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Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.
They really need to change the LP system to you only gain LP from quests while online and offline.
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What I don't get about this shocking design flaw is that Trion didn't anticipate this. If you only get Labor points whilst online, then it's obvious people are going to stay logged in even when they have finished, to squeeze more.
Even a 5yr old would know that to exploit it, so why not the game designers?
It is a result of their incredibly poor design decisions. The labor points (and all the features surrounding the use of labor points) I think being the biggest factor in leading players to afk.
Not being able to recover them while offline makes absolutely no sense to me and encourages players to stay afk in-game. To be completely honest I think they just assumed everyone would spend money on those potions to recover them rather than afk, otherwise I can't explain this decision in any way.
They should nerf f2p regen to 2 per min when offline and when online. Problem fixed.
Patrons should also have the same regen when online and offline (either nerf to 5 or buff to 10).
Problem fixed.
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I think labor points given each day in one lump sum.
the cap could be lowered so that if you fail to use points you
start losing them because capped
Here's a quick fix
After a certain time period with an AFK flag, you start bleeding LP.
Surely there is an even quicker fix (and apologies if this breaks the game, as I haven't been able to log-in for long enough yet to figure it all out) - remove Labor points. I mean, this is the first game I know where it costs you to mine.
Yeah, Koreans would never bot or find other ways to exploit systems... Actually, I think that it is more them ignoring the problem. Lineage 2 have had worse bot problems than all western games put together.
Unless AA charges for time played over there like Wow do in China of course, then it isn't a problem for them at all.
Anyways, Trion really should have seen this coming. Just refresh the points to the same level each day and give a bonus if the player was logged in the last 24 hours and the problem is solved fairly. Right now they reward people for cheating and that just sucks.
No labor regen while online
Random repeat able quest (base on level) to earn labor point.
Patron earn extra labor point for each quests .
offline player earn 1 labor point for each 5 minutes. max labor point is 1000
offline patron earn 2 labor point for each 5 minutes. max labor point is 5000
Problem solve IMO .
afk kick timer is 10 minutes now.
Still can be abused by a few tricks to stay online tough.
After reading all that hate how bad Archeage is i realy dont understand these 10 hour queue times for patrons.
Just another asian boring grinder eh ? lolz....
place 1480 in queue.....
problem not solved ....I don't want to run themepark quests to get labor
I think capping the labor points you can earn to 2500 for Patrons and 1500 for F2P would go a long way in reducing the amount of time people afk. Maybe they could also make it so that Patrons generate 8 offline/10 on. Another option they could look at is making F2P players generate the same online as offline (5/5) as long as they have paid for a patron pass one time.
I think it is very likely we will see changes to this system when they make the Worker potions account wide cooldowns.
Removing labor points may sound like an easy solution, but the system itself (outside the way you generate them encouraging you to afk instead of log) is actually good for the game. If they just straight up removed it the value of everything would essentially become nothing over a few months time. It would remove the value of crafted items, team work,ect. This isn't a PvE game; the social interaction is the most important part and labor points foster that interaction when people are actually playing.
Like someone else said, I can't see logging out every time I have to stop to handle real life for 15 or 20 mins. then getting back into line for even an hour (reports are 4 or more hours) before I can play again. Nothing to do with LP in regards to this type of problem.
And in a month or two when people have moved on to other games people will be complaining about how empty some servers are. Will they do server transfers where you lose your land?
It will be interesting to see how they handle this as well as the gold sellers which I heard have started to appear.
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I agree, too many afk in game.
I think a big part of the problem is the fact that nobody wants to log out and wait in queue again, which cause longer queues, which makes people go afk instead of logging out and the circle continues.
I agree and it doesn't strop there,i have seen tons of mr.obvious yet the devs don't seem to see it OR...perhaps they don't care?
What has been the number one topic talked about with Archeage?Labor points ,correct?So does anyone think Trion has been listening or have they shown any sign of listening or making change?
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So your solution to the problem, is to take the problem and make it far worse, in a different way?
The crafting and farming system should have NEVER been touched by the F2P conversion...its the soul of the entire game...and you want to make it so we can do even less with the crafting system...brilliant.
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I"m personally like the idea of players being limited to a max length of time to be logged per day.. AFK or not, once you reach that limit you are are auto kicked and give others a chance to play..
Which then prompts the Ultra Patron Pack - where, for just $300 you get not only Starter Pack 2.0 but the added option of adding additional linked accounts (each account provides up to 5 hours of daily play time) in the cash shop for a limited time.
While labor is a big topic now, it wasn't the main issue for the past few weeks leading up to launch. The only thing people were yelling about to Trion was Archeum drop rates in ver 1.2. You would have to open 200 dropped loot bags to get maybe 1 dust. It didn't matter about labor because you couldn't craft anything without archeum. At the same time Trion put a new item in their store called an Archeum chest whiched contained a few archeum crystals. This was the huge controversy in the East which caused tons of players to quit playing the game. The one thing Trion said wouldn't happen here. They finally upped the drop rate for headstart but it still feels extremely low.