Originally posted by Aeander Solution is pretty simple. Divert resources from the Living Story to fix the game's core issues (low amount of skills/build customization, poor dungeon design, and underwhelming PvP). Add in some substantial things in the same major patch. Release it as an expansion or mega-update and advertise the crapola out of it.
Trust me they've done nothing but balance PVP, it's time for PVE to be fixed at long last due to the problems they fixed in PVP affecting PVE. Seriously, PVP is fine. There are so many holes in PVE however the game barely has a PVE following anymore. So they need to fix balancing in PVE, fix class traits so they all have similar choices among the same type of character (adventurer, scholar etc) and fix the classes so roles actually mean something, remove condition damage from non-condition builds would have been something I'd do at launch frankly as a great example. Stuff like that could have saved alot of time and alot of players leaving but they didn't seem to be interested. I wonder what they are doing over there all day now....because the balance team has worked on nothing but PVP balance in their 1 per 2 month balance patches, do they just sit around and go, "I wonder what else we can fix in PVP now hmmmm" digging for things, meanwhile PVE is going to the toilet.
Originally posted by Aeander Solution is pretty simple. Divert resources from the Living Story to fix the game's core issues (low amount of skills/build customization, poor dungeon design, and underwhelming PvP). Add in some substantial things in the same major patch. Release it as an expansion or mega-update and advertise the crapola out of it.
Trust me they've done nothing but balance PVP, it's time for PVE to be fixed at long last due to the problems they fixed in PVP affecting PVE. Seriously, PVP is fine. There are so many holes in PVE however the game barely has a PVE following anymore. So they need to fix balancing in PVE, fix class traits so they all have similar choices among the same type of character (adventurer, scholar etc) and fix the classes so roles actually mean something, remove condition damage from non-condition builds would have been something I'd do at launch frankly as a great example. Stuff like that could have saved alot of time and alot of players leaving but they didn't seem to be interested. I wonder what they are doing over there all day now....because the balance team has worked on nothing but PVP balance in their 1 per 2 month balance patches, do they just sit around and go, "I wonder what else we can fix in PVP now hmmmm" digging for things, meanwhile PVE is going to the toilet.
At no point did I mention balance, but, seeing as how you've brought it up.
1) Anet's balance team has been lazy in general. 1 small (or at best mediocre) balance patch every few months does not a good balance team make.
2) The success of PvE is NOT reliant on balance. Even grotesquely imbalanced PvE can succeed on the quality of its content alone. But that's the thing - the content isn't quality. Open world content is good but not rewarding, unless you ignore exploration to farm champions or world bosses, in which case it is the opposite. Dungeon content is rewarding but not good. Living Story content is sometimes both and sometimes neither.
3) I was referring to a need for new PvP modes that bring back the glory of its predecessor's renowned PvP. Point Control is a grossly underwhelming mode unless done exceptionally well, and this is not exceptional implementation. Screw balance for the time being. We need Guild vs. Guild and Heroes' Ascent back. And WvW has been the red-headed step-child of Guild Wars 2's content for far too long.
Yeah game is not challenging at all. Down scaling is a joke now, especially when they changed the traits systems.
Idk I have a love/hate relationship with it. Taking a break from it for a bit as of a couple weeks ago. LS season 2 is pretty good but still not engaging. Rather see more sPVP maps and reworked pvp. Some more boss encounters, more areas of Tyria opened up.
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
I am in love with GW skill system. If they ever decide to bring that skill system back in GW2 i will be back in heartbeat but i have made peace with the fact that it will never happen. So i doubt i will ever return to the game. So many good MMOS to keep me busy anyways so not my loss really. I don't even miss GW2.
I just need more attack skills, bored of the same 5 with any weapon(s). Yeah, you can change weapons, but then you are stuck with another set of just 5 attack skills...
PvP needs a change too.. why the f... it's called Guild Wars anyway???
I just need more attack skills, bored of the same 5 with any weapon(s). Yeah, you can change weapons, but then you are stuck with another set of just 5 attack skills...
PvP needs a change too.. why the f... it's called Guild Wars anyway???
I agree that I don't like the weapon system. It could, however, work if there were like 3-5 times more weapons to choose from and they were made more specialized than they are.
Also, the title is a relic title. Even the first game, which actually had Guild vs. Guild battles, used Guild Wars as a relic title. The series is named for a lengthy war between the human guilds that occurred some years before the events of Guild Wars: Prophecies even started.
Add in housing, multiclassing, more weapons, more skills, better quests... err, 'dynamic events', make the crafting a LOT less grindy and a LOT more meaningful, and add some sort of 'soft' role for each class so instances aren't just a cluster-*bleep* of dodge rolling and DPS.
The only thing that kept me going for as long as I did (level 30-ish) was the exploration, which was and, I still assume is, very good.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Give me the content that your "Manifesto" promised us.
I am not expecting everything on release but it has been 2 years. Not even 1/4th of the goals of the Manifesto were met.
We still don't have guild halls for kitten's sakes. A game called GUILD wars that has no GUILD halls. GG.
I'm not even going to bother mention class balance (Ranger anyone? Been waiting for my Pet to either be worth running or the ability to do full DPS without one since launch now)
New expansions (Not BS living story content, I don't care that LA got destroyed by some stupid event that I wasn't there for.)
New classes/weapons, more skill customization (I get they don't want full blown GW1 skill level but an extra skill bar per weapon doesn't seem to be THAT much balance wise.)
If you want people to come back and play your game then give them what you promised, because guess what? It's why we bought the god damn game in the first place.
I never bothered much with the champs in Queensdale, but there were lots of people that did. Where did they go.
Also, season 1 would be a likely thing of desire. Personally, I don't bother with these either, simply because I have limited time and see no point in starting something that may be removed before I get to finish it!
Lastly, with apparently dwindling numbers (or this story is irrelevant), make some of the pve content more solo friendly. The system is already in place to scale things up if there are more people present, so making it unsoloable does not make a lot of sense if numbers are not good!
I never bothered much with the champs in Queensdale, but there were lots of people that did. Where did they go.
Also, season 1 would be a likely thing of desire. Personally, I don't bother with these either, simply because I have limited time and see no point in starting something that may be removed before I get to finish it!
Lastly, with apparently dwindling numbers (or this story is irrelevant), make some of the pve content more solo friendly. The system is already in place to scale things up if there are more people present, so making it unsoloable does not make a lot of sense if numbers are not good!
I agree with this and with some of what others have said. No stupid video regardless if it is 1 minute, 5 minutes or 20 minutes is going to convince me to return. They need to start putting in the things from the manifesto, release a true expansion not the stupid living story and revert some of the dumb decisions they have made like nerfing farming & champ trains.
But since they have a history of not listening to the fan base (they where this way in GW1 for years) I don't expect them to listen now.
Seriously, they need to up their game, and free the writers hands if they wish to really engage people, look at TSW, storywise it is a great game. Shame it has such lackluster mechanics and combat.
Seriously, they need to up their game, and free the writers hands if they wish to really engage people, look at TSW, storywise it is a great game. Shame it has such lackluster mechanics and combat.
Agreed, but they don't even need to look at TSW. They can look at one of their own teams.
Believe it or not, the game's ambient dialogue (background npc's + open world) and personal story + living story are written by two different teams, and the ambient dialogue team does a much better job of it.
How Can ArenaNet Get Ex-Players Back Into The Game?
They can't. GW2 was never an addictive enough game to start with. That's the problem.
And because it didn't came from established lores like Warcraft or Star Wars it is hard to create a returning audience. On type of that there is no real addictive elements to GW2 (ie not real gear chase, or rank chase, or raid chase, or crafting chase, etc)
Right now, one of the games biggest losses is it''s disconnect with it's WvW community. Beyond the fact that there hasn't been a WvW content update for over six months, there hasn't been any good discussion between anyone representing ANet and the community about WvW's future for a long time now. It's gotten to the point that ANet is only responding on rare occasions to defend certain decisions in WvW and vast amounts of posts throughout the threads are being made asking where they are.
I played the game for a long time, and I still like the core game. The reason I quit and won't come back is because of the bi-weekly updates. Apparently they changed them now and you can access them somehow but I can't be bothered at this point. It felt like a job. I had to login all the time just to get it done so I don't miss anything. 2 weeks and it's gone. It wasn't even that meaningful. Where were the real additions, which were permanent? Also some of it was just stupid, like that 8bit zone they had. I want real zones and lore based additions, not some stupid mini games that don't belong. Call me old fashioned, but I want a world to live in, not that garbage.
I also got tired of all the currencies they were adding. Each patch had some new currency. There were around 20+ and you had to do dailies all the time or you were screwed, there was no other way to get them. The game devolved into a bunch of meaningless tasks to get tokens; I can just get a part-time job and do meaningless tasks and get real money instead.
Gw2 is a lost cause to me. After so long, I don't expect they will ever understand why gamers like me find gw2 dull. But in theory anything is possible, so... Complete remake of the entire class and combat system to support ROLES and cooperative play, getting rid of the boring buy gear for points systems and introduce randomized mob drops, place interesting and challenging encounters and named mobs in those awesomely world full of cave systems and other stuff that has no meaning as it is. Expand on the great idea of dynamic events, evolve it so it becomes more than another !quest system in disguise.
Give me reasons to evolve my character, give me reasons to take the gnoll fortress dynamic event, give me reasons to play with others and interact with players and the world, give me a world that matter.
There's really nothing they can do other than change their content model, which I believe will never happen. I played GW2 for two months after release and LOVED it. The combat is fun, the zones full of stuff to do. No quest markers. Just show up and have fun. Then I got to 80 (twice) and realized it was Fractals OVER and OVER again.
This made me realize two things. I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing). All of the content end game was a cluster Fu@#. Everyone running around doing damage, avoiding red circles, and rezzing party members. Every single fight was dodge red circles, dps, and rez. That's it.
With that said, I definetely got my money's worth with GW2 for two months. Money well spent, but there is nothing there to keep me hooked. I'm not particularly good at pvp nor do I enjoy it that much. It's not really a good pve game and the 2 week content patches weren't very fun or interesting.
This is all my opinion. I'm sure there are people who love GW2 because it's a very well made game, but its design is not the type I like so I moved on. Havn't felt any desire to come back.
This, played for the first 3 months and loved it. Then came the fractals and it started "vertical progression" of some sort. Lost faith it them and didnt come back ever since
Comments
Trust me they've done nothing but balance PVP, it's time for PVE to be fixed at long last due to the problems they fixed in PVP affecting PVE. Seriously, PVP is fine. There are so many holes in PVE however the game barely has a PVE following anymore. So they need to fix balancing in PVE, fix class traits so they all have similar choices among the same type of character (adventurer, scholar etc) and fix the classes so roles actually mean something, remove condition damage from non-condition builds would have been something I'd do at launch frankly as a great example. Stuff like that could have saved alot of time and alot of players leaving but they didn't seem to be interested. I wonder what they are doing over there all day now....because the balance team has worked on nothing but PVP balance in their 1 per 2 month balance patches, do they just sit around and go, "I wonder what else we can fix in PVP now hmmmm" digging for things, meanwhile PVE is going to the toilet.
I will just put this here.
gw1- over 7k hours.
gw2- 1 level 80 so prob what 100 hours?.
I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711.
At no point did I mention balance, but, seeing as how you've brought it up.
1) Anet's balance team has been lazy in general. 1 small (or at best mediocre) balance patch every few months does not a good balance team make.
2) The success of PvE is NOT reliant on balance. Even grotesquely imbalanced PvE can succeed on the quality of its content alone. But that's the thing - the content isn't quality. Open world content is good but not rewarding, unless you ignore exploration to farm champions or world bosses, in which case it is the opposite. Dungeon content is rewarding but not good. Living Story content is sometimes both and sometimes neither.
3) I was referring to a need for new PvP modes that bring back the glory of its predecessor's renowned PvP. Point Control is a grossly underwhelming mode unless done exceptionally well, and this is not exceptional implementation. Screw balance for the time being. We need Guild vs. Guild and Heroes' Ascent back. And WvW has been the red-headed step-child of Guild Wars 2's content for far too long.
Yeah game is not challenging at all. Down scaling is a joke now, especially when they changed the traits systems.
Idk I have a love/hate relationship with it. Taking a break from it for a bit as of a couple weeks ago. LS season 2 is pretty good but still not engaging. Rather see more sPVP maps and reworked pvp. Some more boss encounters, more areas of Tyria opened up.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Want to get me back in the game? Here is the list:
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I love the art style of the game. Here are the things that need to be revamped to bring me back:
1. The classes feel too similar to me.
2. Crafting stinks
3. I hate weapon restrictions. Why can't a magic using class use a bow if they prefer it?
4. No housing
I just need more attack skills, bored of the same 5 with any weapon(s). Yeah, you can change weapons, but then you are stuck with another set of just 5 attack skills...
PvP needs a change too.. why the f... it's called Guild Wars anyway???
I agree that I don't like the weapon system. It could, however, work if there were like 3-5 times more weapons to choose from and they were made more specialized than they are.
Also, the title is a relic title. Even the first game, which actually had Guild vs. Guild battles, used Guild Wars as a relic title. The series is named for a lengthy war between the human guilds that occurred some years before the events of Guild Wars: Prophecies even started.
Add in housing, multiclassing, more weapons, more skills, better quests... err, 'dynamic events', make the crafting a LOT less grindy and a LOT more meaningful, and add some sort of 'soft' role for each class so instances aren't just a cluster-*bleep* of dodge rolling and DPS.
The only thing that kept me going for as long as I did (level 30-ish) was the exploration, which was and, I still assume is, very good.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
Let me be a real tank and let my buddy that likes to heal be a real healer would be a good start.
Something to do at 80 would be really nice as well, doing the same events over and over is only fun for a couple of hours.
Want me to play the game?
Give me the content that your "Manifesto" promised us.
I am not expecting everything on release but it has been 2 years. Not even 1/4th of the goals of the Manifesto were met.
We still don't have guild halls for kitten's sakes. A game called GUILD wars that has no GUILD halls. GG.
I'm not even going to bother mention class balance (Ranger anyone? Been waiting for my Pet to either be worth running or the ability to do full DPS without one since launch now)
New expansions (Not BS living story content, I don't care that LA got destroyed by some stupid event that I wasn't there for.)
New classes/weapons, more skill customization (I get they don't want full blown GW1 skill level but an extra skill bar per weapon doesn't seem to be THAT much balance wise.)
If you want people to come back and play your game then give them what you promised, because guess what? It's why we bought the god damn game in the first place.
imo, give back what they took away.
I never bothered much with the champs in Queensdale, but there were lots of people that did. Where did they go.
Also, season 1 would be a likely thing of desire. Personally, I don't bother with these either, simply because I have limited time and see no point in starting something that may be removed before I get to finish it!
Lastly, with apparently dwindling numbers (or this story is irrelevant), make some of the pve content more solo friendly. The system is already in place to scale things up if there are more people present, so making it unsoloable does not make a lot of sense if numbers are not good!
For me its easy Give me more classes.
GW1 seemed like every time I turned around there was a new expansion and new classes.
GW2 every time I turn around its the same No new classes and no expansions.
I agree with this and with some of what others have said. No stupid video regardless if it is 1 minute, 5 minutes or 20 minutes is going to convince me to return. They need to start putting in the things from the manifesto, release a true expansion not the stupid living story and revert some of the dumb decisions they have made like nerfing farming & champ trains.
But since they have a history of not listening to the fan base (they where this way in GW1 for years) I don't expect them to listen now.
What makes GW2 lack luster ?
For one, the writers have their hands tied behind their backs.
What do I mean by this ?
This quote from a Living Story Season 2 VO says it all: "you scared the fluff out of me"
Who the hell talks like that !@#@!!
Seriously, they need to up their game, and free the writers hands if they wish to really engage people, look at TSW, storywise it is a great game. Shame it has such lackluster mechanics and combat.
Agreed, but they don't even need to look at TSW. They can look at one of their own teams.
Believe it or not, the game's ambient dialogue (background npc's + open world) and personal story + living story are written by two different teams, and the ambient dialogue team does a much better job of it.
It is, as it has always been, "everyone but Rangers and Necromancers."
How Can ArenaNet Get Ex-Players Back Into The Game?
They can't. GW2 was never an addictive enough game to start with. That's the problem.
And because it didn't came from established lores like Warcraft or Star Wars it is hard to create a returning audience. On type of that there is no real addictive elements to GW2 (ie not real gear chase, or rank chase, or raid chase, or crafting chase, etc)
Right now, one of the games biggest losses is it''s disconnect with it's WvW community. Beyond the fact that there hasn't been a WvW content update for over six months, there hasn't been any good discussion between anyone representing ANet and the community about WvW's future for a long time now. It's gotten to the point that ANet is only responding on rare occasions to defend certain decisions in WvW and vast amounts of posts throughout the threads are being made asking where they are.
To see for yourself: https://forum-en.guildwars2.com/forum/wuv/wuv
http://www.gw2wvw.net/forums/general-discussion
I played the game for a long time, and I still like the core game. The reason I quit and won't come back is because of the bi-weekly updates. Apparently they changed them now and you can access them somehow but I can't be bothered at this point. It felt like a job. I had to login all the time just to get it done so I don't miss anything. 2 weeks and it's gone. It wasn't even that meaningful. Where were the real additions, which were permanent? Also some of it was just stupid, like that 8bit zone they had. I want real zones and lore based additions, not some stupid mini games that don't belong. Call me old fashioned, but I want a world to live in, not that garbage.
I also got tired of all the currencies they were adding. Each patch had some new currency. There were around 20+ and you had to do dailies all the time or you were screwed, there was no other way to get them. The game devolved into a bunch of meaningless tasks to get tokens; I can just get a part-time job and do meaningless tasks and get real money instead.
Gw2 is a lost cause to me. After so long, I don't expect they will ever understand why gamers like me find gw2 dull. But in theory anything is possible, so... Complete remake of the entire class and combat system to support ROLES and cooperative play, getting rid of the boring buy gear for points systems and introduce randomized mob drops, place interesting and challenging encounters and named mobs in those awesomely world full of cave systems and other stuff that has no meaning as it is. Expand on the great idea of dynamic events, evolve it so it becomes more than another !quest system in disguise.
Give me reasons to evolve my character, give me reasons to take the gnoll fortress dynamic event, give me reasons to play with others and interact with players and the world, give me a world that matter.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
This, played for the first 3 months and loved it. Then came the fractals and it started "vertical progression" of some sort. Lost faith it them and didnt come back ever since