Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Maybe the fact that it's a subscription game (with an unlimited free trial) disguised as a free to play game where they sell in game advantages (labor pots)
Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Isnt that enough? It only takes 1 item to break the game.
To say nothing of the fact that I have asked a simple 2 part question many times now and have yet to see it answered.
IsRMT to Gold conversion possible? And How much advantage will having alot of gold early on in the game's release give? (Specifically for establishing guild's power bases not so much for the individual players)
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
I dont understand the whole pay-wall or f2p punishment, or even the "should have been p2p"...
The cheap people out there that dont want to pay a dime and support trion, you still get to play the game! don't complain about not getting AS MANY Labor points, its free! They have a subscription option... So just subscribe and you get exactly what you would have if f2p wasn't an option.
I'm really looking forward to the game, lets do something different and put some positive energy out there towards mmo's without it instantly being beaten down by nay sayers.
peace. love. be happy.
this, times roughly a million. thanks
we are really getting to be spoiled little brats i9n the MMO world. I remember back when I bought FF11, i actually had to pay 49.99 for the game before i got to play it. I (GASP) actually had to read about the game and then, balanced that information against what my EQ1 guildies were saying.
I have no idea why people would complain about getting to play a game that cost tens of millions to make fr free even in a limited capacity. I'm still happy they arent charging a box price. sheesh.
and how dare the devs put in content X, **AND*** Y when all you want is X? I mean they aRE FORCING YOU to do "y" and... oh wait, they aren't.
seriously. this is happening in every bloody new game that comes out. people are drilling the damn game into the ground before the thing even releases! EQN had people ripping it to shreds when THE CONCEPT ART got released.
THE CONCEPT ART!!!
..... better now, thanks.
at any rate i hope the people who want to play AA get a good game for a long time to play (me included there). I hope those who don't find a game they they like enough that they can go ahead and spend their time playing it rather than engaging in the nonstop airing of grievances on the forums.
Festivus is only once a year people.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Isnt that enough? It only takes 1 item to break the game.
To say nothing of the fact that I have asked a simple 2 part question many times now and have yet to see it answered.
IsRMT to Gold conversion possible? And How much advantage will having alot of gold early on in the game's release give? (Specifically for establishing guild's power bases not so much for the individual players)
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
Man I love you guys...pay2win, freemium, what's next? Online casino? The moment there's the possibility of getting cash shop items via in-game gold your argument fly out the windows faster than a college freshman after he realizes he slept with the dean's wife.
I will play to have fun and I do like a challenge so if you gents don't may I suggest some autopathing MMOs? I think Hello Kitty would be too hard a workout.
Because what the majority of players have been trained to do for the last 10 years is follow this
!
I read these "mini ArcheAge reviews" posts where players are giving ArcheAge like 3/10 and just cringe how utterly ignorant they are about the real game that they completely missed.
But the game is NOT for an individual solo quester - ArcheAge is a guild game, a social game at heart - so your average MMO solo player who plays along other players but never actively *with* other players would not really see the real game anyway.
This is sooo true,that yellow marker is what all Wow era mmorpg'rs learned to do and most likely think that is how a rpg is supposed to be played.
I truly believe in a forced grouping system because once everyone realizes it becomes second nature and players learn to actively seek out others.
The yellow marker is the worst thing that ever happened to MMORPG's,it makes the game totally linear,exactly like a single player game but actually single player games can be more open ended.
That sole yellow marker also makes NPC's a waste of time because it is not the NPC's the player is conversing with,they are ONLY looking for that yellow marker over the npc's head and nothing more.It is SUPPOSE to be a world to discover,well there is no discovery if the yellow markers lead you in a connect the dots fashion around the game world.
Also 99% of quests could hardly be called a quest,they are more like errand runners than a quest because the word quest should be something EPIC.
Developers are just real lazy,they have an "accepted" formula to follow and it makes it real easy for them.Why bother hire a large staff if all you are going to do is copy every other game's exact formula.
I was really looking forward to trying out AA but when i found out it is really only a pvp game with tons of hand holding markers ,i was turned off.To see yet more arrows and markers on the ground really turned me away.
Never forget 3 mile Island and never trust a government official or company spokesman.
Just like to say thanks to this writer and the other guy that mentioned "mini-review" (probably mine) and all you talk about are the quests? I really thinks it quite sad that you'd rather listen to the little voices in your head than what I had said throughout my post.
The game is fundamentally flawed...it's not a questing thing....it's flawed in ALL aspects. Even the so-called "good parts" (didnt experience these) require you to dump cash into them via the cash shop....that was evident about 15 minutes into playing when I tried to mine some ore and found that I didnt have enough "labor points"....or how fast mana dissapears....money grab Asian grinder with boats....yay.....
Originally posted by zzax They shoot themselves in foot by adding levels to this game. Its not players fault.
What's worse is they added gear stats for PVP. Talk about old out of date conventions.
Can someone confirm this, are there PvP only stats that attempt to balance the game? (Which for me, is a huge no-no, at least in an open world PvP sandbox.)
I need conformation on this as well. Nothing chaps my ass more then gear with pvp stats on them.
It's not true. TOUGHNESS is a PvP Stat that only exists as a gem that can be socketed into leg armor. There are no PvP sets with PvP stats.
And the game is nowhere near sandboxy enough to use 'but the players shape the world in a sandbox' argument. That doesn't take away from awful races and boring world design.
Just like to say thanks to this writer and the other guy that mentioned "mini-review" (probably mine) and all you talk about are the quests? I really thinks it quite sad that you'd rather listen to the little voices in your head than what I had said throughout my post.
The game is fundamentally flawed...it's not a questing thing....it's flawed in ALL aspects. Even the so-called "good parts" (didnt experience these) lets you choose if you want to dump cash into them via the cash shop, work to trade for patron with in-game gold or wait....that was evident about 15 minutes into playing when I tried to mine some ore and found that I didnt have enough "labor points"....or how fast mana dissapears....money grab Asian grinder with boats....yay.....
Fixed it for you, sorry I cannot fix your mini-review as I do not work that much for free.
As someone who played the Alpha extensively... I don't think AA is going to have lasting appeal for either sandbox or themepark fans.
As a fan of sandbox games, I found that over time, the comprimises made to appease the themepark audience ended up killing my enjoyment of the game. Sure, when you hit endgame and have a huge ship and a guild castle and all that, it's awesome... untill you realize that it ultimately doesn't mean anything. Some more land and some fancy duds, and that's about it. Owning a territory gives you no real control over the region, no rare resources you can claim, no ability to drive off the mobs and "Reclaim" the area like the lore says you are. It's an expensive status symbol with some minor perks.
The war between the two starting factions never amounts to anything substantial, consequences for bad behavior are a slap on the wrist at best. (I was a member of the pirate faction and never once did I meet a player there who hadn't gone pirate on purpose. The infamy system is a joke.) Players have no real reason to fight each other outside of overseas trading, and even then a lot of players just abuse game mechanics instead of actually fighting half the time. (Camping your own fatcion's ports to kill other players because their teammates can't defend them, guards be damned) Not that it matters, because last time I was playing the open seas were a ghost town.
This game looks like a sandbox game. It wears a sandbox game's skin. But it is not a sandbox game. It is a themepark with a smattering of sandbox features, most of which have been done better in other games. Hell, Everquest 2 had sandbox features that AA doesn't, and EQ2 is the FURTHEST thing from a true sandbox.
I think there is one thing we can all agree on... it's a game.
I've never seen so much interest in defining just what sort of game it is... people buy Milton Bradley games on the silliest of subjects and don't try to define it... and yet, when it comes to an MMO... it must be defined, and defined distinctively, in order for anyone to play it.
I don't know whether this is a gaming forum or a game forensics conference sometimes... nurse, please pass the rib spreaders, I think we've got a live one.
As someone who played the Alpha extensively... I don't think AA is going to have lasting appeal for either sandbox or themepark fans.
As a fan of sandbox games, I found that over time, the comprimises made to appease the themepark audience ended up killing my enjoyment of the game. Sure, when you hit endgame and have a huge ship and a guild castle and all that, it's awesome... untill you realize that it ultimately doesn't mean anything. Some more land and some fancy duds, and that's about it. Owning a territory gives you no real control over the region, no rare resources you can claim, no ability to drive off the mobs and "Reclaim" the area like the lore says you are. It's an expensive status symbol with some minor perks.
The war between the two starting factions never amounts to anything substantial, consequences for bad behavior are a slap on the wrist at best. (I was a member of the pirate faction and never once did I meet a player there who hadn't gone pirate on purpose. The infamy system is a joke.) Players have no real reason to fight each other outside of overseas trading, and even then a lot of players just abuse game mechanics instead of actually fighting half the time. (Camping your own fatcion's ports to kill other players because their teammates can't defend them, guards be damned) Not that it matters, because last time I was playing the open seas were a ghost town.
This game looks like a sandbox game. It wears a sandbox game's skin. But it is not a sandbox game. It is a themepark with a smattering of sandbox features, most of which have been done better in other games. Hell, Everquest 2 had sandbox features that AA doesn't, and EQ2 is the FURTHEST thing from a true sandbox.
I like PvP like most folks in this post , but the underlined part is part of the reason I'm on the fence about this game. I would of bought the founders pack this past weekend if it wasn't for me reading the official forums and running across a post about how to grief your own faction. There is a link to a website with instructions on how to do it, I kid you not.
Clearly it was something that was cultivated in Korea then brought to the Russian game and now being brought here. It's one thing to get ganked in PvP , which I can live with , and another to purposely go out and grief another player and abuse mechanics which you can do nothing about.
Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Isnt that enough? It only takes 1 item to break the game.
To say nothing of the fact that I have asked a simple 2 part question many times now and have yet to see it answered.
IsRMT to Gold conversion possible? And How much advantage will having alot of gold early on in the game's release give? (Specifically for establishing guild's power bases not so much for the individual players)
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
Man I love you guys...pay2win, freemium, what's next? Online casino? The moment there's the possibility of getting cash shop items via in-game gold your argument fly out the windows faster than a college freshman after he realizes he slept with the dean's wife.
I will play to have fun and I do like a challenge so if you gents don't may I suggest some autopathing MMOs? I think Hello Kitty would be too hard a workout.
In these games, time is a factor. It's a race to control resources. It's not GW2 where you get there when you do and you get to be on par with those who got there 1st.
Those who get there 1st establish control and use the resources they get by getting there 1st to keep themselves ahead. Reverse Gold conversions are a joke anyway, by the time that becomes effective for players, the main rush will be long gone. And those who are in the controlling seats will not be easy to remove.
I'm calling it now. Once this game officially releases with a full blown cash shop, those who will dominate from the start will be those who use the cash shop the most.
As someone who played the Alpha extensively... I don't think AA is going to have lasting appeal for either sandbox or themepark fans.
As a fan of sandbox games, I found that over time, the comprimises made to appease the themepark audience ended up killing my enjoyment of the game. Sure, when you hit endgame and have a huge ship and a guild castle and all that, it's awesome... untill you realize that it ultimately doesn't mean anything. Some more land and some fancy duds, and that's about it. Owning a territory gives you no real control over the region, no rare resources you can claim, no ability to drive off the mobs and "Reclaim" the area like the lore says you are. It's an expensive status symbol with some minor perks.
The war between the two starting factions never amounts to anything substantial, consequences for bad behavior are a slap on the wrist at best. (I was a member of the pirate faction and never once did I meet a player there who hadn't gone pirate on purpose. The infamy system is a joke.) Players have no real reason to fight each other outside of overseas trading, and even then a lot of players just abuse game mechanics instead of actually fighting half the time. (Camping your own fatcion's ports to kill other players because their teammates can't defend them, guards be damned) Not that it matters, because last time I was playing the open seas were a ghost town.
This game looks like a sandbox game. It wears a sandbox game's skin. But it is not a sandbox game. It is a themepark with a smattering of sandbox features, most of which have been done better in other games. Hell, Everquest 2 had sandbox features that AA doesn't, and EQ2 is the FURTHEST thing from a true sandbox.
Congrats, you have realized that none of these games really mean anything. We may as well simply stop playing.
The truth of the matter is that everything takes labor points BUT questing and raw kill grinding (even opening loot from quests and kills takes labor) so the reality is that in order to level, it is absolutely REQUIRED to quest.
"Why are you questing"...because the game design mandates it.
A mmo for the players that actually like to play with other players. Best game i played in the last 4 years. With flaws? Sure, like every other title. But still, fun fun fun. Like a game should be.
Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Isnt that enough? It only takes 1 item to break the game.
To say nothing of the fact that I have asked a simple 2 part question many times now and have yet to see it answered.
IsRMT to Gold conversion possible? And How much advantage will having alot of gold early on in the game's release give? (Specifically for establishing guild's power bases not so much for the individual players)
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
Man I love you guys...pay2win, freemium, what's next? Online casino? The moment there's the possibility of getting cash shop items via in-game gold your argument fly out the windows faster than a college freshman after he realizes he slept with the dean's wife.
I will play to have fun and I do like a challenge so if you gents don't may I suggest some autopathing MMOs? I think Hello Kitty would be too hard a workout.
In these games, time is a factor. It's a race to control resources. It's not GW2 where you get there when you do and you get to be on par with those who got there 1st.
Those who get there 1st establish control and use the resources they get by getting there 1st to keep themselves ahead. Reverse Gold conversions are a joke anyway, by the time that becomes effective for players, the main rush will be long gone. And those who are in the controlling seats will not be easy to remove.
I'm calling it now. Once this game officially releases with a full blown cash shop, those who will dominate from the start will be those who use the cash shop the most.
And I am calling it now: Gamers have either lost the will to fight or just love crying they have to work for something. If you want to dominate as a free player in a truly F2P game you will need time to do so but just like in league of legends where you can bypass the grind by buying a champion with money so here you can bypass someof the grind to get ahead. Will some do it? Sure is it broken then? Does th game feature harsh item loss like say EVE upon death? No? Then no. All you need is time and likelihood is you will whoop arse by the time you do get there as you have worked much harder for it than they it and thus know the game better.
Originally posted by Ramonski7 The day they decided to turn this game into a F2P cash out and in the process target the non-combat population with a inhibitor (labor points) was the day AA lost its place as a contender for me. We already have various mmos that take econs (players that focus more on in-game economies) for granted and when I finally thought that a game would surface to allow me the freedom to focus on this, they decided to burden me with non-combat limits and saddle me with their F2P model. For shame really I was so looking forward to getting a sub and living out my days unimpeded by their cash shop. Oh well, good luck to all you guys that still enjoy it.
I feel the same way. Very disappointing.
Yeah, sure, the game has the depth it has now, but lets see how deep players take the game when access to that depth is blocked by pay-walls.
What pay walls exactly? Labor points and limited plots?
Isnt that enough? It only takes 1 item to break the game.
To say nothing of the fact that I have asked a simple 2 part question many times now and have yet to see it answered.
IsRMT to Gold conversion possible? And How much advantage will having alot of gold early on in the game's release give? (Specifically for establishing guild's power bases not so much for the individual players)
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
Man I love you guys...pay2win, freemium, what's next? Online casino? The moment there's the possibility of getting cash shop items via in-game gold your argument fly out the windows faster than a college freshman after he realizes he slept with the dean's wife.
I will play to have fun and I do like a challenge so if you gents don't may I suggest some autopathing MMOs? I think Hello Kitty would be too hard a workout.
In these games, time is a factor. It's a race to control resources. It's not GW2 where you get there when you do and you get to be on par with those who got there 1st.
Those who get there 1st establish control and use the resources they get by getting there 1st to keep themselves ahead. Reverse Gold conversions are a joke anyway, by the time that becomes effective for players, the main rush will be long gone. And those who are in the controlling seats will not be easy to remove.
I'm calling it now. Once this game officially releases with a full blown cash shop, those who will dominate from the start will be those who use the cash shop the most.
And I am calling it now: Gamers have either lost the will to fight or just love crying they have to work for something. If you want to dominate as a free player in a truly F2P game you will need time to do so but just like in league of legends where you can bypass the grind by buying a champion with money so here you can bypass someof the grind to get ahead. Will some do it? Sure is it broken then? Does th game feature harsh item loss like say EVE upon death? No? Then no. All you need is time and likelihood is you will whoop arse by the time you do get there as you have worked much harder for it than they it and thus know the game better.
And I am telling you, this isn't going to work. You talk like the ones at the top are going to get there and just stop developing and wait for everyone else. No, they will continue to grow too, but they will grow faster. F2P players will never be able to catch up.
But I really never cared what happens to the F2P population. I am talking about the subscribers who will be in the same boat.
Originally posted by bliss14 It is so quick to level up and get to the good stuff. Doing the quests to get the feel of the game is fine, to me.
Please tell me this game isn't another one where everything prior to level cap/end game is boring filler just to get you through, and then they put all the "real content" at the end.
If that's the case, then you can add that to the list of "things people have been taught to do for the past 10 years". Along with !'s and circles, and markers and arrows and lines guiding you everywhere, "instanced everything" keeping players apart, rather than bringing them together, and the ability to practically solo almost the entire game before ever having to even speak to another player, this thing about holding off all the better content 'til the end has been one of the worst, most undermining wrong-turns MMO developers have taken, demonstrating that they completely missed the point of what a MMO is, and what it isn't. What it isn't, is a freaking solo race to the finish line.
This whole idea of "the end game being where all the good stuff is" is another bullet in the foot that this genre has taken repeatedly over the years. The entire game is supposed to be "the good stuff". Not just "what comes at the end".
If they seriously followed the "just get them to level cap 'cause that's where the real game starts" approach, then it seems the folks behind Archeage have missed the point as well.
So, if someone could please set my mind at ease, and tell me that what bliss14 describes is just their own take on the game, and not really how it's setup, that would be amazing. Everything (well almost everything) I've seen and heard up to this point has sounded great... but if the game is really set up in the "race to the end where the "real game" starts..." manner, then I'll give it a pass.
You can pretty much get my view on MMOs in my signature, and in my quote under my avatar.. That's really how I approach MMOs. You can also probably imagine how tough it's been to find a "modern" MMO that's fit that philosophy .
Comments
Maybe the fact that it's a subscription game (with an unlimited free trial) disguised as a free to play game where they sell in game advantages (labor pots)
Just guessing.
You can buy labor pots, they give you labor points, which you can normally only earn by TIME SPENT. You get twice as much labor per 5 minutes if you are logged in as you do if you are logged out, and you get more labor if you are a subscriber than if you are not.
Seems pretty pay to win. You can spend money to get some advantage in game that others can only get by spending time, which you also then could spend.
Labor Points are like Oil, a lot of things require them, including identifying items.
There IS a cool down on the labor pot of 12 hours, thankfully. So I mean they are limiting the pay to win, albeit only slightly.
People are already talking about having multiple accounts logged in at the same time to get a lot of extra labor points (you can spend your points to help craft other peoples houses / ships) They are sayin that if they subscribe on their 2nd account it will give them an even larger advantage.
This all seems extremely advantageous to Trion, they get to encourage people to spend as much time and money on their game as they can to get ahead.
this, times roughly a million. thanks
we are really getting to be spoiled little brats i9n the MMO world. I remember back when I bought FF11, i actually had to pay 49.99 for the game before i got to play it. I (GASP) actually had to read about the game and then, balanced that information against what my EQ1 guildies were saying.
I have no idea why people would complain about getting to play a game that cost tens of millions to make fr free even in a limited capacity. I'm still happy they arent charging a box price. sheesh.
and how dare the devs put in content X, **AND*** Y when all you want is X? I mean they aRE FORCING YOU to do "y" and... oh wait, they aren't.
seriously. this is happening in every bloody new game that comes out. people are drilling the damn game into the ground before the thing even releases! EQN had people ripping it to shreds when THE CONCEPT ART got released.
THE CONCEPT ART!!!
..... better now, thanks.
at any rate i hope the people who want to play AA get a good game for a long time to play (me included there). I hope those who don't find a game they they like enough that they can go ahead and spend their time playing it rather than engaging in the nonstop airing of grievances on the forums.
Festivus is only once a year people.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Man I love you guys...pay2win, freemium, what's next? Online casino? The moment there's the possibility of getting cash shop items via in-game gold your argument fly out the windows faster than a college freshman after he realizes he slept with the dean's wife.
I will play to have fun and I do like a challenge so if you gents don't may I suggest some autopathing MMOs? I think Hello Kitty would be too hard a workout.
This is sooo true,that yellow marker is what all Wow era mmorpg'rs learned to do and most likely think that is how a rpg is supposed to be played.
I truly believe in a forced grouping system because once everyone realizes it becomes second nature and players learn to actively seek out others.
The yellow marker is the worst thing that ever happened to MMORPG's,it makes the game totally linear,exactly like a single player game but actually single player games can be more open ended.
That sole yellow marker also makes NPC's a waste of time because it is not the NPC's the player is conversing with,they are ONLY looking for that yellow marker over the npc's head and nothing more.It is SUPPOSE to be a world to discover,well there is no discovery if the yellow markers lead you in a connect the dots fashion around the game world.
Also 99% of quests could hardly be called a quest,they are more like errand runners than a quest because the word quest should be something EPIC.
Developers are just real lazy,they have an "accepted" formula to follow and it makes it real easy for them.Why bother hire a large staff if all you are going to do is copy every other game's exact formula.
I was really looking forward to trying out AA but when i found out it is really only a pvp game with tons of hand holding markers ,i was turned off.To see yet more arrows and markers on the ground really turned me away.
Never forget 3 mile Island and never trust a government official or company spokesman.
Just like to say thanks to this writer and the other guy that mentioned "mini-review" (probably mine) and all you talk about are the quests? I really thinks it quite sad that you'd rather listen to the little voices in your head than what I had said throughout my post.
The game is fundamentally flawed...it's not a questing thing....it's flawed in ALL aspects. Even the so-called "good parts" (didnt experience these) require you to dump cash into them via the cash shop....that was evident about 15 minutes into playing when I tried to mine some ore and found that I didnt have enough "labor points"....or how fast mana dissapears....money grab Asian grinder with boats....yay.....
Ok Thanks DMK
Looks awesome, but sadly I no longer have the time to invest in these types of mmo's
Good luck everyone!
I got your Deliverance!
Where's my banjo?!!
The problem isn't that there are quests.
The problem is the game world is not compelling.
And the game is nowhere near sandboxy enough to use 'but the players shape the world in a sandbox' argument. That doesn't take away from awful races and boring world design.
Fixed it for you, sorry I cannot fix your mini-review as I do not work that much for free.
I would love to give Archage a go, but from I have read its going to be a non-consensual 'kill the noob" gankfest..
As someone who played the Alpha extensively... I don't think AA is going to have lasting appeal for either sandbox or themepark fans.
As a fan of sandbox games, I found that over time, the comprimises made to appease the themepark audience ended up killing my enjoyment of the game. Sure, when you hit endgame and have a huge ship and a guild castle and all that, it's awesome... untill you realize that it ultimately doesn't mean anything. Some more land and some fancy duds, and that's about it. Owning a territory gives you no real control over the region, no rare resources you can claim, no ability to drive off the mobs and "Reclaim" the area like the lore says you are. It's an expensive status symbol with some minor perks.
The war between the two starting factions never amounts to anything substantial, consequences for bad behavior are a slap on the wrist at best. (I was a member of the pirate faction and never once did I meet a player there who hadn't gone pirate on purpose. The infamy system is a joke.) Players have no real reason to fight each other outside of overseas trading, and even then a lot of players just abuse game mechanics instead of actually fighting half the time. (Camping your own fatcion's ports to kill other players because their teammates can't defend them, guards be damned) Not that it matters, because last time I was playing the open seas were a ghost town.
This game looks like a sandbox game. It wears a sandbox game's skin. But it is not a sandbox game. It is a themepark with a smattering of sandbox features, most of which have been done better in other games. Hell, Everquest 2 had sandbox features that AA doesn't, and EQ2 is the FURTHEST thing from a true sandbox.
I think there is one thing we can all agree on... it's a game.
I've never seen so much interest in defining just what sort of game it is... people buy Milton Bradley games on the silliest of subjects and don't try to define it... and yet, when it comes to an MMO... it must be defined, and defined distinctively, in order for anyone to play it.
I don't know whether this is a gaming forum or a game forensics conference sometimes... nurse, please pass the rib spreaders, I think we've got a live one.
I like PvP like most folks in this post , but the underlined part is part of the reason I'm on the fence about this game. I would of bought the founders pack this past weekend if it wasn't for me reading the official forums and running across a post about how to grief your own faction. There is a link to a website with instructions on how to do it, I kid you not.
Clearly it was something that was cultivated in Korea then brought to the Russian game and now being brought here. It's one thing to get ganked in PvP , which I can live with , and another to purposely go out and grief another player and abuse mechanics which you can do nothing about.
bleh.
This could end up being very interesting.
In these games, time is a factor. It's a race to control resources. It's not GW2 where you get there when you do and you get to be on par with those who got there 1st.
Those who get there 1st establish control and use the resources they get by getting there 1st to keep themselves ahead. Reverse Gold conversions are a joke anyway, by the time that becomes effective for players, the main rush will be long gone. And those who are in the controlling seats will not be easy to remove.
I'm calling it now. Once this game officially releases with a full blown cash shop, those who will dominate from the start will be those who use the cash shop the most.
Congrats, you have realized that none of these games really mean anything. We may as well simply stop playing.
The truth of the matter is that everything takes labor points BUT questing and raw kill grinding (even opening loot from quests and kills takes labor) so the reality is that in order to level, it is absolutely REQUIRED to quest.
"Why are you questing"...because the game design mandates it.
Then why do the level thing or the quest thing at all?
Seriously, people quest to end level so then they can effectively do all those other things on a more level playing field.
Or in Archeage does your level not matter, and then you go pirating, a 35 level whatever will be just as effective as a level 82 whateverelse?
Behold! Archeage, first MMO ever with crafting!
Guess what, you can craft in other MMOs too. Surprising, isn't it?
So to answer the question: "Why you questing, bro?"
Because you have to level up by design and if you are not into crafting, like most players, there isn't really much else to do.
The design of the game is the same as any other themepark around.
And I am calling it now: Gamers have either lost the will to fight or just love crying they have to work for something. If you want to dominate as a free player in a truly F2P game you will need time to do so but just like in league of legends where you can bypass the grind by buying a champion with money so here you can bypass some of the grind to get ahead. Will some do it? Sure is it broken then? Does th game feature harsh item loss like say EVE upon death? No? Then no. All you need is time and likelihood is you will whoop arse by the time you do get there as you have worked much harder for it than they it and thus know the game better.
And I am telling you, this isn't going to work. You talk like the ones at the top are going to get there and just stop developing and wait for everyone else. No, they will continue to grow too, but they will grow faster. F2P players will never be able to catch up.
But I really never cared what happens to the F2P population. I am talking about the subscribers who will be in the same boat.Please tell me this game isn't another one where everything prior to level cap/end game is boring filler just to get you through, and then they put all the "real content" at the end.
If that's the case, then you can add that to the list of "things people have been taught to do for the past 10 years". Along with !'s and circles, and markers and arrows and lines guiding you everywhere, "instanced everything" keeping players apart, rather than bringing them together, and the ability to practically solo almost the entire game before ever having to even speak to another player, this thing about holding off all the better content 'til the end has been one of the worst, most undermining wrong-turns MMO developers have taken, demonstrating that they completely missed the point of what a MMO is, and what it isn't. What it isn't, is a freaking solo race to the finish line.
This whole idea of "the end game being where all the good stuff is" is another bullet in the foot that this genre has taken repeatedly over the years. The entire game is supposed to be "the good stuff". Not just "what comes at the end".
If they seriously followed the "just get them to level cap 'cause that's where the real game starts" approach, then it seems the folks behind Archeage have missed the point as well.
So, if someone could please set my mind at ease, and tell me that what bliss14 describes is just their own take on the game, and not really how it's setup, that would be amazing. Everything (well almost everything) I've seen and heard up to this point has sounded great... but if the game is really set up in the "race to the end where the "real game" starts..." manner, then I'll give it a pass.
You can pretty much get my view on MMOs in my signature, and in my quote under my avatar.. That's really how I approach MMOs. You can also probably imagine how tough it's been to find a "modern" MMO that's fit that philosophy .