Need to officially flag these types of Labor Point threads with the beating a dead horse photo.
Seriously guys, get over it, learn to manage your labor points, buy some potions from the cash shop, or ....just don't play the darn game.
It's not even learning to micro manage any more...
This guy is flat out lying, there is no LP cost for opening mail.
And that is the current issue with the LP system. Only people who've played the foreign versions, or dropped $150 for alpha access have extensive experience with it.
From an outsiders perspective it DOES sound like a FarmVille style, money grab energy-esque system. All we have is the words of others. Some say one thing, some say another.
There was poster, the other day who had played the Korean and the Russia for quite sometime. He likes the game. The issue that he brought up with LPs was very real though when it comes to gear. Here is his post.
stealth977
"1 - The game is highly gear dependent. Meaning anyone with 1 tier higher gear (there are gear types of course, again talking about right gear combination with 1 tier difference) would be able to solo multiple opponents who are 1 tier lower. This gets exponentially annoying as the gear tier difference increases...
2 - Gear crafting is highly dependent on RNG. You will be crafting hundreds of items to get only one good higher tier gear, multiply it a hundred times more to get the next tier. Even if you had the gold to buy the components from AH, the labor points you would need is enormous.... So good items are too rare and the price of good items are thousands of gold...
3 - Apart from being the most important element of crafting, Labor Points are the best source of income. When I was playing AA, on the server I was on, you could get as much as 10 gold per 100 LP. Compare this with roughly 1 gold per hour from mob grind drops...
4 - Again on my server a player would find himself earning an average of 100 gold per day from his grinds and trade runs and crafting where a t1 armor piece would cost him 200 gold and a t2 armor piece costing 1000+g and a t3 piece costing 15000+g!!
So now lets calculate: If you are FTP you would earn like 20g per day on my server and get a T1 set in 2 months, a T2 set in 2 years and probably a T3 set when you are a grandpa. Again if you were a Patron, you would get a T1 set in 10 days, a T2 set in 3-4 months and a T3 set in couple of years.
Now, if you BUY LP potions, use them to craft or as source of income you can get 1000g per day and buy a T1 set in a day, a T2 set in a week and a T3 set in few months (assuming you cant buy it from another player using RMT which would be way cheaper =P)
As you can see, it is next to impossible for a FTP to get any gear other than T1 and highly unlikely for a Patron to get any gear higher than T2, but a paying customer (by paying i mean RMT) can get his/her T1/T2 in no time and will most likely be walking in T3 gear in very short time, and if not highly unskilled, he would be crushing his lower gear opponents in bunches like a bull...
Here I dont want to talk about groups of people who would insta-level and insta-gear themselves in the first few days after launch and take control of the most important routes/points of the game earning them a HUGE advantage over other guilds simply by PAYING.
Now you decide if the Cash Shop is P2W or not....
Up until this post, I too felt people were overreacting, having played Wushu which required energy for crafting. Energy was only for crating though. I thought AAs LPs probably were the same. Is there someone to say that LPs and gear do not work like this? If not, people reactions could be considered justified.
Pre 1.2 Alpha player here. Quit at the release of patch 1.2 due to various issues.
On the Alpha and Omega server LP regen at 20 per 5 minutes, so every 15 seconds you gain a point, not sure how you could be out 1/3 of the time.
If you bought the archeum package you also have a ton of Credits you could have bought a Labor pot every 12 hours for 1,000 labor, you get these credits back at release.
If turkeys were too labor intensive because of the five hour grow time switch to water buffalo, day and half grow time each one gives like 45 leather. More bang for the labor point you could say.
The game is built around the idea you only have so much labor a day to spend, for most people as a patron they end up with max labor all the time. There are some players that use all their labor all the time, I'm one of those that play a lot and burn my labor down to zero most days, but it is at the point I end up buying stuff off the auction house like 3,000 pelts and make leather out of them because I'm leveling my leather skill.
Why the heck where you in a row boat, I will have a clipper day two on release?
Trion has said on more than one occasion they are still working on adjusting the labor point system and we will most likely see a change next week.
You should never play in an Alpha if a couple changes from a patch will make you rage quit the game, it is how alphas work, give constructive feedback and see what changes come of it.
1. Learn to read. I have not taken part in 1.2. Pre 1.2 Alpha was only 10/5 regen (listed as 5/5).
2. Learn to read. Pre 1.2 Alpha had no cash shop.
3. I only harvested turkeys once per day. Their timer is irrelevant for that.
4. You can't take a clipper under most bridges through rivers, over waterfalls, and other restricted water areas. Clipper for travel. Row boat for time-wasting pleasure.
5. Rage quit? Don't jump to conclusions. I'm waiting to see if Trion manages to bring worthwhile changes to the game before I return. No point getting burnt-out on a version I dislike when there is the chance of a better version on the horizon.
My gameplay style wasn't to maximize any crafting. Nor did I try to do everything. My style was making my own armor, and fishing (though a lot less than I would have liked). Compared to most I saw in alpha, I considered myself more of a casual. LPs were still handcuffs to my playstyle.
From what I've seen, if you disregard whatever that 20/5 change is, 1.2 should be much more Labor intensive than pre-1.2.
I plan on playing on release as a Patron I dont mind paying for something I enjoy but all this Labout Points system is a headache. right now I'm waiting to see if the system distrubs my playing or not and I dont understand why something that can interrupt my playtime as a customer should be in the game.
Why have that Labour Points system for playirs with a subscription? I dont see the point. I will sub to the game and start playing but If I run out of LP in the middle of something I find fun I'm unsubbing, I really dont see the need of having something that could make angry your customers. LP system should be removed for patrons.
Thats my opinion, and I still need to sub on release and see how it goes.
Need to officially flag these types of Labor Point threads with the beating a dead horse photo.
Seriously guys, get over it, learn to manage your labor points, buy some potions from the cash shop, or ....just don't play the darn game.
It's not even learning to micro manage any more...
This guy is flat out lying, there is no LP cost for opening mail.
And that is the current issue with the LP system. Only people who've played the foreign versions, or dropped $150 for alpha access have extensive experience with it.
From an outsiders perspective it DOES sound like a FarmVille style, money grab energy-esque system. All we have is the words of others. Some say one thing, some say another.
There was poster, the other day who had played the Korean and the Russia for quite sometime. He likes the game. The issue that he brought up with LPs was very real though when it comes to gear. Here is his post.
stealth977
"1 - The game is highly gear dependent. Meaning anyone with 1 tier higher gear (there are gear types of course, again talking about right gear combination with 1 tier difference) would be able to solo multiple opponents who are 1 tier lower. This gets exponentially annoying as the gear tier difference increases...
2 - Gear crafting is highly dependent on RNG. You will be crafting hundreds of items to get only one good higher tier gear, multiply it a hundred times more to get the next tier. Even if you had the gold to buy the components from AH, the labor points you would need is enormous.... So good items are too rare and the price of good items are thousands of gold...
3 - Apart from being the most important element of crafting, Labor Points are the best source of income. When I was playing AA, on the server I was on, you could get as much as 10 gold per 100 LP. Compare this with roughly 1 gold per hour from mob grind drops...
4 - Again on my server a player would find himself earning an average of 100 gold per day from his grinds and trade runs and crafting where a t1 armor piece would cost him 200 gold and a t2 armor piece costing 1000+g and a t3 piece costing 15000+g!!
So now lets calculate: If you are FTP you would earn like 20g per day on my server and get a T1 set in 2 months, a T2 set in 2 years and probably a T3 set when you are a grandpa. Again if you were a Patron, you would get a T1 set in 10 days, a T2 set in 3-4 months and a T3 set in couple of years.
Now, if you BUY LP potions, use them to craft or as source of income you can get 1000g per day and buy a T1 set in a day, a T2 set in a week and a T3 set in few months (assuming you cant buy it from another player using RMT which would be way cheaper =P)
As you can see, it is next to impossible for a FTP to get any gear other than T1 and highly unlikely for a Patron to get any gear higher than T2, but a paying customer (by paying i mean RMT) can get his/her T1/T2 in no time and will most likely be walking in T3 gear in very short time, and if not highly unskilled, he would be crushing his lower gear opponents in bunches like a bull...
Here I dont want to talk about groups of people who would insta-level and insta-gear themselves in the first few days after launch and take control of the most important routes/points of the game earning them a HUGE advantage over other guilds simply by PAYING.
Now you decide if the Cash Shop is P2W or not....
Up until this post, I too felt people were overreacting, having played Wushu which required energy for crafting. Energy was only for crating though. I thought AAs LPs probably were the same. Is there someone to say that LPs and gear do not work like this? If not, people reactions could be considered justified.
-raises hand- in theory you could be a F2P that transitions into a patron via in-game gold and also buy pots via the AH before that, how things stack up then? Was this person referring to pre or post class rebalances situation? In the Russian version F2P players have 1 LP regen rate vs 5 over here (still 0 offline in either case). Also the LP/gold ratio can be quite skewed at the beginning but I doubt LP pots will be more than a few dozen gold in the end ( if you think the market won't flood with these and, to a lesser extent, in-game patron pass items in the first months you are being optimistic).
And how would you deal in that scenario with groups of people who are determined to arm themselves decently (T2) no matter the required in-game dedication?
P2W is a nice scare word but AA isn't anywhere close if you look at things from multiple viewpoints.
I've said this many many times. I craft a lot, farm a lot, have NEVER come close to running out of LP.
I'm not sure if people are just making stuff up? Or are playing on multiple peoples farms or what, but there is some MAJOR misinformation going around.
-raises hand- in theory you could be a F2P that transitions into a patron via in-game gold and also buy pots via the AH before that, how things stack up then? Was this person referring to pre or post class rebalances situation? In the Russian version F2P players have 1 LP regen rate vs 5 over here (still 0 offline in either case). Also the LP/gold ratio can be quite skewed at the beginning but I doubt LP pots will be more than a few dozen gold in the end ( if you think the market won't flood with these and, to a lesser extent, in-game patron pass items in the first months you are being optimistic).
And how would you deal in that scenario with groups of people who are determined to arm themselves decently (T2) no matter the required in-game dedication?
P2W is a nice scare word but AA isn't anywhere close if you look at things from multiple viewpoints.
I hear you man. I think I have a pretty good idea what the deal is. Let me ask you this. Where does in game gold(?) come from? How is it generated?
As a patron, I have been vocal in my attacks on this nonsense.
However, here's the perfect example.
Yesterday, sold stuff on AH, went to mailbox to get my gold
NO LABOUR POINTS
I needed labour point to open my mail, and had none.
this is just a bad joke now.
(oh noes, I didnt manage my 'allowance' of playtime', sad sad sad ruination of a great game)
As a patron I have been farming and selling stuff on AH to the tune of 50 -75 gold per day and never dropped below 3000 LP and that was on a day I did a lot of mining. You need to go back to a simpler game it seems, this one seems to be too complicated for you
that much I know you are lieing, or are not farming that much as you say, though a single pack of stone can net you that much, I psend a hour mining and spend over 3k labor the rest is to turn the ores into ingots and sell then
If you do not like the game stay away from it, the forums and all you will be happier.
If you are having labor problems change your play style here are just a few of suggestions for you.
Go farm your Hasla tokens, very nice level 50 weapons, FARMING TOKENS NOTTA LABOR.
Go farm your dragon bones, some of the best jewelry in the game comes from them, them bones cost NO LABOR.
Go do the war in Halcyonna it comes every 3.5 hours lasts and hour and half, best necklace in the game comes from this, costs no labor to kill people and get Honor.
Go row your boat under bridges for an hour a night, I would never thought of that but this brings pleasure to some, FREE OF LABOR.
Go do some Arenas no labor spent there but you gain honor which helps u get better gear, LABOR ZIP.
Go to a zone at war and kill people one of my favorite things, ZERE LABOR.
Go to a zone at level 5 and turn it to war like my second favorite thing to do, costs NO LABOR.
There are nights I get on AA and do not spend a labor point and have a good time maybe just maybe this game is not for you if you are having such a hard time.
If you want to get on and craft all night long and make a 100 swords where when I make one I make no money the game will not let you, hard to feel this is unbalancing makes it where more people can sell a sword and make a buck.
There is Zero Chance the labor system will be removed from the game, it will be adjusted and Trion is working on the adjusting now. Give them your constructive feed back if you want to help the game.
Remember no matter what game you play someone always has more or better of something, labor helps lower the gap.
-raises hand- in theory you could be a F2P that transitions into a patron via in-game gold and also buy pots via the AH before that, how things stack up then? Was this person referring to pre or post class rebalances situation? In the Russian version F2P players have 1 LP regen rate vs 5 over here (still 0 offline in either case). Also the LP/gold ratio can be quite skewed at the beginning but I doubt LP pots will be more than a few dozen gold in the end ( if you think the market won't flood with these and, to a lesser extent, in-game patron pass items in the first months you are being optimistic).
And how would you deal in that scenario with groups of people who are determined to arm themselves decently (T2) no matter the required in-game dedication?
P2W is a nice scare word but AA isn't anywhere close if you look at things from multiple viewpoints.
I hear you man. I think I have a pretty good idea what the deal is. Let me ask you this. Where does in game gold(?) come from? How is it generated?
I assume primordially in which case: rewards and/or loot tables. Similar system to EVE but hopefully less inflation prone ( I'd run from this game buff naked if required if it had a Entropia Universe/PED system to its in-game gold -shudders-).
As a patron, I have been vocal in my attacks on this nonsense.
However, here's the perfect example.
Yesterday, sold stuff on AH, went to mailbox to get my gold
NO LABOUR POINTS
I needed labour point to open my mail, and had none.
this is just a bad joke now.
(oh noes, I didnt manage my 'allowance' of playtime', sad sad sad ruination of a great game)
As a patron I have been farming and selling stuff on AH to the tune of 50 -75 gold per day and never dropped below 3000 LP and that was on a day I did a lot of mining. You need to go back to a simpler game it seems, this one seems to be too complicated for you
that much I know you are lieing, or are not farming that much as you say, though a single pack of stone can net you that much, I psend a hour mining and spend over 3k labor the rest is to turn the ores into ingots and sell then
What!?
I'm at work or I would check on this because I havn't mined in a couple of weeks. 3k labor to turn 1 hours worth of mining ore into ingots?! I don't think so...
As a patron, I have been vocal in my attacks on this nonsense.
However, here's the perfect example.
Yesterday, sold stuff on AH, went to mailbox to get my gold
NO LABOUR POINTS
I needed labour point to open my mail, and had none.
this is just a bad joke now.
(oh noes, I didnt manage my 'allowance' of playtime', sad sad sad ruination of a great game)
As a patron I have been farming and selling stuff on AH to the tune of 50 -75 gold per day and never dropped below 3000 LP and that was on a day I did a lot of mining. You need to go back to a simpler game it seems, this one seems to be too complicated for you
that much I know you are lieing, or are not farming that much as you say, though a single pack of stone can net you that much, I psend a hour mining and spend over 3k labor the rest is to turn the ores into ingots and sell then
What!?
I'm at work or I would check on this because I havn't mined in a couple of weeks. 3k labor to turn 1 hours worth of mining ore into ingots?! I don't think so...
If you are going to sell them on the AH sell the ORE you lose money turning them into ingots and you burn your labor.
As a patron, I have been vocal in my attacks on this nonsense.
However, here's the perfect example.
Yesterday, sold stuff on AH, went to mailbox to get my gold
NO LABOUR POINTS
I needed labour point to open my mail, and had none.
this is just a bad joke now.
(oh noes, I didnt manage my 'allowance' of playtime', sad sad sad ruination of a great game)
As a patron I have been farming and selling stuff on AH to the tune of 50 -75 gold per day and never dropped below 3000 LP and that was on a day I did a lot of mining. You need to go back to a simpler game it seems, this one seems to be too complicated for you
that much I know you are lieing, or are not farming that much as you say, though a single pack of stone can net you that much, I psend a hour mining and spend over 3k labor the rest is to turn the ores into ingots and sell then
What!?
I'm at work or I would check on this because I havn't mined in a couple of weeks. 3k labor to turn 1 hours worth of mining ore into ingots?! I don't think so...
If you are going to sell them on the AH sell the ORE you lose money turning them into ingots and you burn your labor.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
When you are just talking about "an hour's worth of mining" you have to bear in mind that can vary wildly by who is doing it and where and when.
An hours worth of mining in the right spots by someone with 50k+ mining in the middle of the night when there is no competition at all and no pvp getting in the way can be a very different experience from what the average primetime player who tries to mine in dewstone might find.
Under the right conditions you could maybe possibly mine 3k LP in an hour.
If you take 3000 labor and divide that over an hour that is 50 labor per minute. If you figure a node takes 15ish labor (10 for a normal node + 20 for a fortuna that sometimes pops) you'd only have to mine 3 or 4 per minute which is doable.
That is probably pushing the edge of what you could expect under great circumstances. If you go smelt the iron and make bricks out of the rocks then you could burn a lot of labor on that one activity.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
When you are just talking about "an hour's worth of mining" you have to bear in mind that can vary wildly by who is doing it and where and when.
An hours worth of mining in the right spots by someone with 50k+ mining in the middle of the night when there is no competition at all and no pvp getting in the way can be a very different experience from what the average primetime player who tries to mine in dewstone might find.
Under the right conditions you could maybe possibly mine 3k LP in an hour.
If you take 3000 labor and divide that over an hour that is 50 labor per minute. If you figure a node takes 15ish labor (10 for a normal node + 20 for a fortuna that sometimes pops) you'd only have to mine 3 or 4 per minute which is doable.
That is probably pushing the edge of what you could expect under great circumstances. If you go smelt the iron and make bricks out of the rocks then you could burn a lot of labor on that one activity.
Atleast your post puts things into context. Don't forget your regen LP too... but yea.
However. On OMEGA server, it cost me 1 lp to get something from mailbox last night.
I am not even going to bother with the rest of the thread nonsense. Was on Alpha, deleted all 3 chars and rerolled on Omega about 3 days after it openend, to let it settle in, and to try fresh char on fresh server etc. Rolled char the instant Beta server was opened, the first EU one, as I wanted to see if there was a noticeable difference in endless arrows etc. Watched in amazement as thousands of folk tried to kill 1 mob, was nuts.
Currently have level 50 in 5 skill trees, working on Auromancy and Witchcraft trees , or was until last night.
As a patron, I have been vocal in my attacks on this nonsense.
However, here's the perfect example.
Yesterday, sold stuff on AH, went to mailbox to get my gold
NO LABOUR POINTS
I needed labour point to open my mail, and had none.
this is just a bad joke now.
(oh noes, I didnt manage my 'allowance' of playtime', sad sad sad ruination of a great game)
And then 5 minutes later...
Also, you do realize that you only use LP to receive payment or items from the AH. So it is not so much you getting charged for the mail as you are getting charged for using the auction house successfully. They do this because every single skill point you gain in any vocation depend directly on you using LP toward that vocation. In this case you are getting Commerce vocation skill points. Which will eventually allow you get a negotiation bonus from trade pack merchants, an AH discount and and a discount on the amount of labor you use making trade packs. If they take away the LP cost here they will also have to take away one of the ways you have of leveling your commerce. I don't think that would hurt much but it is still good to realize that there is a reason for the way they have it now.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
When you are just talking about "an hour's worth of mining" you have to bear in mind that can vary wildly by who is doing it and where and when.
An hours worth of mining in the right spots by someone with 50k+ mining in the middle of the night when there is no competition at all and no pvp getting in the way can be a very different experience from what the average primetime player who tries to mine in dewstone might find.
Under the right conditions you could maybe possibly mine 3k LP in an hour.
If you take 3000 labor and divide that over an hour that is 50 labor per minute. If you figure a node takes 15ish labor (10 for a normal node + 20 for a fortuna that sometimes pops) you'd only have to mine 3 or 4 per minute which is doable.
That is probably pushing the edge of what you could expect under great circumstances. If you go smelt the iron and make bricks out of the rocks then you could burn a lot of labor on that one activity.
If you were mining to make money why on the earth would you turn ore into ingots, run out of labor, then complain, ore sells for more.
It takes no labor to open a mail, it takes a labor to take an attachment which money is considered and attachment too, so both side were right or wrong about this depends on how you look at it.
Bottom line killing people takes zero labor, if you do not like killing people just move a long to the next game.
I think it is time for me to give up on these forums for awhile I can feel my IQ going down.
Stupidity or the Trolls can say they beat me, I have better things to do.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
When you are just talking about "an hour's worth of mining" you have to bear in mind that can vary wildly by who is doing it and where and when.
An hours worth of mining in the right spots by someone with 50k+ mining in the middle of the night when there is no competition at all and no pvp getting in the way can be a very different experience from what the average primetime player who tries to mine in dewstone might find.
Under the right conditions you could maybe possibly mine 3k LP in an hour.
If you take 3000 labor and divide that over an hour that is 50 labor per minute. If you figure a node takes 15ish labor (10 for a normal node + 20 for a fortuna that sometimes pops) you'd only have to mine 3 or 4 per minute which is doable.
That is probably pushing the edge of what you could expect under great circumstances. If you go smelt the iron and make bricks out of the rocks then you could burn a lot of labor on that one activity.
If you were mining to make money why on the earth would you turn ore into ingots, run out of labor, then complain, ore sells for more.
That is a good question. Why on earth indeed. For that matter why on earth would you be mining to make money.
I didn't make any statements about making money or anything other than how it could be possible to mine 3k labor in an hour though.
Also, you do realize that you only use LP to receive payment or items from the AH. So it is not so much you getting charged for the mail as you are getting charged for using the auction house successfully.
You are a liar the same as me then, because according to this bunch of clowns it doesnt cost lp.
Also, I am charged a percentage in gold when a sale goes through on AH.
Also, why bother limiting small things that stop people in their tracks, even for 5 minutes? (bear in mind I am not a free to play player, and could hit 50 in a few days from a fresh start, why limit ???
(and I know you're not a liar, just making a point)
Comments
Zero labor points to open your mail.
There was poster, the other day who had played the Korean and the Russia for quite sometime. He likes the game. The issue that he brought up with LPs was very real though when it comes to gear. Here is his post.
stealth977
"1 - The game is highly gear dependent. Meaning anyone with 1 tier higher gear (there are gear types of course, again talking about right gear combination with 1 tier difference) would be able to solo multiple opponents who are 1 tier lower. This gets exponentially annoying as the gear tier difference increases...
2 - Gear crafting is highly dependent on RNG. You will be crafting hundreds of items to get only one good higher tier gear, multiply it a hundred times more to get the next tier. Even if you had the gold to buy the components from AH, the labor points you would need is enormous.... So good items are too rare and the price of good items are thousands of gold...
3 - Apart from being the most important element of crafting, Labor Points are the best source of income. When I was playing AA, on the server I was on, you could get as much as 10 gold per 100 LP. Compare this with roughly 1 gold per hour from mob grind drops...
4 - Again on my server a player would find himself earning an average of 100 gold per day from his grinds and trade runs and crafting where a t1 armor piece would cost him 200 gold and a t2 armor piece costing 1000+g and a t3 piece costing 15000+g!!
So now lets calculate: If you are FTP you would earn like 20g per day on my server and get a T1 set in 2 months, a T2 set in 2 years and probably a T3 set when you are a grandpa. Again if you were a Patron, you would get a T1 set in 10 days, a T2 set in 3-4 months and a T3 set in couple of years.
Now, if you BUY LP potions, use them to craft or as source of income you can get 1000g per day and buy a T1 set in a day, a T2 set in a week and a T3 set in few months (assuming you cant buy it from another player using RMT which would be way cheaper =P)
As you can see, it is next to impossible for a FTP to get any gear other than T1 and highly unlikely for a Patron to get any gear higher than T2, but a paying customer (by paying i mean RMT) can get his/her T1/T2 in no time and will most likely be walking in T3 gear in very short time, and if not highly unskilled, he would be crushing his lower gear opponents in bunches like a bull...
Here I dont want to talk about groups of people who would insta-level and insta-gear themselves in the first few days after launch and take control of the most important routes/points of the game earning them a HUGE advantage over other guilds simply by PAYING.
Now you decide if the Cash Shop is P2W or not....
Up until this post, I too felt people were overreacting, having played Wushu which required energy for crafting. Energy was only for crating though. I thought AAs LPs probably were the same. Is there someone to say that LPs and gear do not work like this? If not, people reactions could be considered justified.
1. Learn to read. I have not taken part in 1.2. Pre 1.2 Alpha was only 10/5 regen (listed as 5/5).
2. Learn to read. Pre 1.2 Alpha had no cash shop.
3. I only harvested turkeys once per day. Their timer is irrelevant for that.
4. You can't take a clipper under most bridges through rivers, over waterfalls, and other restricted water areas. Clipper for travel. Row boat for time-wasting pleasure.
5. Rage quit? Don't jump to conclusions. I'm waiting to see if Trion manages to bring worthwhile changes to the game before I return. No point getting burnt-out on a version I dislike when there is the chance of a better version on the horizon.
My gameplay style wasn't to maximize any crafting. Nor did I try to do everything. My style was making my own armor, and fishing (though a lot less than I would have liked). Compared to most I saw in alpha, I considered myself more of a casual. LPs were still handcuffs to my playstyle.
From what I've seen, if you disregard whatever that 20/5 change is, 1.2 should be much more Labor intensive than pre-1.2.
I plan on playing on release as a Patron I dont mind paying for something I enjoy but all this Labout Points system is a headache. right now I'm waiting to see if the system distrubs my playing or not and I dont understand why something that can interrupt my playtime as a customer should be in the game.
Why have that Labour Points system for playirs with a subscription? I dont see the point. I will sub to the game and start playing but If I run out of LP in the middle of something I find fun I'm unsubbing, I really dont see the need of having something that could make angry your customers. LP system should be removed for patrons.
Thats my opinion, and I still need to sub on release and see how it goes.
I dont' play the game?
I'm a liar ??
Oh dear. Try getting your gold from ah from mail, it costs 1 LP
And I am on Omega
Bunch of tools.
It is a principle thing, if I have to micro manage to the point of every action I take, then I will play CIV 5
Anyway, it's not a problem, the shine will soon come off when you play for more than a couple of days fangirls.
I loved the game, Trion and XL together screwed it up. I dont give a toss about p2p p2win.
I give a toss about the simplest of things being seen as a way to limit playtime.
MUST be logged in to get full regen, what tool thought that up?
Oh, it's anti botting or whatever, I don't give a toss, thats the devs prob, not mine as a PLAYER
Rant over, sheds a tear over Archeage, so close and yet
-raises hand- in theory you could be a F2P that transitions into a patron via in-game gold and also buy pots via the AH before that, how things stack up then? Was this person referring to pre or post class rebalances situation? In the Russian version F2P players have 1 LP regen rate vs 5 over here (still 0 offline in either case). Also the LP/gold ratio can be quite skewed at the beginning but I doubt LP pots will be more than a few dozen gold in the end ( if you think the market won't flood with these and, to a lesser extent, in-game patron pass items in the first months you are being optimistic).
And how would you deal in that scenario with groups of people who are determined to arm themselves decently (T2) no matter the required in-game dedication?
P2W is a nice scare word but AA isn't anywhere close if you look at things from multiple viewpoints.
You don't need LP to open mail.
I've said this many many times. I craft a lot, farm a lot, have NEVER come close to running out of LP.
I'm not sure if people are just making stuff up? Or are playing on multiple peoples farms or what, but there is some MAJOR misinformation going around.
I hear you man. I think I have a pretty good idea what the deal is. Let me ask you this. Where does in game gold(?) come from? How is it generated?
that much I know you are lieing, or are not farming that much as you say, though a single pack of stone can net you that much, I psend a hour mining and spend over 3k labor the rest is to turn the ores into ingots and sell then
If you do not like the game stay away from it, the forums and all you will be happier.
If you are having labor problems change your play style here are just a few of suggestions for you.
Go farm your Hasla tokens, very nice level 50 weapons, FARMING TOKENS NOTTA LABOR.
Go farm your dragon bones, some of the best jewelry in the game comes from them, them bones cost NO LABOR.
Go do the war in Halcyonna it comes every 3.5 hours lasts and hour and half, best necklace in the game comes from this, costs no labor to kill people and get Honor.
Go row your boat under bridges for an hour a night, I would never thought of that but this brings pleasure to some, FREE OF LABOR.
Go do some Arenas no labor spent there but you gain honor which helps u get better gear, LABOR ZIP.
Go to a zone at war and kill people one of my favorite things, ZERE LABOR.
Go to a zone at level 5 and turn it to war like my second favorite thing to do, costs NO LABOR.
There are nights I get on AA and do not spend a labor point and have a good time maybe just maybe this game is not for you if you are having such a hard time.
If you want to get on and craft all night long and make a 100 swords where when I make one I make no money the game will not let you, hard to feel this is unbalancing makes it where more people can sell a sword and make a buck.
There is Zero Chance the labor system will be removed from the game, it will be adjusted and Trion is working on the adjusting now. Give them your constructive feed back if you want to help the game.
Remember no matter what game you play someone always has more or better of something, labor helps lower the gap.
I assume primordially in which case: rewards and/or loot tables. Similar system to EVE but hopefully less inflation prone ( I'd run from this game buff naked if required if it had a Entropia Universe/PED system to its in-game gold -shudders-).
What!?
I'm at work or I would check on this because I havn't mined in a couple of weeks. 3k labor to turn 1 hours worth of mining ore into ingots?! I don't think so...
If you are going to sell them on the AH sell the ORE you lose money turning them into ingots and you burn your labor.
I understand that. I'm questioning whether or not it costs 3k LP to mine for an hour and turn the iron into ingots.
OP
yes needing LP to open a mailbox is pretty re-donk-ulas ...its really sad how the mmorpg genre has become..depressing really
You do not need LP to open a mailbox... This is what I'm talking about. Misinformation.
It is obvious that
1. OP has not played the game and
2. Posters in this thread have not played and/or even read the replies
As has been said over and over in this thread. You do not need LP to open mail.
Get your facts straight before posting people.
When you are just talking about "an hour's worth of mining" you have to bear in mind that can vary wildly by who is doing it and where and when.
An hours worth of mining in the right spots by someone with 50k+ mining in the middle of the night when there is no competition at all and no pvp getting in the way can be a very different experience from what the average primetime player who tries to mine in dewstone might find.
Under the right conditions you could maybe possibly mine 3k LP in an hour.
If you take 3000 labor and divide that over an hour that is 50 labor per minute. If you figure a node takes 15ish labor (10 for a normal node + 20 for a fortuna that sometimes pops) you'd only have to mine 3 or 4 per minute which is doable.
That is probably pushing the edge of what you could expect under great circumstances. If you go smelt the iron and make bricks out of the rocks then you could burn a lot of labor on that one activity.
Atleast your post puts things into context. Don't forget your regen LP too... but yea.
Troll away
However. On OMEGA server, it cost me 1 lp to get something from mailbox last night.
I am not even going to bother with the rest of the thread nonsense. Was on Alpha, deleted all 3 chars and rerolled on Omega about 3 days after it openend, to let it settle in, and to try fresh char on fresh server etc. Rolled char the instant Beta server was opened, the first EU one, as I wanted to see if there was a noticeable difference in endless arrows etc. Watched in amazement as thousands of folk tried to kill 1 mob, was nuts.
Currently have level 50 in 5 skill trees, working on Auromancy and Witchcraft trees , or was until last night.
gg Trion & XL
However, I digress.
And then 5 minutes later...
Also, you do realize that you only use LP to receive payment or items from the AH. So it is not so much you getting charged for the mail as you are getting charged for using the auction house successfully. They do this because every single skill point you gain in any vocation depend directly on you using LP toward that vocation. In this case you are getting Commerce vocation skill points. Which will eventually allow you get a negotiation bonus from trade pack merchants, an AH discount and and a discount on the amount of labor you use making trade packs. If they take away the LP cost here they will also have to take away one of the ways you have of leveling your commerce. I don't think that would hurt much but it is still good to realize that there is a reason for the way they have it now.
All die, so die well.
If you were mining to make money why on the earth would you turn ore into ingots, run out of labor, then complain, ore sells for more.
It takes no labor to open a mail, it takes a labor to take an attachment which money is considered and attachment too, so both side were right or wrong about this depends on how you look at it.
Bottom line killing people takes zero labor, if you do not like killing people just move a long to the next game.
I think it is time for me to give up on these forums for awhile I can feel my IQ going down.
Stupidity or the Trolls can say they beat me, I have better things to do.
That is a good question. Why on earth indeed. For that matter why on earth would you be mining to make money.
I didn't make any statements about making money or anything other than how it could be possible to mine 3k labor in an hour though.
Maybe now you can use the said mail to wipe your a$$ for free
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You are a liar the same as me then, because according to this bunch of clowns it doesnt cost lp.
Also, I am charged a percentage in gold when a sale goes through on AH.
Also, why bother limiting small things that stop people in their tracks, even for 5 minutes? (bear in mind I am not a free to play player, and could hit 50 in a few days from a fresh start, why limit ???
(and I know you're not a liar, just making a point)