So to compare AA to games of the past over a decade ago, we should have the technology now for less problems.
We've had the technology for decades. What we don't have is perfect code, or even a dev team that is 100% on everything they do.
If you go out and buy a new car, and you drive it off the lot, and a block down the road you run over a nail and get a flat, is it GM's fault? Nope, and it's not the technology either... runflats have been around forever, you just didn't buy them.
I have played mmo's sincr EQ1 from 1999, and although I vaguely recall hickups, the only one that really got to me was Vanguard, but that was because it was so unfinished and nearly killed my computer. And because it made me sad that what could have been so great was not. But anyway, I remember being stuck in loot animation in wow for - it feels like days - but honestly I cant really recall. In EQ I remember giving some kind soul consent to drag my corpse in Lfay and having the a-hole loot my corpse o.O - so I can garantee I've seen some crazy bugs.
What I have found is the more mmo's Ive played, and the longer Ive been gaming, the less patience or tolerance I have for these game releases. It just frustrates me so much, that they never seem to learn. That we just cant get smooth releases. - So when Trion who probably had one of THE BEST releases with Rift, being almost devoid of issues, fails on AA, I wonder why one title was so well prepared and went so smooth, and then as if by magic one is so problematic. - Is it because they spent less resources on preparing for launch? Is it that the company didnt have the time they needed to do this right? - Is there no reason for any reasonable person to expect excellence and smooth launches?
If its the latter, then I wonder why would anyone EVER prepurchase an mmo? It makes no sense. If one fully expects the game to be wobbly and hard to play the first couple of days, why spend 150 dollars or whathave you to prepurchase it.
If its the other way round, then why are we not united in demanding that they deliver the products as they are described on the box?
If its the latter, then I wonder why would anyone EVER prepurchase an mmo? It makes no sense. If one fully expects the game to be wobbly and hard to play the first couple of days, why spend 150 dollars or whathave you to prepurchase it.
If its the other way round, then why are we not united in demanding that they deliver the products as they are described on the box?
One answer to both: Gaming is like a religious cult.
People prepurchase because they believe the marketing and hype as the absolute word of the game gods.
We're not united because we all have different views and versions of our almighty gaming lord... in most cases giving way too much slack to the investor messiahs that lied to and manipulated us, took our offerings with a smile, raped us over the holy controller altar, and once again sent our faith in them straight to hell where we stand and look upon the NEXT game to be our salvation.
So to compare AA to games of the past over a decade ago, we should have the technology now for less problems.
We've had the technology for decades. What we don't have is perfect code, or even a dev team that is 100% on everything they do.
If you go out and buy a new car, and you drive it off the lot, and a block down the road you run over a nail and get a flat, is it GM's fault? Nope, and it's not the technology either... runflats have been around forever, you just didn't buy them.
I see your analogy, however we have tires now that are called 'Run Flat Tires"
But I see what your trying to say.
As I stated in other posts, this game has been out for quite some time in Korea and there have been alpha's and beta's and they still couldn't get a smooth launch years down the road. Just goes to show you, know matter how prepared you think you are and how many big conventions you show your game off, there is always that chance of failure which happened.
So to compare AA to games of the past over a decade ago, we should have the technology now for less problems.
We've had the technology for decades. What we don't have is perfect code, or even a dev team that is 100% on everything they do.
If you go out and buy a new car, and you drive it off the lot, and a block down the road you run over a nail and get a flat, is it GM's fault? Nope, and it's not the technology either... runflats have been around forever, you just didn't buy them.
I see your analogy, however we have tires now that are called 'Run Flat Tires"
But I see what your trying to say.
As I stated in other posts, this game has been out for quite some time in Korea and there have been alpha's and beta's and they still couldn't get a smooth launch years down the road. Just goes to show you, know matter how prepared you think you are and how many big conventions you show your game off, there is always that chance of failure which happened.
Originally posted by shamall As it has already been stated, nothing has even come close to AO at launch. Any one that survived that will laugh at this thread.
Here's the thing, though... If you're going to refer to a MMORPG that launched over 13 years ago (June 2001) - in the interest of being intellectually honest - you should probably account for the fact that, unlike AA, AO launched at a time when MMORPGs were still very, very, very new. Technology wasn't nearly what it is now. Developers didn't have nearly the amount of experience developing and launching a MMO that they have now. There wasn't nearly the amount of resources or knowledge or experience to draw on back then as there is now. It was an entirely different world. Funcom didn't have the benefit of all the experience, knowledge, technology, hardware, etc. that newer MMO developers have to draw from. In many ways, FC were one one of the pioneers of the genre. By and large, they were still "figuring it all out".
Also, Anarchy Online was Funcom's first MMORPG launch.
The developers of ArcheAge, not to mention Trion, have all those years of experience. They have the benefit of having developed and launched MMOs in the past (Jake Song originally worked on the Lineage games, and Trion of course has Rift and Defiance already under their belt.
Honestly, comparing the launch of a MMORPG released in 2014 to one released in 2001, is on the same level of dishonesty as judging the success of just about any themepark, by comparing its population and amount of content to WoW's.
If you're going to compare AA's launch to a MMO, you should really be comparing it to another that's launched more recently. That would be a more fair comparison.
Comparing AA's launch to 'The Secret World' - Funcom's 3rd MMO release - would be more fair. And in that regard, TSW had a better launch overall than AA seems to have had.
Originally posted by shamall As it has already been stated, nothing has even come close to AO at launch. Any one that survived that will laugh at this thread.
^^^ haha. Exactly
It shouldn't be that way 13 years later, but hence, why I always wait on games. I even have the 150 founders, but I'm enjoying other games still until the initial rush wears off and everything is worked out........
queue times suck but that's to be expected for the first few weeks before everyone moves on to the next game.
QFT
Anyone that experienced the launch of Anarchy Online will tell you, that was the worst launch ever, with no exceptions. It was damn near unplayable.
Nothing has ever come close to matching the disaster that was the AO launch.
I think you are missing the point. That is like saying you should be happy when your ISP craps out and gives you 5kb/s internet speed because not that long ago when using 28.8 baud modems speeds were half that slow. The AO launch was THIRTEEN years ago,, that is eternity in computer/software/electronics time to progress and advance. To have a launch like this in 2014,,, its beyond ridiculous.
So even though the AO launch was bad, it was 2001, what did those devs have to go on? All they had were lessons learned from a couple major MMOs, thats it. They were pioneers literally in the MMO worl, learning as they went..... But Trion,,,, not so much.
What amazes me is why some players are OK with game companies releasing products that do not deliver what they promised. This attitude must be encouraging companies to release games before they are 100% ready so that they can start making money earlier. It must also be encouraging companies to promise the moon to the players to sell early access etc. since it seems they can break their promise and get away with it.
I cannot think of another product with which people would be OK if the product would arrive not working as intended or missing features etc. How would you feel if you purchased a new car and found out the headlights not working and would have to drive only during daylight until the dealer had time to repair it ? Would you just say "hey, it happens" ?
People need to stop rewarding this attitude so that we can receive properly finished products that work as intended. In short, stopping to buy early access etc. is strongly recommended.
queue times suck but that's to be expected for the first few weeks before everyone moves on to the next game.
QFT
Anyone that experienced the launch of Anarchy Online will tell you, that was the worst launch ever, with no exceptions. It was damn near unplayable.
Nothing has ever come close to matching the disaster that was the AO launch.
I think you are missing the point. That is like saying you should be happy when your ISP craps out and gives you 5kb/s internet speed because not that long ago when using 28.8 baud modems speeds were half that slow. The AO launch was THIRTEEN years ago,, that is eternity in computer/software/electronics time to progress and advance. To have a launch like this in 2014,,, its beyond ridiculous.
So even though the AO launch was bad, it was 2001, what did those devs have to go on? All they had were lessons learned from a couple major MMOs, thats it. They were pioneers literally in the MMO worl, learning as they went..... But Trion,,,, not so much.
For how long fans will keep giving example of AO to defend bad launches? its 2014 now not 2001. lets get on with the current times. In that context yes AA has the worst launch when compared with recent MMOS like GW2, SWTOR, Rift etc.
Seriously the worse ever because of server queues? Dramatic much?
AO was the worse launch ever, period.
Vanguard was another horrible buggy mess with complete zones unfinished. Rollbacks caused people to lose progress and gold randomly & permanently.
EQ2 had servers at launch that said were going down for 3 hours and ended up down for 3 days. 3 days of no playtime without any word from the devs.
And you have the nerve to complain about server queues? Move to a different server then. My goodness, the things people will complain about astounds me.
Originally posted by shamall As it has already been stated, nothing has even come close to AO at launch. Any one that survived that will laugh at this thread.
Here's the thing, though... If you're going to refer to a MMORPG that launched over 13 years ago (June 2001) - in the interest of being intellectually honest - you should probably account for the fact that, unlike AA, AO launched at a time when MMORPGs were still very, very, very new. Technology wasn't nearly what it is now. Developers didn't have nearly the amount of experience developing and launching a MMO that they have now. There wasn't nearly the amount of resources or knowledge or experience to draw on back then as there is now. It was an entirely different world. Funcom didn't have the benefit of all the experience, knowledge, technology, hardware, etc. that newer MMO developers have to draw from. In many ways, FC were one one of the pioneers of the genre. By and large, they were still "figuring it all out".
Also, Anarchy Online was Funcom's first MMORPG launch.
The developers of ArcheAge, not to mention Trion, have all those years of experience. They have the benefit of having developed and launched MMOs in the past (Jake Song originally worked on the Lineage games, and Trion of course has Rift and Defiance already under their belt.
Honestly, comparing the launch of a MMORPG released in 2014 to one released in 2001, is on the same level of dishonesty as judging the success of just about any themepark, by comparing its population and amount of content to WoW's.
If you're going to compare AA's launch to a MMO, you should really be comparing it to another that's launched more recently. That would be a more fair comparison.
Comparing AA's launch to 'The Secret World' - Funcom's 3rd MMO release - would be more fair. And in that regard, TSW had a better launch overall than AA seems to have had.
Due to the title of this thread, my comparison is completely valid.
Seriously the worse ever because of server queues? Dramatic much?
AO was the worse launch ever, period.
Vanguard was another horrible buggy mess with complete zones unfinished. Rollbacks caused people to lose progress and gold randomly & permanently.
EQ2 had servers at launch that said were going down for 3 hours and ended up down for 3 days. 3 days of no playtime without any word from the devs.
And you have the nerve to complex about server queues? Move to a different server then. My goodness, the things people will complain about astounds me.
Exactly how i feel when people are in too much hurry to post defensive replies and do not even bother to read the entire post. OP isn't complaining just about queues. But you would know that if you bothered to read.
LMAO more whine posts from people who rolled on servers they knew 50 thousand people would be on.
Here is a hint they could have had 500 servers at launch and the ones that are loaded now would still be loaded because those are the ones all their friends and enemies were going to. I have zero sympathy for peopel in queues none at all. I rolled on a full server, when they opened new servers Monday I was on it, havent had a queue or an issue since. They have since opened up 3 more servers (two tonight) yes they show as queue but you can bet that is for free to plays and patrons get right on. Because our server shows queue all the time now as well but patrons get right in or maybe wait for 5 people.
Yes there are the same bugs and same broekn quests as alpha but it isn no where near the worst launch ever. Even as bad as the head start was it wasnt tas bad as some bad ones.
This reminds me of WoW, and not to be oe of those guys but when that game released there were thousands of players there too. And that game did have bugs and issues. But queues were the worst. We used to run 4 or 5 rounds in GW1 sometimes waiting for WOW queues. And that was a couple months after launch.
If they open 50 or 100 more servers it wouldnt matter the guys on the big 3 NA server are there they arent moving so they get what they get. Hell they already raised the server caps on those three at least. So theyre doing everything everyone is asking but people still want more.
I am no white knight I was pretty critical of the head start and how they handled some of the issues with that and what the initial complaints were. But as far as queues and all that there is no excuse but peopels stubborness and unwillingness to move to a new server. Every day you wait is a day you cant play or think youre gettin glef tbehnd which on a new server you can log into when you will never happen.
Seriously the worse ever because of server queues? Dramatic much?
AO was the worse launch ever, period.
Vanguard was another horrible buggy mess with complete zones unfinished. Rollbacks caused people to lose progress and gold randomly & permanently.
EQ2 had servers at launch that said were going down for 3 hours and ended up down for 3 days. 3 days of no playtime without any word from the devs.
And you have the nerve to complex about server queues? Move to a different server then. My goodness, the things people will complain about astounds me.
I really don't care how the overall launch is or how it stacks up against others. It is certainly the first MMO that has ever impacted my PC in a negative way, so launch queues are the least of it's problems IMO...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What amazes me is why some players are OK with game companies releasing products that do not deliver what they promised. This attitude must be encouraging companies to release games before they are 100% ready so that they can start making money earlier. It must also be encouraging companies to promise the moon to the players to sell early access etc. since it seems they can break their promise and get away with it.
I cannot think of another product with which people would be OK if the product would arrive not working as intended or missing features etc. How would you feel if you purchased a new car and found out the headlights not working and would have to drive only during daylight until the dealer had time to repair it ? Would you just say "hey, it happens" ?
People need to stop rewarding this attitude so that we can receive properly finished products that work as intended. In short, stopping to buy early access etc. is strongly recommended.
I agree Multibyte,
However what we got here are that some players having rose colored glasses.
Comments
OP didn't have it in his list. He is unaware that his ArcheAge woes are nothing compared how crappy Anarchy Online was.
Also we see these "worst launches" ever posts on every single mmo launch. Even the very best launches I have ever seen I still saw these posts.
You stay sassy!
LoL. Somebody is in for some hard lessons in life I see.
You stay sassy!
We've had the technology for decades. What we don't have is perfect code, or even a dev team that is 100% on everything they do.
If you go out and buy a new car, and you drive it off the lot, and a block down the road you run over a nail and get a flat, is it GM's fault? Nope, and it's not the technology either... runflats have been around forever, you just didn't buy them.
I have played mmo's sincr EQ1 from 1999, and although I vaguely recall hickups, the only one that really got to me was Vanguard, but that was because it was so unfinished and nearly killed my computer. And because it made me sad that what could have been so great was not. But anyway, I remember being stuck in loot animation in wow for - it feels like days - but honestly I cant really recall. In EQ I remember giving some kind soul consent to drag my corpse in Lfay and having the a-hole loot my corpse o.O - so I can garantee I've seen some crazy bugs.
What I have found is the more mmo's Ive played, and the longer Ive been gaming, the less patience or tolerance I have for these game releases. It just frustrates me so much, that they never seem to learn. That we just cant get smooth releases. - So when Trion who probably had one of THE BEST releases with Rift, being almost devoid of issues, fails on AA, I wonder why one title was so well prepared and went so smooth, and then as if by magic one is so problematic. - Is it because they spent less resources on preparing for launch? Is it that the company didnt have the time they needed to do this right? - Is there no reason for any reasonable person to expect excellence and smooth launches?
If its the latter, then I wonder why would anyone EVER prepurchase an mmo? It makes no sense. If one fully expects the game to be wobbly and hard to play the first couple of days, why spend 150 dollars or whathave you to prepurchase it.
If its the other way round, then why are we not united in demanding that they deliver the products as they are described on the box?
Exactly. This isn't a bad launch, because its working as intended. They just way underestimated the amount of people which is kind of a failure.
One answer to both: Gaming is like a religious cult.
People prepurchase because they believe the marketing and hype as the absolute word of the game gods.
We're not united because we all have different views and versions of our almighty gaming lord... in most cases giving way too much slack to the investor messiahs that lied to and manipulated us, took our offerings with a smile, raped us over the holy controller altar, and once again sent our faith in them straight to hell where we stand and look upon the NEXT game to be our salvation.
I see your analogy, however we have tires now that are called 'Run Flat Tires"
But I see what your trying to say.
As I stated in other posts, this game has been out for quite some time in Korea and there have been alpha's and beta's and they still couldn't get a smooth launch years down the road. Just goes to show you, know matter how prepared you think you are and how many big conventions you show your game off, there is always that chance of failure which happened.
Sue me for using cheap terminology =P lol
Here's the thing, though... If you're going to refer to a MMORPG that launched over 13 years ago (June 2001) - in the interest of being intellectually honest - you should probably account for the fact that, unlike AA, AO launched at a time when MMORPGs were still very, very, very new. Technology wasn't nearly what it is now. Developers didn't have nearly the amount of experience developing and launching a MMO that they have now. There wasn't nearly the amount of resources or knowledge or experience to draw on back then as there is now. It was an entirely different world. Funcom didn't have the benefit of all the experience, knowledge, technology, hardware, etc. that newer MMO developers have to draw from. In many ways, FC were one one of the pioneers of the genre. By and large, they were still "figuring it all out".
Also, Anarchy Online was Funcom's first MMORPG launch.
The developers of ArcheAge, not to mention Trion, have all those years of experience. They have the benefit of having developed and launched MMOs in the past (Jake Song originally worked on the Lineage games, and Trion of course has Rift and Defiance already under their belt.
Honestly, comparing the launch of a MMORPG released in 2014 to one released in 2001, is on the same level of dishonesty as judging the success of just about any themepark, by comparing its population and amount of content to WoW's.
If you're going to compare AA's launch to a MMO, you should really be comparing it to another that's launched more recently. That would be a more fair comparison.
Comparing AA's launch to 'The Secret World' - Funcom's 3rd MMO release - would be more fair. And in that regard, TSW had a better launch overall than AA seems to have had.
Yeah, I know... "I will not let your facts get in the way of my bias..." and so on.
Still, there are some out there who are reasonable enough to see things fairly.
^^^ haha. Exactly
It shouldn't be that way 13 years later, but hence, why I always wait on games. I even have the 150 founders, but I'm enjoying other games still until the initial rush wears off and everything is worked out........
I think you are missing the point. That is like saying you should be happy when your ISP craps out and gives you 5kb/s internet speed because not that long ago when using 28.8 baud modems speeds were half that slow. The AO launch was THIRTEEN years ago,, that is eternity in computer/software/electronics time to progress and advance. To have a launch like this in 2014,,, its beyond ridiculous.
So even though the AO launch was bad, it was 2001, what did those devs have to go on? All they had were lessons learned from a couple major MMOs, thats it. They were pioneers literally in the MMO worl, learning as they went..... But Trion,,,, not so much.
i have heard it all now..long Q times is a failure and now even a bad launch...smh.. thats like saying filling a swimming pool too fast is soo fail
people need to get their heads outta the sand
What amazes me is why some players are OK with game companies releasing products that do not deliver what they promised. This attitude must be encouraging companies to release games before they are 100% ready so that they can start making money earlier. It must also be encouraging companies to promise the moon to the players to sell early access etc. since it seems they can break their promise and get away with it.
I cannot think of another product with which people would be OK if the product would arrive not working as intended or missing features etc. How would you feel if you purchased a new car and found out the headlights not working and would have to drive only during daylight until the dealer had time to repair it ? Would you just say "hey, it happens" ?
People need to stop rewarding this attitude so that we can receive properly finished products that work as intended. In short, stopping to buy early access etc. is strongly recommended.
For how long fans will keep giving example of AO to defend bad launches? its 2014 now not 2001. lets get on with the current times. In that context yes AA has the worst launch when compared with recent MMOS like GW2, SWTOR, Rift etc.
Seriously the worse ever because of server queues? Dramatic much?
AO was the worse launch ever, period.
Vanguard was another horrible buggy mess with complete zones unfinished. Rollbacks caused people to lose progress and gold randomly & permanently.
EQ2 had servers at launch that said were going down for 3 hours and ended up down for 3 days. 3 days of no playtime without any word from the devs.
And you have the nerve to complain about server queues? Move to a different server then. My goodness, the things people will complain about astounds me.
Here's the thing, though... If you're going to refer to a MMORPG that launched over 13 years ago (June 2001) - in the interest of being intellectually honest - you should probably account for the fact that, unlike AA, AO launched at a time when MMORPGs were still very, very, very new. Technology wasn't nearly what it is now. Developers didn't have nearly the amount of experience developing and launching a MMO that they have now. There wasn't nearly the amount of resources or knowledge or experience to draw on back then as there is now. It was an entirely different world. Funcom didn't have the benefit of all the experience, knowledge, technology, hardware, etc. that newer MMO developers have to draw from. In many ways, FC were one one of the pioneers of the genre. By and large, they were still "figuring it all out".
Also, Anarchy Online was Funcom's first MMORPG launch.
The developers of ArcheAge, not to mention Trion, have all those years of experience. They have the benefit of having developed and launched MMOs in the past (Jake Song originally worked on the Lineage games, and Trion of course has Rift and Defiance already under their belt.
Honestly, comparing the launch of a MMORPG released in 2014 to one released in 2001, is on the same level of dishonesty as judging the success of just about any themepark, by comparing its population and amount of content to WoW's.
If you're going to compare AA's launch to a MMO, you should really be comparing it to another that's launched more recently. That would be a more fair comparison.
Comparing AA's launch to 'The Secret World' - Funcom's 3rd MMO release - would be more fair. And in that regard, TSW had a better launch overall than AA seems to have had.
The Brave Do Not Fear The Grave
Exactly how i feel when people are in too much hurry to post defensive replies and do not even bother to read the entire post. OP isn't complaining just about queues. But you would know that if you bothered to read.
LMAO more whine posts from people who rolled on servers they knew 50 thousand people would be on.
Here is a hint they could have had 500 servers at launch and the ones that are loaded now would still be loaded because those are the ones all their friends and enemies were going to. I have zero sympathy for peopel in queues none at all. I rolled on a full server, when they opened new servers Monday I was on it, havent had a queue or an issue since. They have since opened up 3 more servers (two tonight) yes they show as queue but you can bet that is for free to plays and patrons get right on. Because our server shows queue all the time now as well but patrons get right in or maybe wait for 5 people.
Yes there are the same bugs and same broekn quests as alpha but it isn no where near the worst launch ever. Even as bad as the head start was it wasnt tas bad as some bad ones.
This reminds me of WoW, and not to be oe of those guys but when that game released there were thousands of players there too. And that game did have bugs and issues. But queues were the worst. We used to run 4 or 5 rounds in GW1 sometimes waiting for WOW queues. And that was a couple months after launch.
If they open 50 or 100 more servers it wouldnt matter the guys on the big 3 NA server are there they arent moving so they get what they get. Hell they already raised the server caps on those three at least. So theyre doing everything everyone is asking but people still want more.
I am no white knight I was pretty critical of the head start and how they handled some of the issues with that and what the initial complaints were. But as far as queues and all that there is no excuse but peopels stubborness and unwillingness to move to a new server. Every day you wait is a day you cant play or think youre gettin glef tbehnd which on a new server you can log into when you will never happen.
I really don't care how the overall launch is or how it stacks up against others. It is certainly the first MMO that has ever impacted my PC in a negative way, so launch queues are the least of it's problems IMO...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree Multibyte,
However what we got here are that some players having rose colored glasses.
http://forums.archeagegame.com/showthread.php?47390-ArcheAge-Launch-Known-Issues
Whats good however that the devs are noticing these things and trying to stomp out the bugs as fast as they can.
Still wouldn't call AA the worst launch in history, but is going to be one of my 5 recent mmorpg releases with issues.
To log into a game and to wait 4 hours to get into the game is unacceptable, especially if your a paid founder.