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should Turbine change the name of DDO?

DeadDOGDeadDOG Member UncommonPosts: 191

should they take the D&D off there game seeing that DDO is not D&D?

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  • TrandTrand Member UncommonPosts: 234

    Explain to me why you think it is not D&D, since the game is based off 3.5 Rules, takes place in a D&D realm, and is fully sponserd by Wizards of the Coast the owners of the D&D name.

    So why do you think it is not D&D? Im guessing due to the changes from the rules to make the game fit into an online MMORPG. But please explian your position your poll is rather vauge....................

    DOAC is still the MMO I judge other games by, My first and still my favorite.

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  • BentBent Member CommonPosts: 581

    He he explained his postion then it would be a bais poll...

    I put not sure...
    It's Not D&D... and it's not a typical MMO... IMO it's like 80% D&D (unless you want to count missing classes) and 60% typical MMO.

    I realize it is impossible to have a 100% acurate D&D game online. If PnP D&D were a steak... DDO would be a hamburger... both are made from the same stuff... hamburgers are just adapted to a wider group of people.

    I hope it works out well for turbine... However, I fear upon release half the people will upset at changes made to the D&D rules... and the other half will be upset and the difference it has from a typical MMO.

  • FindarielFindariel Member UncommonPosts: 222

    Although "real" DnD on-line would just be a talk program with some maps, it's based on the game and corresponding rules and tries to stay close to it (or so I hope).

    So I shouldn't know why it shouldn't be called as such?

  • pooblapoobla Member Posts: 41

    IMHO if Turbine had not used D&D as the theme and layout for this game and made their own game universe, this would be a huge hit. Here is why:

    1. D&d license costs alot of mullah$$$

    2. The D&D fans wouldn't be upset at the necessary changes and the Ebberon setting.

    3. MMO fans who didn't like the 3.5 ruleset wouldn't be dissapointed about the theme.

     

     

    Turbine's vision is great. They are putting much effort in this game. It will succeed but will probably be a niche game. I plan to buy it and maybe preorder.

  • ElapsedElapsed Member UncommonPosts: 2,329

    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by -Jaguar-

    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.



    Exactly.  My only complaint is whay are they saying that they are being true to the 3.5 DnD rules?  Because they are not.
  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by -Jaguar-
    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.

    Nahhh, it's more than possible.

    Problem is they came at DDO with a very limited perspective of what D&D _is_ and most CRPG developers haven't got a clue when it comes to RPGs, which is why ALL MMOs suffer The Suck Effect in comparison. It needs a complete paradigm shift in development and vision to provide something approximating the tabletop atmosphere - but it's possible.

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  • Dr.DementoDr.Demento Member Posts: 12

    If it was just like D&D, it would consist of 7 webcams showing your nerdy companions, a randomize button for your dice, and a text box for your RPing. Thank God it isnt EXACTLY like D&D.

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by Dr.Demento
    If it was just like D&D, it would consist of 7 webcams showing your nerdy companions, a randomize button for your dice, and a text box for your RPing. Thank God it isnt EXACTLY like D&D.

    MMO gamers lashing out at tabletop RPGs for being nerdy?
    Glass houses, stones?

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  • JodokaiJodokai Member Posts: 1,621



    Originally posted by -Jaguar-

    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.



    How would you know? No one has ever tried. I have stated numerous times why this game is decidedly NOT D&D and will not bore the people that have had to read it a hundred times by making them read it one hundred and one times.

    Turbine did not make changes because things would translate well, they made changes to make the game appeal to more people. I have no problem with this in and of itself, except don't lie to people. If that's what you're going to do say that's what you're going to do. Don't say you won't do that, and then do it, which is what Turbine has done.

    Some of the things you claim is dificult to translate have been done beautifully in other games. So, it may be difficult for the developers at Turbine, but other companies have pulled it off.

  • burrekburrek Member Posts: 198



    Originally posted by Jodokai


    Originally posted by -Jaguar-

    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.



    How would you know? No one has ever tried. I have stated numerous times why this game is decidedly NOT D&D and will not bore the people that have had to read it a hundred times by making them read it one hundred and one times.

    Would you play the game? Would anyone? Not likely. I would not play a PC game where I sit at my computer screen and wait for some other person in front of their computer screen decide what they want to do this turn... even if the game has the best graphics ever.

    Turbine did not make changes because things would translate well, they made changes to make the game appeal to more people. I have no problem with this in and of itself, except don't lie to people. If that's what you're going to do say that's what you're going to do. Don't say you won't do that, and then do it, which is what Turbine has done.

    What you seem to be saying "Hey! They changed the rules to make the game more appealing! Lame!" ... To me that's like saying "Hey! They took the narrator from the book-to-movie adaptation and put in moving images! Lame!"... I hope this makes you reconsider your naive position.

    Some of the things you claim is dificult to translate have been done beautifully in other games. So, it may be difficult for the developers at Turbine, but other companies have pulled it off.

    What companies exactly? BioWare and Black Isle? I'm not sure you noticed but the single combat in their games is abysmal... point-click-wait... even EQ and wow are better. Where those games shine is the ability to control a group and/or adventure with select friends. If you get a good group in DDO this games is the tottally most bestest thing since PnP DnD. Yet even if you don't have a dream group in DDO the game still manages to be fun unlike many of the SP DnD adaptations.



    This game seems to offend the sensibilities of every DnD hanrdcore fan and every WoW/EQ hardcore fan. This is bad news for the longevity of it since those two groups are the ones that stick with a game the longest.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Considering it is the only ACTION game with a D&D title, it should have a MAJOR design distinction, both as a warning to the existing fanbase and to the peoples who never give attention to D&D in the past.  (except maybe Tower of Doom, but Tower of Doom is merey a $0,25 to try and I doesn't even recall if they have a logo at all, it was acceptable in the circumstances)

     

    Could be just a different color, another word, something, to pinpoint, it is not a pure D&D product.  The fact WotC doesn't mind is not enough to just jump and destroy a franchise 30 years of work.  A D&D fans expect something...and ACTION game, ala Sonic, is not what they expect!

     

    If as a fan I expect MANY aspects, they work on those aspects for 30 years and you suddenly stop respecting that, well, you confuse me and you destroy my motivation to give a blind trust to the game.  DragonShard for example work the logo fine.  The warning was HEAVY, I never buy it.  I never consider trying it.  It is not for me.  DDO is trying to lure many fans, and disappointed fans means harm for the franchise.  Not that Turbines care, they will prolly never work again on the franchise.

    - "If I understand you well, you are telling me until next time. " - Ren

  • burrekburrek Member Posts: 198



    Originally posted by Anofalye

    Considering it is the only ACTION game with a D&D title, it should have a MAJOR design distinction, both as a warning to the existing fanbase and to the peoples who never give attention to D&D in the past.
     
    Could be just a different color, another word, something, to pinpoint, it is not a pure D&D product.  The fact WotC doesn't mind is not enough to just jump and destroy a franchise 30 years of work.  A D&D fans expect something...and ACTION game, ala Sonic, is not what they expect!



    Are you saying you never did any fighting or traversing dangerous terrain in DnD? If your so opposed to adapting those things into real-time format then why play a computer game?

    Also, remember that there have been alot of games stapeled DnD that had a lot less to do with the PnP than DDO so your comment is as irrelevant as it is unfounded.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by burrek

     

    Are you saying you never did any fighting or traversing dangerous terrain in DnD? If your so opposed to adapting those things into real-time format then why play a computer game?

    Also, remember that there have been alot of games stapeled DnD that had a lot less to do with the PnP than DDO so your comment is as irrelevant as it is unfounded.



    Fighting was done in Game Based Turn or a real time variation of it.  ALWAYS.  Never did I have to dodge for REAL.  Never did I have to uses my reflexs as a human been before.

     

    If they want to make an action game, they should work with action franchise, not a franchise that cater to peoples who are not using reflexs.

     

    I have a fairly good idea of what it involves to make a game on computer, and I more than question their decisions on the Design/Marketing level, I flame them.

     

    D&D for me was about either finding a solution, mind tickle...or socialising with friends.

     

    As to the "other games" with a D&D label that have less to do, name me one.  Tower of Doom?  Cost $0,25.  DragonShard?  The logo is reworked just fine and they don't claim otherwise.  A game of THAT scope with the D&D label and trying to trap many fans, I am sorry, but they are hurting the franchise.

    - "If I understand you well, you are telling me until next time. " - Ren

  • burrekburrek Member Posts: 198



    Originally posted by Anofalye


    Fighting was done in Game Based Turn or a real time variation of it.  ALWAYS.  Never did I have to dodge for REAL.  Never did I have to uses my reflexs as a human been before.

    You either have not played the game, or were so overwhelmed by the interface and basic game mechanics that you did not understand how the combat works.

    The only sort of attack you can dodge is slow moving projectiles. All other isntances "tumbling" is considered moving in combat and is subject to thsoe penalties. You cannot fight and block at the same time because it takes so long to switch from one stance to the other (you can do so though when fighting very slow monsters).

    Apart from a tactical sense, the only skill you need is to keep the monster in view. I understand that this can be a problem if you have not had alot experiewnce with the mouse and/or keyboard. All other things in combat can be "mind tickled" and require no more reflexes than those in other MMOs.

    If they want to make an action game, they should work with action franchise, not a franchise that cater to peoples who are not using reflexs.

    ....

    I have a fairly good idea of what it involves to make a game on computer, and I more than question their decisions on the Design/Marketing level, I flame them.

     

    D&D for me was about either finding a solution, mind tickle...or socialising with friends.

    From what I have seen these are the three things that this game does deliver in spades even though it has little else.

    As to the "other games" with a D&D label that have less to do, name me one.  Tower of Doom?  Cost $0,25.  DragonShard?  The logo is reworked just fine and they don't claim otherwise.  A game of THAT scope with the D&D label and trying to trap many fans, I am sorry, but they are hurting the franchise.

    *cough, cough* As you can see Turbine did exactly what you suggest while Dragonshard did not.

    DnD logo: http://www.wizards.com/default.asp?x=dnd/welcome

    DDO logo: http://www.ddo.com/

    Dragonshard Logo: http://www.gamestop.com/product.asp?product%5Fid=645939




    As you can see your complaints -are- unfounded. The only thing you have left to complain about is your overinflated-expectations.

  • ElapsedElapsed Member UncommonPosts: 2,329


    Originally posted by Jodokai
    Originally posted by -Jaguar-
    Anybody with half a brain saw this coming. No matter who was developing it, no matter how close to DnD it was, people would complain. Developers can never make the hardcore DnD fans happy since it's difficult to translate it to a complete different medium, which I guess most fail to see.
    How would you know? No one has ever tried. I have stated numerous times why this game is decidedly NOT D&D and will not bore the people that have had to read it a hundred times by making them read it one hundred and one times.
    Turbine did not make changes because things would translate well, they made changes to make the game appeal to more people. I have no problem with this in and of itself, except don't lie to people. If that's what you're going to do say that's what you're going to do. Don't say you won't do that, and then do it, which is what Turbine has done.
    Some of the things you claim is dificult to translate have been done beautifully in other games. So, it may be difficult for the developers at Turbine, but other companies have pulled it off.

    How would I know? HAHA. It happens all the time like when books are made into movies. THING NEVER TRANSLATE AND PEOPLE ARE ALWAYS UNHAPPY. "The book was better."

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Well, keeping the monster in view, in reach is extremely problematic for me.  I just doesn't happen to have any coordination.  No D&D game, not even on the Xbox ever ask me such coordination.

     

    Jumping on the roof of 10 thingy to cross a rift is also problematic.  Again, no D&D games, not even on the Xbox ever ask me that type of things.

     

    This is not D&D.  This is Sonic super adventure and I think they should label something on it, not REAL D&D like they are labelling atm.

     

    Dragonshard put a label:  Real time strategy!  It is clear.  I SEE THE DIFFERENCE.  I doesn't see the logo difference between DDO and D&D, they have to make it VISIBLE for folks who kinda lack on such nuance.  Dragonshard is very clear, subtitle says everything.  Real time strategy.  Nobody can complains from there.  DDO: Real time action, I would stop complaining.  But no, they goes with REAL D&D!  Damn it.

     

    Other than that, you are blinded because YOU LIKED the game.  It has many nice aspects, but it is not, never was, never would be, D&D.  They should be honest and protective of the franchise rather than selfish and trying to gain every advantage they can without any further consideration.  Not anymore D&D than Ketchup is tomatos.

    - "If I understand you well, you are telling me until next time. " - Ren

  • GRIMACHUGRIMACHU Member Posts: 528

    [b][quote]How would I know? HAHA. It happens all the time like when books are made into movies. THING NEVER TRANSLATE AND PEOPLE ARE ALWAYS UNHAPPY. "The book was better."[/b][/quote]

    It usually is.

    And the film Sin City showed you can actually take an original source NOT screw with it and make something fantastic. Hopefully people are learning lessons from that.

    Neverwinter is the closest thing to an actual D&D translation to machine out there.

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  • m1ndgamem1ndgame Member Posts: 17

    Some things don't translate well from one medium to another, and some things do.  The best Turbine could hope for is capturing the spirit of D&D.  Does the game do that?  That's the debate.  IMO, I think they're close. 

    Grimachu, I agree w/ your Sin City remark, but keep in mind that's the exception that shouldn't be the rule.  Frank Miller's story translated to screen well, but alot of books don't when you think about it.  Also, LOTR remains at the forefront of many good movies that captured the spirit of the books they were loosely translated from.  It's possible, just not easy to do.    

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by m1ndgame

    Some things don't translate well from one medium to another, and some things do.  The best Turbine could hope for is capturing the spirit of D&D.  Does the game do that?  That's the debate.  IMO, I think they're close. 
    Grimachu, I agree w/ your Sin City remark, but keep in mind that's the exception that shouldn't be the rule.  Frank Miller's story translated to screen well, but alot of books don't when you think about it.  Also, LOTR remains at the forefront of many good movies that captured the spirit of the books they were loosely translated from.  It's possible, just not easy to do.    



    Quick question...  If Turbine was/is trying to capture the "Spirit" of DnD...  Why advertise it as "Real" DnD?  That is where I have a problem.  I think most will agree that DDO is not even close to PnP DnD.  And PnP DnD is "Real" DnD.
  • GRIMACHUGRIMACHU Member Posts: 528


    Quick question... If Turbine was/is trying to capture the "Spirit" of DnD... Why advertise it as "Real" DnD? That is where I have a problem. I think most will agree that DDO is not even close to PnP DnD. And PnP DnD is "Real" DnD.

    Some people have very different ideas of what the 'spirit of D&D' should be.

    TT roleplaying games have come a loooooong way in 30 years from their wargame/skirmish roots.

    From what I have seen (and I'm not in beta) DDO captures am extremely narrow definition of what D&D is, pretty much limited to the 'classic' dungeon delve.

    The textual 'Dungeonmaster' adding descriptions and pointers to rooms is an interesting take but really what it seems they're trying to replicate is a largely outmoded and nostalgic take on D&D and RPGs that simply isn't up to date (though a lot of people look back fondly on it).

    It's strange that RPGs, which encompass the ability to do ANYTHING, bounded only by the setting and your imagination should have such a restrictive interpretation in an MMO of the original D&D.

    In one respect it has it right though, RPGs are, at base, about cooperation, not competition and with no PvP DDO at least captures that aspect.

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  • m1ndgamem1ndgame Member Posts: 17

    That's a fair question Ian, and thanks for answering part of it, Grim. the other part is that it sounds kinda derivative and boorish when you say it. That, and they'd be undercutting themselves even more, marketing-wise. I figure they were either "all in" or "all out". I don't know, though. I'd have to say that they are trying to make an online game that's as close to it as anyone can come. Dungeon Master voice, dungeon crawls that flow one into another, emphasis on voicechat to capture the "tabletop" feeling, and the 20 sider dice rolls to tell me if I hit or not, and incorporating as much of the 3.5 ruleset as possible. Maybe they could do more, but I'm at least satisfied w/ what they've done so far.

    My take on it is that they can come close but as a veteran PnP RPGer, I can't see how they can ever be "real" D&D in a literal sense. I completely agree if that's what they're trying to sell, I'm not buying. However, after playing the beta, I have to say I like it anyway. But that's for another debate. ::::01::


  • burrekburrek Member Posts: 198

    They advertise the game as follows:

    "Real Combat. Real Danger. Real DnD."

    They have hack'n'slash COMBAT in REAL-time.

    They have DANGERS you have to travers in a REAL way, not just roll for it.  

    Underlying all action there is the REAL DnD system (with mild modifications aproved by WotC).

     

    .... Their advertising is right on the spot.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by burrek

    They advertise the game as follows:
    "Real Combat. Real Danger. Real DnD."
    They have hack'n'slash COMBAT in REAL-time.
    They have DANGERS you have to travers in a REAL way, not just roll for it.  
    Underlying all action there is the REAL DnD system (with mild modifications aproved by WotC).
     
    .... Their advertising is right on the spot.



    Are you crazy?  Do you really think that DDo is the same as the PnP game?  The first part of your post says it all...  PnP DnD is not real time action.  This is not, not will it ever be "REAL" DnD.  Period.

    After thought...  Not only is DDO real time, which is not DnD, but they, Turbine, did not put in all of the 'Real" DnD...  Like all of the races...  No Half Elves, no Half Orcs...  They butchered the Warforged...  As far as classes, no Druid or Monk on release...  Yes, they say they will add Druids and Monks later...  Probably in an expansion that everyone will have to pay for and which will be at least 6 months later or maybe even a year later...  I could go on and on...

  • burrekburrek Member Posts: 198



    Originally posted by Ian_Hawkmoon

    Are you crazy?  Do you really think that DDo is the same as the PnP game?  The first part of your post says it all...  PnP DnD is not real time action.  This is not, not will it ever be "REAL" DnD.  Period.

    Sounds to me like your the crazy one. My post was meant to show that hoping that DDO is PnP with headphones is a missinterpretation of the marketing slogan since they explicitly say the combat and traps are done in real time. 

    After thought...  Not only is DDO real time, which is not DnD, but they, Turbine, did not put in all of the 'Real" DnD...  Like all of the races...  No Half Elves, no Half Orcs...  They butchered the Warforged...  As far as classes, no Druid or Monk on release...  Yes, they say they will add Druids and Monks later...  Probably in an expansion that everyone will have to pay for and which will be at least 6 months later or maybe even a year later...  I could go on and on...

    If you can't have DnD without those then I pity you. It's one thing to be a DnD fanboi, but your way beyond that. Learn how to use your own imagination once in a while.

    DnD is not a set of rules. It's the atmosphere.

    White Wolf has it's own set of rules but the atmosphere in their games is very different.

    If they made DDO be a soloable WW2 game (based 100% upon DnD rules) then you'd have cause for complain for that is not in the spirit of DnD.



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