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Labor Points... it's the "Energy" of Archeage.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
I disliked the labor points at first too, but it really didn't mess with my gameplay that much. Although I am only able to play an hour or two at a time. So that may be the difference.
Like the previous poster said, the points are being tweaked for gains, I seriously doubt they will use the Korean model of gameplay restriction for a US release.
Also...I took this to heart when I read it from other posts. The f2p is basically a free demo, it really is a sub based game at its core.
Its a system that worked pretty well in SW;TOR so its not surprising that other developers take note and introduce similar systems, i think some of the features in SW;TOR's cash shop however could do with a serious ignoring, i think if Trion learn from that they may do well, if they introduce a PVE server, i might even give the game a go
The game is set up to force you to spend money even with the monthly patronage. Without sub and Labor Potions the game is unplayable. No shared farm is going to help you there.
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You can't even use quest rewards without spending Labor points. It's ridiculous.
I was surprised that attacking mobs does not cost Labor points.
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
I tried the game in this last closed beta (CB2) and I love the game I can't wait to play on release but that labor points system makes no sense at all. I plan on playing as a patron becouse I want a house and a farm I dont mind paying a sub for a game I like but in the same way I dont understand why they want limit how many thing I can do by giving me an amount of points that goes down with every action. If I'm paying a sub I want freedom of action, I should choose how much time I spend crafting or how many items I identify.
They could even let it be for free to players but paying players should not have that restriction, it makes no sense.
i certainly hope so. LP is a similar mechanic to the Cultivation Points from Age of Wushu, but XL and Trion made it worse by turning LP into a currency.
We will see how well it will be tweaked as launch aproaches.
I hope it works that way in out version. If being patron gives you so much regen that i dont care about it, for me is enought.
Maybe thats what Trion plans on doing, giving the patrón a regen enought to make them not worry about LP.
How so?
I thought the thing was F2P with restricted LP or pay a sub with maxed LP and even when you run out, they regen over time??
Right?
EDIT: Not only that, but I also read that you can purchase LP pots for in game gold from the shop??
This is untrue.
All die, so die well.
I never got this argument. It's spoken so many times so casually without concern as if it were that easy. What do you think you can go out and spend a half our building up some gold for this? How much of your game time do you think will have to be redirected from your real agenda to earning all that gold just to buy the LP for no other reason than to get back your baseline? It becomes a massive grind that takes over your gaming existence. These are consumables, you can't just get away with doing this just once. It will have to be daily. I don't see Trion making this an easy task.
Thank you for providing me something to laugh about for the rest of the day.
Both my alpha and beta characters are capped at 5k labor , and I even paid taxes yesterday. Resource management is a skill you may wish to spend some time learning along with patience. Those of you that keep expecting it to all be easy or have it all handed to you by level 12 are in for a really hateful experience.
Love the game so far, but I won't be playing after release if the labor point system remains in it's current restrictive form.
I want to hop on and play as I feel like, maybe I want to harvest/mine all afternoon, or craft till I drop, etc. Under the current system, I can't do that, I am at the mercy of my labor points, it's utterly ridiculous!
Just to add... opening a coinpurse (loot bag from mob kills) cost labor points... that's a SERIOUS WTF?!?!
F2P is restricte: 5 LP/5 minutes online only
Sup/Freemium: 5 LP/5 minutes also offline.
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You can only purchase LP for REAL MONEY.
Explain what exactly is untrue?
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Crafting a simple first level Apprentice Armor costs you:
200 LP for the basic first item you can craft. Apprentice Armor. Just the Body mind you.
Every 3.3 hours you can craft 1 Armor
Crafting a full set of mid level armor will cost you a few thousand LP. Which is a few days of playtime on or offline.
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A trade run costs (including harvesting and packaging) about 200+ LP - each! When using seed packages even more.
Felling a tree depending on its size costs 15 - 25 LP each.
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This is similar the worst mobile/facebook games.
I was under the impression that was why the LP system was in, so people couldn't do that. TO limit how much people can craft and how much of the market they can control.
Not that I like the system mind you, just what I was told, IIRC.
Why would players who enjoy the gathering/crafting aspect of these games be restricted in their gameplay purposely?
If the LP system in place to limit harvesting all day long... why?
Honest question btw, hope I'm not coming off rude
If the system was in place to limit harvesting then why can i buy more LP to expand the ability to harvest by giving them money.
There would be a hard cap per day/week/month you could harvest and that would do the trick.
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You are indeed asking the right question because these excuses for the LP system are getting a bit ridiculous.
I thought that was a good question too. But, In thinking about it it becomes a rhetorical question.
If Trion says it's to limit market domination, I don't believe that. (To be honest, this is the 1st time I am hearing that explanation, so I am just taking it at it's word). Players will always trade. with our without limits on farmed resources, markets will always be controlled by the power traders. So, assuming there is a decrease in the amount of farmed resources in the trade markets, what do you think will be traded to fill the gaps?
It wouldn't be cash shop items now would it?
I have no idea whether or not that is the reason Trion is giving for the LP system. It's just what I was told by some people in game. :shrug:
things is labor is not char lvl based and yes of how much you spend, right now is each 100 labor spend you raise 10 points, to the cap of 5k, what tehy are tweaking is how much labor will restore, right now is 20 each 10 min whne logued, half when offline. you can also get labor from others people, pretty much making players sell labor for money, also to build things, the share farms is nice and also annoying, because the best way to make money is having a farm, a house and a aquafarm, or at least a guild should ahve all that plus fishing ships to craft things
it was, but since in korea they lose steam they changed to f2p with premium, thing is to anyone who played AA before the 1.2 patch (pretty much the f2p patch convertion) teh game was more enjoyable and better for crafters after we can sure see a hell of a impact on gameplay for worse, also its pretty impossible to craft now, unless you farm like crazy to have the mats to craft or money to buy the overpriced mats from players.
they still say they will mess with it and raise teh drop then i don't know how it will be can only be sure right now we are busted with how things are
thing is quest are supose now give better gear as reward(before you could craft lvl 20 gear, the white ones is better then droped and quest ones, so you mostly just break the rewards for sunligh, moonligh and star light, also you could get then from drops,
then they changed for quest gear and drops need to be indentify before use and that cost 100 labor, sunlight,moonlight and starlight now only drop from money purse who cost from 1 labor to 15 labor depending of quality and the chance is pretty low, before you could at least get some nice stones drops from elites around, its not teh case anymore
trion is sure telling us they will mess with it and make it better but since f2p players can't own land, can't restore labor offline, and they will implement a 45min afk kick so no afk on for labor to come back, crafting will be hard to come by, so f2p players will have to pay, think it like its a just like a trial, its a cheap thing and anoying? yes but its what it is and waht MMO's are doing today, I would prefer teh version of P2P far better and less annoying then this version.
It's also what I heard wayy back when it was just the Korean release/beta in RU. It's a way so you can't craft tons and tons of gear and inflate the economy.
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
Oh, trust me I know this game was orignally going to be P2P. I've been following ArcheAge since the day it was hinted at being released back in like 2008/2009; around the time Guild Wars 2 was also announced. So I know quite a bit. It's a real shame because I was really dissapointed that they choosed the F2P path. It just doesn't work in a sandbox and you can tell playing AA for 30 minutes.
That being said, the sub option is very non-restrictive. LP is a gameplay feature, not a roadblock.
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You have the be smart when using your LP and you cannot buy your way with $$$ as much as others, with little grasp of how the game works, want others to believe that. AA is a game like few before it in the big leagues and the last of its kind was Vanguard and arguably SWG and while its uninformed detractors may bemoan this to no end the game is good it just needs tweaks and number adjustments.
FYI: The people that say you can buy LP: sure you can buy a potion for $ which also has a 12 hour cooldown so you are capped at 2 k extra LP with premium items. People can run the math all day, every day until they go blue in the face and they won't ever come up with a objective result which denotes P2W on this alone, add in the fact you can be a freebie player for your whole time spent in the game and have patron and every premium item in the game, if you work for it, by trading for gold sinks every last possible argument.
Oh and OP: In facebook you pay to skip the timer,in AA you can pay with time in a alternate fashion than a facebook game to skip it ( earn gold -> cash shop currency -> LP pots or gold -> lp pots via the auction house).
To anyone that says "But that ain't F2P then because someone still pays!" : so? Did I pay ? no? do I get full access to the game? yes? F2P, if people want to spend more money on the game than the patron and their own pots and cosmetic items it is their choice and if anyone says otherwise: Porsche, diamond encrusted dresses, the Nvidia Titan series and the X2 series from Radeon, all luxuries, all wastes of money, want to go tell those companies to stop doing it?
I tried to put down a scarecrow last night to grow some crops without them being stolen. Game told me only patrons can do that. I later learned that only patrons get to own a house.
So...as a F2P player do I get full access to the game?
You explained how this game is blatantly P2W, and double dipping on it's subscribers who pay monthly to support it, multiple times in your post and then said "this game is not P2W".
Also, and correct me if I am wrong, but labor points can ONLY be gotten by waiting unless you pay for it with real world money. That is a timer. It's literally 5 LP for 5 minutes. You want 50 LP, you have to wait 50 minutes.
However, you can purchase 2k LP with a 12 hour cooldown. That's, effectively, 4k LP every 24 hours. A patron (subscriber) makes x amount of LP per day. A patron who pays real world money makes x+4K per day. The patron who pays real world money (subscription + cash shop = double dipping) will ALWAYS be able to do 4k more worth of whatever in a single day than someone who is just a filthy pathetic unsupportive worthless degenerate subscriber...who pays monthly to support the game.
That, by definition, is P2W since, effectively, LP is a finite resource NECESSARY to maximize efficiency and those with more will always be more efficient (i.e. get more done faster) than those without it.
My face met my palm...they fell in love, fell out of love, got back together, separated, re-kindled their romance...