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Actual LP Use

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by vidiotking

    Don't get me wrong. I do think LP pots are P2W'ish. I do think LP is very much like those FB/SmartPhone games that make you wait to play. I do prefer a "straight up" sub model.

    I'm just saying that it hasn't effected me much if at all so far. That I havn't had to buy LP pots, and I don't think most players will have to either. I do concede that some people will have more problems w/ it than I do. Good examples of how this may happen to a player are given in this thread.

    It's not game breaking for me.

    I don't know if you're playing primarily on Alpha/Omega, but if you are, don't forget that the LP regen rate is DOUBLE what it will be on the launch servers.

     

    Getting 20 LP per tick is a significant difference. I'm reminded of it every time I switch to my CB character during the weekend events ! image

  • vidiotkingvidiotking Member Posts: 587
    Originally posted by SpottyGekko
    Originally posted by vidiotking

    Don't get me wrong. I do think LP pots are P2W'ish. I do think LP is very much like those FB/SmartPhone games that make you wait to play. I do prefer a "straight up" sub model.

    I'm just saying that it hasn't effected me much if at all so far. That I havn't had to buy LP pots, and I don't think most players will have to either. I do concede that some people will have more problems w/ it than I do. Good examples of how this may happen to a player are given in this thread.

    It's not game breaking for me.

    I don't know if you're playing primarily on Alpha/Omega, but if you are, don't forget that the LP regen rate is DOUBLE what it will be on the launch servers.

     

    Getting 20 LP per tick is a significant difference. I'm reminded of it every time I switch to my CB character during the weekend events ! image

    You're absolutely right there. In fact that could be a game changer... We'll see soon enough.

  • ElandrialElandrial Member UncommonPosts: 179
    Originally posted by botrytis
    Originally posted by vidiotking

    Seems to me one of the biggest misconceptions regarding AA is LP. Labor Points.

    One needs them, badly. To farm, to craft, to open loot(this one MAY change), to get your gold out of the AH.

    At early levels you MAY find yourself needing to manage your LP because you won't have it capped at 5k.

    In later levels I don't think it will be an issue for MOST players. It has not been an issue for me at all.

    I'm talking about patron's here, not F2P players.

    I craft/farm about 4-6 hours a day and I never even come close to using 1/2 my LP.

     

    So to all the players who have concerns regarding LP, don't.

    This is true, if you BUY into the Founders Pack (for Alpha/Beta - or sub when game releases). If you go F2P - it is not. Please be clear on this - it is 3K max (I have been corrected on this) for F2P and only get 5LP/5min for being online. You get double the LP for Founders/Sub - and you get offline LP which you don't get with the F2P. That is a huge difference - minimum 50% difference. Do not say that your experience means no one will have trouble with the LP system - I did.

     

    I played the game to lvl 22 - I was always wanting LP and needing LP. At lvl 20 a quest to make armor needed 600 LP - I had 10 - needed to be online 10 hours just to make the armor and that is kind of ridiculous. No I don't want to sub and no don't want to buy into an alpha/beta of a game (I think that is asking fro trouble - in case the game crashes before coming out). That is why I am calling this game a P2W game. To have such a difference in a basic element of the game is staggering - I hope no other game goes that way.

     

    TERA, which has the exact same SUB/CS system, is not the same way. I can play to my heart's content and be competitive against sub players (they get pretty armor and different mounts, etc.). It is not the same with AA. I literally would have to throw money at the game, just like all the other players to be competitive and it is a PvP centric game at the end.

    the lp is working the exact way trion WANTS it to. the object of ANY f2p game IS to have something YOU NEED to buy.the in game pots suck pretty much like the ingame pots of perfect world.i got my healer to 25 and the heal spells sucked as well to that point.they say they will change the quests so you do not use lp,but you use lp for any loot.to open 'purses' you use lp,if you die you need lp to get xp back.lp is to get people to buy a sub. or get others to buy the lp pots and sell them,does not matter who uses it,as long as they are bought. the idea is to have SOMEONE use the cs. 

    the biggest thing is the pvp and no opt out.so that makes this game a no go.i do not like games that force me to play the way they want me to.of course the pvp like it cause lots of easy targets.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by vidiotking
    Originally posted by GeezerGamer
    Originally posted by vidiotking

    Here is a link that illustrates how having multiple accounts is less expensive and more efficient than "chugging" LP Pots.

    It kind of, sort of, debunks the notion that AA is P2W, uless you consider having multiple accounts P2W, in which case ALL games are P2W.

    http://forums.archeagegame.com/showthread.php?24767-The-labour-potion-problem.../page9

    As a general statement, this is incorrect. It all depends on what the game's mechanics allow you to do with multiple accounts. There are very few advantages over other players to be gained from a multiple account in WoW unless you are botting. I played SWG on a single account, I knew many who had 2 or even 3 accounts. But they didn't get any advantage over others from them. Ok, maybe a little, but not enough to justify the cost of it alone. Mostly, they were using them to widen their own experience in the game playing with different roles. On the other hand, I played Anarchy Online for years with 2 accounts. But, It didn't give me any advantages over other players instead, it did allow me to do things I needed to do without sitting in Old Athens spamming chat asking for buffs. Every game has to be weighed for what you can do in it.

    At the end of it all calling it P2W or not is semantics really. Because what will really matter is what really happens in the game. Who will be the top players? Who will be the power gamers who control the flow and direction of the game? And how will they get there and will there be a connection to multiple accounts? If so, I really don't care if you called it P2W, P2L, P2P or whatever, what will have mattered was that the people who spent more money than you got ahead of you using advantages that they paid more for.  

     

    I had 2 accounts in SWG and it was a HUGE benefit to me, so our experiences are differenet. I almost doubled my income and had made almost 1 billion credits in 6 months. I could not have done that w/0 the second account. I needed the inventory and harvestors that the second account supplied. So, atleast in my case, that second account was P2W.

    I don't know diddly about AO, but you totally contradict yourself about it saying it didn't give you an advantage, and then you explain how it did.

    Had this thought last night. You could buy a second account AND "chug" LP pots.

    /mindblown

    You would need to understand what the buffing I am refferring to means. AO was a game that was designed to be HUGELY inter-dependent between players. Grouping and socialization was forced.

    Each Profession (Class) could could buff a certain stat, but other classes could buff other stats. And requirements werent' based on levels but on minimum stat prerequisites. So If I needed to buff my Dex by 20 points to put on my new shinney, I would have to "buff-beg" in chat for it. This became a growing problem in the game as the player base began to dwindle and the players available for needed buffs became fewer and fewer.

     

    But at the same time, The buffs used to equip gear (Base Stat Buffs) were not the best buffs to run with unless you had the capacity to carry them. So Once you got you new shinney on, you would drop the buffs you had, and rebuff for action.

    It's compliated and what I was talking about had no direct impact or advantage on anyone else. 

    Again, I stopped becase FunCom began to encourage this multi-account situation, but it wasn't P2W, But it was a Pay-Wall

    AO is, however, now, fully P2W through it's Cash Shop they implemeted a few years back..

     

    As far as SWG is concerned, I guess I understand your point. I played a TKM. I had what I needed, but I wasn't wealthy. Players with multi-accounts were richer than me, but they couldn't do what I could do better than me. However, If you were an Artisan and your primary game was the economy and markets, then yeah, Multiple accounts was absolutely an advantage.

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