Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Since NCSoft is a publicly traded company they release quarterly information.
Digital goods have high gross margins (for example CCP says their gross margin is 93-94%).
The numbers are revenue.
Expenses of developing teams are mostly with their staff and offices expenses (I'm not sure if Anet owns their own offices or rent them, water, power, etc) with some marketing and travels.
The expenses aren't categorized per studio, but it caa be estimated.
At 350 people with an average of $100K/year, we are talking about $35M/year. Another $10M/year for the other expenses, and we can see that GW2 is pretty profitable (and part of the wages paid are actually investment in future sales).
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
Do you have an official source for this number, or are you using a reddit post that many MMO sites based their information off of.
Characters per server =! accounts per server.. On top of that the game sells for the equivalent of $14 USD in china. This not only makes it easier for people to get into in the first place... it makes it much easier for gold sellers/farmers to hoard accounts and inflate the character population numbers.
Meowhead you are known for not being able to interpret data, but this time you really just made an awful and unsubstantiated claim, that continues to show how eager you are to claim pro-gw2 stuff without objectively looking at context or information first. It's like not only did you run with the hype and not an actual interpretation of the census site, you then took it a step further by taking those misconstrued numbers and adding them to western sales, to generate your own new number that further accentuates the misinformation.
This is also the second time you've grossly perpetuated misinformation due to language barrier... you were also the first to run with the chinese publisher claim of "unique players" when it was "weekly logins" months ago when the publisher was releasing misleading numbers to try and generate hype for the game.
But the scariest part about all of this is that only a handful of people were smart enough to actually go to the sources and figure out what it actually meant... most gw2 forum readers just accepted you at your very misinformed word.. How can people be content to so easily accept such ignorance... don't they look for the truth in everything that impacts their perception of the world?
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Since NCSoft is a publicly traded company they release quarterly information.
Digital goods have high gross margins (for example CCP says their gross margin is 93-94%).
The numbers are revenue.
Expenses of developing teams are mostly with their staff and offices expenses (I'm not sure if Anet owns their own offices or rent them, water, power, etc) with some marketing and travels.
The expenses aren't categorized per studio, but it caa be estimated.
At 350 people with an average of $100K/year, we are talking about $35M/year. Another $10M/year for the other expenses, and we can see that GW2 is pretty profitable (and part of the wages paid are actually investment in future sales).
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
I already did. $100K average for the gaming industry is high. And added $10M on top of that.
22% down vs Xmas Quarter. Oh noes.
20% YoY compared to a quarter that still saw a significant number of box sales that are a one time business. Oh noes.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Since NCSoft is a publicly traded company they release quarterly information.
Digital goods have high gross margins (for example CCP says their gross margin is 93-94%).
The numbers are revenue.
Expenses of developing teams are mostly with their staff and offices expenses (I'm not sure if Anet owns their own offices or rent them, water, power, etc) with some marketing and travels.
The expenses aren't categorized per studio, but it caa be estimated.
At 350 people with an average of $100K/year, we are talking about $35M/year. Another $10M/year for the other expenses, and we can see that GW2 is pretty profitable (and part of the wages paid are actually investment in future sales).
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
I already did. $100K average for the gaming industry is high. And added $10M on top of that.
22% down vs Xmas Quarter. Oh noes.
20% YoY compared to a quarter that still saw a significant number of box sales that are a one time business. Oh noes.
That's a bit high for employees in this business. Game development doesn't really pay that well, and Anet specifically isn't on the high end of the wage scale. I'd expect it to be closer to $50k.
Sure but the company has to pay medicare, social security tax and unemployment insurances, so it will end somewhere between 1.6x-2x the wages as a cost for the company.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Since NCSoft is a publicly traded company they release quarterly information.
Digital goods have high gross margins (for example CCP says their gross margin is 93-94%).
The numbers are revenue.
Expenses of developing teams are mostly with their staff and offices expenses (I'm not sure if Anet owns their own offices or rent them, water, power, etc) with some marketing and travels.
The expenses aren't categorized per studio, but it caa be estimated.
At 350 people with an average of $100K/year, we are talking about $35M/year. Another $10M/year for the other expenses, and we can see that GW2 is pretty profitable (and part of the wages paid are actually investment in future sales).
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
I already did. $100K average for the gaming industry is high. And added $10M on top of that.
22% down vs Xmas Quarter. Oh noes.
20% YoY compared to a quarter that still saw a significant number of box sales that are a one time business. Oh noes.
Are you seriously trying to assert that GW2 makes as much money as it used to? With a fraction of the amount of players it once had? It doesn't matter what quarter it is, unless there is a major expansion sized content release, I don't see them ever going up again, it's all downhill from release so far. I could be wrong of course, but history generally has proven once the downhill slide begins, it doesn't end well, especially when the slide starts less than a year after release.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Since NCSoft is a publicly traded company they release quarterly information.
Digital goods have high gross margins (for example CCP says their gross margin is 93-94%).
The numbers are revenue.
Expenses of developing teams are mostly with their staff and offices expenses (I'm not sure if Anet owns their own offices or rent them, water, power, etc) with some marketing and travels.
The expenses aren't categorized per studio, but it caa be estimated.
At 350 people with an average of $100K/year, we are talking about $35M/year. Another $10M/year for the other expenses, and we can see that GW2 is pretty profitable (and part of the wages paid are actually investment in future sales).
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
I already did. $100K average for the gaming industry is high. And added $10M on top of that.
22% down vs Xmas Quarter. Oh noes.
20% YoY compared to a quarter that still saw a significant number of box sales that are a one time business. Oh noes.
Did you not notice the cash shop...
I'll explain.
Lets say Anet sold in Jan-Mar 2013 500K boxes and/or digital copies, getting $35 per box. That is $17.5M.
GW2 revenues for Jan-Mar 2013 were something like $33M. Cash shop revenue $15.5M
Lets say Anet sold in Jan-Mar 2014 15K boxes and/or digital copies, getting $20 per box. That is $300K.
GW2 revenues in Jan-Mar 2014 were something like $24M. Cash shop revenue $23.7M.
As you can see in this example, GW2 cash shop revenue was actually higher in 1Q14 than in 1Q13, despite the fact the total revenue was lower, due to the one time box sale.
Now, I don't think that the cash shop revenues actually increased that much (or at all) since in most NCSoft conference calls they have said the cash shop revenue is stable and the drop in total revenue is due to less boxes.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Are you seriously trying to assert that GW2 makes as much money as it used to? With a fraction of the amount of players it once had? It doesn't matter what quarter it is, unless there is a major expansion sized content release, I don't see them ever going up again, it's all downhill from release so far. I could be wrong of course, but history generally has proven once the downhill slide begins, it doesn't end well, especially when the slide starts less than a year after release.
I don't need to assert anything.
NCSoft publish their revenue and it actually shows revenue per game.
The revenue actually increased form 3Q13 to 4Q13 and 1Q14 is higher than 3Q13 as well.
Once you remove the big box sale quarters 3Q12, 4Q12 and 1Q13, the revenue was:
2Q13 $27M
3Q13 $24M
4Q13 $33M
1Q14 $25M
Why is removing the box sales important?
Because box sales are a ONE TIME EVENT PER PLAYER.
As one can see the revenue generated in Jan-Mar 14 was 92% of the revenue generate in April-Jun 13, 6 months earlier.
A player only needs to buy the box ONCE.
Which makes box sales not continuous revenue.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Are you seriously trying to assert that GW2 makes as much money as it used to? With a fraction of the amount of players it once had? It doesn't matter what quarter it is, unless there is a major expansion sized content release, I don't see them ever going up again, it's all downhill from release so far. I could be wrong of course, but history generally has proven once the downhill slide begins, it doesn't end well, especially when the slide starts less than a year after release.
I don't need to assert anything.
NCSoft publish their revenue and it actually shows revenue per game.
The revenue actually increased form 3Q13 to 4Q13 and 1Q14 is higher than 3Q13 as well.
Once you remove the big box sale quarters 3Q12, 4Q12 and 1Q13, the revenue was:
2Q13 $27M
3Q13 $24M
4Q13 $33M
1Q14 $25M
Why is removing the box sales important?
Because box sales are a ONE TIME EVENT PER PLAYER.
As one can see the revenue generated in Jan-Mar 14 was 92% of the revenue generate in April-Jun 13, 6 months earlier.
A player only needs to buy the box ONCE.
Which makes box sales not continuous revenue.
No, that's not the way numbers work. You can't just remove the bad parts and only show the good parts, how did we get into this global financial crisis again?
History is doomed to repeat itself, no one learned anything about cooking the books the last time around either apparently.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well.
They certainly made their money back, but is it doing well at this moment? I'd say not.
Actually, 1 million active players would still be pretty awesome for a MMO that have been released more than a month. Few MMOs can boost about that.
And that is pretty low counted, the active players is more likely at least twice that, particularly since the Chinese release wasn't that long ago and seemed to have went well.
Yeah, Wow has many active player still but the rest seems to be pretty low by now. Most F2P games only mention accounts created (and few of them have 7 millions)and it seems that F2P games get more people who just play a single time than B2P, most people at least do a little research for that.
But sure, if you only consider Wow as successful...
Are you seriously trying to assert that GW2 makes as much money as it used to? With a fraction of the amount of players it once had? It doesn't matter what quarter it is, unless there is a major expansion sized content release, I don't see them ever going up again, it's all downhill from release so far. I could be wrong of course, but history generally has proven once the downhill slide begins, it doesn't end well, especially when the slide starts less than a year after release.
I don't need to assert anything.
NCSoft publish their revenue and it actually shows revenue per game.
The revenue actually increased form 3Q13 to 4Q13 and 1Q14 is higher than 3Q13 as well.
Once you remove the big box sale quarters 3Q12, 4Q12 and 1Q13, the revenue was:
2Q13 $27M
3Q13 $24M
4Q13 $33M
1Q14 $25M
Why is removing the box sales important?
Because box sales are a ONE TIME EVENT PER PLAYER.
As one can see the revenue generated in Jan-Mar 14 was 92% of the revenue generate in April-Jun 13, 6 months earlier.
A player only needs to buy the box ONCE.
Which makes box sales not continuous revenue.
No, that's not the way numbers work. You can't just remove the bad parts and only show the good parts, how did we get into this global financial crisis again?
History is doomed to repeat itself, no one learned anything about cooking the books the last time around either apparently.
You cant use a decrease in box sales to show population decrease because I only bought the box in August 2012. I didn't buy it again in December 2012, in March 2013, In May 2013, etc.
Cash shop revenues on the other hand, while not a completely accurate indicator, does show that the spending by the player population is similar/stable.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
You can see the figures include class distribution and gender."
Next time please do proper checking before making wild claims meowhead... the census is for characters per server, not accounts per server.
Game... set... match... I know you like GW2, but arguing their financial reports which are cold hard numbers, and then now trying to spin other stats to represent something that they do not represent is going a little too far.
Selling boxes and making money, that's profit. As MMO gamers that shouldn't be our concern or the reason we prop something up. Keeping a healthy well populated community should be the end all be all of this topic. If I were to jump in today how would the lower to mid tiers look as far as population goes?
Because of the megaservers, every zone is pretty well populated, and most events are being ran. Some people think megaserver is bad for community pride or whatever, but I've always said (And posted on this) that my #1 priority on an MMORPG is ease of playing with other players.
So I'm good with it.
I had forgotten about the switch TBH, in the end that's all that matters (besides closing up shop ofc) if I can jump in as a newb and play with others who are also in those brackets, there's no problem.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I guess we have the real truth.... From the official GW2 Twitter : "We’d like to clarify recent news of GW2 China sales: it’s inaccurate, from a Chinese fansite, and they could be estimating characters."
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by stevebombsquad I guess we have the real truth.... From the official GW2 Twitter : "We’d like to clarify recent news of GW2 China sales: it’s inaccurate, from a Chinese fansite, and they could be estimating characters."
I guess that's that. Went over to their official twitter to verify. So they don't even know what they are doing with their game's data, but we now know the 3.8 million sure the hell ain't sales/boxes...
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
That's a bit high for employees in this business. Game development doesn't really pay that well, and Anet specifically isn't on the high end of the wage scale. I'd expect it to be closer to $50k.
$100k per year is not a bad number to use.
You have to remember that a company pays the employees wages; may pay retirement / 401k benefits, health insurance / benefits, dental, taxes to government and will also have some expenses per employee - desk, phone, software licenses whatever. And of course it differs by country. $100k also makes the calcs easy.
Quite true, but the scary thing is that multiple mmo sites ran with the incorrect information, and it really makes you wonder what kinda journalistic qualifications these people have if they can't even do some basic source checking.
Originally posted by caetftl Quite true, but the scary thing is that multiple mmo sites ran with the incorrect information, and it really makes you wonder what kinda journalistic qualifications these people have if they can't even do some basic source checking.
I did a general google search on the 3.8m figure, and you are correct. It is astonishing how so many apparently reputable sites ran with this information without checking the source first.
Originally posted by caetftl Quite true, but the scary thing is that multiple mmo sites ran with the incorrect information, and it really makes you wonder what kinda journalistic qualifications these people have if they can't even do some basic source checking.
I did a general google search on the 3.8m figure, and you are correct. It is astonishing how so many apparently reputable sites ran with this information without checking the source first.
Journalism at its finest.
That's because it isn't journalism, it's a rumor mill. They get their information from the same sources as we do... google.
Originally posted by caetftl Quite true, but the scary thing is that multiple mmo sites ran with the incorrect information, and it really makes you wonder what kinda journalistic qualifications these people have if they can't even do some basic source checking.
I did a general google search on the 3.8m figure, and you are correct. It is astonishing how so many apparently reputable sites ran with this information without checking the source first.
Journalism at its finest.
That's because it isn't journalism, it's a rumor mill. They get their information from the same sources as we do... google.
To be fair most games sites are glorified blogs.
However, assuming these sites have some aspiration towards professional journalism then they should abide by the central tenet that you check your sources for accuracy before publishing, and if you cannot confirm the validity of a source you tell this to your readers.
Originally posted by Ludwik I'll be honest, I have 4 copies of the game. Having each character on a different account is a great way to get around all their daily restrictions. since you can pickup the game for $5 out of the bargain bin at Wal-Mart it's really not that expensive either. A few of my friends have 8 copies of the game, one for each character class.
7.3 million copies is impressive never the less.
I.... what? I'd like to see the receipt for that 5 dollar GW2 game. Secondly, no offense to your friends, but if they buy 8 copies of the game so they can have one of each character class, they are... I'm not sure the politest way to put this.
...
... slightly mentally challenged? You have 5 character slots per account. Sure, i could see two copies of the game (Though that's awkward when it comes to all the disadvantages with account bound things)... but one per class? I'm going to just assume you're either making things up, or your friends have never played any MMORPG but FFXI and assume that single character slots is the only way they work.
Please refrain from flaming people and at the same time disrespecting people who are mentally challenged. Especially when you yourself are at fault for doing something silly (not checking the accuracy of information before making bold claims about stats)
Originally posted by stevebombsquad I guess we have the real truth.... From the official GW2 Twitter : "We’d like to clarify recent news of GW2 China sales: it’s inaccurate, from a Chinese fansite, and they could be estimating characters."
I guess that's that. Went over to their official twitter to verify. So they don't even know what they are doing with their game's data, but we now know the 3.8 million sure the hell ain't sales/boxes...
No you mean you now know the 3.8 million sure as hell is a figure based on a fansite tracking tool. And our resident GW2 hater who went as far as spreading lies and missinformation about the contents of the article to convince people they are "not" sales/boxes now only look like fools worse than hypocrites. Or lets say reconfirmed the usual impression of it.
Because for the portion of fans who said its was sales/boxes, now it ends up to be a missconception from the lack of clarification in the original article and at worst a wrong bet, while the GW2 hater speading lies to "proof" figures where "not" sales/boxes only lost face for a figure that turned out be be not even worth any of the effort. And the fans who didn't insist it to be either one had a good laugh.
Now lets commence with the damage control by our visitors.
Unobjective gw2 fans claim source says 3.8million box sales in china, when anyone that can read chinese characters knows it does not.
Rational people look at the original source, see that it talks about race and gender of the characters in the census, and understand that accounts and characters do not have a 1:1 ratio.
Sorry, the unobjective gw2 fans were completely wrong here, the title of this thread is grossly inaccurate, and anyone that was properly able to check the original source of the census was correct in their process for determining the accuracy of data.
The unobjective gw2 fans spun foreign language data in a way that best suited what they wanted to hear, they did not objectively look at the data, and they were proven to be completely wrong.
Again, please learn to check the accuracy of data before claiming it as truth. Please don't try to warp what things mean after you are proven wrong and made to look silly.
There is no lack of clarification about data from the original census, it talks about population breakdown per server based on race and gender too, it was a character census. All that happened was some misguided redditor decided to assume the data meant something without actually taking the time to get someone to accurately translate the chinese, and then other misguided fans taking that misguided redditors claims as truth.
Please guys, learn to process information correctly, don't try to spin it, don't try to assume that something means something it does not, please learn to be more thoughtful people.
Comments
You tend to double a salary to take the costs associated with employing someone into account. They are down 22% QoQ and 20% YoY in terms of profit. Estimate all you want, this is not a thumbs up for GW2.
Do you have an official source for this number, or are you using a reddit post that many MMO sites based their information off of.
Characters per server =! accounts per server.. On top of that the game sells for the equivalent of $14 USD in china. This not only makes it easier for people to get into in the first place... it makes it much easier for gold sellers/farmers to hoard accounts and inflate the character population numbers.
Meowhead you are known for not being able to interpret data, but this time you really just made an awful and unsubstantiated claim, that continues to show how eager you are to claim pro-gw2 stuff without objectively looking at context or information first. It's like not only did you run with the hype and not an actual interpretation of the census site, you then took it a step further by taking those misconstrued numbers and adding them to western sales, to generate your own new number that further accentuates the misinformation.
This is also the second time you've grossly perpetuated misinformation due to language barrier... you were also the first to run with the chinese publisher claim of "unique players" when it was "weekly logins" months ago when the publisher was releasing misleading numbers to try and generate hype for the game.
But the scariest part about all of this is that only a handful of people were smart enough to actually go to the sources and figure out what it actually meant... most gw2 forum readers just accepted you at your very misinformed word.. How can people be content to so easily accept such ignorance... don't they look for the truth in everything that impacts their perception of the world?
I already did. $100K average for the gaming industry is high. And added $10M on top of that.
22% down vs Xmas Quarter. Oh noes.
20% YoY compared to a quarter that still saw a significant number of box sales that are a one time business. Oh noes.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Did you not notice the cash shop...
Sure but the company has to pay medicare, social security tax and unemployment insurances, so it will end somewhere between 1.6x-2x the wages as a cost for the company.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Are you seriously trying to assert that GW2 makes as much money as it used to? With a fraction of the amount of players it once had? It doesn't matter what quarter it is, unless there is a major expansion sized content release, I don't see them ever going up again, it's all downhill from release so far. I could be wrong of course, but history generally has proven once the downhill slide begins, it doesn't end well, especially when the slide starts less than a year after release.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I'll explain.
Lets say Anet sold in Jan-Mar 2013 500K boxes and/or digital copies, getting $35 per box. That is $17.5M.
GW2 revenues for Jan-Mar 2013 were something like $33M. Cash shop revenue $15.5M
Lets say Anet sold in Jan-Mar 2014 15K boxes and/or digital copies, getting $20 per box. That is $300K.
GW2 revenues in Jan-Mar 2014 were something like $24M. Cash shop revenue $23.7M.
As you can see in this example, GW2 cash shop revenue was actually higher in 1Q14 than in 1Q13, despite the fact the total revenue was lower, due to the one time box sale.
Now, I don't think that the cash shop revenues actually increased that much (or at all) since in most NCSoft conference calls they have said the cash shop revenue is stable and the drop in total revenue is due to less boxes.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I don't need to assert anything.
NCSoft publish their revenue and it actually shows revenue per game.
The revenue actually increased form 3Q13 to 4Q13 and 1Q14 is higher than 3Q13 as well.
Once you remove the big box sale quarters 3Q12, 4Q12 and 1Q13, the revenue was:
2Q13 $27M
3Q13 $24M
4Q13 $33M
1Q14 $25M
Why is removing the box sales important?
Because box sales are a ONE TIME EVENT PER PLAYER.
As one can see the revenue generated in Jan-Mar 14 was 92% of the revenue generate in April-Jun 13, 6 months earlier.
A player only needs to buy the box ONCE.
Which makes box sales not continuous revenue.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
No, that's not the way numbers work. You can't just remove the bad parts and only show the good parts, how did we get into this global financial crisis again?
History is doomed to repeat itself, no one learned anything about cooking the books the last time around either apparently.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Actually, 1 million active players would still be pretty awesome for a MMO that have been released more than a month. Few MMOs can boost about that.
And that is pretty low counted, the active players is more likely at least twice that, particularly since the Chinese release wasn't that long ago and seemed to have went well.
Yeah, Wow has many active player still but the rest seems to be pretty low by now. Most F2P games only mention accounts created (and few of them have 7 millions)and it seems that F2P games get more people who just play a single time than B2P, most people at least do a little research for that.
But sure, if you only consider Wow as successful...
You cant use a decrease in box sales to show population decrease because I only bought the box in August 2012. I didn't buy it again in December 2012, in March 2013, In May 2013, etc.
Cash shop revenues on the other hand, while not a completely accurate indicator, does show that the spending by the player population is similar/stable.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
http://static.gw2sns.com/subject/server-cn/
You can see the figures include class distribution and gender."
Next time please do proper checking before making wild claims meowhead... the census is for characters per server, not accounts per server.
Game... set... match... I know you like GW2, but arguing their financial reports which are cold hard numbers, and then now trying to spin other stats to represent something that they do not represent is going a little too far.
Let's strive for knowledge and not ignorance...
I had forgotten about the switch TBH, in the end that's all that matters (besides closing up shop ofc) if I can jump in as a newb and play with others who are also in those brackets, there's no problem.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
James T. Kirk: All she's got isn't good enough! What else ya got?
I guess that's that. Went over to their official twitter to verify. So they don't even know what they are doing with their game's data, but we now know the 3.8 million sure the hell ain't sales/boxes...
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
$100k per year is not a bad number to use.
You have to remember that a company pays the employees wages; may pay retirement / 401k benefits, health insurance / benefits, dental, taxes to government and will also have some expenses per employee - desk, phone, software licenses whatever. And of course it differs by country. $100k also makes the calcs easy.
I did a general google search on the 3.8m figure, and you are correct. It is astonishing how so many apparently reputable sites ran with this information without checking the source first.
Journalism at its finest.
That's because it isn't journalism, it's a rumor mill. They get their information from the same sources as we do... google.
To be fair most games sites are glorified blogs.
However, assuming these sites have some aspiration towards professional journalism then they should abide by the central tenet that you check your sources for accuracy before publishing, and if you cannot confirm the validity of a source you tell this to your readers.
Please refrain from flaming people and at the same time disrespecting people who are mentally challenged. Especially when you yourself are at fault for doing something silly (not checking the accuracy of information before making bold claims about stats)
Wow, seem like mmorpg.com would change title.
Credit where credit is due. On page two.