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1 in 4 players are afk

Astro6Astro6 Member UncommonPosts: 247

Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

They really need to change the LP system to you only gain LP from quests while online and offline.

 

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Comments

  • mark2123mark2123 Member UncommonPosts: 450

    What I don't get about this shocking design flaw is that Trion didn't anticipate this.  If you only get Labor points whilst online, then it's obvious people are going to stay logged in even when they have finished, to squeeze more.

    Even a 5yr old would know that to exploit it, so why not the game designers?

  • Alka_SetzerAlka_Setzer Member UncommonPosts: 167

    It is a result of their incredibly poor design decisions. The labor points (and all the features surrounding the use of labor points) I think being the biggest factor in leading players to afk.

     

    Not being able to recover them while offline makes absolutely no sense to me and encourages players to stay afk in-game. To be completely honest I think they just assumed everyone would spend money on those potions to recover them rather than afk, otherwise I can't explain this decision in any way.

  • fivorothfivoroth Member UncommonPosts: 3,916

    They should nerf f2p regen to 2 per min when offline and when online. Problem fixed.

    Patrons should also have the same regen when online and offline (either nerf to 5 or buff to 10). 

    Problem fixed.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • MMOredfalconMMOredfalcon Member UncommonPosts: 167
    Gotta agree...it is a  horrible system. Perhaps it simply wasn't something abused as much in other countries as more people use public computers. So overlooked by the devs. Here in N/A and Europe, we have it quite well that many of us have a home PC.
  • GrailerGrailer Member UncommonPosts: 893

    I think labor points given each day in one lump sum.

    the cap could be lowered so that if you fail to use points you

    start losing them because capped

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Here's a quick fix

    After a certain time period with an AFK flag, you start bleeding LP.

  • WinkerWinker Member Posts: 26
    I am AFK just so I don't have to wait 3 hours to get back in the game not for LP
  • mark2123mark2123 Member UncommonPosts: 450
    Originally posted by GeezerGamer

    Here's a quick fix

    After a certain time period with an AFK flag, you start bleeding LP.

    Surely there is an even quicker fix (and apologies if this breaks the game, as I haven't been able to log-in for long enough yet to figure it all out) - remove Labor points.  I mean, this is the first game I know where it costs you to mine.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by MMOredfalcon
    Gotta agree...it is a  horrible system. Perhaps it simply wasn't something abused as much in other countries as more people use public computers. So overlooked by the devs. Here in N/A and Europe, we have it quite well that many of us have a home PC.

    Yeah, Koreans would never bot or find other ways to exploit systems... Actually, I think that it is more them ignoring the problem. Lineage 2 have had worse bot problems than all western games put together.

    Unless AA charges for time played over there like Wow do in China of course, then it isn't a problem for them at all.

    Anyways, Trion really should have seen this coming. Just refresh the points to the same level each day and give a bonus if the player was logged in the last 24 hours and the problem is solved fairly. Right now they reward people for cheating and that just sucks.

  • iixviiiixiixviiiix Member RarePosts: 2,256

    No labor regen while online

     

    Random repeat able quest (base on level) to earn labor point.

    Patron earn extra labor point for each quests .

     

    offline player earn 1 labor point for each 5 minutes. max labor point is 1000

    offline patron earn 2 labor point for each 5 minutes. max labor point is 5000

     

    Problem solve IMO .

     

     

  • EdliEdli Member Posts: 941
    Doesn't the game logs you out after a certain period of being afk?
  • MothanosMothanos Member UncommonPosts: 1,910

    afk kick timer is 10 minutes now.
    Still can be abused by a few tricks to stay online tough.
    After reading all that hate how bad Archeage is i realy dont understand these 10 hour queue times for patrons.

    Just another asian boring grinder eh ? lolz....

    place 1480 in queue.....

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by iixviiiix

    No labor regen while online

     

    Random repeat able quest (base on level) to earn labor point.

    Patron earn extra labor point for each quests .

     

    offline player earn 1 labor point for each 5 minutes.

    offline patron earn 2 labor point for each 5 minutes.

     

    Problem solve IMO .

     

     

    problem not solved ....I don't want to run themepark quests to get labor

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Earning LP while online is the digital version of a participation trophy. It's sad that AA rewards mediocrity.
  • CelciusCelcius Member RarePosts: 1,878

    I think capping the labor points you can earn to 2500 for Patrons and 1500 for F2P would go a long way in reducing the amount of time people afk. Maybe they could also make it so that Patrons generate 8 offline/10 on. Another option they could look at is making F2P players generate the same online as offline (5/5) as long as they have paid for a patron pass one time. 

    I think it is very likely we will see changes to this system when they make the Worker potions account wide cooldowns. 

    Removing labor points may sound like an easy solution, but the system itself (outside the way you generate them encouraging you to afk instead of log) is actually good for the game. If they just straight up removed it the value of everything would essentially become nothing over a few months time. It would remove the value of crafted items, team work,ect. This isn't a PvE game; the social interaction is the most important part and labor points foster that interaction when people are actually playing. 

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Like someone else said,  I can't see logging out every time I have to stop to handle real life for 15 or 20 mins.  then getting back into line for even an hour (reports are 4 or more hours) before I can play again.  Nothing to do with LP in regards to this type of problem.

    And in a month or two when people have moved on to other games people will be complaining about how empty some servers are.  Will they do server transfers where you lose your land?

    It will be interesting to see how they handle this as well as the gold sellers which I heard have started to appear.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ThamorisThamoris Member UncommonPosts: 686

    I agree, too many afk in game.

    I think a big part of the problem is the fact that nobody wants to log out and wait in queue again, which cause longer queues, which makes people go afk instead of logging  out and the circle continues.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by mark2123

    What I don't get about this shocking design flaw is that Trion didn't anticipate this.  If you only get Labor points whilst online, then it's obvious people are going to stay logged in even when they have finished, to squeeze more.

    Even a 5yr old would know that to exploit it, so why not the game designers?

    I agree and it doesn't strop there,i have seen tons of mr.obvious yet the devs don't seem to see it OR...perhaps they don't care?

    What has been the number one topic talked about with Archeage?Labor points ,correct?So does anyone think Trion has been listening or have they shown any sign of listening or making change?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Astro6

    Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

    They really need to change the LP system to you only gain LP from quests while online and offline.

     So your solution to the problem, is to take the problem and make it far worse, in a different way?

    The crafting and farming system should have NEVER been touched  by the F2P conversion...its the soul of the entire game...and you want to make it so we can do even less with the crafting system...brilliant.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Astro6

    Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

    They really need to change the LP system to you only gain LP from quests while online and offline.

     

         I"m personally like the idea of players being limited to a max length of time to be logged per day..  AFK or not, once you reach that limit you are are auto kicked and give others a chance to play..  

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Rydeson
    Originally posted by Astro6

    Even though Trion says they are doing something about massive amount of players staying afk i still see huge amounts afk mount leveling and players that are afk, i have never seen an mmo with so many afk players.

    They really need to change the LP system to you only gain LP from quests while online and offline.

     

         I"m personally like the idea of players being limited to a max length of time to be logged per day..  AFK or not, once you reach that limit you are are auto kicked and give others a chance to play..  

    Which then prompts the Ultra Patron Pack - where, for just $300 you get not only Starter Pack 2.0 but the added option of adding additional linked accounts (each account provides up to 5 hours of daily play time) in the cash shop for a limited time.

     

  • brihtwulfbrihtwulf Member UncommonPosts: 975
    It's really frustrating for new players to have such insane queue waits because of all the afk people in game. It is unreasonable to have people waiting 3 hours to get into a server. Either they need to keep opening servers (bad in the long run) or stop all the massive afk numbers keeping queues insanely long.
  • CernanCernan Member UncommonPosts: 360
    Originally posted by GeezerGamer

    Here's a quick fix

    After a certain time period with an AFK flag, you start bleeding LP.

     

    This will only affect a minority of AFKers.  Go to Mirage Isle and you'll see the real problem.  People go to the mount stables to AFK lvl their mounts.  They macro A+W on the keyboard and just ride their mounts in circles to level.  They will never get an AFK flag because they are moving with a keyboard macro.  Lowering the AFK flag from 45 mins to 10 mins will help a little for those people that go just stand there and go eat dinner, watch a movie, etc.  They have time to check in once an hour and move around to take off the flag.  At 10 minutes it would be too much of a hassle to truely go afk.  They would have to use a macro to keep moving.
  • mentoplusmentoplus Member UncommonPosts: 73
    INB4 the dude with the kano avatar comes and say something about that we are wrong and archeage+TW are awesome
  • CernanCernan Member UncommonPosts: 360
    Originally posted by Wizardry
    What has been the number one topic talked about with Archeage?Labor points ,correct?So does anyone think Trion has been listening or have they shown any sign of listening or making change?

     

    While labor is a big topic now, it wasn't the main issue for the past few weeks leading up to launch.  The only thing people were yelling about to Trion was Archeum drop rates in ver 1.2.  You would have to open 200 dropped loot bags to get maybe 1 dust.  It didn't matter about labor because you couldn't craft anything without archeum.  At the same time Trion put a new item in their store called an Archeum chest whiched contained a few archeum crystals.  This was the huge controversy in the East which caused tons of players to quit playing the game.  The one thing Trion said wouldn't happen here.  They finally upped the drop rate for headstart but it still feels extremely low.  

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