It looks like you're new here. If you want to get involved, click one of these buttons!
Just browsing some of the upcoming MMO's i kinda hope to see somthing really good happen to "Chronicles of spellborn"
the graphics kind remind me of Shadowbane, all gloomy and dark and i like that
i suppose only time will tell though
---
The Feeble mind will pray to god, the feeble mind will fall
Comments
I think DDO will sweep the market, at least for awhile. I am hopeing Auto Assualt will be big but, don't see much interest from friends.
Definitely Hero's Journey.
It'll appeal to the folks who are not after the 'seriousness' of EQI-II/Vanguard and the related timesink (not saying that is bad), and are after a lot more diversity than WoW in gameplay, character customisation and class setup.
It'll probably start with decent numbers and grow into a big following I reckon. The turn-around on the poll I re-ran recently shows the attention this game now receives.
Main Website
Unofficial FAQ - Awesome info
"(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush.
Oh. My. God.
God's and Heroes looks promising
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
To sweep the market it has to be a brand name with a stable release.Thats basically the main thing you need.
So i go with DDO as a possibility.
None. D&DO may sell 150k to 200k initially, but will quickly drop off after people realize how empty of a game it actually is. Name alone will not save it - SWG proves that. All the rest are rehashes of other games all ready on the market. We have HJ, Vanguard, LoTRO, PoTBS, RFO, AoC...and a smattering of games that will be seriously broken or incomplete when released like D&L, DarkFall, Auto Assault, Gods and Heros....most of the games like Vanguard, HJ and AoC will do what the average MMORPG does and have pops ranging from 50k to 300k...but none will see what WoW and Lineage II has.
What we're left with is nothing that will sweep the market the way WoW did.
Honestly -- you don't know that. I'm sorry but the MMO Genre is not old enough to have set in stone predictable traditions, its a very YOUNG genre, and it literally had its break into the mainstream with World of Warcraft -- whether you like WoW or not (I don't, for the record) WoW's success has literally blown the doors wide open for the MMO genre, so you honestly have no idea how things will play out with future releases of MMOs. Provided they market well and have the bankroll to provide a polished game -- there is a very good chance future releases could garner large subscriber bases.
Again, remember this genre is young, and it's growing slowly, slower than the normal games industry because of how high risk / high stakes a MMO release is. We have many years to watch this genre grow, or maybe crash and grow stagnant -- I wouldn't start doomcrying until after we've seen hard results on how WoW has affected, or unaffected the genre as a whole. Sure, if you look pre-WoW at the mmo genre, its been mostly EQ rehashes for safety + a few new innovative features here and there, and of course the few totally niche MMO ventures that have occured in the past -- like AO, EVE, etc. None of these have enjoyed WoW like success, but now that one game has, it's not appropriate to lump the releases that follow it into some dire fate. This is something to watch with intrigue, not cynicism.
Perhaps if nothing has changed, and you're right, and all the releases this year and early next year totally flop, as they would in the past, maybe WoW didnt have much of an affect. But I'm optimistic -- I think the genre has garnered much exposure over the past year and has become a much more acceptible and mainstream gaming activity (As has gaming as a whole)
************* World of Warcraft II *************
****************************
Playing : Uncharted Waters Online
****************************
There wont be another mmorpg as popular as WOW, unless Lotro gets alot of attension!
I don't really see lotro being bigger but it's the only one possible cause of the name and the films/books.
Star Wars should have been bigger tbh, 2003 wasn't the right year for it though. Not many people we're into mmorpgs back then compared to now (cause of WOW) so maybe SWG2.
I say nothing will beat it for another 4/5 years
---------------------------------------------
Don't click here...no2
It's difficult to pin down a successor to WoW yet. It's still going very strong, and as personally I'd like to take a step away from the Fantasy background to do something other than swing a sword, the majority of games under development just haven't captured my imagination.
WoW has kicked the doors open to millions of new players, and it's tempting to say that it will take a widely familar name to draw the hype away from it - An Indina Jones game or whatever.
It's also going to take an extremely well developed game though, as we are a highly critical & demanding audience.
Gonna take something a tad more special than the latest retarded soap to swing the gaming millions.
How would a Fallout MMO grab you?
i reckon that there is a possible Goliath
The race doesn't always go to the swiftest, nor the battle to the strongest, but that's the way to bet.
No, it can be predicted right now. But first of all, when you say "sweep the market" it means more than a mmorpg being a success, it means a mmorpg that goes beyond being successfull. Currently, the majority of brand new mmorpgs cost 25 million to make. It takes 1 year, of having 100k accounts for a brand new mmorpg to have a healthy chance in heaven or hell of re-couping its investment money. Then it starts making a true profit. A brand new mmorpg must have a minimum of 50k accounts to have any chance in heaven or hell of ever re-couping its investment money.
So a mmorpg that has 100k accounts is from a buisness P.O.V., a bona fid success. A hit.
200k accounts = A runaway hit. A super-success.
More than 200k accounts = beyond phenominal. It litterally is "too much money". It litterally is "free money".
Now you can start to see how far ahead of the game WOW is with its rock solid 2-4 million+ accounts. Now you can start to see how any up and coming mmorpg does not need to aim for "sweeping the market.". They do not need to. Does every baseball player aim for beating Babe Ruth, Hank Aaron, Mark MaGuire, Sammy Sosa? Or instead aim for winning the game, winning the world series? Does every soccer player aim for eclipsing Pele? Or instead aim for winning the game, winning the world cup?
-------------------------
Estimates:
The MIGHTY Vanguard = 100k accounts no matter what. Chance to make 200k accounts.
Star Trek Online = IF it is done right, IF it is marketed right .... 100K accounts no matter what. And... the ONLY up and coming mmorpg with a chance to "sweep the market." Just like WOW, STO already has an established fanbase. The majority who have never played a mmorpg before, just like Blizzard's fans before WOW released. There are far, far, more Star Trek fans worldwide than there are Star Wars fans. There are easily 100 million+ Star Trek fans worldwide. And a solid 5-10 million Star Trek gamers worldwide. Star Trek fans tend to be hardcore "doers". They tend to take action. Heck, the ST TV show was saved because of a mass letter writting campaigne (sp!) by ST fans worldwide back in the late 1960's/early 1970's. Plus, many Star Wars fans ARE Star Trek fans, and many Star Trek fans are Star Wars fans. STO has a chance to unofficially be SWG2.... and/oir "Classic SWG".
Star Trek fans will/would play STO even if they have never ever touched a computer game in their lives. ST fans go back to the 1960's. Thats more generations of fans than any other already established fanbase, with the exception of Tolkien fans. Then there is the cross polination of Star Wars fans too. And IMHO there will be tons of vet SWG players, Classic SWG players, who will make it mandatory that they check out STO.
-----------------------
Star Trek trivia 103: It was Lucille Ball who funded Gene Rodenberry to get the Star Trek TV series off the ground. No one in Hollywood took Gene seriously. Hollywood also wanted the character of Spock axed because those pointy ears reminded Hollywood of a deamon, (instead of an elf? LOL!). I guess Hollywood didn't see demons whenever it put on Christmas pagentry with Santa's Elves all over the place heheh. Lucille Ball (along with Audrey Medows) were the only women in Hollywood who owned theirselves. They had full control over their money. Back in those days, for a woman to be in that position was a "freak accident". Lucille Ball had even more power than Audrey Medows.
[Check out A&E Biography on Gene Roddenbery, and also on Lucille Ball.]
-Personal Website (A Work still in progress):
http://www.geocities.com/xplororor/index.html
-AC, AC2, AO, EQ, Freelancer, SWG:
http://community.webshots.com/user/xplororor
-More SWG:
http://community.webshots.com/user/captain_sica_xol
-More EQ, Dungeon Siege, *UXO*, Diablo II:Lords of Destruction:
http://community.webshots.com/user/xplororor_archives01
-EverQuest II, Horizons:
http://community.webshots.com/user/xplororor_eq2archives01
-EVE Online !!!
http://community.webshots.com/user/sica_xol_archives01
-DAoC
http://community.webshots.com/user/sica_xol_archives02
-Coming sooner or later... CoH, WoW, MXO, UO, GW, As3, RS
Dark and Light seems to be getting some huge attention but I think that there is something fishy about it and it won't do that well.
LotRO is bound to be a hit, especially with some of the content I've seen.
Also when Star Trek Online comes out it'll be amazingly popular, I'm not even a ST fan at all and the content, features, and general look of the game are enough to make me want to play.
Creator of Etherea: Dark Genesis
A Fantasy/Mythical MMORPG in development
Found at www.etherea-dg.com
sweep the market? I have no idea. LOTR, because of the license alone, will be an initial success, no doubt it in my mind. But there are serious flaws in the game mechanics or the customer service, i could see the customer base falling off rather quickly. LOTR could be a moderate success like SWG, but should have been so much more.
i personallu am a big Conan fan and hope Age of Conan is a runaway success. Funcom does have experience with AO which is a decent game and well received by many. The license may not be quite as powerful as LOTR, but it's still enough to grant this game initial success. Not sure about the game longevity though.
Vanguard just may "sweep" the market. EQ was a huge hit for its time and many in the gaming industry see this game as the true sequel to the original EQ. Brad McQuaid knows how to get the publicity this game needs to spark interest.
But the game I feel is the strongest contender is actually a game that has a slim chance of sweeping the market. Hero's Journey is a game, run by a highly experienced and well run company (simutronics), which could slowly and steadily build up its player base as time passes. It may not shake the earth with an explosive release and it's name may not burn up message boards while in release, but the publicity and feedback it will get will be majority positive. The game will build on this and be a sleeper hit, without ever truly waking up the masses. The Simutronics community is awesome.
HJ may never reach 500,000 subscribers, but it will be at least a moderate success and will have staying power. in my opinion that is.
Seed will be the most innovative, and sweep the market for roleplayers.
Gods and Hereos will crash and burn, unfortunately.
Star Trek Online could do well, if they don't piss off the mass market players.
Carebear
*WoW = Level 60 Priest*
*EQ2 = Level 25 Druid*
If DDO hadn't gone instance-crazy I would've said that, however I have high expectations now for Vanguard.
I'm still waiting for an MMORPG that actually emphasizes the RP element.
Ultimately, gameplay between the games must change for there to be any major successes. For example, the same auto-attack or Diablo PnK[Point and Kill] must stop. Skills based on your playstyle, this one is hard to impliment since it requires developers to create a game engine that is open-ended, thus prone to faultiness in code or resource intensive. And a competent story-line, along with a PERMANENT IN-HOUSE STORY DEPARTMENT[This one is key since that would require to hire particular authors to create story arcs within the game that is atleast selling. Imagine if Neil Gaiman created a world? Or if George Orwell was around to rewrite 1984 to be open-ended? That's what I'm talking about. o_O].
The current trend is to follow the pack rather than strike it out alone. Only a few have done this. First, Funcom did a hybrid[Scifi/Fantasy] with AO. Second, EvE did a more competent job of a spaceMMO than Earth and Beyond. Third, the creators of CoH/CoV actually figured that maybe people want a totally different world to fight their same levelling battles[Although it's a gimmick, it is a good gimmick in expanding the brevity of topics or genres that can be applied to the MMO format.].
If the devs can think outside the box and stop going back to their coding instincts of following the 'convention' then they'll make themselves either notable for trying or make themselves king for a day among the MMOs.
-- Bridget
StarTerk ONLINE.. its gonna hit all the Trekies and there is ALOT of Trekies out there with the need for STO!!
Grogg
"Will work for Ale"
DDO, RF Online, and LOTR Online all look like the next big contenders. Hopefully DDO and LOTR Online can knock WoW off its perch (Not that it ever deserved to be there in the first place).
Modjoe86- Gambling is a sin.
Laserwolf- Only if you lose.
--------------------------------------------------------------------------------
Waiting for= PSU, WAR
Ragnarok Online 2
It looks sooo amazing, and they are revamping alot of game mechanics.
I am looking forward to DDO and WAR (warhammer online) looks like DAOC 2 which i already like.
I hate to break it to the ppl that think WOW is going to keep it's spot as the biggest game out there, but it wont.
I played it since the day it came out -up untill about 3 months ago and 99% of the people I knew in the game were completely bored and over it. They would all say the only reason they're still even playing is because (at the moment) there's nothing better out there. I'm not saying WOW isn't a fun game, but for the ppl who have been playing it since the beginning--- trust me they're ready for something new. I believe WOW will slowly die out as these new and better designed games get thrown in to the mix. People will be saying goodbye to their lvl 60 pallys without so much as a tear in their eyes.
RF Online will do ok, but it wont be a big hit. It'll start off well then die off in the period of about a year, or if its lucky 2. The player base will dramatically drop in the first few months. Its just a grindfest, nothing really innovative (from what I've played in Betas). DDO will succeed to a certain extent mainly because of the huge fanbase from the series. It is a good game in its own right, but it is certainly not an MMORPG.
Warhammer online is a long time away. Vanguard is promising. I look forward to that and The Chronicles of Spellborn. I think Vanguard will be quite successful.
But if there was one big hit game this year, I'm pretty sure its gonna be Age of Conan. This game is superior to anything in development now. I mean hey, it won most Anticipated 2006 award on mmorpg.com. There must have been a good reason behind that. I'm not sure whether it will sweep the market, but I feel it will continually get larger and larger. Coming close to WoW standards.
So true a lot of people I know are in the boat.
TCoS looks really good and they're definitly trying some new ideas out, the devs are friendly and happy to awnser questions as well.
But my money would be on STO being the next biggie, I know a lot of trekkies who are hanging out for this game, and most of them aren't huge game players (beside the ST games)