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[Column] General: 5 of the Best Crafting Systems in MMOs

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  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    To all those complaining about about FFXIV while bemoaning the lack of EQ2....that's one of the few parts of this list I agree with. I've done extensive crafting in both games, and FFXIV in many ways is simply a streamlined version of EQ2's system. With all of the new PVP gear, housing, and master crafting system, FFXIV definitely has one of the best crafting systems to be found right now.

     

    If you want to complain about an oversight, complain about the fact that Eve Online is nowhere on this list. You know, that MMORPG where everything in the game world is built and ran by players?

    <3

  • DelondialDelondial Member UncommonPosts: 124

    As I started reading the list, all I could think was "no way SWG will make it; doesn't even exist anymore". Oh so very pleased to see her still making people's lists. You'll always be in my heart, SWG pre NGE. Always.

    *queue sappy music*

    Clever things.

  • xxtriadxxxxtriadxx Member UncommonPosts: 155

    EverQuest 2 pre-revamp.

    Vanguard.

     

    Two games that had robust crafting systems.

    (at least Mortal Online is included even though the game itself is just bad.)
  • OlgarkOlgark Member UncommonPosts: 342

    The best crafting system was in SWG.

    ESO has a decent crafting system as well. I say this mainly because the equipment crafted is actually useful in game, so many mmo's place more value into raiding loot or pvp equipment they forget the crafters in the game.

    When a mmo has a good crafting system it means that either everything in game is made by players like Eve Online or SWG, or the crafted equipment is at the same level as that found on mobs in raids and pvp loot drops.

    Why should crafters be penalised in a game for choosing to put their time into making things rather than raiding?

    image

  • ojustabooojustaboo Member UncommonPosts: 65
    Another one here for EQ2.

    I want crafting to be involved, the article lists as one of fallen earths plus points that you can go do something else while crafting is going on, to my way of thinking you may as well buy something from the AH etc.

    I much prefer crafting systems where I have to be st my ceafting station and it requires user input such as eq2.

    I often spent hrs enjoying myself with EQ2 crafting. To some it appears more a necessary evil and the easier and less input the better, to me it can be a big part of whether I will be around long term or not
  • haplo602haplo602 Member UncommonPosts: 254
    Crafting list without EVE Online ? FAIL
  • AldersAlders Member RarePosts: 2,207

    You can't be in the top 5 of the best crafting systems if the items you're crafting are meaningless or have very little impact on gameplay or the economy.  Two of the top 5 have no business being on this list.

  • SemielSemiel Member UncommonPosts: 94

    Is this a joke?

  • pioanstefanpioanstefan Member UncommonPosts: 15

    1.Salem

    2.Age of Wushu

    3.close to AOW those games mentioned in other posts

    somewhere under the bottom that list u said.

    Minecraft if it was a mmo

  • FoomerangFoomerang Member UncommonPosts: 5,628

    FFXIV crafting/gathering/economy as a whole is number 1. It just has way more to it than any other mmo on that list. SWG was my personal favorite. But FFXIV just has so many aspects that simply are not present in most mmos. It deserves the #1 spot imho.

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Alders

    You can't be in the top 5 of the best crafting systems if the items you're crafting are meaningless or have very little impact on gameplay or the economy.  Two of the top 5 have no business being on this list.

    This and only this.

    Making stuff that has little to no bearing on the game or economy  is not crafting.   Its like giving your kid a bunch of  Lego or tinker toys.   Sure they will make some funny stuff but it all useless.   Which, no matter how good the crafting system is, the whole exercise is just pointless and irrelevant.

     

    SWG crafting was relevant.  Fallen Earth too.  I would add Ryzom to that list.   EvE too I suppose.   

     

    But all the games where you make something and then go out and kill a boss or mob that drops an item 10 times better than what you just spent hours making, are just a joke when it comes to what real crafting in an MMO should be.   It should be useful and necessary to players, and it should be tied to the economy.  

     

     

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • BreshaBresha Member Posts: 65
    Vanguard.
  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    Originally posted by Boneserino 

     

    But all the games where you make something and then go out and kill a boss or mob that drops an item 10 times better than what you just spent hours making, are just a joke when it comes to what real crafting in an MMO should be.   It should be useful and necessary to players, and it should be tied to the economy.  

     

    FFXIV's crafting is relevant, just not to the dungeon running gear grind. For crafting gear, gathering gear, cosmetics, and housing, crafting is where the action is.

    <3

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by dreamscaper
    Originally posted by Boneserino 

     

    But all the games where you make something and then go out and kill a boss or mob that drops an item 10 times better than what you just spent hours making, are just a joke when it comes to what real crafting in an MMO should be.   It should be useful and necessary to players, and it should be tied to the economy.  

     

    FFXIV's crafting is relevant, just not to the dungeon running gear grind. For crafting gear, gathering gear, cosmetics, and housing, crafting is where the action is.

    Haven't played it so did not want to comment.   I may consider palying at some point though just to see what the crafting is like.   Unfortunately it is sub. :(

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • PhryPhry Member LegendaryPosts: 11,004

    SWG for me was without doubt the game with the best and most in depth crafting game mechanics, from searching to find the right minerals/resources to make something, to the difference in quality of items based on the resource quality and even a certain amount of luck in the crafting, to the mass production that was possible with using 'factories' that were able to use blueprints you created yourself - instead of an creating an item from the crafting process, you could make a blueprint that recreated the exact same item you would have made, so that it could be mass produced in a factory, as harvestors and factories and also houses took up 'slots' in your housing allocation, and often several slots based on their size, you had to manage your harvestors and factories, and also have a house/business premises for your vendors.

    While i enjoy playing FFXIV;ARR very much, i have to say personally that i don't think the crafting in FFXIV;ARR is anywhere near as in depth or such a significant part of the game as crafting was in SWG, and while i have played numerous MMO's since SWG, they have not had as engaging a crafting system, or as 'visible' a crafting community as i encountered with SWG. I really do hope that an MMO does approach crafting in the same manner as SWG, but i have yet to see any evidence that there is one, currently or in development, they all treat Crafting as some kind of side game, or mini game instead of being able to choose it, right from the start, as the main focus of the game, until that kind of choice is not just open, but is done in a viable way, as it was in SWG, then frankly, i doubt SWG will ever be surpassed, at least insofar as crafting is concerned.image

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Phry

    SWG for me was without doubt the game with the best and most in depth crafting game mechanics, from searching to find the right minerals/resources to make something, to the difference in quality of items based on the resource quality and even a certain amount of luck in the crafting, to the mass production that was possible with using 'factories' that were able to use blueprints you created yourself - instead of an creating an item from the crafting process, you could make a blueprint that recreated the exact same item you would have made, so that it could be mass produced in a factory, as harvestors and factories and also houses took up 'slots' in your housing allocation, and often several slots based on their size, you had to manage your harvestors and factories, and also have a house/business premises for your vendors.

    While i enjoy playing FFXIV;ARR very much, i have to say personally that i don't think the crafting in FFXIV;ARR is anywhere near as in depth or such a significant part of the game as crafting was in SWG, and while i have played numerous MMO's since SWG, they have not had as engaging a crafting system, or as 'visible' a crafting community as i encountered with SWG. I really do hope that an MMO does approach crafting in the same manner as SWG, but i have yet to see any evidence that there is one, currently or in development, they all treat Crafting as some kind of side game, or mini game instead of being able to choose it, right from the start, as the main focus of the game, until that kind of choice is not just open, but is done in a viable way, as it was in SWG, then frankly, i doubt SWG will ever be surpassed, at least insofar as crafting is concerned.image

         I agree 99% everything said here..  To me, no game has made such a exciting crafting system as SWG did.. Even Bio-engineering was great being is was very similar.. The ONLY problem I truly had with SWG crafting was the monopoly "masters" had over lower tiered items.. The experimental points awarded to masters allowed them to easily make better lower tiered products that novice could not compete with..  Example, a novice artisan making a peanut butter and jelly sammie.. Given the exact same resources, a master makes a better one with their eyes closed just cause..  I was all in favor of masters having more recipes and even better success rates, but on trivial products a master should be no better then a novice with full experience.. 

        Ooh  plus.. a side issue. I think factories along with harversters made production too OP..  I would of liked to see harvesters nerfed down to no more then 5 or 6 (depending on size), and factory output nerfed a little as well.. 

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Phry
    SWG for me was without doubt the game with the best and most in depth crafting game mechanics, from searching to find the right minerals/resources to make something, to the difference in quality of items based on the resource quality and even a certain amount of luck in the crafting, to the mass production that was possible with using 'factories' that were able to use blueprints you created yourself - instead of an creating an item from the crafting process, you could make a blueprint that recreated the exact same item you would have made, so that it could be mass produced in a factory, as harvestors and factories and also houses took up 'slots' in your housing allocation, and often several slots based on their size, you had to manage your harvestors and factories, and also have a house/business premises for your vendors.While i enjoy playing FFXIV;ARR very much, i have to say personally that i don't think the crafting in FFXIV;ARR is anywhere near as in depth or such a significant part of the game as crafting was in SWG, and while i have played numerous MMO's since SWG, they have not had as engaging a crafting system, or as 'visible' a crafting community as i encountered with SWG. I really do hope that an MMO does approach crafting in the same manner as SWG, but i have yet to see any evidence that there is one, currently or in development, they all treat Crafting as some kind of side game, or mini game instead of being able to choose it, right from the start, as the main focus of the game, until that kind of choice is not just open, but is done in a viable way, as it was in SWG, then frankly, i doubt SWG will ever be surpassed, at least insofar as crafting is concerned.

    I think what made SWG so awesome was the stats on resources, the factories, setting up a shop, experimenting with stats, and the diversity of crafting classes. If it wasnt for classes like droid and bio engineer, and shipwright, the crafting in SWG would not have been as good.
    Problem with SWG crafting though was that most of the stuff you could make was either broken or didnt matter. Nobody needed the majority of weapons I could craft. And armorsmith was composite, composite, composite, maybe ris if you were rich. But because of decay, you mainly just made composite and perhaps tantel for someone who wanted sacrifice stats for looking cool. As cool as droid engineer was, it was difficult finding people to actually want my wares. Even after the droid invasion patch, i was still mainly just selling BH droids by the crate. And I could make that stuff from junk resources because it didnt matter.

    I think what makes FFXIV crafting so good is first off, everything works. Second, everything you make has a niche market somewhere. You arent just crafting to make combat gear. You craft to make gathering gear, crafting gear, retainer gear, spiritbonding, desynthesis, glamours, musical instruments, dyes, furniture, decorations, vanity clothing, pets, gardens, stables, crafting stations, quests, GC provisions, and then some.
    You can make a level 50 of every crafting and gathering class easily. But to be a max melded crafter with all the recipes takes a lot of time and effort. It is similar to the difference between a 10 and 12 point crafter in swg.
    Also the fact that you have stats, and a resource pool, dozens of abilities, your own unique end game gear per class and even a custom questline complete with cutscenes.
    Plus add in the extreme interdependencies between all the non combat classes and the ability to craft high quality items at all is a bonus.
    It puts FFXIV crafting over the top, imho.

    I do miss being able to have a storefront though. I can only hope that they let us do something like that with personal housing. And I would like to see HQ tiers or something that allows crafters to tweak stats during the crafting process.

  • KratierKratier Member RarePosts: 626

    swg was decent but the best crafitng title belongs to asheron's call

     

    actually required discovering of recipes, FFXIV's crafting is fucking garbage btw

  • KehdarKehdar Member UncommonPosts: 441

    No Ultima Online / SWG / EQ? 

    Is this a joke?

  • SelkorzSelkorz Member Posts: 1
    SWG and 4 more
  • BooshooBooshoo Member UncommonPosts: 15
    Lookd like repopulation might be the next swg with even more complex crafting system. Cant wait...
  • SvarcanumSvarcanum Member UncommonPosts: 425
    To me Vanguard and FFXIV are the absolute best.
  • BloodaxesBloodaxes Member EpicPosts: 4,662

    At least people agree on GW2 having no place in this list.

    FFXIV as much as it is being hated, even the low level items can net quite a ton of gold. I HATE crafting but I tried it just for "fun", I found a way with skills and buying gear from other people that boosted my crafting abilities and was making accessories 100% of the times HQ (High Quality).

    The basic sold for 400 ish, HQ sold for 2-4k each. Needless to say, a lvl 7 (I think) accessory was netting me more gil than farming fates. With how every character can level up every job, the crafting system of FFXIV works wonders.

    You can't deny that while leveling up you bought gear from the auction unless you crafted everything yourself. Even selling materia only nets quite a hefty sum of money if you don't want to craft (Crafters need quite a bit of it)

    It deserves it's spot.

    (Still, I believe this top 5 is of recent and/or still online not shut down games plus of course opinions)

     

  • SavenazSavenaz Member UncommonPosts: 4
    The harvesting/crafting system of Vanguard was a whole game in itself. It took real understanding and skill to master - more so, frankly, than the combat system. VG just went off-line for the final time July 31, 2014, so I'll miss it - unless the emulation-version in process of development winds up retaining the complete crafting system. What VG didn't have, however, was what UO had and Shroud of the Avatar is recreating: the ability to build your own crafting set up at home, or in a dedicated shop from which you could sell your wares. But Shroud will only have prefab houses (like Vanguard) so it won't really be like UO where you could design and build your own dwelling. The comment about minecraft made above is correct but the problem with that game, as will be with Everquest Landmark and Next, is aesthetics. Vanguard was the most beautiful, vast world yet made in which to seek out resources and craft. I will never forgive the corporate owners to so thoroughly botched the launch as to drive most players away, forever, and doom the game.
  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Guildwars 2, really? One of the most absurd and straightforward crafting systems in the mmo industry. This list lost all credibility there.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

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