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Technologically speaking, servers are dead. During yesterday’s livestreamed Nexus Report, Carbine Studios confirmed that existing realms will be thrown out and replaced with four giant megaservers – two for each region. The idea is that it will concentrate players together in the open world
Read more of Gareth Harmer's WildStar: Hour of the Megaserver.
Comments
the way they should of gone in the first place- instead of listening to the 'mmo hoppers' complaining abt qeues times...
http://www.facebook.com/DEATHREAT
u know its f2p already (using credd) u just sound really stupid with comments like this...
lol why didnt they listen when they were in beta ?? alot of players told Carbine wildstar fails as p2p because it wont make a chance against the 12.95 euro world of warcraft even new and refreshing.
Rift , starwars , tera etc all tryed and failed hard as p2p and those looked 100% better.
lol open your bag and look the little item icons , they look like if they made 20 years ago
I doubt there is anything "mega" about the new servers.
They just merge the former 29(?) to 4 and the current population will fit in nicely. Carbine already claimed to have a server structure that can carry alot more players than other games's realms, so 4 of them might be able to handle the few players left.
You can buy the other 25 servers on ebay soon.
Actually you have to buy the game first so its Buy to Play not F2P, u just sound really stupid with comments like this....
Gareth makes some great points inside this article that the mega server only address one of the games potential trouble spots (getting players together, especially at the lower levels) and there are other areas of concern that should also be looked into.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The stupid comment is all yours. The game is P2P for the vast majority of players.
Mega-servers may artificially fix the lack of players. If they don't stop people from leaving and equally important if they don't bring players in the game asap the remaining population isn't sufficient enough to sustain a P2P plan.
Carbine can claim what ever they wan't about the game but they are not the ones paying the bills. NCSoft does and one can bet that they won't leave the current situation going a long way.
Are you kiddin? LOL the entre game came from them listening to the mmo hoppers, didn't help Arenanet why would it help Carbine?
I personally wouldn't doubt it and to your naysayers, uhm no it's not free2play. The Credd, APEX, etc systems are just there for sub only games to try to adapt. The problem is usually the only people who can afford the in game sub are the people who have enough money irl to buy the sub anyways, not the F2P players.
And as far as content is concerned it sure didn't help this game from what I'm seeing, it looks like they took many of the same things that happened in GW2 post Nov 2012 and put those same things in this title. Lack of rewards, gear grind, huge money sinks, not enough loot, RNG everything, doesn't look like they improved upon anything really.
I'm not sure about money sinks because by the time I hit cap I had enough gold to buy two months worth of credd. On the server I played on 1 week of daily farming (running through all the daily content each night 2-3 hours) I would have enough to buy another month of credd.
By the end of my first paid month of game time I had 6 free months worth of credd saved up.
So money sink was not something the game did.
And it's the same reason why this game will not make it much longer . Devs listen only for the first weeks into launch they promise content and fail to deliver the "wow" factor
The game is pretty sure but that's putting lipstick on a pig. I wish mmo hoppers would look past the hype so games being made are quality rather than cut and paste code with a different graphics engine
Honestly, any arguments that the game is "F2P because of Credd!" will likely die down once Carbine's customers stop buying credd because of 2 potential reasons:
1) Carbine customers will stop buying credd to sell to others because it just isn't worth the RL $$$ for the in-game gold received with it (likely to happen if gold ever becomes worthless or there is a lop side in supply vs demand. For example, not enough other players playing and buying creed anymore)
2) Carbine customers stop buying creed to sell to others because they themselves quit the game for whatever reason. Why buy credd with RL $$$ to sell for in-game gold if you don't play that game?
At this rate I'm reasonably confident the latter reason will happen if Carbine doesn't do something to stem the blood loss.
I was so fortunate to get a 7 day free trial from a kind soul here: it saved me from sinking any money in this game. I'm a patient guy - in WoW, I'll farm a single piece of transmog for hours and hours. I couldn't even make it to level 8 in this game: it was just that boring.
The questing is the same as Vanilla WoW, the combat system is like Tera, only everything comes in this immersion shattering telegraph that my 95-year-old Grandma could react to in time... or not and lose like 10% of your life.
And to top it all off, they want a subscription fee for it.
Honestly, this game was doomed from the start.
I'm totally with you on attunements. There's a reason so many other games tried and ditched them: they're raid organizational nightmares.
Raid leaders hate them. At the peak of Bruning Crusade, the attunement chain was massive. If we had to replace someone, the entire raid stopped to go do the other three raids necessary to do that. If someone skippd out and we needed a raider to switch to an alt for an extra healer? Same thing.
It didn't alter the actual challenge of the raids, but it massively added to the organizational & logistical work required to actually run a functional raid guild. I really don't get how Carbine doesn't understand that, but they seem to want to listen to "omg keep casuals out of raids!!!!" people on the forums, who are a tiny minorty that aren't representative of the player base. Most raiders want hard raid content, not a giant wall that keeps other people out. If the raid content is hard, the content itself will act as a filter.
(That's also why raids got easy and hard modes in WoW: creating content is expensive, and creating content then telling most of your players that they will never do it is a good way to lose players. Wildstar really can't afford to tell the majority of their players to buzz off, and their own data has shown that raiding isn't as popular as they thought it'd be. If they're smart, they will act accordingly and stop basing decisions on what the loudest people on the forum say.)
As for the server merge... it really sucks for the RP Server, Evindra. It's actually healthy, community activity wise. It's being merged into the PVE server and there won't be a dedicated RP friendly environment anymore. I can see that chasing a lot of people off.
98% of games in the world ARE P2P. That doesn't change the fact that Wildstar is P2P, too.
There Is Always Hope!
I'm sorry WS is not going well despite I have quit playing. On my computer (that have no problem running virtually any other game fast) game performance is from bad to very bad (Thayd, cities, ...). That problem was NOT present for my computer on beta. Then after some patch week before beta ended this lag appeared.
But there is 1 real reason I would stop to play even then this lag problem would be fixed: that terrible 1 button mashing toolbar for active spells. For this sole reason i have left after 2 months.
If not for that really loved game and would be still playing.
Its good to see, that a game like wildstar is doing not well. After all the paid reviews on the big sites, i actually really thought it can be a decent game. Two weeks later, I regreted it again to trust NCSoft.
Megaservers are a good thing, but there is so much wrong with Wildstar (engine, warplots (!), pvp equipment, raid atunement grind, questing, bad sound effects, class balancing...) even the server merges cant help. Good riddance imo.
Hodor!
People need to drop that stupid F2P bullshit already!
All these so called MMO´s failing has nothing to do with the business model.
If you have a solid game, that People actually want to play for a long time, then it doesn´t matter what business model you use! It will work and People will pay for it!
When you have a crappy game hardly anyone wants to play, then it doesn´t matter what business model you throw at it! It´s just delaying the inevitable!
There are both sides of the coin! And FFXIV:ARR is more than proof that a P2P model still works! As long as you deliver and people feel they get their money´s Worth.
With Wildstar, the problems started already way before launch! The game is terribly optimized and runs like crap on a lot of people systems (even high end ones)! No excuse for a game using stylized/cartoon graphics to run that bad on the average system!
That alone already turned off tons of people before launch and has been detrimental to their initial sales!
If you look at games as ESO and FFXIV, both with very good Graphics, which should be much more demanding on Your system. Yet both games run smooth as hell compared to Wildstar!
The Whole issue about hardcore endgame, the horrible attuning process, etc.... that has been the least of their problems.
As the majority of people that tried this game have never gotten that far! /Shrugi can smell a wowfan boy....