The only 'MMORPG' I played for along duration was on a Neverwinter Nights private server. It was huge (for a private server) comprising over 250 overland maps across 6 actual servers with roughly 400 people online at any point, all run at cost and free to play (but donations were welcome).
The reason I stayed so long was that I was part of an ongoing story and surrounded by other Roleplayers. People that did not Roleplay were not allowed back onto the server and rewards were given by the GM's for good roleplay. In the year and a half I played I got to about 60% of max level (playing most nights at least a couple of hours) but the goal was not to get levels but to enjoy being part of the world and ongoing story.
MMO's today are soulless and little more then simply pressing the flashing buttons and following the dotted line. Games have been dumbed down for the masses and that has been very detrimental to the actual point of these games (ignoring the point of the business to make money).
Currently playing Divinity Original Sin and loving it because although it is an SPG it doesn't give you flashing lights or dotted lines to follow but requires a little bit of investigation and lateral thinking to progress.
I never have played an mmo for years on end. I have played some mmo's for months on end, and I have played some mmo's over a number of years with large gaps between periods of play.
I do not understand how someone can continuously play the same game for a period of years without becoming overwhelmingly bored by it- no mmo on the market has that much depth or breadth of content, none of them.
Originally posted by Alders Of course i miss it but those days are gone. You truly can never go home again.
Maybe for you. For me, I'll be going home soon to a galaxy far, far away.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I do actually. I suppose this is why WildStar has piqued my interest so much because it seems to be that kind of game - one that I'll be playing for a long, long time.
Originally posted by Prhyme I do actually. I suppose this is why WildStar has piqued my interest so much because it seems to be that kind of game - one that I'll be playing for a long, long time.
I'm not bashing the game but Wildstar doesn't have a soul I made it to around level 45 and was completely bored to death. This is my opinion though nothing more.
What do you mean? I still play MMO's for years straight. Sure, some of them aren't even worth a month for me like Wildstar was, but I usually stick with the MMO's I like for years and years. Are locusts seriously so common now that they out number dedicated players?
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Originally posted by Alders Of course i miss it but those days are gone. You truly can never go home again.
Maybe for you. For me, I'll be going home soon to a galaxy far, far away.
huh?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
and now there's so many shiny new titles coming from every corner of the world it's hard to focus on just the 1
Yes, everything gets old eventually but as most of the new titles are the same as previous titles they are already old at release.
I would like to see something new and innovative that I could invest time into but I don't see that happening in the near future with MMOs so have decided to look elsewhere.
I definitely miss the days of playing a game for 1 year+. I think I have had about 4 games that I have done that with: EQ1, Wow, DAoC, and AC. I can think of so many days playing each of these games for hours on end, just loving life. The longest being Wow, which I played from alpha to cata, with a couple breaks at the end, but I wanna say I made it 5-6 years playing that game. I believe that is one of the reasons that I don't play a lot of the games today, because most of them do tie closely to wow in game design and feel.
I think I am just burned out with the themepark style games. I didn't try ESO but I did beta Wildstar and I literally got to lvl 4 and was like, "Nope, nother rinse and repeat, can't do it" and uninstalled. I do think the quest hub style game design is what does it. I don't believe it really has much to do with so much solo content, merely cause in AC I solo a ton. Hell I remember going into a mountain range to a rock giant/golem dungeon and just sitting in there farming for days. Although AC was also the kind of game that when you lvled, you distributed stat points and after that, your character ACTUALLY felt stronger, which I find is missing in some games.
I realize that in todays world, there are games out that people still play for years, as one other poster stated, however I would argue those folks are in a very small minority. I cant count how many threads, on this board and others, that talk about how games lose a ton of population after the first couple months. That doesn't mean everyone leaves, but the majority of the gaming population does. Personally I think it has more to do with the type of gamers that are playing games these days.
You have the Vets, that have been around since the beginning. They have all played most games and now the genre feels very stale and the games feel like games, not worlds. Not to mention that most games are missing some of the mechanics that vets want, specifically but not limited too, social interaction. The vets view these games as a hobby, not a game.
Then you have the Wow generation, which is the majority of gamers these days, that want no social interaction, are constantly trying to do everything as quickly as possibly, just wanna beat the game or be the best, and when they do/don't achieve this, they move onto the next game that they have a shot at. They want to be able to do everything in the game and not necessarily have to work for it (ie dumb down games) and everything needs to be as fast as a twitter feed. They view these games as games, nothing more, nothing less.
So you have devs that go for the majority, who sees nothing wrong with the genre, while the vets pull their hair out and say, "Well might as well get another hobby cause this isn't worth anything". So there is definitely a disconnect between gamer generations IMO and that is why there are so many people on boards who miss playing 1 game for over a year or want old school mechanics back.
Personally there is only one game that is recent that I played that made me actually play longer than the typical 3 months and that was Age of Wushu. However, like most games, changes in the game made me put it down, ce la vie.
(This is all my opinion, so if my description of gamers offends anyone, my apologizes)
I dont miss it at all ,For seven (7) years LOTRO has been my fall back game and I don't see that changing anytime soon. I try most other games but always have LOTRO installed and ready to go.The World / IP draws me back year after year.
Originally posted by SuperGrover I dont miss it at all ,For seven (7) years LOTRO has been my fall back game and I don't see that changing anytime soon. I try most other games but always have LOTRO installed and ready to go.The World / IP draws me back year after year.
Same here but the lack of group content kind of sucks!
Originally posted by penthe I remember when I played WoW for many years straight, feeling like every minute spent in game is an investment. Now I play many different MMos and my characters dont feel like mine, it doesnt feel like home. I cant play games for many years straight anymore I get bored after a few months, am I getting older or just the genre has changed ?
You are getting older. The genre has changed. The industry has changed. And most importantly, yes, I miss exclusively playing the same MMO for years.
Playing the same mmorpg for years requires interesting "events" within the same (for sure at some time boring) environment. Thus it requires social interaction. The current generation of games (it's not gamers!) does not provide the right tools for that, and the devs are still wondering why so many people drop their game so fast ("we have shiny graphics and a billion fedex solo quests, how can you be bored?").
I am still playing eq1, passing on most shinies now - I learned it the expensive way
Sure that was fun. But the new MMORPGs suck. They could be far better than they are. But they are not. Because people pay lots of money anyway, for beta versions they never played and hundreds of $$$ for founder packs so they have an ingame advantage over other people.
Personally, its hard for me to find something to invest into because of how fast these games change setups. You have many of the newly released (probably within the last 5 years) going B2P/F2P, so why would I pay 60$ + sub only for it to be half price or free within 1-2 years?
It's pretty cool having a game to play whenever you feel like it, but I do not miss the expectation that I will always be logged in, every chance I get.
I can not remember winning or losing a single debate on the internet.
Comments
The only 'MMORPG' I played for along duration was on a Neverwinter Nights private server. It was huge (for a private server) comprising over 250 overland maps across 6 actual servers with roughly 400 people online at any point, all run at cost and free to play (but donations were welcome).
The reason I stayed so long was that I was part of an ongoing story and surrounded by other Roleplayers. People that did not Roleplay were not allowed back onto the server and rewards were given by the GM's for good roleplay. In the year and a half I played I got to about 60% of max level (playing most nights at least a couple of hours) but the goal was not to get levels but to enjoy being part of the world and ongoing story.
MMO's today are soulless and little more then simply pressing the flashing buttons and following the dotted line. Games have been dumbed down for the masses and that has been very detrimental to the actual point of these games (ignoring the point of the business to make money).
Currently playing Divinity Original Sin and loving it because although it is an SPG it doesn't give you flashing lights or dotted lines to follow but requires a little bit of investigation and lateral thinking to progress.
"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran
I never have played an mmo for years on end. I have played some mmo's for months on end, and I have played some mmo's over a number of years with large gaps between periods of play.
I do not understand how someone can continuously play the same game for a period of years without becoming overwhelmingly bored by it- no mmo on the market has that much depth or breadth of content, none of them.
I do.
I've been away from the mmorpg genre for so long and nothing has really grabbed me like the classics did.
Oh well.
Playing: Nothing
Looking forward to: Nothing
Let's see what games I felt tied to my character, but it wasn't WoW, way to many alts to be centralized to one character.
However mmorpgs like old school EQ, SB, AC, SWG, AO and even DAoC I felt more tied to my character.
Games after 2004 felt like I was just putting a quarter in the arcade machine for a quick fix.
Maybe for you. For me, I'll be going home soon to a galaxy far, far away.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm not bashing the game but Wildstar doesn't have a soul I made it to around level 45 and was completely bored to death. This is my opinion though nothing more.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
huh?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Yes, everything gets old eventually but as most of the new titles are the same as previous titles they are already old at release.
I would like to see something new and innovative that I could invest time into but I don't see that happening in the near future with MMOs so have decided to look elsewhere.
I definitely miss the days of playing a game for 1 year+. I think I have had about 4 games that I have done that with: EQ1, Wow, DAoC, and AC. I can think of so many days playing each of these games for hours on end, just loving life. The longest being Wow, which I played from alpha to cata, with a couple breaks at the end, but I wanna say I made it 5-6 years playing that game. I believe that is one of the reasons that I don't play a lot of the games today, because most of them do tie closely to wow in game design and feel.
I think I am just burned out with the themepark style games. I didn't try ESO but I did beta Wildstar and I literally got to lvl 4 and was like, "Nope, nother rinse and repeat, can't do it" and uninstalled. I do think the quest hub style game design is what does it. I don't believe it really has much to do with so much solo content, merely cause in AC I solo a ton. Hell I remember going into a mountain range to a rock giant/golem dungeon and just sitting in there farming for days. Although AC was also the kind of game that when you lvled, you distributed stat points and after that, your character ACTUALLY felt stronger, which I find is missing in some games.
I realize that in todays world, there are games out that people still play for years, as one other poster stated, however I would argue those folks are in a very small minority. I cant count how many threads, on this board and others, that talk about how games lose a ton of population after the first couple months. That doesn't mean everyone leaves, but the majority of the gaming population does. Personally I think it has more to do with the type of gamers that are playing games these days.
You have the Vets, that have been around since the beginning. They have all played most games and now the genre feels very stale and the games feel like games, not worlds. Not to mention that most games are missing some of the mechanics that vets want, specifically but not limited too, social interaction. The vets view these games as a hobby, not a game.
Then you have the Wow generation, which is the majority of gamers these days, that want no social interaction, are constantly trying to do everything as quickly as possibly, just wanna beat the game or be the best, and when they do/don't achieve this, they move onto the next game that they have a shot at. They want to be able to do everything in the game and not necessarily have to work for it (ie dumb down games) and everything needs to be as fast as a twitter feed. They view these games as games, nothing more, nothing less.
So you have devs that go for the majority, who sees nothing wrong with the genre, while the vets pull their hair out and say, "Well might as well get another hobby cause this isn't worth anything". So there is definitely a disconnect between gamer generations IMO and that is why there are so many people on boards who miss playing 1 game for over a year or want old school mechanics back.
Personally there is only one game that is recent that I played that made me actually play longer than the typical 3 months and that was Age of Wushu. However, like most games, changes in the game made me put it down, ce la vie.
(This is all my opinion, so if my description of gamers offends anyone, my apologizes)
Same here but the lack of group content kind of sucks!
You are getting older. The genre has changed. The industry has changed. And most importantly, yes, I miss exclusively playing the same MMO for years.
That's just, like, my opinion, man.
I am still playing eq1, passing on most shinies now - I learned it the expensive way
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Even 6 months would be awesome...
MMOs I played for at least a year:
Everquest 1
Shadowbane
World of Warcraft
Dark Age of Camelot
Final Fantasy XI
EVE Online
Fallen Earth
Considering my list, that's a pretty low percentage. Come onnnnn ArcheAge! Daddy needs a new home. /diceroll
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
After playing a ton of Korean/Chinese MMO's in the last 6 years, still got the fire going.
Just bought and currently very into WildStar. You can check it out here
http://www.mmorpg.com/gamelist.cfm/game/632/WildStar.html
It's actually pretty good.
Yes. I absolutely miss playing an exclusive game for years. Here is my list of my loved MMO's that lasted years:
1. Knight Online (5 Years)
2. The Realm Online (3 Years)
3. Guild Wars 2 (1 Year)
I really really really really really want an updated Knight Online World Sandbox. Wishful thinking.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
It's pretty cool having a game to play whenever you feel like it, but I do not miss the expectation that I will always be logged in, every chance I get.
I can not remember winning or losing a single debate on the internet.