Darkfall kills EVE for me. If there was no Darkfall I would be back to EVE in a heartbeat. Essentially Darkfall is a fantasy light version of EVE with action combat. I wish DF had local banking though and more depth like EVE though.
Not having large enough blocks of time to play is my biggest challenge, the really fun stuff I want to focus on is out of reach until I can free up more time in my life.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lacking in real-time, flight-sim type controls and navigation.
At one point, this wouldn't have bothered me, because honestly, I wasn't even aware of the difference. Lately, though, I've taken an interest in space-sim type games (been playing Oolite, and intend to get the new Elite game as well), and the difference in controlling my ship - as well as all weapons, targeting, etc - is just so much more enjoyable and immediate.
Even funnier, I couldn't even have told you that the more restricted navigation in Eve was an issue before trying these other games, because I had no first-hand experience with them.
In comparison to the more open control setup, Eve feels very "locked in" and rigid.
You get to be a peon in some mega lord of the flies type "guild"
The combat is about as interesting as watching paint dry. It's more about math and spread sheets than "skill"...such as that word applies in any mmo.
the progression skills system has a lot in common with facebook games where you have to watch the clock and log in at the right times to start the next one. I'm sure as they get to days instead of hours this isn't an issue but it's something I find super annoying in any game.
So really if ever there was a game not made for me to play eve would be it
I was an alpha tester, a beta tester, and played for 7 years after launch. I truly adore EVE and hope it continues for another 10+ years. What did it for me was Cap ships, and the heavy disregard for people who actually played the pirate lifestyle within EVE. I would actually hold ransoms (and be honest about them). Also getting perma banned didn't help. Smartbombing a polaris ship before they we're resistant to all damage types and trying to sell the GM's corpse on ebay is looked down upon by CCP. :'(
Long hours of boring waiting around. (excellent opportunities to research some inane game detail, work on your skill training development plan, or..... actually open a spreadsheet like tool to help you fit your next ship.)
You get to be a peon in some mega lord of the flies type "guild" (lots of advantages to being a peon, but you know, some folks go out and carve their own empire, sort of up to you what you can manage, me, no way, just tell me what to shoot "Overlord.")
The combat is about as interesting as watching paint dry. It's more about math and spread sheets than "skill"...such as that word applies in any mmo. (Actually, it's about outmanuvering your opponent, bringing the right tool for the job, out coordinating them with your fleet, and sometimes, a whole lotta luck)
the progression skills system has a lot in common with facebook games where you have to watch the clock and log in at the right times to start the next one. I'm sure as they get to days instead of hours this isn't an issue but it's something I find super annoying in any game. (Hey, EVE came up with the idea first, real time skill training, I love it, I can keep progressing my characters even when not logged in, great for time challenge person like myself.. Oh yeah, regarding skills taking days.... one on my queue to one day train... Marauders V - 37d, 1hr, 13 min to train. One of my characters actually has this trained, but it's a long slow wait for a ship type I rarely fly)
So really if ever there was a game not made for me to play eve would be it
Yeah, I agree, the design is diametrically opposed to your play style. (and most others).
Fortunately it's almost perfect for me, so at least one MMORPG keeps me relatively happy.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The only thing I don't like in EVE is the way fights are usually only localized in belts or on stargates,stations involving session timers and instance change. Its like you cant really kill anyone in the in between travelling with warp only pulling with bubbles on said destinations or departures. This causes a huge downtime in between actual pvp combat sometimes too much. I've had days where i've killed one after another with little time and other times where i've roamed for 8 hours with no kills .
- Ships that look like crap (literally, some of the ships look extruded from some space creature's anus)
- And no context for anything other than ships fighting in space. The planets stations and all that are just furniture as there is no anthropomorphic element. I know that for EVE fans that is a plus but for me it makes the whole spaceship part seem dumb after a bit, like playing a game as a car or an airplane. Yeah the ships have a picture of a character in their wallets but it's not a character.
- Flight control not there. Never been a fan of point and click movement.
MMORPG players are often like Hobbits: They don't like Adventures
Then go out and do something instead of waiting for others to do it for you.
You get to be a peon in some mega lord of the flies type "guild"
Form you own corp, again, that would take effort from you.
The combat is about as interesting as watching paint dry. It's more about math and spread sheets than "skill"...such as that word applies in any mmo.
First you need to define skill. But that would take effort and we already can tell that making an effort aint your thang.
the progression skills system has a lot in common with facebook games where you have to watch the clock and log in at the right times to start the next one. I'm sure as they get to days instead of hours this isn't an issue but it's something I find super annoying in any game.
Don't have to watch anything. Queue skills then go out and.......oh ya...there is effort involved.
So really if ever there was a game not made for me to play eve would be it
I have tried it at least 3x,it is simply put >>>>CHEAP in every bit of it's design.I guess the word archaic is more in fashion,the game would be good about 15 years ago but not even close in this era.Every single aspect of the design i would totally scrap and revamp using only the basic concepts but NOT the implementation.
Never forget 3 mile Island and never trust a government official or company spokesman.
For me, I'm just not into the style of game it is. It reminded me of a lot of Wing Commander: Privateer.I liked that game back in the day, but my tastes have since changed.
Originally posted by Wizardry I have tried it at least 3x,it is simply put >>>>CHEAP in every bit of it's design.I guess the word archaic is more in fashion,the game would be good about 15 years ago but not even close in this era.Every single aspect of the design i would totally scrap and revamp using only the basic concepts but NOT the implementation.
While a great game with lots to do, it's the wild wild west. And like the wild wild west it can never grow beyond a niche game until it becomes civilized. People don't like to have really nice ships that they can never take out because there's an excellent chance they will be destroyed. It's ok to have bad neighborhoods because everyplace has them. But when the whole game becomes a bad place to live most people move to a better place.
Bring the law to the lawless. Expand the police to the entirety of Eve. Institute an improved justice and bounty system.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
What kills EVE for me is the faint sound effects. When I bought my first battleship and began to hammer rats with those mega cannons and all they said was faint "dak, dak, dak" it was a huge let down (though I was expecting that).
I want those cannons to sound like cannons, to make them feel huge like they pretend to be. It would make that seemingly small (but actually huge) ship feel like it's a battleship, but now it feels like a little boat with slingshots attached to it. I understand not everyone want to hear huge booms all the time so there should be an option you can toggle on or off for some proper cannon sounds for all ship sizes.
Even the smallest autocannons would be awesome if they made a proper BRRRT sound, but now you can barely hear that faint sound which is so far off from anykind of weapon system sound effect.
Fix that first so I can start playing again and maybe get to a point where I actually even experience these "big and meaningful problems" out there ;P
I've tried it many times. It's already been said but the combat system kills it everytime for me. Just watching red crosses and spreadsheets, boring. Also not a fan of the facebook style skill leveling. Nice eye candy, poor interface and gameplay (unless you are into drama and online w-wagging) imo.
Originally posted by Wizardry I have tried it at least 3x,it is simply put >>>>CHEAP in every bit of it's design.I guess the word archaic is more in fashion,the game would be good about 15 years ago but not even close in this era.Every single aspect of the design i would totally scrap and revamp using only the basic concepts but NOT the implementation.
lol...qq about an old game being old.
Yeah, I'm old, EVE's old, we get along just great.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I still play, but only have 3 accounts now. Lately more just fueling POS's to make isk.
Whats killed it for me?
The Meta gaming BS
Forced Dependancy on other toons (multiple accounts) to do something I want to do. (Ever try to get a profitable reaction going? - doesnt exist unless your an alliance owning the R64's).
T2 BPO's
Null sec is boring as hell and yea the forced projection of capitals ships makes small gang fun - no fun.
That being said - People that say
Spreadsheets in combat? what are you talking about? I kill cruisers with my AF's, Pirate frigates with my T1 frig - all without a spreadsheet...crazy people. Its called know the ships you are fighting and only fight the ones you have an advantage on or at a minimum doesnt have an edge against your weakness in your ship - If you say its a spreadhset game - then every damn game is as you must know other classes abilities to counter them and defeat them. same thing in eve - spreadsheets - crack fiends.
Skill is time based - to bad - you cant power level so its more leveled out
Older players have more skill points? So what, you only need a couple mil to help kill him. Its about the hunt and having fun not seeing the ship explode.
Hi sec is secure - you need to learn to get around the ganking and stop trying to play Eve alone
Ship piloting - if all you do is click orbit at a range - this explains why you are no good. manual piloting is needed to be good at PvP in Eve.
Navigation - its there, because you dont like the interface doesnt mean it doesnt exist - give input to change it.
etc etc etc - most people that played less than 6 months at a time - dont like the game because they likely tried to go at it alone. You need to learn to walk before running and because you are in hi sec doesnt mean you are safe - learn to be safe like you do in the real world.
As someone who played EvE from 2003 to 2013 I have to agree with the jump drives problem as well as the coalition / alliance problem.
Coalitions like CFC have upwards of 35,000 members. If you compare that to the smallest countries in the world the CFC has more members than 29 of the smallest countries. I live in Australia, we have an active army of 25,000 enlisted. CFC has more than that.
In light of that its easy to see how CCP allowing alliances to grow so big puts a huge damper on the game when the average alliance is around 1 to 5 thousand people. The only way to respond to that is to form your own mega-coalitions.
When you introduce jump drives the difficulties in regards to moving, supplying those coalitions is drastically reduced and this leads to more of a requirement to have large coalition blocks form because there is a requirement to have a blue network of systems for jumping your mega fleet around to defend and defeat other fast moving mega-fleets.
Add in the deeply flawed Sov system, a system which requires any attacker to show up 24 hours after attacking a structure to face the full force of a mega-coalition and you have no scope for smaller entities to inflict damage or raid the larger entities.
The game is currently a massive joke and likely will be for many years to come.
i.e. frigates will do zero damage to anything bigger than a cruiser, and anything bigger than a destroyer has to rely on drones to fight frigates - it's stupid. The RPG/MMO rules and progression of the game kill the immersion and FUN.
-lack of free flight:
I'm not talking about a joystick etc. flight model, I'm talking about how the game world is broken up into thousands of separate instances, and you only jump between them via stargates - no different than say GW2 and the portals between zones. I want the space in between stars to hide, to plot faster-than-light courses around black holes and curving around the gravity wells of red stars. I want to sneak smuggled goods through planetary blockades by warping into the system from between the twin stars and dropping out of FTL mere kilometers from the atmosphere... you know, REAL sci-fi stuff.
You fix/change those two things, you have an ENTIRELY different, and better game IMO.
Games like Star Citizen and Elite: Dangerous are promising a more open galaxy to explore, trade, and conquer - but I don't want a flight-stick starfighter simulation - I want to command the crew of a large frigate/cruiser/freighter etc. in an open galaxy.
No Star Wars or Star Trek game has come close to this yet either.
The sci-fi nerd in me would play such a game until the end of my days, and I'd pay a hefty price and monthly fee willingly to do so.
A MMO in the lines of "Freelancer" would make me drool till the end days...I loved that game - you had your normal routes then you had all the pirate factions and their "secret " jump gates and wormholes to other areas so you could smuggle contraband! as well as free flight - I spent months playing that game till every square inch of every solar system was explored- I amassed such a tremendous amount of wealth- brought all the types of ships I could -found every single secret wreck that had all those "special" weapons- unlocked all the rare ships as well!
Imagine a mmo on the scale of eve online like freelancer with updated graphics and such.... it is the mmo sci fi space based game I have been dreaming of and waiting for and yet noone has come close to even making it!!!!
The PvP aspect of the game ruins it for me. I love the market, crafting, mining, hauling.... I love how huge the environment is.
I'd love it if we could remove our toons from our ships and run around spaceports and create our own hangers/housing and buy and sell and trade and fight some ridiculous alien race together PvE.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lacking in real-time, flight-sim type controls and navigation.
At one point, this wouldn't have bothered me, because honestly, I wasn't even aware of the difference. Lately, though, I've taken an interest in space-sim type games (been playing Oolite, and intend to get the new Elite game as well), and the difference in controlling my ship - as well as all weapons, targeting, etc - is just so much more enjoyable and immediate.
Even funnier, I couldn't even have told you that the more restricted navigation in Eve was an issue before trying these other games, because I had no first-hand experience with them.
In comparison to the more open control setup, Eve feels very "locked in" and rigid.
This isn't a signature, you just think it is.
I think eve ticks off most of my no thanks boxes.
Long hours of boring waiting around.
You get to be a peon in some mega lord of the flies type "guild"
The combat is about as interesting as watching paint dry. It's more about math and spread sheets than "skill"...such as that word applies in any mmo.
the progression skills system has a lot in common with facebook games where you have to watch the clock and log in at the right times to start the next one. I'm sure as they get to days instead of hours this isn't an issue but it's something I find super annoying in any game.
So really if ever there was a game not made for me to play eve would be it
Yeah, I agree, the design is diametrically opposed to your play style. (and most others).
Fortunately it's almost perfect for me, so at least one MMORPG keeps me relatively happy.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- Ships that look like crap (literally, some of the ships look extruded from some space creature's anus)
- And no context for anything other than ships fighting in space. The planets stations and all that are just furniture as there is no anthropomorphic element. I know that for EVE fans that is a plus but for me it makes the whole spaceship part seem dumb after a bit, like playing a game as a car or an airplane. Yeah the ships have a picture of a character in their wallets but it's not a character.
- Flight control not there. Never been a fan of point and click movement.
Never forget 3 mile Island and never trust a government official or company spokesman.
EVE is a good game even if old. But what killed it for me happened a long time ago and I swore to never return because of it.
http://www.escapistmagazine.com/forums/read/7.38773-Jumpgate-EVEs-Devs-and-the-Friends-They-Keep
Some may say that it is over and the game is better now but am sorry you can't go and trust people that used their status to help their friends.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
lol...qq about an old game being old.
While a great game with lots to do, it's the wild wild west. And like the wild wild west it can never grow beyond a niche game until it becomes civilized. People don't like to have really nice ships that they can never take out because there's an excellent chance they will be destroyed. It's ok to have bad neighborhoods because everyplace has them. But when the whole game becomes a bad place to live most people move to a better place.
Bring the law to the lawless. Expand the police to the entirety of Eve. Institute an improved justice and bounty system.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
What kills EVE for me is the faint sound effects. When I bought my first battleship and began to hammer rats with those mega cannons and all they said was faint "dak, dak, dak" it was a huge let down (though I was expecting that).
I want those cannons to sound like cannons, to make them feel huge like they pretend to be. It would make that seemingly small (but actually huge) ship feel like it's a battleship, but now it feels like a little boat with slingshots attached to it. I understand not everyone want to hear huge booms all the time so there should be an option you can toggle on or off for some proper cannon sounds for all ship sizes.
Even the smallest autocannons would be awesome if they made a proper BRRRT sound, but now you can barely hear that faint sound which is so far off from anykind of weapon system sound effect.
Fix that first so I can start playing again and maybe get to a point where I actually even experience these "big and meaningful problems" out there ;P
I've tried it many times. It's already been said but the combat system kills it everytime for me. Just watching red crosses and spreadsheets, boring. Also not a fan of the facebook style skill leveling. Nice eye candy, poor interface and gameplay (unless you are into drama and online w-wagging) imo.
Yeah, I'm old, EVE's old, we get along just great.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've played EVE off and on (mostly off) for 6 years.
It's my favorite game, but the thing that kills it for me actually has nothing to do with the game itself.
I hate all the immersion-breaking stuff that people love to cram in every part of the game world.
I still play, but only have 3 accounts now. Lately more just fueling POS's to make isk.
Whats killed it for me?
The Meta gaming BS
Forced Dependancy on other toons (multiple accounts) to do something I want to do. (Ever try to get a profitable reaction going? - doesnt exist unless your an alliance owning the R64's).
T2 BPO's
Null sec is boring as hell and yea the forced projection of capitals ships makes small gang fun - no fun.
That being said - People that say
Spreadsheets in combat? what are you talking about? I kill cruisers with my AF's, Pirate frigates with my T1 frig - all without a spreadsheet...crazy people. Its called know the ships you are fighting and only fight the ones you have an advantage on or at a minimum doesnt have an edge against your weakness in your ship - If you say its a spreadhset game - then every damn game is as you must know other classes abilities to counter them and defeat them. same thing in eve - spreadsheets - crack fiends.
Skill is time based - to bad - you cant power level so its more leveled out
Older players have more skill points? So what, you only need a couple mil to help kill him. Its about the hunt and having fun not seeing the ship explode.
Hi sec is secure - you need to learn to get around the ganking and stop trying to play Eve alone
Ship piloting - if all you do is click orbit at a range - this explains why you are no good. manual piloting is needed to be good at PvP in Eve.
Navigation - its there, because you dont like the interface doesnt mean it doesnt exist - give input to change it.
etc etc etc - most people that played less than 6 months at a time - dont like the game because they likely tried to go at it alone. You need to learn to walk before running and because you are in hi sec doesnt mean you are safe - learn to be safe like you do in the real world.
As someone who played EvE from 2003 to 2013 I have to agree with the jump drives problem as well as the coalition / alliance problem.
Coalitions like CFC have upwards of 35,000 members. If you compare that to the smallest countries in the world the CFC has more members than 29 of the smallest countries. I live in Australia, we have an active army of 25,000 enlisted. CFC has more than that.
In light of that its easy to see how CCP allowing alliances to grow so big puts a huge damper on the game when the average alliance is around 1 to 5 thousand people. The only way to respond to that is to form your own mega-coalitions.
When you introduce jump drives the difficulties in regards to moving, supplying those coalitions is drastically reduced and this leads to more of a requirement to have large coalition blocks form because there is a requirement to have a blue network of systems for jumping your mega fleet around to defend and defeat other fast moving mega-fleets.
Add in the deeply flawed Sov system, a system which requires any attacker to show up 24 hours after attacking a structure to face the full force of a mega-coalition and you have no scope for smaller entities to inflict damage or raid the larger entities.
The game is currently a massive joke and likely will be for many years to come.
A MMO in the lines of "Freelancer" would make me drool till the end days...I loved that game - you had your normal routes then you had all the pirate factions and their "secret " jump gates and wormholes to other areas so you could smuggle contraband! as well as free flight - I spent months playing that game till every square inch of every solar system was explored- I amassed such a tremendous amount of wealth- brought all the types of ships I could -found every single secret wreck that had all those "special" weapons- unlocked all the rare ships as well!
Imagine a mmo on the scale of eve online like freelancer with updated graphics and such.... it is the mmo sci fi space based game I have been dreaming of and waiting for and yet noone has come close to even making it!!!!
The PvP aspect of the game ruins it for me. I love the market, crafting, mining, hauling.... I love how huge the environment is.
I'd love it if we could remove our toons from our ships and run around spaceports and create our own hangers/housing and buy and sell and trade and fight some ridiculous alien race together PvE.
It has it's niche though and I respect that.
No bitchers.