Originally posted by rodingo Like others I believe this the right move and good to see them not sit on their thumbs about it. It's to bad they didn't launch with a megaserver to begin with, but later is better than never. I think WS and ESO are going to be good examples and lessons when it comes to megaservers for future western MMO devs.
I think the days of picking your server and sticking to it are pretty much done. Well, I would like to think so anyway.
I can not remember winning or losing a single debate on the internet.
Wildstar didn't play well on my old computer. It also smelled of a the same old tired game rewrapped again. Even ESO while not the best was at least a semi attempt at something different.
B2P seems more likely. Didn't they actually say in one of the pre-release interviews that transitioning from subscription to B2P makes the most sense financially? It's fairly safe to assume there is a contingency plan in place.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
Joking aside though Wildstar is the only mmorpg that the UK retailer GAME has ever taken returns on because it was so poorly optimized it wouldn't play on many computers that were well above minimun specs . Such a game is pretty much doomed from the start .
What I saw of it looked like it might be fun but given I could only get 10-20 fps on the lowest settings there was no way i was going to play it . ( I usually get around 50-70 fps in the open world on modern most modern mmos on high settings )
maaaan! leave it to get a good chuckle from the posts here on mmrpg.com- so many know so little.
fact: game isnt dead, its doin just fine.and a healthy state.
they never intended to have so many servers. they did to ease the launch date.
they never nor want the current wow player base. if they did?, great. but thats not their market.
if you are a current player you would clearly know of the issues carbine is addressing, and the current players are happy with the state of the game and too busy playing to troll the forums.
game will never go F2p, they have a very healthy sub pool. and is currently already f2p if you play the game intelligently.
<.<
so please stop throwing words around you dont understand , it just shows how little you really are aware of the state of a game.
Thing is, it didn't work for ESO, whether it works for GW2 i don't know, but i am guessing by doing so they have managed to reduce costs, so from a business point of view it probably looks like a good idea, but he's not wrong about it not working for 'virtual worlds' as its more suitable to instanced gameplay, which is pretty much what ESO does, the instances can be fairly large, but in the end thats all they are, if you take a game like WoW however where there is less instancing, surprisingly, each continent is not seperated by zones, then instancing those would be problematical, probably why they 'merged' groups of servers instead.
But there is a difference between something being able to be done from a technical standpoint, which obviously for ESO and GW2 and now Wildstar it must be, and whether it will succeed in practice, which for ESO at least, it didn't, although i can't say it was the primary reason for ESO's failure, i would certainly count it as being one of the reasons.
Part of the problem is that the segregation for 'servers' becomes more pronounced, as players are always being shunted from one instance to another, the likelihood of them forming links/attachments to other players they play alongside is lessened considerably, just because they are unlikely to encounter each other all that often, it probably suits the 'solo' player who isn't interested in community all that much far more than the social player who is.
The reason for this is simple, every time you go from one zone to another, every time you log off and log back on again, there is a significant probability you will be on a completely different instance of the game, as if you were travelling from one server to another, constantly, as players move around, 'slots' open up in the different instances and are filled by other players moving from one zone to the next or logging into the game, so each instance is in a constant state of flux, of course if player numbers are that low there is only a single instance of each zone that wouldn't be an issue. Its probably the main reason why in ESO the PvP had absolutely no meaning, the only places where there was a certain amount of 'stability' was in cyrodiil, and even that was only temporary, or at least for a timed period.
Overall i don't think Wildstar going with 'megaserver' tech for their game is really going to help anything, except from perhaps in terms of reduced expenditure, though whether the savings will offset the inevitable further losses to the player base caused by this, remains to be seen.
Lot of speculation here. Do you have any hard evidence to back any of this up?
maaaan! leave it to get a good chuckle from the posts here on mmrpg.com- so many know so little.
fact: game isnt dead, its doin just fine.and a healthy state.
they never intended to have so many servers. they did to ease the launch date.
they never nor want the current wow player base. if they did?, great. but thats not their market.
if you are a current player you would clearly know of the issues carbine is addressing, and the current players are happy with the state of the game and too busy playing to troll the forums.
game will never go F2p, they have a very healthy sub pool. and is currently already f2p if you play the game intelligently.
<.<
so please stop throwing words around you dont understand , it just shows how little you really are aware of the state of a game.
This "Megaserver" is to account for dwindling population issues (in terms of people being able to find others to play with / tackle the 'hardcore' content and recruit for their guilds). Therefore, it should have the same ramifications afforded to it as a "server merge" would in other games that were pronounced as "failures".
Pretty PR words don't work on a lot of people anymore, and the new "megaserver" fad is just putting wool over the eyes of people to avoid scandalous backlash. Though in truth, the whole thing of people claiming a game failed just because they do something that -- in the end -- is good for it, isn't a failure in my book. Sure, their population reached a point where this was needed for the health of the game, but they're doing it for the health of the game.
Granted though, in many cases it just may be a bandaid to a greater issue at hand.
Though it begs the question if they're just doing a regular server merge, and calling it "Mega" simply because they can fit all people on a single server now? I know precautions were made before release saying how they admired the whole releasing as a P2P game to recuperate costs and then moving to a F2P / B2P model, and how they reserved names across servers... So potentially they did have the tech in place for a true Megaserver move when the F2P / B2P option was viable in preparation for it. Or they just waited until everyone could fit in a single server and used that preparation as a mask for it all.
It would be odd as to why they wouldn't release with a Megaserver if they had the tech available from the start. This is especially true in a game that's supposed to target the "Hardcore players" as if one did their research properly, it was only natural that the "tourists" and "casuals" would leave after a long while. Heck, even a lot of the hardcores left because of no newblood and reasons to help others get attunement (or even making attunement easier to get as a whole).
Personally I despise "Megaserver" technology as it makes servers with special rule sets practically go extinct. Soon it will be that WoW is the only game that has RP, PvE and PvP servers to choose to play on, depending on your preferred playstyle.
On a side note -- and I'll likely ask this on the respected forums for it as well -- has ESO finally implemented the "Role Play" phase button that allows you to only phase in with other role players? They talked about it a lot for a few years, but said they weren't going to release it at launch, but will in the future.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
maaaan! leave it to get a good chuckle from the posts here on mmrpg.com- so many know so little.
fact: game isnt dead, its doin just fine.and a healthy state.
they never intended to have so many servers. they did to ease the launch date.
they never nor want the current wow player base. if they did?, great. but thats not their market.
if you are a current player you would clearly know of the issues carbine is addressing, and the current players are happy with the state of the game and too busy playing to troll the forums.
game will never go F2p, they have a very healthy sub pool. and is currently already f2p if you play the game intelligently.
<.<
so please stop throwing words around you dont understand , it just shows how little you really are aware of the state of a game.
I doubt anyone at this point is going to believe that game is healthy and doing well. So you can say that as many times as you like. However if you can provide people with some relevant info they will surely take you seriously.
And if you are trying to tell us that game is a 'niche' then NCSOFT is probably the worst choice for publisher.
Also that part in yellow.. very ironic. Healthy games do not reduce to two servers from 29 within 2 to 3 months after release. The amount of denial with some fans is just unbelievable.
maaaan! leave it to get a good chuckle from the posts here on mmrpg.com- so many know so little.
fact: game isnt dead, its doin just fine.and a healthy state.
they never intended to have so many servers. they did to ease the launch date.
they never nor want the current wow player base. if they did?, great. but thats not their market.
if you are a current player you would clearly know of the issues carbine is addressing, and the current players are happy with the state of the game and too busy playing to troll the forums.
game will never go F2p, they have a very healthy sub pool. and is currently already f2p if you play the game intelligently.
<.<
so please stop throwing words around you dont understand , it just shows how little you really are aware of the state of a game.
I doubt anyone at this point is going to believe that game is healthy and doing well. So you can say that as many times as you like. However if you can provide people with some relevant info they will surely take you seriously.
And if you are trying to tell us that game is a 'niche' then NCSOFT is probably the worst choice for publisher.
Also that part in yellow.. very ironic. Healthy games do not reduce to two servers from 29 within 2 to 3 months after release. The amount of denial with some fans is just unbelievable.
I think it's doing fine and will only get better actually. It's lovely all the hate the game is receving on this forum with pure speculation numbers like 100 million dollar development costs and -82% profit and people with revenue calculations that have huge variances.
The more you scorned players that post who were to bad at the game to stick around and deflected the fact onto other things such as bosses "auto hitting" for to much, the more attention you're giving the game. When you blindly say something negative about the game and no one can find evidence to back it up you're just free advertisement. Server Merge or Mega Server ftw regardless.
^^ there's is a lot of angry cynical peeps here, but saying its doing fine is obviously incorrect. Doing fine would being reasonably close to the predicted player base, and evidently there has been a significant drop of players in an extremely short time. From an investment perspective it is reasonable to assert that 500kish players for a game that took 9 years of money and time Is poor, especially when it was well documented that they wanted to take a huge bite out of wow.
From a feature perspective and performance is bad not fine. From a design perspective it is aiming at experienced players for raiding that also likes to hear 'get the fuck out of here' while you are levelling, with a space cowboy theme - that's a curious demographic. It is also more than likely that the general gaming population has just moved on from 3+ hour sessions per week of raiding at 3-5 hours a pop.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Looks like there isn't as big a market for a "hardcore" game as they thought. Their belief that "poopsocking cannot fail, it can only be failed" seems to be unraveling. It's a shame, too, since there's a lot of nice features in the game. I wonder if the blame for the failure will be either the game wasn't hardcore enough or we, meaning the dirty casuals, weren't hardcore enough.
I tried the beta. The game felt like WoW with a steampunk theme, except not as well polished as WoW. I don't like steampunk and if I want to play a game like WoW then I'll play WoW. Had nothing to do with the hardcoreness of the game.
Originally posted by Bladestrom ^^ there's is a lot of angry cynical peeps here, but saying its doing fine is obviously incorrect. Doing fine would being reasonably close to the predicted player base, and evidently there has been a significant drop of players in an extremely short time. From an investment perspective it is reasonable to assert that 500kish players for a game that took 9 years of money and time Is poor, especially when it was well documented that they wanted to take a huge bite out of wow.
From a feature perspective and performance is bad not fine. From a design perspective it is aiming at experienced players for raiding that also likes to hear 'get the fuck out of here' while you are levelling, with a space cowboy theme - that's a curious demographic. It is also more than likely that the general gaming population has just moved on from 3+ hour sessions per week of raiding at 3-5 hours a pop.
Funny you respond to my post with more pure speculation numbers and estimates you couldn't possibly have any idea of. Let me guess, your evidence is the cancer patient lead stepping down and mega servers? Or a picture of the server list saying low. That's not enough to say the game isn't doing well. From a performance perspective the game is alright, just barely, from a feature perspective it's solid. The players that enjoyed the game but couldn't get into it didn't say "this is to hardcore" or "there isn't enough to do" they just don't like the leveling. If I had to come up with speculation myself I'd say a majority of the players that quit hadn't hit 50 yet. As far as things to do? There's plenty. I've played almost daily since launch and just got attuned for raiding less than 2 weeks ago, the same time my guild began filling their own raids. This is content I had no intention of touching for 3 months and didn't need to because I'd found things to do throughout my play time ranging from PVP to PVE.
We're currently on Pago and if you don't have a home feel free to use your free transfer to come over and join us. We can get players attuned fairly easily on the dungeon and adventure portion. We also PVP on a daily basis which includes rated BGs and arenas.
Originally posted by NightHaveN The only problem I will have with the server merge is that I have similar named chars of different faction in 2 PvP servers. So if after the merge it will be only 1 server, then I will have to decide on which chars to keep.
Unless you decide to nuke/rename the characters before the merge, your characters will already be renamed (i.e. temporary surname assigned) when you log in. Odds are, there are other characters out there on other servers with a similar name, so it's not just your characters name, its everyones characters name.
Originally posted by Avul That's just one step in the right direction. Game lacks in many aspects. Let's see if they can turn the tide. I won't play it anyways but I wish you the best, Carbine.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
Originally posted by Avul That's just one step in the right direction. Game lacks in many aspects. Let's see if they can turn the tide. I won't play it anyways but I wish you the best, Carbine.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
"front and center of the problems of Wildstar" is not the server population, but whatever lead to it (or the lack thereof).
But i doubt Carbine is able to adress that, so "megaservers" is the next best thing for them do.
Originally posted by Avul That's just one step in the right direction. Game lacks in many aspects. Let's see if they can turn the tide. I won't play it anyways but I wish you the best, Carbine.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
Low server population is a symptom not a cause. If the developers and money behind them are happy supporting a smaller than anticipated player base than more power to them but I can't see how this could be interrupted as anything other than what it is. The game didn't preform post launch as they expected and now they have to find ways to deal with that.
Originally posted by Avul That's just one step in the right direction. Game lacks in many aspects. Let's see if they can turn the tide. I won't play it anyways but I wish you the best, Carbine.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
Low server population is a symptom not a cause. If the developers and money behind them are happy supporting a smaller than anticipated player base than more power to them but I can't see how this could be interrupted as anything other than what it is. The game didn't preform post launch as they expected and now they have to find ways to deal with that.
Yea. The causes alas are more numerous than some people seem to realize.
It's not JUST the graphics. That's only one cause that causes SOME people to leave or not try it in the first place.
It's not JUST the difficulty. THat's only another cause that causes SOME people to leave.
It's not JUST the lack of end game if you don't raid. Again, for SOME people (perhaps even quite a lot), that caused them to leave. But still not the ONLY cause.
It's not JUST the unoptimization. The poor itemization. The telegraphs. The "feels like a weaker WoW" feeling. The long attunement process. The subpar story. The horrifically imbalanced PvP. Etc etc etc.
It's.... well, ALL of those, and more. Some people can tolerate some of those, but won't tolerate others, and vice-versa. Whatever the case, poor population is the result.
Some people LIKED the graphics but couldn't stand the poor optimization. Some people LIKED the theme park but couldn't find anything to do at the end. Some people LIKED the difficulty but couldn't stand the attunement grind. Some people LIKED the storyline but couldn't stand the combat system.
And of course, some people could tolerate or liked all of the above but left due to population issues caused by the above. The megaserver only addresses this part.
Really, Wildstar needs to fix a huge chunk of those issues to really do well in the long run. It might not need to fix ALL of them but I imagine a lot of them need to be fixed or else the game is doomed to be niche AT BEST, which I doubt NCSoft wants.
Originally posted by NightHaveN The only problem I will have with the server merge is that I have similar named chars of different faction in 2 PvP servers. So if after the merge it will be only 1 server, then I will have to decide on which chars to keep.
Unless you decide to nuke/rename the characters before the merge, your characters will already be renamed (i.e. temporary surname assigned) when you log in. Odds are, there are other characters out there on other servers with a similar name, so it's not just your characters name, its everyones characters name.
Nevermind, you covered it I think.
They will be giving everyone a chance to have a lastname, if that is what I got out of your answer.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Avul That's just one step in the right direction. Game lacks in many aspects. Let's see if they can turn the tide. I won't play it anyways but I wish you the best, Carbine.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
Low server population is a symptom not a cause. If the developers and money behind them are happy supporting a smaller than anticipated player base than more power to them but I can't see how this could be interrupted as anything other than what it is. The game didn't preform post launch as they expected and now they have to find ways to deal with that.
Yea. The causes alas are more numerous than some people seem to realize.
It's not JUST the graphics. That's only one cause that causes SOME people to leave or not try it in the first place.
It's not JUST the difficulty. THat's only another cause that causes SOME people to leave.
It's not JUST the lack of end game if you don't raid. Again, for SOME people (perhaps even quite a lot), that caused them to leave. But still not the ONLY cause.
It's not JUST the unoptimization. The poor itemization. The telegraphs. The "feels like a weaker WoW" feeling. The long attunement process. The subpar story. The horrifically imbalanced PvP. Etc etc etc.
It's.... well, ALL of those, and more. Some people can tolerate some of those, but won't tolerate others, and vice-versa. Whatever the case, poor population is the result.
Some people LIKED the graphics but couldn't stand the poor optimization. Some people LIKED the theme park but couldn't find anything to do at the end. Some people LIKED the difficulty but couldn't stand the attunement grind. Some people LIKED the storyline but couldn't stand the combat system.
And of course, some people could tolerate or liked all of the above but left due to population issues caused by the above. The megaserver only addresses this part.
Really, Wildstar needs to fix a huge chunk of those issues to really do well in the long run. It might not need to fix ALL of them but I imagine a lot of them need to be fixed or else the game is doomed to be niche AT BEST, which I doubt NCSoft wants.
While I agree with several points that are made here (difficulty, and optimization specifically), there was NEVER a mention of symptom nor cause. Yes, there are other issues, 'front and center' of those was population (regardless of the cause). The Devs are addressing this issue. Maybe, just maybe, the other issues will be addressed too (likely not graphics,however, you either like'em or you don't). So my point; be happy... they seem to be listening and working on a fix.
Comments
I think the days of picking your server and sticking to it are pretty much done. Well, I would like to think so anyway.
I can not remember winning or losing a single debate on the internet.
Q 5. Will the NA and EU region lock still apply?
Yes, both NA and EU will remain on seperate datacenters and will require the appropritae regional accounts etc.
Maybe do some research first before making stupid commmetnts
B2P seems more likely. Didn't they actually say in one of the pre-release interviews that transitioning from subscription to B2P makes the most sense financially? It's fairly safe to assume there is a contingency plan in place.
How are Wildstar fans and Cleopatra alike ?
They both like to bathe in de Nile
Joking aside though Wildstar is the only mmorpg that the UK retailer GAME has ever taken returns on because it was so poorly optimized it wouldn't play on many computers that were well above minimun specs . Such a game is pretty much doomed from the start .
What I saw of it looked like it might be fun but given I could only get 10-20 fps on the lowest settings there was no way i was going to play it . ( I usually get around 50-70 fps in the open world on modern most modern mmos on high settings )
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
maaaan! leave it to get a good chuckle from the posts here on mmrpg.com- so many know so little.
fact: game isnt dead, its doin just fine.and a healthy state.
they never intended to have so many servers. they did to ease the launch date.
they never nor want the current wow player base. if they did?, great. but thats not their market.
if you are a current player you would clearly know of the issues carbine is addressing, and the current players are happy with the state of the game and too busy playing to troll the forums.
game will never go F2p, they have a very healthy sub pool. and is currently already f2p if you play the game intelligently.
<.<
so please stop throwing words around you dont understand , it just shows how little you really are aware of the state of a game.
Lot of speculation here. Do you have any hard evidence to back any of this up?
Link please to support your statements?
This "Megaserver" is to account for dwindling population issues (in terms of people being able to find others to play with / tackle the 'hardcore' content and recruit for their guilds). Therefore, it should have the same ramifications afforded to it as a "server merge" would in other games that were pronounced as "failures".
Pretty PR words don't work on a lot of people anymore, and the new "megaserver" fad is just putting wool over the eyes of people to avoid scandalous backlash. Though in truth, the whole thing of people claiming a game failed just because they do something that -- in the end -- is good for it, isn't a failure in my book. Sure, their population reached a point where this was needed for the health of the game, but they're doing it for the health of the game.
Granted though, in many cases it just may be a bandaid to a greater issue at hand.
Though it begs the question if they're just doing a regular server merge, and calling it "Mega" simply because they can fit all people on a single server now? I know precautions were made before release saying how they admired the whole releasing as a P2P game to recuperate costs and then moving to a F2P / B2P model, and how they reserved names across servers... So potentially they did have the tech in place for a true Megaserver move when the F2P / B2P option was viable in preparation for it. Or they just waited until everyone could fit in a single server and used that preparation as a mask for it all.
It would be odd as to why they wouldn't release with a Megaserver if they had the tech available from the start. This is especially true in a game that's supposed to target the "Hardcore players" as if one did their research properly, it was only natural that the "tourists" and "casuals" would leave after a long while. Heck, even a lot of the hardcores left because of no newblood and reasons to help others get attunement (or even making attunement easier to get as a whole).
Personally I despise "Megaserver" technology as it makes servers with special rule sets practically go extinct. Soon it will be that WoW is the only game that has RP, PvE and PvP servers to choose to play on, depending on your preferred playstyle.
On a side note -- and I'll likely ask this on the respected forums for it as well -- has ESO finally implemented the "Role Play" phase button that allows you to only phase in with other role players? They talked about it a lot for a few years, but said they weren't going to release it at launch, but will in the future.
I doubt anyone at this point is going to believe that game is healthy and doing well. So you can say that as many times as you like. However if you can provide people with some relevant info they will surely take you seriously.
And if you are trying to tell us that game is a 'niche' then NCSOFT is probably the worst choice for publisher.
Also that part in yellow.. very ironic. Healthy games do not reduce to two servers from 29 within 2 to 3 months after release. The amount of denial with some fans is just unbelievable.
I think it's doing fine and will only get better actually. It's lovely all the hate the game is receving on this forum with pure speculation numbers like 100 million dollar development costs and -82% profit and people with revenue calculations that have huge variances.
The more you scorned players that post who were to bad at the game to stick around and deflected the fact onto other things such as bosses "auto hitting" for to much, the more attention you're giving the game. When you blindly say something negative about the game and no one can find evidence to back it up you're just free advertisement. Server Merge or Mega Server ftw regardless.
From a feature perspective and performance is bad not fine. From a design perspective it is aiming at experienced players for raiding that also likes to hear 'get the fuck out of here' while you are levelling, with a space cowboy theme - that's a curious demographic. It is also more than likely that the general gaming population has just moved on from 3+ hour sessions per week of raiding at 3-5 hours a pop.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I tried the beta. The game felt like WoW with a steampunk theme, except not as well polished as WoW. I don't like steampunk and if I want to play a game like WoW then I'll play WoW. Had nothing to do with the hardcoreness of the game.
Funny you respond to my post with more pure speculation numbers and estimates you couldn't possibly have any idea of. Let me guess, your evidence is the cancer patient lead stepping down and mega servers? Or a picture of the server list saying low. That's not enough to say the game isn't doing well. From a performance perspective the game is alright, just barely, from a feature perspective it's solid. The players that enjoyed the game but couldn't get into it didn't say "this is to hardcore" or "there isn't enough to do" they just don't like the leveling. If I had to come up with speculation myself I'd say a majority of the players that quit hadn't hit 50 yet. As far as things to do? There's plenty. I've played almost daily since launch and just got attuned for raiding less than 2 weeks ago, the same time my guild began filling their own raids. This is content I had no intention of touching for 3 months and didn't need to because I'd found things to do throughout my play time ranging from PVP to PVE.
For the record we're currently 5/6 GA most likely to be 6/6 after tomorrow, anyone looking for a guild before the Mega Server can apply @ http://www.lotd.org/threads/wildstar-chapter-application.44620/
We're currently on Pago and if you don't have a home feel free to use your free transfer to come over and join us. We can get players attuned fairly easily on the dungeon and adventure portion. We also PVP on a daily basis which includes rated BGs and arenas.
Unless you decide to nuke/rename the characters before the merge, your characters will already be renamed (i.e. temporary surname assigned) when you log in. Odds are, there are other characters out there on other servers with a similar name, so it's not just your characters name, its everyones characters name.
Precious, "I won't play it", but "Game lacks in many respects".
Coming out to just inadvertently slam a title, in the guise of "step in the right direction" commenting. Sad.
the server population issues were front and center of the "problems" with Wildstar. Carbine is addressing this "problem". Happy time ... Right?
"front and center of the problems of Wildstar" is not the server population, but whatever lead to it (or the lack thereof).
But i doubt Carbine is able to adress that, so "megaservers" is the next best thing for them do.
Eugenic is currently making attempts on the Maelstrom Authority in Datascape
http://www.twitch.tv/yliajo
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Low server population is a symptom not a cause. If the developers and money behind them are happy supporting a smaller than anticipated player base than more power to them but I can't see how this could be interrupted as anything other than what it is. The game didn't preform post launch as they expected and now they have to find ways to deal with that.
Yea. The causes alas are more numerous than some people seem to realize.
It's not JUST the graphics. That's only one cause that causes SOME people to leave or not try it in the first place.
It's not JUST the difficulty. THat's only another cause that causes SOME people to leave.
It's not JUST the lack of end game if you don't raid. Again, for SOME people (perhaps even quite a lot), that caused them to leave. But still not the ONLY cause.
It's not JUST the unoptimization. The poor itemization. The telegraphs. The "feels like a weaker WoW" feeling. The long attunement process. The subpar story. The horrifically imbalanced PvP. Etc etc etc.
It's.... well, ALL of those, and more. Some people can tolerate some of those, but won't tolerate others, and vice-versa. Whatever the case, poor population is the result.
Some people LIKED the graphics but couldn't stand the poor optimization. Some people LIKED the theme park but couldn't find anything to do at the end. Some people LIKED the difficulty but couldn't stand the attunement grind. Some people LIKED the storyline but couldn't stand the combat system.
And of course, some people could tolerate or liked all of the above but left due to population issues caused by the above. The megaserver only addresses this part.
Really, Wildstar needs to fix a huge chunk of those issues to really do well in the long run. It might not need to fix ALL of them but I imagine a lot of them need to be fixed or else the game is doomed to be niche AT BEST, which I doubt NCSoft wants.
Nevermind, you covered it I think.
They will be giving everyone a chance to have a lastname, if that is what I got out of your answer.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
While I agree with several points that are made here (difficulty, and optimization specifically), there was NEVER a mention of symptom nor cause. Yes, there are other issues, 'front and center' of those was population (regardless of the cause). The Devs are addressing this issue. Maybe, just maybe, the other issues will be addressed too (likely not graphics,however, you either like'em or you don't). So my point; be happy... they seem to be listening and working on a fix.