word of mouth advertising. That is how most products become a success. Did GMail start losing subscribers 3 months after it launched? No. Did facebook?
Do successful television series peek at the pilot and then decline? No.
The definition of success is growth. ESO ain't growing, it is shrinking. Therefor it is a failure. Finding its niche? Eve Online is a niche game, it is growing.
I agree with this. This phenomenon of initial big spikes of incoming and outgoing players in new MMORPGs always struck me as players checking out the new MMORPGs in question and leaving them unsatisfied. And, of course, in the wake of such spikes, the remaining loyal supporters of the games in question rationalize this away as "normal and healthy".
I feel that it is the same basic issue with the current "F2P" trend in MMORPGs. The players do not feel that the MMORPGs of today in general are worthy of a subscription fee, so they just refuse to pay the said fee. But, of course, many players have gotten into the "free stuff" madness, so they rationalize this as "the enlightened business philosophy of the future".
Failure is being spun as the new norm, thanks to the legions of fans out there who take the sophistry of defensive rationalization to new levels.
I'm sorry to be such a downer, but it has to be said. MMORPGs need to be living, sustainable worlds. And you just can't get that by designing linear, single-player focused, themepark MMORPGs. Sure, many people might love these types of MMORPGs and defend them to the bitter end, but they're bad for the industry.
I too, agree with this overall sentiment.
The fact that these games launch with high populations means there is a huge market for gamers who want an MMORPG to play. The fact that the populations drop out after 1-3 months only means the game didn't deliver.
Originally posted by sfc1971 The same old lie repeated:
It is NOT normal and healthy for a MMO to loose players after a short period of time. ONLY failed MMO's do this. Eve Online still grows and of course WoW took well over half a decade before it started to decline.
That virtually every other MMO can't keep it up doesn't mean this is "normal and healthy", it is failure. A successful MMO GROWS by word of mouth advertising. That is how most products become a success. Did GMail start losing subscribers 3 months after it launched? No. Did facebook?
Do successful television series peek at the pilot and then decline? No.
The definition of success is growth. ESO ain't growing, it is shrinking. Therefor it is a failure. Finding its niche? Eve Online is a niche game, it is growing.
I agree with this. This phenomenon of initial big spikes of incoming and outgoing players in new MMORPGs always struck me as players checking out the new MMORPGs in question and leaving them unsatisfied. And, of course, in the wake of such spikes, the remaining loyal supporters of the games in question rationalize this away as "normal and healthy".
I feel that it is the same basic issue with the current "F2P" trend in MMORPGs. The players do not feel that the MMORPGs of today in general are worthy of a subscription fee, so they just refuse to pay the said fee. But, of course, many players have gotten into the "free stuff" madness, so they rationalize this as "the enlightened business philosophy of the future".
Failure is being spun as the new norm, thanks to the legions of fans out there who take the sophistry of defensive rationalization to new levels.
I'm sorry to be such a downer, but it has to be said. MMORPGs need to be living, sustainable worlds. And you just can't get that by designing linear, single-player focused, themepark MMORPGs. Sure, many people might love these types of MMORPGs and defend them to the bitter end, but they're bad for the industry.
I too, agree with this overall sentiment.
The fact that these games launch with high populations means there is a huge market for gamers who want an MMORPG to play. The fact that the populations drop out after 1-3 months only means the game didn't deliver.
Is it that the games didn't deliver or the "New generation of transient gamers who are never happy for very long in any game they play?
Seems to me every game on this site gets hyped by the community to unattainable levels and then they turn around and complain even though they had plenty of chances to see what the game would be like before they spent their money.
Originally posted by sfc1971 The same old lie repeated:
It is NOT normal and healthy for a MMO to loose players after a short period of time. ONLY failed MMO's do this. Eve Online still grows and of course WoW took well over half a decade before it started to decline.
That virtually every other MMO can't keep it up doesn't mean this is "normal and healthy", it is failure. A successful MMO GROWS by word of mouth advertising. That is how most products become a success. Did GMail start losing subscribers 3 months after it launched? No. Did facebook?
Do successful television series peek at the pilot and then decline? No.
The definition of success is growth. ESO ain't growing, it is shrinking. Therefor it is a failure. Finding its niche? Eve Online is a niche game, it is growing.
I agree with this. This phenomenon of initial big spikes of incoming and outgoing players in new MMORPGs always struck me as players checking out the new MMORPGs in question and leaving them unsatisfied. And, of course, in the wake of such spikes, the remaining loyal supporters of the games in question rationalize this away as "normal and healthy".
I feel that it is the same basic issue with the current "F2P" trend in MMORPGs. The players do not feel that the MMORPGs of today in general are worthy of a subscription fee, so they just refuse to pay the said fee. But, of course, many players have gotten into the "free stuff" madness, so they rationalize this as "the enlightened business philosophy of the future".
Failure is being spun as the new norm, thanks to the legions of fans out there who take the sophistry of defensive rationalization to new levels.
I'm sorry to be such a downer, but it has to be said. MMORPGs need to be living, sustainable worlds. And you just can't get that by designing linear, single-player focused, themepark MMORPGs. Sure, many people might love these types of MMORPGs and defend them to the bitter end, but they're bad for the industry.
I too, agree with this overall sentiment.
The fact that these games launch with high populations means there is a huge market for gamers who want an MMORPG to play. The fact that the populations drop out after 1-3 months only means the game didn't deliver.
Is it that the games didn't deliver or the "New generation of transient gamers who are never happy for very long in any game they play?
Seems to me every game on this site gets hyped by the community to unattainable levels and then they turn around and complain even though they had plenty of chances to see what the game would be like before they spent their money.
It's that the games didn't deliver...Clearly.
Look at FFXIV ARR. That game isn't perfect by any means and still has a few features lacking that it sorely could use, but those japanese are really working to make it a success. And it's showing, their sub numbers are growing. It's well past the 3 month period and its still growing.
In time, we shall see how WildStar has faired. In my opinion, i believe it'll be like FFXIV ARR. The devs clearly care about the game enough to actually make an effort to continually make it better and make hard direction turning decisions if need be to improve the game as a whole.
If the game is dying or not really depends on Bethesda. If they are happy (or at least not p***** off by) the subscription number then the game isn't dying, but if they expected millions of players they might pull the plug (like was done with Tabula Rasa).
When you are a private company you get a lot more room to keep what you like running and to cancel stuff you think give you a bad name than a company like EA.
But my guess is that we will see the game change model to F2P pretty soon. I don't really think Bethesda will kill it though unless the game continue to bleed subs until they drop under 100K players.
The game isn't bad in itself but annoying stuff like the overuse of phasing and the paste and copy dungeons turn off many people. That could get fixed with some work ( far less than a total revamp)but I am not sure that would get them back the players who quit, MMO fans rarely give a game a second chance unless they fix it up first and then go F2P or release an expansion that sounds fun.
i just cancelled my sub .. and have not played in about 2 weeks .. once i made it to lvl 50 .. there was no content for a solo soc ... so i tryed to solo pvp .. cant do that either the place (pvp) was nothing but hunters in groups all steathed out side of the keeps .. walk 20 feet and Bam dead ..the carglorn was just stupid ..IMO ... turn me off to the game ..why lvl any other toons if at 50 yo0u have nothing to do .... and yes i know i could group but the last few times i tryed that all we did was die ... the mops were way op and i just really got bored...it sure is not skyrim oh welll i had fun while it lasted
I wanna quest with my friends, and your conclusion is that I don't want others around?
No bots for 6-7 weeks? Well, I guess your rose colored glasses are blocking them. They just moved from instance bosses to other areas, but they are still there.
No patience? Well, tell me then, WHAT on my list (expect from maybe bugs and bots) are going to be changed? The only thing I know about, is that they're gonna make veteran grinds more solo friendly. And if they actually improved this game enough to be playable for me (which I'm sure won't happen), nothing stops me from playing then. Only idiots pays a sub for months while waiting for somehting to happen, which my not happen at all.
So, this "outdated" list of mine, is hurting the game... Sorry, but mindless fanboys who can't fathom the reality is hurting it worse, imo.
Btw, I pointed out clearly several times that these are MY issues, I never said or in anyway suggested that I feel everyone else should feel the same.
Nope my conclusion was about outdated info.
No rose colored glasses, I am stating my personal experiance, why the hell would I need youtube for that? And if your experiance has been different and with issue's you know where to go and maybe you have?
Sorry not waiting for something to happen, enjoying the game as is. Though am hoping on certain things to be added . But sorry I don't play the wait game.
As said many times I understand if people don't like the game, you seem to have a hard understanding the difference with another opinion so you resort to calling me a fanboy or even mindless hahahaha...lol....you may if that is what pleases you.
And if you do like the game then there is plenty of room on the official forums to state your complaints in a constructive manner.
After the free month I purchased a 3 month recurring subscription. Although for nearly the last month i've been in "Wildstar Online".
If Zenimax is losing money than expect an announcement that pink slips have been handed out to non-essential personnel. Where they'll reshuffle the essential staff into other positions or projects.
Bethesda, hopefully planned for this contingency although probably didn't expect it to happen so soon. Perhaps more like to Bioware with SWToR during the 6 month period. Although Zenimax had to deal with Carbines release of Wildstar that pushed the attrition rate higher.
After the mass firings it'll be a month or two until they announce the expected F2P offering. All of us gamer / consumers knew the writing on the wall. Just that Zenimax / Bethesda played dumb all the while to wring as much capital revenue out of the customer base until attrition rates forced their hands into F2P. The same phenomena can happen to Carbine Studios as well no game developer today even the ones with giant game publishers is immune from this meta consumer market trend.
The funny thing with most people post answer here is :
All those problem you post which you say is one that will kill off ESO is same problem all other mmo have hade in there being of there lives trust me even WoW have problem and if i reminder it took blizzard 6 month before the even add there 1st real end game content after WoW went live and the did not even have any raid content and you have grind mobs to get lvl 60 for it lack quest.
Thing is today the are so many mmo game out there so people have so many choose and not many player today stay loyal to a mmo game what make WoW so big was the fact it was a open world mmo and back in day the was like 2 other mmo out compare to today and also WoW come at right time when many country and internet company lower cost on internet and start put out ADSL instead bad phoneline internet we have before.
If WoW would have come out i think most of you would say samething about WoW and on answer if ESO is dying i would say NO but it would be as big as WoW are but then again we don't for Blizzard make very job of slow kill WoW and with more key member of blizzard staff leave company how can say anything about future of WoW and mmo market.
Let me tell, I just registered here for the first time to talk about ESO.
I have just barely a month's time playing it since May 7th, and I absolutely love my experience with ESO.
The update 2 they had made the game look, and be a better. Made dungeons have more life!
Just did my first raid like a couple of day ago and love doing that with the guild I am in.
I have played Guild Wars 2 since last November when I purchased it, and compared to ESO both games have their pros and cons, but one up side that ESO has is that it make me feel more immersed because of the spoken dialogue every where, and the first person mode I can jump into.
I love my Dragonknight and his special with those bat wings, first time I did that in game I thought that was EPIC, and have done some awesome killings with that special.
This game rocks, I have played Oblivion the Game of the Year edition on PS3, and Skyrim Legendary Edition and completed most of the content for both games if not all for Oblivion.
ESO is no different, I am level 20 right now, and am taking my time doing quest and looking up for all the material and extra books, sky shards, and missing interest points that I have not found yet thanks to my new mods I added yesterday.
To be fair I also played World of Warcraft a couple of years ago, and only played the free up too level 20 content, and did enjoy it too. I am a big RPG fan, and have begun on the MMO cycle, I like both but I feel that the combat system for ESO just rocks hard. How you use the mouse to attack, and I still need to figure out how to dodge roll more effectively but other than that the ESO combat system is great in my opinion.
ESO is fixing glitches here and there, and trust me I was in the closed beta back earlier this year and did encounter some glitches like getting stuck in certain places, but ever since I started playing earlier this past month (May) I have encountered very few if any glitches. One occasion one dungeon quest did not finish properly, but hey games aren't perfect and it was fine because I just redid the quest and worked fine the second time.
Trust me if you are looking for a new experience with an MMO then continue playing ESO, it will continue to grow in my opinion in content and fixes, and for me I am proud to have the ESO logo in the front of my laptop overhead!
Thank you for reading and hope you join me sometime, my character id is the same as my id here.
Take Care!
P.S. I will continue with my subscription for this July!
I and everyone I know quit. It's boring to us, we played basically every Elder Scrolls. This isn't something you can compare. Yes, I did have Imperial Edition.
Originally posted by Katbird I played it in the open beta but didn't buy the game. I loved the graphics and the storyline seemed good but the fact I couldn't lock the camera behind me just made me crazy (don't do FPS) -- small reason but enough that I just looked elsewhere for a game I could enjoy running through.
I'm confused with your statement.
I was in the multiple weekend betas and you could go from first person to third.
"As one of the largest privately held gaming companies, Zenimax/Bethesda has no obligations to release any form of official numbers."
How does anyone in their right mind say this?
Zenimax/Bethesda has ALWAYS released numbers for previous games. They use them to keep their games in the news and to keep hype going. They even released pre-order numbers for Skyrim.
The fact that nothing has been said at all shows it didn't even sell well.
Anyway, their targeting Bothe MMORPG players and Elder Scrolls SRPG fans is the reason this is just another in a long line of subpar MMORPGs made lately. They tried to be everything for everyone instead of focusing on a market. It was said a long time ago, now it shall be said again.
Comments
-ESO Launch-
Dying...
Dying.....
-ESO Now-
Dead. Perhaps not in numbers, but to the majority of the MMO community.
Played-Everything
Playing-LoL
it very common in most mmo since AoC days onwards
the only thing i can comment on is the extra content,this IS a sub game,ie i pay a monthly fee just as everyone else,i paid for the game just as the pre-order,now to get full use of the game i need to pay extra?in ftp yes that happens,not a single mmorpg i have ever played has ever ever had content like this.i am sure as heck not going to pre-order on a game,sorry i've been burned to many times with bad games,.yes that is a deal breaker,your comment is childish in that regards.virtually every pre-order has always been cosmetic things,that did not matter,NOT game content.basically they are saying buy the game early or fuck off.
No one is asking you to preorder, so not sure why you are going on about that.
TESO is a fine MMO, its not the best MMO out there, but then I would say there is no MMO that stands out head and shoulders above the others. It is simply in the top tier. The vitriol that has been laden on TESO is just a sign of what is to come for the genre, the playerbase are increasingly content locusts. They will not support any game that requires them to take more than a month to get to top level. Outside of shooters they will not support any game that does not give them another games worth of content every couple of months. MMOs simply cannot do this and the genre is in troubled waters.
We have seen smaller, more instant, no build up, easymode games like MOBA's come to the fore, the industry has responded by dumbing the games down and going for a quick fix. We left old school MMO design many years ago and current school design is already struggling.
TESO and other MMOs like it can but struggle when the playerbase expects to jump in and PvP, have no penalties for mistakes and solo to endgame in a easymode game world.
EVE does that.
Not that it makes any game better, although EVE is a far better game.
Did you know that Firor stated they chose to make the game similar to WoW because they felt that if they made it more like an ES game then MMO gamers wouldn't understand how to play it? Yes, indeed.
What was that you were saying about WoW kids?
Not anymore they are. MMOs these days have to make the development money back by the 3-6 Month mark.
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Every potential buyer is expected to at least spend money on 2-3 of the below points:
Sorry, but this is just silly.
I wanna quest with my friends, and your conclusion is that I don't want others around?
No bots for 6-7 weeks? Well, I guess your rose colored glasses are blocking them. They just moved from instance bosses to other areas, but they are still there. Check youtube.
No patience? Well, tell me then, WHAT on my list (expect from maybe bugs and bots) are going to be changed? The only thing I know about, is that they're gonna make veteran grinds more solo friendly. And if they actually improved this game enough to be playable for me (which I'm sure won't happen), nothing stops me from playing then. Only idiots pays a sub for months while waiting for somehting to happen, which my not happen at all.
So, this "outdated" list of mine, is hurting the game... Sorry, but mindless fanboys who can't fathom the reality is hurting it worse, imo.
Btw, I pointed out clearly several times that these are MY issues, I never said or in anyway suggested that I feel everyone else should feel the same.
You just did, in paragraph above.
It's hurting you, not the game.
I too, agree with this overall sentiment.
The fact that these games launch with high populations means there is a huge market for gamers who want an MMORPG to play. The fact that the populations drop out after 1-3 months only means the game didn't deliver.
Is it that the games didn't deliver or the "New generation of transient gamers who are never happy for very long in any game they play?
Seems to me every game on this site gets hyped by the community to unattainable levels and then they turn around and complain even though they had plenty of chances to see what the game would be like before they spent their money.
It's that the games didn't deliver...Clearly.
Look at FFXIV ARR. That game isn't perfect by any means and still has a few features lacking that it sorely could use, but those japanese are really working to make it a success. And it's showing, their sub numbers are growing. It's well past the 3 month period and its still growing.
In time, we shall see how WildStar has faired. In my opinion, i believe it'll be like FFXIV ARR. The devs clearly care about the game enough to actually make an effort to continually make it better and make hard direction turning decisions if need be to improve the game as a whole.
If the game is dying or not really depends on Bethesda. If they are happy (or at least not p***** off by) the subscription number then the game isn't dying, but if they expected millions of players they might pull the plug (like was done with Tabula Rasa).
When you are a private company you get a lot more room to keep what you like running and to cancel stuff you think give you a bad name than a company like EA.
But my guess is that we will see the game change model to F2P pretty soon. I don't really think Bethesda will kill it though unless the game continue to bleed subs until they drop under 100K players.
The game isn't bad in itself but annoying stuff like the overuse of phasing and the paste and copy dungeons turn off many people. That could get fixed with some work ( far less than a total revamp)but I am not sure that would get them back the players who quit, MMO fans rarely give a game a second chance unless they fix it up first and then go F2P or release an expansion that sounds fun.
its a GoOd dAy to diE !!
Nope my conclusion was about outdated info.
No rose colored glasses, I am stating my personal experiance, why the hell would I need youtube for that? And if your experiance has been different and with issue's you know where to go and maybe you have?
Sorry not waiting for something to happen, enjoying the game as is. Though am hoping on certain things to be added . But sorry I don't play the wait game.
As said many times I understand if people don't like the game, you seem to have a hard understanding the difference with another opinion so you resort to calling me a fanboy or even mindless hahahaha...lol....you may if that is what pleases you.
And if you do like the game then there is plenty of room on the official forums to state your complaints in a constructive manner.
Hi There,
After the free month I purchased a 3 month recurring subscription. Although for nearly the last month i've been in "Wildstar Online".
If Zenimax is losing money than expect an announcement that pink slips have been handed out to non-essential personnel. Where they'll reshuffle the essential staff into other positions or projects.
Bethesda, hopefully planned for this contingency although probably didn't expect it to happen so soon. Perhaps more like to Bioware with SWToR during the 6 month period. Although Zenimax had to deal with Carbines release of Wildstar that pushed the attrition rate higher.
After the mass firings it'll be a month or two until they announce the expected F2P offering. All of us gamer / consumers knew the writing on the wall. Just that Zenimax / Bethesda played dumb all the while to wring as much capital revenue out of the customer base until attrition rates forced their hands into F2P. The same phenomena can happen to Carbine Studios as well no game developer today even the ones with giant game publishers is immune from this meta consumer market trend.
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The Older Gamers
The funny thing with most people post answer here is :
All those problem you post which you say is one that will kill off ESO is same problem all other mmo have hade in there being of there lives trust me even WoW have problem and if i reminder it took blizzard 6 month before the even add there 1st real end game content after WoW went live and the did not even have any raid content and you have grind mobs to get lvl 60 for it lack quest.
Thing is today the are so many mmo game out there so people have so many choose and not many player today stay loyal to a mmo game what make WoW so big was the fact it was a open world mmo and back in day the was like 2 other mmo out compare to today and also WoW come at right time when many country and internet company lower cost on internet and start put out ADSL instead bad phoneline internet we have before.
If WoW would have come out i think most of you would say samething about WoW and on answer if ESO is dying i would say NO but it would be as big as WoW are but then again we don't for Blizzard make very job of slow kill WoW and with more key member of blizzard staff leave company how can say anything about future of WoW and mmo market.
Let me tell, I just registered here for the first time to talk about ESO.
I have just barely a month's time playing it since May 7th, and I absolutely love my experience with ESO.
The update 2 they had made the game look, and be a better. Made dungeons have more life!
Just did my first raid like a couple of day ago and love doing that with the guild I am in.
I have played Guild Wars 2 since last November when I purchased it, and compared to ESO both games have their pros and cons, but one up side that ESO has is that it make me feel more immersed because of the spoken dialogue every where, and the first person mode I can jump into.
I love my Dragonknight and his special with those bat wings, first time I did that in game I thought that was EPIC, and have done some awesome killings with that special.
This game rocks, I have played Oblivion the Game of the Year edition on PS3, and Skyrim Legendary Edition and completed most of the content for both games if not all for Oblivion.
ESO is no different, I am level 20 right now, and am taking my time doing quest and looking up for all the material and extra books, sky shards, and missing interest points that I have not found yet thanks to my new mods I added yesterday.
To be fair I also played World of Warcraft a couple of years ago, and only played the free up too level 20 content, and did enjoy it too. I am a big RPG fan, and have begun on the MMO cycle, I like both but I feel that the combat system for ESO just rocks hard. How you use the mouse to attack, and I still need to figure out how to dodge roll more effectively but other than that the ESO combat system is great in my opinion.
ESO is fixing glitches here and there, and trust me I was in the closed beta back earlier this year and did encounter some glitches like getting stuck in certain places, but ever since I started playing earlier this past month (May) I have encountered very few if any glitches. One occasion one dungeon quest did not finish properly, but hey games aren't perfect and it was fine because I just redid the quest and worked fine the second time.
Trust me if you are looking for a new experience with an MMO then continue playing ESO, it will continue to grow in my opinion in content and fixes, and for me I am proud to have the ESO logo in the front of my laptop overhead!
Thank you for reading and hope you join me sometime, my character id is the same as my id here.
Take Care!
If you're going to call ESO the most popular MMORPG you're not really all that worried about the truth now are you?
Unless you've got a new definition of popular of popular of course.
One of the most popular would be fair.
Oh hang on you did not like the game so that means no one should like it, got it now.
Save your money and buy Elite: Dangerous when it is released later this year.
The opinions of big publishing houses and MMORPG.com has been thoroughly discredited - unless you really want more of the same.
I'm confused with your statement.
I was in the multiple weekend betas and you could go from first person to third.
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"As one of the largest privately held gaming companies, Zenimax/Bethesda has no obligations to release any form of official numbers."
How does anyone in their right mind say this?
Zenimax/Bethesda has ALWAYS released numbers for previous games. They use them to keep their games in the news and to keep hype going. They even released pre-order numbers for Skyrim.
The fact that nothing has been said at all shows it didn't even sell well.
Anyway, their targeting Bothe MMORPG players and Elder Scrolls SRPG fans is the reason this is just another in a long line of subpar MMORPGs made lately. They tried to be everything for everyone instead of focusing on a market. It was said a long time ago, now it shall be said again.
TESO is SWTOR 2.0