I really doubt this poll... or its filled with trolls (not surprised considering this is mmorpg.com)
27% healers!? 24% tanks!? so 51% of the total people plays the 2 most uncommon and hard to get classes on the trinity? cough... bs...
I think there are two other factors involved in these numbers:
1. People who choose an "other" character tend to get pushed into a DPS role in MMO dungeon running because a balanced class character can't tank or heal well enough for a dungeon (unless they are over-leveled for it), and if the dungeon's not too hardcore it doesn't matter if a balanced class character can't pump out as much DPS as a DPS class character.
2. People who have played more than one MMO understand that tanks and healers are popular (or that non-tanks and non-healers may have difficulty getting into dungeon groups) and have this knowledge as extra motivation to choose a character of that class when they start their next game.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Originally posted by Uproar I prefer puller and crowd control (neither were options on your list of 'standard' trinity which is anything but standard in some of our opinions).
Are those classes? From what I've seen, pulling is a single ability, specifically a distance attack that is low aggro and probably low damage, that designers can add to pretty much any class if they feel like it. Crowd control is any attack or debuff that can hit multiple monsters, so again that can be added to pretty much any class - you probably wouldn't give a healer the attack version, but they could have the debuff version.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I'm usually the DPS that's trying to tank because the designated Tank is running around trying to loot every thing not nailed down while the Healer is whining in chat because his DPS is so low...
I pewpew in mmo's... less stress. When I've healed or tanked everyone complains about everything and as this is a hobby I don't need the abuse. Having said that I normally play a medic in FPS's as people tend to complain less and are happy for a med pack or revive.
I will try all possibilities with MMOs that have "trinity roles." It is getting harder to do so, though.
Limited character slots and "mega servers" are huge banes to this. Tanks have become impossible for me to play, since most groups want their tanks to "know everything" before ever setting one foot into a dungeon. I just do not play games by following someone else's example.
Also, the attitude and free flowing vitriol from players today make ANY enjoyment minimal for me.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
It would have been nice to add the other types of players to the poll, there is more than just the trinity. You should add a "utility" player option at least.
In DAOC I played a Minstrel. Not one of the trinity. I liked Controllers in CoH, not one of the trinity.
No need to list “Other classes”. All classes are defined by the trinity. All CC classes are healers. All CC spells are damage mitigation spells, aka healing spells.
In DaoC, the Minstrel was meant to be a dual spec DPS/Healer. Data confirms that DPS players play this kind of character as a DPS. Healer type players play it as a Healer. There are no other or “Utility classes”.
Same is true for CoH / Controller. Meant to be a healer by designers, but played as a DPS by players. Not a utility or other class.
I will just respectfully disagree. For example, the Mini in DAOC was needed for its speed buff. Is that healing? Or DPS? The mini's pet could tank or do DPS, or both, so which is it?
A controller in CoH could have pets, which tank, do DPS, and CC. So is that DPS? healing? tanking? And what about a resist debuff? The net effect is the target takes more damage. So it's DPS? or healing? My controller in CoH had no healing abilities at all. He had stuns and pets, with no way to boost anyone's health.
What about a movement slow? The enemy does the same dmg, takes the same dmg, but just moves more slowly. Is that DPS? Healing? Tanking?
Or just a simple life drain spell? It takes life away from your target (DPS) and gives it to you (healing). So which is it?
I still maintain that some classes are "utility" classes, that can do healing/tanking/dps'ing or any mix of them at the same time. That's what makes them fun, they can do what is needed at the time, and are not fixed into any simple trinity role.
Let me explain it this way. Say in an RPG you have 1000 HP. In a fight today you take 700 points of damage from a mob. Tomorrow you fight the same mob and take 300 points of damage instead. What is the difference? You have been healed 400 HP. Any spell or skill that prevents damage is healing.
DAoC mini’s speed buff is healing. And here is why. Imagine a melee DPS, that doesn’t have a fast closing skill. That character takes 3 sec to close to melee distance with its target. In those 3 sec it takes 3 hits of damage before every starting to do damage on its target. Both targets hit each other 7 more time but the DPS goes down. The DPS could only take 10 hits, while the target could only take 8.
Now imagine the same fight but this time the melee DPS has a speed buff. The DPS take 1 sec to get to melee distance and only takes 1 hit. The DPS hits the target 8 times and it goes down. The melee DPS is still standing because it was hit only 9 times. The speed buffed healed the DPS.
The mini’s pet took damage so that the mini took less damage. All Pets are healing, if the pet distracts the mob from doing damage to the PC. Only when the pet is ignored by mobs and all damage is taken by the PC, is a pet a DPS spell.
As for CoH / controller, that only had stuns, debuff, and pets but no healing. All those skills you listed are healing, because they prevented damage. People think that only buffs are healing, in fact debuffs are also healing. Put simply it’s Algebra. Whatever you debuff (D) the target (T) is equal to buffing (B) the attacker (A). Therefor T - D = A + B.
Slow, Stun, Fear, Root are all healing skills. First the target is Ranged, then rooting them will have no effect. Unless the attacker is melee and needs slow to close the distance on a kitting target. You said the the target will do the same damage, this is false. A Ranged may do the same damage, but most times they will do less damage because a melee will close faster and take them out faster.
Life drain spell, is typically a DPS spell because the damage it does is greater than the healing. But the class the wields it is still a Healing class typically, but not allways.
True there are multi-purpose classes, but the vast majority of players use them in only one of three ways. If a Tank takes a healing potion in a battle, this doesn’t make them a healer. If that same character gears and specs for DPS, that doesn’t make them a tank. If a Dev makes a DPS class that can heal, 9 out of 10 players will play as a DPS not a healing DPS.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
It would have been nice to add the other types of players to the poll, there is more than just the trinity. You should add a "utility" player option at least.
In DAOC I played a Minstrel. Not one of the trinity. I liked Controllers in CoH, not one of the trinity.
No need to list “Other classes”. All classes are defined by the trinity. All CC classes are healers. All CC spells are damage mitigation spells, aka healing spells.
In DaoC, the Minstrel was meant to be a dual spec DPS/Healer. Data confirms that DPS players play this kind of character as a DPS. Healer type players play it as a Healer. There are no other or “Utility classes”.
Same is true for CoH / Controller. Meant to be a healer by designers, but played as a DPS by players. Not a utility or other class.
CC is a Tanking role or Debuffing (Damage)Role.
Tanks control mobs.
Damage & Tanks debuffs mobs
CC is a form of Control and Debuffing.
Taunt a Tanking skill can be thought of as a form of CC, it is not. So I was unclear. In game development, CC is defined as damage mitigation that breaks when the target takes damage. CC takes the form of stun, fear, root, mind control and others. These are spells that prevent the target from doing damage, aka healing. A healer will watch the timers and reapply the CC when it breaks.
Now a DPS or Tank may have a disarm, stun, knockback, damage debuff or other named skill. These are healing skills the same as using a health potion, they don’t make the dps or tank a healer or CCer. Back to the taunt skill, this skill draws affected targets to the tank. This is the role of a tank, it is not a specialized form of CC. Because the targets are still able to produce damage.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Originally posted by Psychei I have been playing mmo's for 14 years and have been healing for the last 10. I guess I prefer watching health bars and buffing over kicking butt and taking names.
The funny thing is, you're doing the exact same thing as a DPS, only instead of spamming your skills on the boss or trash, you're spamming them on your party/raid members. I've done both roles, and they are identical short of the targets.
Yes, yes, ... and tanking you think from this perspective is different, you feel epic as tank because healer is able to keep you alive while dps try to put down boss asap. :-)
I play them all. My "main" tends to be whatever character I happen to get most attached too, sometimes it's a tank, other times it's a DPS. (So far I've never had a healer main though, just alts. I guess it isn't really my thing)
I also enjoy "pet" classes and supports.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
It would have been nice to add the other types of players to the poll, there is more than just the trinity. You should add a "utility" player option at least.
In DAOC I played a Minstrel. Not one of the trinity. I liked Controllers in CoH, not one of the trinity.
No need to list “Other classes”. All classes are defined by the trinity. All CC classes are healers. All CC spells are damage mitigation spells, aka healing spells.
In DaoC, the Minstrel was meant to be a dual spec DPS/Healer. Data confirms that DPS players play this kind of character as a DPS. Healer type players play it as a Healer. There are no other or “Utility classes”.
Same is true for CoH / Controller. Meant to be a healer by designers, but played as a DPS by players. Not a utility or other class.
CC is a Tanking role or Debuffing (Damage)Role.
Tanks control mobs.
Damage & Tanks debuffs mobs
CC is a form of Control and Debuffing.
Taunt a Tanking skill can be thought of as a form of CC, it is not. So I was unclear. In game development, CC is defined as damage mitigation that breaks when the target takes damage. CC takes the form of stun, fear, root, mind control and others. These are spells that prevent the target from doing damage, aka healing. A healer will watch the timers and reapply the CC when it breaks.
Now a DPS or Tank may have a disarm, stun, knockback, damage debuff or other named skill. These are healing skills the same as using a health potion, they don’t make the dps or tank a healer or CCer. Back to the taunt skill, this skill draws affected targets to the tank. This is the role of a tank, it is not a specialized form of CC. Because the targets are still able to produce damage.
Aren't you forgetting the type of crowd control where there are several low-def monsters (trash/minions) and they are controlled (ideally) by exterminating them all simultaneously with an AOE, leaving just the big one(s) for the tank(s)?
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .
Honestly City of Villains/Heroes had some super support,control roles making tanking and healing secondary and that is why that game rocked. Also the debuffing in City of X made some mobs putty in our hands. Why NC Soft why ?
The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .
Honestly City of Villains/Heroes had some super support,control roles making tanking and healing secondary and that is why that game rocked. Also the debuffing in City of X made some mobs putty in our hands. Why NC Soft why ?
I miss my Whatever/Dark Miasma Masterminds =/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .
Yeah either people are not picking what they really end up playing or, the types of people that even look at a thread like this don't represent the real player base very well.
The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .
Yeah either people are not picking what they really end up playing or, the types of people that even look at a thread like this don't represent the real player base very well.
A bit of both I'd imagine: -
DPS is always considered the easiest/ laziest role, particularly since CC and support functions have started to vanish from many games.
I would imagine the sort of players who frequent mmorpg.com are unlikely to represent the general playerbase of many popular mmo's particularly well.
I answered DPS, but I'm healer too. Only thing I think I'm not capable of is tanking, so I leave it to ppl who are good in it. I don't really like melees. On the other hand, I'm an altholic and I try almost every class there is to try (save tanks), but if I level all the way to the end, I do it with ranged DPS and healer. Archers are my faves, then sorcs/mages, then healing.
It would have been nice to add the other types of players to the poll, there is more than just the trinity. You should add a "utility" player option at least.[edit for space]
No need to list “Other classes”. All classes are defined by the trinity. All CC classes are healers. All CC spells are damage mitigation spells, aka healing spells.[edit for space]
CC is a Tanking role or Debuffing (Damage)Role.
Tanks control mobs.
Damage & Tanks debuffs mobs
CC is a form of Control and Debuffing. [edit for space]
Taunt a Tanking skill can be thought of as a form of CC, it is not. So I was unclear. In game development, CC is defined as damage mitigation that breaks when the target takes damage. CC takes the form of stun, fear, root, mind control and others. These are spells that prevent the target from doing damage, aka healing. A healer will watch the timers and reapply the CC when it breaks.
Now a DPS or Tank may have a disarm, stun, knockback, damage debuff or other named skill. These are healing skills the same as using a health potion, they don’t make the dps or tank a healer or CCer. Back to the taunt skill, this skill draws affected targets to the tank. This is the role of a tank, it is not a specialized form of CC. Because the targets are still able to produce damage.
Aren't you forgetting the type of crowd control where there are several low-def monsters (trash/minions) and they are controlled (ideally) by exterminating them all simultaneously with an AOE, leaving just the big one(s) for the tank(s)?
Extermination (death) is not crowd control, it is DPS. Because the Targets damage goes uncheck (unprevented) for the life of the target.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I'm surprised that healing is so high. I honestly thought tanking would be king. A lot of my friends like bashing things. I CAN'T believe my little group isn't representative of the larger community
I'm surprised that healing is so high. I honestly thought tanking would be king. A lot of my friends like bashing things. I CAN'T believe my little group isn't representative of the larger community
In my case I heal in part because it is easier/faster to get a group as a healer than a DPS.
I have tried tank, but because you are taking point everyone expects you to lead the encounters and I don't have the experience for that as a casual gamer.
And DPS will always be king despite what any poll may show. People like to do damage. It is straight forward, satisfying and less responsibility... most gamers (self included) are not A-type personalities and many are introverts. (Hence the huge solo component to MMOs these days)
Originally posted by cheyane The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .Honestly City of Villains/Heroes had some super support,control roles making tanking and healing secondary and that is why that game rocked. Also the debuffing in City of X made some mobs putty in our hands. Why NC Soft why ?
For me at least, I based my answer on what I used to enjoy playing. Honestly, the last few "trinity MMOs" I've played have seen me as DPS. Even towards the end of my WoW time, I was playing more DPs characters than anything else.
I also miss CoH's debuffs...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I don't like PVE that much, unless it's with people i know and i like. 90% of the time i'm exploring, chatting, pvping (mostly world pvp, i don't like instanced pvp).
If i have to do pve, generally i'm dps or healer tho.
I would say i'm more of a lone player.
Main character in every single game is Rogue, Thief, Assassin, Blabla, secondary character is Priest, Cleric, Paladin, or something like that.
Comments
I think there are two other factors involved in these numbers:
1. People who choose an "other" character tend to get pushed into a DPS role in MMO dungeon running because a balanced class character can't tank or heal well enough for a dungeon (unless they are over-leveled for it), and if the dungeon's not too hardcore it doesn't matter if a balanced class character can't pump out as much DPS as a DPS class character.
2. People who have played more than one MMO understand that tanks and healers are popular (or that non-tanks and non-healers may have difficulty getting into dungeon groups) and have this knowledge as extra motivation to choose a character of that class when they start their next game.
Are those classes? From what I've seen, pulling is a single ability, specifically a distance attack that is low aggro and probably low damage, that designers can add to pretty much any class if they feel like it. Crowd control is any attack or debuff that can hit multiple monsters, so again that can be added to pretty much any class - you probably wouldn't give a healer the attack version, but they could have the debuff version.
I will try all possibilities with MMOs that have "trinity roles." It is getting harder to do so, though.
Limited character slots and "mega servers" are huge banes to this. Tanks have become impossible for me to play, since most groups want their tanks to "know everything" before ever setting one foot into a dungeon. I just do not play games by following someone else's example.
Also, the attitude and free flowing vitriol from players today make ANY enjoyment minimal for me.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Let me explain it this way. Say in an RPG you have 1000 HP. In a fight today you take 700 points of damage from a mob. Tomorrow you fight the same mob and take 300 points of damage instead. What is the difference? You have been healed 400 HP. Any spell or skill that prevents damage is healing.
DAoC mini’s speed buff is healing. And here is why. Imagine a melee DPS, that doesn’t have a fast closing skill. That character takes 3 sec to close to melee distance with its target. In those 3 sec it takes 3 hits of damage before every starting to do damage on its target. Both targets hit each other 7 more time but the DPS goes down. The DPS could only take 10 hits, while the target could only take 8.
Now imagine the same fight but this time the melee DPS has a speed buff. The DPS take 1 sec to get to melee distance and only takes 1 hit. The DPS hits the target 8 times and it goes down. The melee DPS is still standing because it was hit only 9 times. The speed buffed healed the DPS.
The mini’s pet took damage so that the mini took less damage. All Pets are healing, if the pet distracts the mob from doing damage to the PC. Only when the pet is ignored by mobs and all damage is taken by the PC, is a pet a DPS spell.
As for CoH / controller, that only had stuns, debuff, and pets but no healing. All those skills you listed are healing, because they prevented damage. People think that only buffs are healing, in fact debuffs are also healing. Put simply it’s Algebra. Whatever you debuff (D) the target (T) is equal to buffing (B) the attacker (A). Therefor T - D = A + B.
Slow, Stun, Fear, Root are all healing skills. First the target is Ranged, then rooting them will have no effect. Unless the attacker is melee and needs slow to close the distance on a kitting target. You said the the target will do the same damage, this is false. A Ranged may do the same damage, but most times they will do less damage because a melee will close faster and take them out faster.
Life drain spell, is typically a DPS spell because the damage it does is greater than the healing. But the class the wields it is still a Healing class typically, but not allways.
True there are multi-purpose classes, but the vast majority of players use them in only one of three ways. If a Tank takes a healing potion in a battle, this doesn’t make them a healer. If that same character gears and specs for DPS, that doesn’t make them a tank. If a Dev makes a DPS class that can heal, 9 out of 10 players will play as a DPS not a healing DPS.Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Taunt a Tanking skill can be thought of as a form of CC, it is not. So I was unclear. In game development, CC is defined as damage mitigation that breaks when the target takes damage. CC takes the form of stun, fear, root, mind control and others. These are spells that prevent the target from doing damage, aka healing. A healer will watch the timers and reapply the CC when it breaks.
Now a DPS or Tank may have a disarm, stun, knockback, damage debuff or other named skill. These are healing skills the same as using a health potion, they don’t make the dps or tank a healer or CCer. Back to the taunt skill, this skill draws affected targets to the tank. This is the role of a tank, it is not a specialized form of CC. Because the targets are still able to produce damage.Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Yes, yes, ... and tanking you think from this perspective is different, you feel epic as tank because healer is able to keep you alive while dps try to put down boss asap. :-)
I play them all. My "main" tends to be whatever character I happen to get most attached too, sometimes it's a tank, other times it's a DPS. (So far I've never had a healer main though, just alts. I guess it isn't really my thing)
I also enjoy "pet" classes and supports.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Aren't you forgetting the type of crowd control where there are several low-def monsters (trash/minions) and they are controlled (ideally) by exterminating them all simultaneously with an AOE, leaving just the big one(s) for the tank(s)?
The poll seems a little skewed since DPS seems the least chosen when we all know that is hardly the case. I always play healers and nothing else. Tried tanks but the lack the leadership and awareness in me made it almost impossible. Perhaps this poll is rather what we wish we played .
Honestly City of Villains/Heroes had some super support,control roles making tanking and healing secondary and that is why that game rocked. Also the debuffing in City of X made some mobs putty in our hands. Why NC Soft why ?
I miss my Whatever/Dark Miasma Masterminds =/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Yeah either people are not picking what they really end up playing or, the types of people that even look at a thread like this don't represent the real player base very well.
A bit of both I'd imagine: -
Extermination (death) is not crowd control, it is DPS. Because the Targets damage goes uncheck (unprevented) for the life of the target.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I'm surprised that healing is so high. I honestly thought tanking would be king. A lot of my friends like bashing things. I CAN'T believe my little group isn't representative of the larger community
I self identify as a monkey.
In my case I heal in part because it is easier/faster to get a group as a healer than a DPS.
I have tried tank, but because you are taking point everyone expects you to lead the encounters and I don't have the experience for that as a casual gamer.
And DPS will always be king despite what any poll may show. People like to do damage. It is straight forward, satisfying and less responsibility... most gamers (self included) are not A-type personalities and many are introverts. (Hence the huge solo component to MMOs these days)
I also miss CoH's debuffs...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Most of the time, none.
I don't like PVE that much, unless it's with people i know and i like. 90% of the time i'm exploring, chatting, pvping (mostly world pvp, i don't like instanced pvp).
If i have to do pve, generally i'm dps or healer tho.
I would say i'm more of a lone player.
Main character in every single game is Rogue, Thief, Assassin, Blabla, secondary character is Priest, Cleric, Paladin, or something like that.