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Why become a subscriber at this time?

MightyUncleanMightyUnclean Member EpicPosts: 3,531

With all the good land being tied up, apparently even on the new servers, what incentive as a new player do I have to become a subscriber at this time?  From what I understand, it'll be weeks before the land situation starts to free up.  Is this incorrect?

 

Thanks!

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Comments

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    More labor points and XP boost? Faster queue helps too as even with Patron status the queue is long. I can't imagine how long the free queues are.

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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by Dreamo84
    More labor points and XP boost? Faster queue helps too as even with Patron status the queue is long. I can't imagine how long the free queues are.

    OK.  BUTTTTT, I was just informed on the official forums that there's no working way to sub at this time, even if you want to.  Is that correct?  Is the only way to get patron status by buying one of the new Patron packs in the store??

  • velmaxvelmax Member UncommonPosts: 224
    If u go to the glyph store, you should be able to buy patron!
  • k61977k61977 Member EpicPosts: 1,526

    I would say wait to subscribe if you don't want to be a pvp target at this point.  The head starts plopped houses on almost all home areas that were in safe zones. 

     

    Give it a month or two and see what happens.  The only advantage you would really have at this point is the labor point for gathering, and such not much crafting going to happen without farm and such. 

     

    With that said if you got a friend that subbed and have a farm they can add you to their family so you can use it, then it might be worth it.  But other than that just wait.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?
  • k61977k61977 Member EpicPosts: 1,526

    I would say this was one of the worse head starts I have seen in a long time.  The people that paid for founders status aren't showing as founders etc... the typical server crashes... launch bugs.... normal issues but some have been somewhat game breaking for the people that paid to play.

     

    I wouldn't have said it was a bad launch if it was a new game but they can't hide behind that for this game.  It has been released for a long time overseas.  All they really had to do was change most of the language script etc....

     

    Probably the biggest issue was the poor planning for farming and housing.  They should have limited everyone to just one plot per account and not told anyone till launch day so to keep people from creating massive alt accounts.  I know people would have created multiple accounts but they would have had to wait in ques with everyone else to try and do massive land grabs.

     

    Overall if you aren't planning on being a big pvp'er I might say never subscribe.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by MightyUnclean
    Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?

    If they did...they are morons

     

    Everything I have read tells me to wait for a long time to try it out.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • PemminPemmin Member UncommonPosts: 623

    you can get around the labor by buying character expansions from the ah then leveling them to 15 and buying 12hr pots from the AH for the most part.---so a f2p could get around being patron at all really, if they stuck to mining and trades runs. or pirating

    on the flipside.

    w/ patron

    1) their are still plenty of small scarecrow plots thou if you dont really want a house which if you do above and sub that gives you 4 small scarecrows

    2)all the aqua farms havent been taken on most servers which is basically a 16x16 that can grow items that are needed for endgame gear.

    3) on friday many will lose there extra plots because they only made the down payments and not the weekly tax on there secondaries(because of the exponental tax after the 2nd plot.

    so it could go either way really.

     

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by Pemmin

    you can get around the labor by buying character expansions from the ah then leveling them to 15 and buying 12hr pots from the AH for the most part.---so a f2p could get around being patron at all really, if they stuck to mining and trades runs. or pirating

    on the flipside.

    w/ patron

    1) their are still plenty of small scarecrow plots thou if you dont really want a house which if you do above and sub that gives you 4 small scarecrows

    2)all the aqua farms havent been taken on most servers which is basically a 16x16 that can grow items that are needed for endgame gear.

    3) on friday many will lose there extra plots because they only made the down payments and not the weekly tax on there secondaries(because of the exponental tax after the 2nd plot.

    so it could go either way really.

     

    So I could have a farm without a house?  Is this only available in PVP areas where I'll be constantly ganked by 50's?

  • Ezze902Ezze902 Member Posts: 34

    Heres the thing... you can make farms anywhere its possible.  Its called Illegal farms... they are farms that are just on any old open space... hidden or not.

     

    People can steal it, but you can repot the theft.... so they gain infamy points (own faction) unless they are the other faction.

    So... I have been doing illegal farms because I can plant a lot... Risk/Reward

     

    The F2p's get screwed ... basically for them to do anything they have to put way more time in.... which is why I think the old labour system could have made this game playable.  In its current state, you have to be a patron/buying pots.... to get shit done.

     

    F2P's have to pay for 150 gold to unlock something... forget what it is, but thought it was a dumb thing to charge F2P's.

  • GruugGruug Member RarePosts: 1,794
    Originally posted by Ezze902

    Heres the thing... you can make farms anywhere its possible.  Its called Illegal farms... they are farms that are just on any old open space... hidden or not.

     

    People can steal it, but you can repot the theft.... so they gain infamy points (own faction) unless they are the other faction.

    So... I have been doing illegal farms because I can plant a lot... Risk/Reward

     

    The F2p's get screwed ... basically for them to do anything they have to put way more time in.... which is why I think the old labour system could have made this game playable.  In its current state, you have to be a patron/buying pots.... to get shit done.

     

    F2P's have to pay for 150 gold to unlock something... forget what it is, but thought it was a dumb thing to charge F2P's.

     

    I agree. F2P is going to be brutal. While you can f2p it just gets a whole lot harder to do things as you gain levels. You best have Patron friends or a "charitable" guild if you intend to play f2p.

    Let's party like it is 1863!

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by MightyUnclean
    Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?

    Did anyone not realize that in in a game where land was 100% power ...the first three hours was do or die ? If you had any intention of playing this game and any experience in any of the beta's wouldn't a person realize that this of all games demanded a full throttle start

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by Bad.dog
    Originally posted by MightyUnclean
    Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?

    Did anyone not realize that in in a game where land was 100% power ...the first three hours was do or die ? If you had any intention of playing this game and any experience in any of the beta's wouldn't a person realize that this of all games demanded a full throttle start

    Then how the heck do you attract future customers?  Do you just rely on your starting player base til the end of time?

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    They locked housing and land ownership behind Patron status, and now even new patrons cant get a piece of land in a relatively safe area. I would say play for free until people start moving to other games so they lose their land and you subscribe and claim it.




  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by rojoArcueid
    They locked housing and land ownership behind Patron status, and now even new patrons cant get a piece of land in a relatively safe area. I would say play for free until people start moving to other games so they lose their land and you subscribe and claim it.

     

    Yeah I'm seeing this as a current theme (i.e. responses from the official forums). If this is the case... this can't be a good business strategy in the long run right? I know TRION has some say in the cash shop, but XL Games ultimately are the ones that codes in the changes for the game and cash shop. This is one of the main reasons (the other being how Korean-based games are handled after the first year) as to why so many westerners question as to whether they should invest in these games for the long term.

     

    I mean sure these games might be fun for a month or three… but what about after that? Huge IPs like SWTOR/WOW or smaller IPs like Age of Conan “can” potentially get away with these methods for some time (not recommended). They can because there is already some emotional history built around these games with the western audience: Tabletop games, movies, comic books, cartoons, previous single player titles, etc.

     

    Korean and Chinese games don’t have this luxury with the exception of the Lineage series… and then they come out with these cash shop decisions. Just look at the history of Korean games and tell me if westerners embrace these types of decisions. I just don’t know if XL Games is doing this due to inexperience or if they know very well what they are doing; but considering the game went F2P in their country at around the 6 month mark makes me question that.

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  • PemminPemmin Member UncommonPosts: 623
    Originally posted by MightyUnclean
    Originally posted by Bad.dog
    Originally posted by MightyUnclean
    Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?

    Did anyone not realize that in in a game where land was 100% power ...the first three hours was do or die ? If you had any intention of playing this game and any experience in any of the beta's wouldn't a person realize that this of all games demanded a full throttle start

    Then how the heck do you attract future customers?  Do you just rely on your starting player base til the end of time?

    the statement isn't completely true. you can play....profitably without farming or making(or hunting) illegal farms. it just requires more effort and is a slower start. the trade runs are pretty key to being successful in the game, farms just make these easier.

    really f2p(well everyone) should find a guild....that way they have they have access to faster ships, protection, and "family status" farms.

    as for your earlier question:

    yes you dont need to own a house to be a successful farmer.

    -f2p have the option of becoming part of a patron's family (think ffXIVs link shells) and can share their property. 

    there are also public farms that are accessible to all

    illegal farms can be placed in either safe or pvp zones

    mining doesn't require any land

    trade runs require ships and not land

  • saurus123saurus123 Member UncommonPosts: 678

    mine a resource node 10+ LP

    open bag you got from mob 1+ LP

    identify and item 1+ LP

    crush item for archeum more LP spent

    craft some basic stuff 50+ LP

    killed spend LP to ressurect

    read mail 1+ LP

     

    and probably many more but i was already irritated by this game mechanics and uninstalled it(ye i had few days patron)

    as a crafter i barely had any LP at all

    i dont see playing as crafter without buying LP pots

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by saurus123

    mine a resource node 10+ LP

    open bag you got from mob 1+ LP

    identify and item 1+ LP

    crush item for archeum more LP spent

    craft some basic stuff 50+ LP

    killed spend LP to ressurect

    read mail 1+ LP

     

    and probably many more but i was already irritated by this game mechanics and uninstalled it(ye i had few days patron)

    as a crafter i barely had any LP at all

    i dont see playing as crafter without buying LP pots

    Reading mail doesn't cost an LP, it's only auction rewards that do, because they add a point to your commerce skill.

     

    Also identifying quest rewards doesn't cost labor anymore.

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by MightyUnclean
    Originally posted by Pemmin

    ...

    So I could have a farm without a house?  Is this only available in PVP areas where I'll be constantly ganked by 50's?

     

    My experience playing solo in alpha was that you do not get ganked all the time farming in PVP areas.  And if you do, it doesn't cost much.

     

    There will always be some maniacs, but you only really put a target on your back if you tote a trade pack.

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by DMKano
    Originally posted by MightyUnclean
    Originally posted by Dreamo84
    More labor points and XP boost? Faster queue helps too as even with Patron status the queue is long. I can't imagine how long the free queues are.

    OK.  BUTTTTT, I was just informed on the official forums that there's no working way to sub at this time, even if you want to.  Is that correct?  Is the only way to get patron status by buying one of the new Patron packs in the store??

    You can buy patron with credits. 

    You were informed wrong.

     

    No, they were not informed wrong.

    They said "no working way" and they were correct. In addition to some founders experience trouble getting their Patron status and items, people who subscribed for cash or purchased patron status for credits were not actually granted Patron Status. I was in the same boat. Bought 30 days with credits, status shows "inactive", with 30 days remaining.

    This morning's estimated 6 hour downtime is supposed to fix this for everyone effected and moving forward. Given that some founders had the same issue at least as early as Beta 3 and during Head start, with out it being fixed, I'm not going to hold my breath.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • sketocafesketocafe Member UncommonPosts: 950
    Because you pretty much need to be a subscriber to not be hamstrung by the f2p limitations.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    The last servers to be opened still have loads of land even in safe zones (as of 2-3 hours ago).

     

    All the reasons for being a Patron are still valid on the new servers. On the old servers, Patron will help you make gold faster (online/offline LP regen), and having tons of gold will enable you to buy a property when they start going up for sale.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by MightyUnclean
    Originally posted by Pemmin

    you can get around the labor by buying character expansions from the ah then leveling them to 15 and buying 12hr pots from the AH for the most part.---so a f2p could get around being patron at all really, if they stuck to mining and trades runs. or pirating

    on the flipside.

    w/ patron

    1) their are still plenty of small scarecrow plots thou if you dont really want a house which if you do above and sub that gives you 4 small scarecrows

    2)all the aqua farms havent been taken on most servers which is basically a 16x16 that can grow items that are needed for endgame gear.

    3) on friday many will lose there extra plots because they only made the down payments and not the weekly tax on there secondaries(because of the exponental tax after the 2nd plot.

    so it could go either way really.

     

    So I could have a farm without a house?  Is this only available in PVP areas where I'll be constantly ganked by 50's?

    Yeah, but you have to pay for that experience 1st.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by DMKano
    Originally posted by rojoArcueid
    They locked housing and land ownership behind Patron status, and now even new patrons cant get a piece of land in a relatively safe area. I would say play for free until people start moving to other games so they lose their land and you subscribe and claim it.

     

    That's just it - safety is limited and comes at a price.

    The thing is ArcheAge offers ways of doing things outside of protected farms - at the risk of having your stuff stolen - so you have to guard it from thieves.

     

    I think that people are forgetting that this is a PvP game - the reason why there's limited land is because designers WANT people do have to make risks and PvP!

    That's the whole point of the game.

     

    If they wanted to make a 100% safe game there'd be land everywhere in safe zones.

     

    Just playing devils advocate here DMKano..

    But stating this of course makes AA a very niche game for PvPers only as well. ATTENTION "PvE players Beware"! - this game isn't for you"' type of vibe.

    We see Darkfall the other contender for the same type of player base not a huge success for the masses, but for that niche crowd as well.

    Is this really a good thing for Trion to go this route anyways for longevity?

    F2P will keep this game busy, but me personally in the long run, I don't see this game being very successful for every type of gamer that wants to take this game seriously or invest their time.

    Now me, I am personally enjoying the game for (even despite it's troublesome launch).

    Even though I got a piece of land to place a farm and not a house, I am still a happy camper, but the game does worry me and its potential future with it's player base.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by MightyUnclean

    With all the good land being tied up, apparently even on the new servers, what incentive as a new player do I have to become a subscriber at this time?  From what I understand, it'll be weeks before the land situation starts to free up.  Is this incorrect?

     

    Thanks!

     

     

    The land isn't all tied up, not by a long shot, especially on the new servers.

     

    Your base question is wrong.

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