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With all the good land being tied up, apparently even on the new servers, what incentive as a new player do I have to become a subscriber at this time? From what I understand, it'll be weeks before the land situation starts to free up. Is this incorrect?
Thanks!
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OK. BUTTTTT, I was just informed on the official forums that there's no working way to sub at this time, even if you want to. Is that correct? Is the only way to get patron status by buying one of the new Patron packs in the store??
I would say wait to subscribe if you don't want to be a pvp target at this point. The head starts plopped houses on almost all home areas that were in safe zones.
Give it a month or two and see what happens. The only advantage you would really have at this point is the labor point for gathering, and such not much crafting going to happen without farm and such.
With that said if you got a friend that subbed and have a farm they can add you to their family so you can use it, then it might be worth it. But other than that just wait.
I would say this was one of the worse head starts I have seen in a long time. The people that paid for founders status aren't showing as founders etc... the typical server crashes... launch bugs.... normal issues but some have been somewhat game breaking for the people that paid to play.
I wouldn't have said it was a bad launch if it was a new game but they can't hide behind that for this game. It has been released for a long time overseas. All they really had to do was change most of the language script etc....
Probably the biggest issue was the poor planning for farming and housing. They should have limited everyone to just one plot per account and not told anyone till launch day so to keep people from creating massive alt accounts. I know people would have created multiple accounts but they would have had to wait in ques with everyone else to try and do massive land grabs.
Overall if you aren't planning on being a big pvp'er I might say never subscribe.
If they did...they are morons
Everything I have read tells me to wait for a long time to try it out.
"This may hurt a little, but it's something you'll get used to. Relax....."
you can get around the labor by buying character expansions from the ah then leveling them to 15 and buying 12hr pots from the AH for the most part.---so a f2p could get around being patron at all really, if they stuck to mining and trades runs. or pirating
on the flipside.
w/ patron
1) their are still plenty of small scarecrow plots thou if you dont really want a house which if you do above and sub that gives you 4 small scarecrows
2)all the aqua farms havent been taken on most servers which is basically a 16x16 that can grow items that are needed for endgame gear.
3) on friday many will lose there extra plots because they only made the down payments and not the weekly tax on there secondaries(because of the exponental tax after the 2nd plot.
so it could go either way really.
So I could have a farm without a house? Is this only available in PVP areas where I'll be constantly ganked by 50's?
Heres the thing... you can make farms anywhere its possible. Its called Illegal farms... they are farms that are just on any old open space... hidden or not.
People can steal it, but you can repot the theft.... so they gain infamy points (own faction) unless they are the other faction.
So... I have been doing illegal farms because I can plant a lot... Risk/Reward
The F2p's get screwed ... basically for them to do anything they have to put way more time in.... which is why I think the old labour system could have made this game playable. In its current state, you have to be a patron/buying pots.... to get shit done.
F2P's have to pay for 150 gold to unlock something... forget what it is, but thought it was a dumb thing to charge F2P's.
I agree. F2P is going to be brutal. While you can f2p it just gets a whole lot harder to do things as you gain levels. You best have Patron friends or a "charitable" guild if you intend to play f2p.
Let's party like it is 1863!
Did anyone not realize that in in a game where land was 100% power ...the first three hours was do or die ? If you had any intention of playing this game and any experience in any of the beta's wouldn't a person realize that this of all games demanded a full throttle start
Then how the heck do you attract future customers? Do you just rely on your starting player base til the end of time?
Yeah I'm seeing this as a current theme (i.e. responses from the official forums). If this is the case... this can't be a good business strategy in the long run right? I know TRION has some say in the cash shop, but XL Games ultimately are the ones that codes in the changes for the game and cash shop. This is one of the main reasons (the other being how Korean-based games are handled after the first year) as to why so many westerners question as to whether they should invest in these games for the long term.
I mean sure these games might be fun for a month or three… but what about after that? Huge IPs like SWTOR/WOW or smaller IPs like Age of Conan “can” potentially get away with these methods for some time (not recommended). They can because there is already some emotional history built around these games with the western audience: Tabletop games, movies, comic books, cartoons, previous single player titles, etc.
Korean and Chinese games don’t have this luxury with the exception of the Lineage series… and then they come out with these cash shop decisions. Just look at the history of Korean games and tell me if westerners embrace these types of decisions. I just don’t know if XL Games is doing this due to inexperience or if they know very well what they are doing; but considering the game went F2P in their country at around the 6 month mark makes me question that.
the statement isn't completely true. you can play....profitably without farming or making(or hunting) illegal farms. it just requires more effort and is a slower start. the trade runs are pretty key to being successful in the game, farms just make these easier.
really f2p(well everyone) should find a guild....that way they have they have access to faster ships, protection, and "family status" farms.
as for your earlier question:
yes you dont need to own a house to be a successful farmer.
-f2p have the option of becoming part of a patron's family (think ffXIVs link shells) and can share their property.
there are also public farms that are accessible to all
illegal farms can be placed in either safe or pvp zones
mining doesn't require any land
trade runs require ships and not land
mine a resource node 10+ LP
open bag you got from mob 1+ LP
identify and item 1+ LP
crush item for archeum more LP spent
craft some basic stuff 50+ LP
killed spend LP to ressurect
read mail 1+ LP
and probably many more but i was already irritated by this game mechanics and uninstalled it(ye i had few days patron)
as a crafter i barely had any LP at all
i dont see playing as crafter without buying LP pots
Reading mail doesn't cost an LP, it's only auction rewards that do, because they add a point to your commerce skill.
Also identifying quest rewards doesn't cost labor anymore.
My experience playing solo in alpha was that you do not get ganked all the time farming in PVP areas. And if you do, it doesn't cost much.
There will always be some maniacs, but you only really put a target on your back if you tote a trade pack.
No, they were not informed wrong.
They said "no working way" and they were correct. In addition to some founders experience trouble getting their Patron status and items, people who subscribed for cash or purchased patron status for credits were not actually granted Patron Status. I was in the same boat. Bought 30 days with credits, status shows "inactive", with 30 days remaining.
This morning's estimated 6 hour downtime is supposed to fix this for everyone effected and moving forward. Given that some founders had the same issue at least as early as Beta 3 and during Head start, with out it being fixed, I'm not going to hold my breath.
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The last servers to be opened still have loads of land even in safe zones (as of 2-3 hours ago).
All the reasons for being a Patron are still valid on the new servers. On the old servers, Patron will help you make gold faster (online/offline LP regen), and having tons of gold will enable you to buy a property when they start going up for sale.
Yeah, but you have to pay for that experience 1st.
Just playing devils advocate here DMKano..
But stating this of course makes AA a very niche game for PvPers only as well. ATTENTION "PvE players Beware"! - this game isn't for you"' type of vibe.
We see Darkfall the other contender for the same type of player base not a huge success for the masses, but for that niche crowd as well.
Is this really a good thing for Trion to go this route anyways for longevity?
F2P will keep this game busy, but me personally in the long run, I don't see this game being very successful for every type of gamer that wants to take this game seriously or invest their time.
Now me, I am personally enjoying the game for (even despite it's troublesome launch).
Even though I got a piece of land to place a farm and not a house, I am still a happy camper, but the game does worry me and its potential future with it's player base.
The land isn't all tied up, not by a long shot, especially on the new servers.
Your base question is wrong.