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For a relatively new game i was kinda surprised to see the low population. Zone chat is empty, starting areas are empty. I was hoping for a very busy game but so far it feels very lonely. i didn't come across one player during my 5 hours play time. Granted i am only lvl 15 but game is new. So where is everyone?
I chose Stormtalon (PvE), which was the only MED server and that too during 7 pm. All other servers were low.
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I play multiple MMO through out the month and if 'its summer' excuse is legit then i guess only Wildstar players are on vacation? because even old games like EQ2 are much busier in comparison.
Wildstar could be a single player game and i wouldn't be able to tell the difference.
I am waiting for the justice league of defenders to drop down on parachutes to take over the thread and start talking about how they can't move an inch without bumping into someone, and that you must have been playing in bad hours, bad server, bad map, bad universe.
Because the balance in the galaxy must be preserved and bad opinions must be balanced with good ones, and the good game is the one I am playing at the moment.
Same. Got my key and only log in to open boom boxes. Pretty sad. =/
I'll take this as more confirmation of what others have said, at least this time it's a poster I'm familiar with. One who didn't really have anything negative to say about the game thus far.
It really is odd if this is the case, and not a good sign at all. IF interest is drying up already that's far too fast.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Starting zones should be empty 2 months after release. And zone chat is rarely used given that most people are either busy chatting on teamspeak/ventrilo/mumble or in the capital cities zone chat which I always see busy.
Yeah pretty much this. Looks and plays like a childrens game. And the humor gets old fast. And if a game was that good,starter zones would have players in them. Not seeing another player for 3 or 4 hours is bad for any game.
Seems like word is everywhere about the servers being empty. I don't have any experience with the game itself, but this topic sure pops up often lately.
Still, things will pick up once they go for the F2P conversion. Which I suspect every new MMO has already planned out and ready to go even as they launch with a box + subscription model.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The cavalry has arrived (judging by the avatar selection)..
Their statement is however typically true, no matter the game. Some servers are however visibly low on players, especially if one plays Dominion.
https://forums.wildstar-online.com/forums/index.php?/topic/103951-80man-scorchwing/
It's not really a game for the masses now is it?
They purposefully made a game that was a challenge to level and a nightmare in dungeons and raids.
It's more frustrating than fun to play which i would imagine pleases a small number of players but turns off a lot more players.
This is how it looks right now on US servers.
Starting zones should be empty 2 months after release? Really? This is the answer people in my guild had when i told them that zones up to level 25 on Eko EU are empty. What about new players coming in in a 2 months old game?
Fanboyism at its finest.
Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
- C.S. Lewis
Doesn't really mean that much, to be honest. Given the servers hold about 3 times the typical number. Low could be anything from highly populated (compared to other MMOs), to ghost town.
There is no doubt there's servers that are struggling, but just because it says low doesn't mean a specific server is low on players.
Maybe they shouldn't be - but they are. In pretty much every game I have played post 2004. Really.
And what about new players coming into a 2 month old game? They are screwed. The product of linear game design. In pretty much every game I have played post 2004. Really.
I play on Eko (Exile) and its not empty at lower levels, even during the day. I know this first hand, as I'm leveling an alt. Its not launch numbers (for sure) in those regions, but certainly there's people around.
Played-Everything
Playing-LoL
I think people expect every new game to try and capture WoW's numbers. I think in the last 4 or 5 years there have been plenty of games which did try - and failed. Miserably.
I think Wildstar, ESO and other games did not release trying to capture WoW's number, but rather something which fits reality - which is far less than WoW, but far greater than earlier mmo's, like EQ in 1999.
I think most games have bitten the bullet and released their games with enough servers to accomodate the number who will initially try - but be aware that retention rate is something like for every 5 people who try, 1 stays (this would be roughly typical of every game which has released post - WoW. I think they fully understood that within a few months of release, several servers would be consolidated in some way. At least, that's what happened to a huge number of games which have released post - WoW. They may even have a f2p transition that was planned from the beginning - as such a huge number of games which have released post- WoW have gone this route - start with sub, consolidate servers, implement f2p model - hope for the best.
I am surprised Wildstar isn't more popular than it is. I only hope that the business model is solid enough to keep the game running for those who decide to stay, play and enjoy it - which, as you said will be a great game for those who want the challenge, and I agree there are less that do than don't. Plus, a lot of guys between 15 and 25 are scared by cartoons - and let's face it, that's a huge segment of the mmo crowd who won't touch Wildstar.
This. Hard for the sake of being hard is just not fun. I found it just to be too hectic, every fight even while questing was like the Yoda and Dooku fight on crack
Dude....I just went back to Daoc for a 7 day free deal and the starter zones had people in them lol. Game came out 13 years ago.
I agree that for a new game it's population is low. The fact that you can't see name plates make's players a little harder to spot making it look even quieter if you are not looking out for players.
But although the game has plenty of style and finesse. it's a game that perhaps been released a few years too late. I can only speak for myself, but I'm fed up with content being locked behind progress bars and gear level. That's not to say that I think I should be able to do all things straight away, but there is a point where the treadmill stops being fun to the extent that a game begins to feel ho-hum, stale and tiresome.