Just move on, there's nothing in this game worth paying for. It's like Rift but you are paying for it. Players always ruin the system, especially when it allow and is designed around special pvp baiting.
Maybe it's just me but the whole emphasis on emperorship and any other individual achievement in this type of PVP that is primarily about large groups or factions vs. groups and factions has always seemed weird to me.
It seems like the sort of thing that could be a feature of e-sports-like arena combat... those being an MMO feature "borrowed" from FPS where it's all about individual or small team bragging rights.
In an RvR game, if you're really serious about fostering the RvR environment, the emphasis should be on benefits for larger entities like guilds, and if you want more participation, larger buffs to the population that are more "make or break" with respect to how easy it is to do PVE tasks.
What they should really do is do away with emperorship altogether and come up with more immediate reasons and motivation for people to go to Cyrodiil and participate.
If "faction pride" isn't enough to get people there (and it's a tall order in a megaserver where you PVE together with people who could be in any other campaign, or none at all) they need to get more creative incentivizing participation... that's where the Cyrodiil improvements should focus.
A tweak to the emperor system is just wasted effort, IMHO.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Maybe it's just me but the whole emphasis on emperorship and any other individual achievement in this type of PVP that is primarily about large groups or factions vs. groups and factions has always seemed weird to me.
It seems like the sort of thing that could be a feature of e-sports-like arena combat... those being an MMO feature "borrowed" from FPS where it's all about individual or small team bragging rights.
In an RvR game, if you're really serious about fostering the RvR environment, the emphasis should be on benefits for larger entities like guilds, and if you want more participation, larger buffs to the population that are more "make or break" with respect to how easy it is to do PVE tasks.
What they should really do is do away with emperorship altogether and come up with more immediate reasons and motivation for people to go to Cyrodiil and participate.
If "faction pride" isn't enough to get people there (and it's a tall order in a megaserver where you PVE together with people who could be in any other campaign, or none at all) they need to get more creative incentivizing participation... that's where the Cyrodiil improvements should focus.
A tweak to the emperor system is just wasted effort, IMHO.
Spoken like a pve'r
And yes you are right. ESO is more than a pvp game. I'm actually leveling a new character now. Collecting sky shards, lore books, public/solo dungeons, cooking, alchemy and main area quests. I'm kinda enjoying myself... It's only because I have my Cyrodiil assassin complete though!
Maybe it's just me but the whole emphasis on emperorship and any other individual achievement in this type of PVP that is primarily about large groups or factions vs. groups and factions has always seemed weird to me.
It seems like the sort of thing that could be a feature of e-sports-like arena combat... those being an MMO feature "borrowed" from FPS where it's all about individual or small team bragging rights.
In an RvR game, if you're really serious about fostering the RvR environment, the emphasis should be on benefits for larger entities like guilds, and if you want more participation, larger buffs to the population that are more "make or break" with respect to how easy it is to do PVE tasks.
What they should really do is do away with emperorship altogether and come up with more immediate reasons and motivation for people to go to Cyrodiil and participate.
If "faction pride" isn't enough to get people there (and it's a tall order in a megaserver where you PVE together with people who could be in any other campaign, or none at all) they need to get more creative incentivizing participation... that's where the Cyrodiil improvements should focus.
A tweak to the emperor system is just wasted effort, IMHO.
Spoken like a pve'r
And yes you are right. ESO is more than a pvp game. I'm actually leveling a new character now. Collecting sky shards, lore books, public/solo dungeons, cooking, alchemy and main area quests. I'm kinda enjoying myself... It's only because I have my Cyrodiil assassin complete though!
Not really. I'm thinking more about those mythical "good ole days" when PVErs were seduced to come PVP in DAoC because it was in their best interest to do so - particularly after they introduced the Darkness Falls dungeon which had great PVE leveling spots and was only accessible if your faction was in control of the required objectives in PVP. DAoC was a "gateway" MMO for many PVE-only people to come try PVP...many liked it and stuck around.
I'm mostly a PVPer but definitely not a scenario-PVP player--I hate those. The type of PVP in ESO is my favorite... I just want more people participating. I like things and incentives that get them there. The original plan to have guild-controlled keeps make their store accessible to everyone was one of those things that encourage more people to participate - the emperor system is not.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
If they follow their pattern to date, they will just nerf it HARD.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
There is a really easy way to stop all of this. Remove the passive buffs and skills from players when they lose emperorship. So if they are not currently emperor they don't have the skills anymore. Then the person who actually claims it will do everything they can to keep it. The way it should have been to start with. I am OK with titles and things like that but they shouldn't keep the skills since the system has been abused this way.
Won't happen. Way too many of their dedicated players would quit over it. As much as I can understand the call for it to happen it would spit in the face of everyone who had the emperor status. "Legit" or not.
The whole system was kind of lame though anyways. Wouldn't it basically make you a traitor to claim the throne from your faction's actual leader?! I would never do that to my queen. And who would actually follow some scrub soldier?
Originally posted by k61977 There is a really easy way to stop all of this. Remove the passive buffs and skills from players when they lose emperorship. So if they are not currently emperor they don't have the skills anymore. Then the person who actually claims it will do everything they can to keep it. The way it should have been to start with. I am OK with titles and things like that but they shouldn't keep the skills since the system has been abused this way.
just to keep it in perspective FORMER Emps receive -
Decrease Ultimate cost by 5% - Most ults cost between 100-300 ult. This is a difference 15 or so ult. You would not even notice it.
Increase stam/magicka regeneration by 2% - I run a stam build my stam regen is 100 every 2 seconds. This would give 1 or 2 (depending on soft cap) more regen every 2 secs. You would not even notice it.
Do 2% more siege damage to weapons and keeps - Again not even noticeable
I don't think most of us Cyrodiilians are complaining about the passive skill line. It's the devaluing of the title. Along with the poor sportsmanship.
Idk I could be wrong but. I don't think I was ever beaten because the other guy regen'd 4 more stamina over the course of our 5 second fight.
This is whats wrong with mmo's today. Devs giving stupid things like this to players. Then they are surprised how its used. It just shows that Zenimax is clueless about making mmo's. They should just take that crap out the game and save themselves the headache.
As mentioned above the fix is easy: nerf the buff for former emperors. For example: every time there is a new emperor the buff loses 10 percent say. Or maybe 5 pc - whatever. A slow-ish degradation. An achievement or title will remain.
As for there being to many campaigns - no; the issue was lack of players. 20k active players zhould have pretty much filled 10 servers. There were threads.in which people speculated: peoplle were still leveling. People were leveling alts. Doing VR. Whatever they were doing they were not PvPing. The sjtuation is worse now and needs addressing.
Originally posted by gervaise1 As mentioned above the fix is easy: nerf the buff for former emperors. For example: every time there is a new emperor the buff loses 10 percent say. Or maybe 5 pc - whatever. A slow-ish degradation. An achievement or title will remain.
As for there being to many campaigns - no; the issue was lack of players. 20k active players zhould have pretty much filled 10 servers. There were threads.in which people speculated: peoplle were still leveling. People were leveling alts. Doing VR. Whatever they were doing they were not PvPing. The sjtuation is worse now and needs addressing.
I don't think the situation is worse now. In fact, I think more people are starting to pvp. When I hit VR about a month ago.. Wabba Jack was my home campaign and it was mostly full and the other campaigns were generally low population. The queues for Wabbajack got to be too long so I switched to Dawnbreaker about a week ago which is actually filling up now too.
It took me 3 months to earn my emperorship in the most populated and competitive campaigns. I played in AB on my Templar to 4th place AD, then my DK to 25th. When the population left AB I went to Wabba and grinded from being 3.3m behind the leader to achieve Emp at 5m AP.
I hated that people could farm Emp in dead campaigns and were considered as dedicated and skilled as myself. I myself put such a grind into getting Emp that I needed a break from the game and left the camp. so my next guildie in line could get emp. This break ended up being permanent since the game post-launch only got worse.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
I noticed at the time of that picture your emperor reign was at 29 minutes..... Not sure if you're a real emperor or if you just were an emp farmer. Would like a screenshot of your reign being at least a few days old before I stand behind you.
I like how NOWHERE in your "article" do you mention the players who actually used strategy/teamplay and worked their asses off to obtain the title before and even sometimes during the "flipping" that you speak of.
Should you just tell those people to go eat balls too????
It's not going to make me quit, nor do I think sensible players who earned would have a hard time understanding why it would be reset... but
BUT.......
I just cant believe you can get away with a clearly one-sided "article"of trite shit on this website and have it make the front page......
This game gets enough troll press. In the future, please learn to write something less subjective.
The mentality of players has changed to the extent you need cast iron solutions to stop this sort of behaviour. Zenimax did themselves no favours here by having guilds which could be joined by all factions, and allowing you to create toons of any race in any faction if you were bought the right pack.
But if they had not done this we would still be where we are now, gamers do not treat MMOs as if they were RPG's, they treat them like they were FPS games. Anything goes.
There are many things they could do, I would suggest that as each new Emperor gets his title, the last one in that campaign loses their's. Then you would see real RvR faction play.
It should have been bloody obvious this would have been abused; just as it should have been bloody obvious that having limited spawns for ww/vamp would be abused (rather than a quest), and having open dungeons would be abused (rather than instances or timelocks on killing bosses).
The fact that none of these issues were designed out of the game at a much earlier stage is frankly strange.
Comments
Maybe it's just me but the whole emphasis on emperorship and any other individual achievement in this type of PVP that is primarily about large groups or factions vs. groups and factions has always seemed weird to me.
It seems like the sort of thing that could be a feature of e-sports-like arena combat... those being an MMO feature "borrowed" from FPS where it's all about individual or small team bragging rights.
In an RvR game, if you're really serious about fostering the RvR environment, the emphasis should be on benefits for larger entities like guilds, and if you want more participation, larger buffs to the population that are more "make or break" with respect to how easy it is to do PVE tasks.
What they should really do is do away with emperorship altogether and come up with more immediate reasons and motivation for people to go to Cyrodiil and participate.
If "faction pride" isn't enough to get people there (and it's a tall order in a megaserver where you PVE together with people who could be in any other campaign, or none at all) they need to get more creative incentivizing participation... that's where the Cyrodiil improvements should focus.
A tweak to the emperor system is just wasted effort, IMHO.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Spoken like a pve'r
And yes you are right. ESO is more than a pvp game. I'm actually leveling a new character now. Collecting sky shards, lore books, public/solo dungeons, cooking, alchemy and main area quests. I'm kinda enjoying myself... It's only because I have my Cyrodiil assassin complete though!
My gaming blog
Not really. I'm thinking more about those mythical "good ole days" when PVErs were seduced to come PVP in DAoC because it was in their best interest to do so - particularly after they introduced the Darkness Falls dungeon which had great PVE leveling spots and was only accessible if your faction was in control of the required objectives in PVP. DAoC was a "gateway" MMO for many PVE-only people to come try PVP...many liked it and stuck around.
I'm mostly a PVPer but definitely not a scenario-PVP player--I hate those. The type of PVP in ESO is my favorite... I just want more people participating. I like things and incentives that get them there. The original plan to have guild-controlled keeps make their store accessible to everyone was one of those things that encourage more people to participate - the emperor system is not.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
just to keep it in perspective FORMER Emps receive -
Decrease Ultimate cost by 5% - Most ults cost between 100-300 ult. This is a difference 15 or so ult. You would not even notice it.
Increase stam/magicka regeneration by 2% - I run a stam build my stam regen is 100 every 2 seconds. This would give 1 or 2 (depending on soft cap) more regen every 2 secs. You would not even notice it.
Do 2% more siege damage to weapons and keeps - Again not even noticeable
I don't think most of us Cyrodiilians are complaining about the passive skill line. It's the devaluing of the title. Along with the poor sportsmanship.
Idk I could be wrong but. I don't think I was ever beaten because the other guy regen'd 4 more stamina over the course of our 5 second fight.
As for there being to many campaigns - no; the issue was lack of players. 20k active players zhould have pretty much filled 10 servers. There were threads.in which people speculated: peoplle were still leveling. People were leveling alts. Doing VR. Whatever they were doing they were not PvPing. The sjtuation is worse now and needs addressing.
I don't think the situation is worse now. In fact, I think more people are starting to pvp. When I hit VR about a month ago.. Wabba Jack was my home campaign and it was mostly full and the other campaigns were generally low population. The queues for Wabbajack got to be too long so I switched to Dawnbreaker about a week ago which is actually filling up now too.
completely irrelevant... but it would be cool to see a campaign with first person ONLY camera view...
lol... " BACK UP!!!! TURN AROUND, RUN TO ME... I CAN'T TARGET HEAL YOU IN THAT MOSH PITTING JUNGLE OF LOVE!!!! "
anyway... back on topic - I think an Emperor reset would do the game some good.
2 cents / opinion
It would be my guest campaign.
It took me 3 months to earn my emperorship in the most populated and competitive campaigns. I played in AB on my Templar to 4th place AD, then my DK to 25th. When the population left AB I went to Wabba and grinded from being 3.3m behind the leader to achieve Emp at 5m AP.
I hated that people could farm Emp in dead campaigns and were considered as dedicated and skilled as myself. I myself put such a grind into getting Emp that I needed a break from the game and left the camp. so my next guildie in line could get emp. This break ended up being permanent since the game post-launch only got worse.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I can see it now:
"Zerg Ball forming! Only those with all Emperor passives allowed!"
You stay sassy!
I like how NOWHERE in your "article" do you mention the players who actually used strategy/teamplay and worked their asses off to obtain the title before and even sometimes during the "flipping" that you speak of.
Should you just tell those people to go eat balls too????
It's not going to make me quit, nor do I think sensible players who earned would have a hard time understanding why it would be reset... but
BUT.......
I just cant believe you can get away with a clearly one-sided "article"of trite shit on this website and have it make the front page......
This game gets enough troll press. In the future, please learn to write something less subjective.
The mentality of players has changed to the extent you need cast iron solutions to stop this sort of behaviour. Zenimax did themselves no favours here by having guilds which could be joined by all factions, and allowing you to create toons of any race in any faction if you were bought the right pack.
But if they had not done this we would still be where we are now, gamers do not treat MMOs as if they were RPG's, they treat them like they were FPS games. Anything goes.
There are many things they could do, I would suggest that as each new Emperor gets his title, the last one in that campaign loses their's. Then you would see real RvR faction play.
It should have been bloody obvious this would have been abused; just as it should have been bloody obvious that having limited spawns for ww/vamp would be abused (rather than a quest), and having open dungeons would be abused (rather than instances or timelocks on killing bosses).
The fact that none of these issues were designed out of the game at a much earlier stage is frankly strange.