Just about every mmo currently in the top tier of games out there have some type of pvp.
How many open world pvp centric mmo's are considered complete success in ALL markets at this time?
How many of the upcoming mmo's will some type or form of pvp as a foundational part of their experience?
I read some time back, I believe in this forum that pve folks get all the mmo's they can possibly play. I'm not too sure i agree with that seeing how many of our current and upcoming mmo's have or will have some type of pvp available...
Alyn
All I want is the truth Just gimme some truth John Lennon
Just wanted to give a big thanks to all our supporters to the game and over 100,000 now are enjoying the game.
The majority of the reviews(over 1000 currently) on steam address the concerns about full loot pvp and the systems employed in Life is Feudal.
This is an early access title and we have a long way to go. Let's just say we are off to a good start.
I think if some of the skeptics would be surprised if the time is taken to read what the players are saying.
Once again thanks for the massive show of support and good things are on the horizon.
I am constantly amazed at how people ignore the most obvious facts that are right in front of them. Developers seem to be one of the worst at this. They get these wondrous ideas in their head and off they go without a thought to what has been successful in the genre previously.
UO was a very successful full loot pvp game even before they introduced the pve mirror Trammel. Did you ever think why it was so successful? It is quite simple, it had cheap and easily replaceable equipment. The equipment was really secondary to your skills. EA basically killed UO when they introduced the "Age of Shadows" expansion because they made equipment more EQ like with special enhancements that were very expensive to lose and not easily replaced. The key words here are cheap, not overpowering and easily replaced equipment. While I have not played enough to determine the overpowering part, the other two points are definitely missing.
I spent 5 years living in Felucca and enjoyed it. When they added Trammel I did not think it was a good idea, but eventually found out that it was nice sometimes to just play the game without constantly looking over your shoulder. Not one full loot/pvp game has come close to offering what that game offered. They all don't seem to get it. Caught up in the effort to make a hardcore game without thinking about what a successful hardcore game entails.
Hopefully you will read this and wake up to the realities of what makes a hardcore game successful. In it's current iteration, this game is DOA since you will lose most of your population once they experience the death penalty a few times. A game just cannot fund itself on the hardcore of the hardcore.
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
I truly believe it's people like you, both gamers and developers, who are the reason for the genres stagnation. Everything "pve only" has been done to hell and back. How many ways can you save the world form scripted NPCs? How many ways can you script a npc? Idk either, but they have all been tried.
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
I truly believe it's people like you, both gamers and developers, are the reasons for the genres stagnation. Everything "pve only" has been done to hell and back. How many ways can you save the world form scripted NPCs? How many ways can you script a npc? Idk either, but they have all been tried.
Let the genre breathe.
Arechage is the MMO i'm playing right now and its pretty fun, the mix of themepark and sandbox and in the next week the new patch will open up castle building and sieging on the northern island.
You are just proving the stereotype that is associated with playerbase of full loot pvp MMOS.
Good job.
I wouldn't matter if he was a complete gentleman the player base known to avoid full loot pvp would just refer back to "that one time" someone said/did/implied ... it's a stereotype and people usually tend to "categorize" rather than understand.
Besides... Izure is right.
Anyways, the game is too low budget to cater to the PvE crowd. PvE'ers need alot of content and good graphics just to achieve even the 2 month subscription from PvE players. You guys are high maintenance yet every game that comes out with PvP the thread is filled with PvP is evil! i'm not playing.
It would matter a lot if for once we have a mature post in regards to sandbox MMOS. But mostly this is what we get. Stereotypes exist for a reason.
And what is Izure right about? carebear part? 'get rekt'ed kiddos'? this thread is retarded? (fabulous use of English language) or you are so 'bad at pvp' part?
You have to be a bit specific or maybe you agree with everything he said. *shrugs*
I agree with the only real point in that sentence.
So much time is spent attempting to sway the developers into changing the game features to conform your play style rather than learning how to survive in pvp. Honestly, you would have more success pvping than getting the devs to change their game. It's like watching a parent yelling at a teacher for failing their child, you can't help to think (I wonder what would happen if all that enthusiasm was used at home.. you know, getting their kid to study).
Interested in this one but waiting. I have put money in only a couple of early access games and while I am sure both will eventually be very good games, I don't have the time or the patience to try another. Hopefully, the game will be as good as many people believe and I will check it out then.
um. a lot of miss information on this website and forum posts. First off its not an MMO. its a multiplayer game that you can create and even make a private server if you don't want random people coming into it. I like this because Im tired of the whole MMO crap out there now days.
secondly you cant just cook fish. its a tree line in farming. and cooked food helps your skill gain rather then just eating an apple for example.
and lastly, yes they are making a MMO version they said. but not yet.. I hope they do more with this first to a point I can enjoy random maps or make my own and the like and host my own fun on a lan or what ever.
No, what I enjoy and the vast majority who play MMO's enjoy is PvE. A world where things happen, where intrigue and cooperation with your fellow gamer is paramount, where exciting and unparalleled danger lurks in far off dungeons and locales. In short what we want....nay what we need is a company to have the balls to make a PvE Sandbox MMO.
You might want to look at project gorgan I guess then as LiF is for people who enjoy open world pvp games and there are quite a lot of people who do.
I find games without PVP and certainly without full loot PVP just very very boring and they cant hold my attention for more than a few weeks. Its not that I like gonig around ganking people I just enjoy the feeling of moving around in the world knowing the next turn I take could be my last haha..
At the end of the day we all enjoy different things but there is a large group of people who really enjoy this type of game but we have not had a good noe on the market for some time. At least now there are quite a few PVP sandbox games in development so at least few of them have to turn out good
Just about every mmo currently in the top tier of games out there have some type of pvp.
How many open world pvp centric mmo's are considered complete success in ALL markets at this time?
How many of the upcoming mmo's will some type or form of pvp as a foundational part of their experience?
I read some time back, I believe in this forum that pve folks get all the mmo's they can possibly play. I'm not too sure i agree with that seeing how many of our current and upcoming mmo's have or will have some type of pvp available...
Alyn
Nearly every themepark mmorpg out there had some kind of pvp you are right but its totally optional and has really no effect on the game itself..
There are people and quite a few of us who really enjoy openworld PVP games yeah sure its not WOW numbers but its still quite a bit and enough to for devs to want to make a game for that market. There are not many pvp centric mmorpgs at all.. Darkfall, Mortal Online being the two main ones at the moment and both have had different types of issues but both are still gonig in one form or another.
I guess devs have realised there is still a gap in the market for a really good PVP centric sandbox mmo.
People who want PVE do get all the most choice out there as there are literally hundreds of MMORPGs on the market that cater for PVE players and even if the games have some form of PVP its not forced on them so they dont have to do it. We really dont need any more themepark PVE games on the market..
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
You can't judge it until you play it.
You can't just "gank" people in this game. It takes skill and effort to actually do things.
Maybe do some research before commenting?
Or maybe go back to WoW's PvP where consequences for dying are way too serious?AmIrite?
Maybe I'm too cynical, but what I dislike about games like this is the formula is too shallow. World + crafting + open full loot pvp = game. Job done. No need to spend money on new content or finding ways to keep players entertained because, hey, there's pvp. Pvp needs to be an aspect of the game, not the entire game.
I have nothing against pvp games, I like pvp. I especially like the danger and risk/reward decisions (one of the things I loved about EVE). But with games like LiF (and others) it seems like pvp is just a way to give players something to do around the game's core systems. A decent game, at least for me to enjoy long term, needs more than this.
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
And yet these so valled pvp players never seem to learn. They want to turn every pve game into a pvp gank fest because they cant handle the difficulties in a pve based game with raiding and hardcore challenges. They like to use the argument that a computer cannot think like a person can, yet any programmer can make a computer based opponent far more challenging than any human player.
Has there ever been a open world FFA pvp game that has 'Succeeded'? None to my knowledge. PVP based MMO's always fail, most pvp / pve MMO's dont last either. The only lasting MMO's are almost specifically and entirely pve. If I was a developer looking to make moneyh and a game that lasts I would make it strictly pve.
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
Same here. Followed up to the moment this was clear.
It is nor pleasent nor fun to play with various people with more or less serious psychiatric disorders. So, no, thanks.
Being competitive is now a mental disorder? You do realize we are talking about a video game... right?
Originally posted by Avanah
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
You can't judge it until you play it.
You can't just "gank" people in this game. It takes skill and effort to actually do things.
Maybe do some research before commenting?
Or maybe go back to WoW's PvP where consequences for dying are way too serious?AmIrite?
Maybe this game is NOT for you. Move along.
Exactly my point, they REFUSE to research because full loot pvp is a trigger word.
I hear people badmouthing PvP games or PvE games. Lets face it, they cater to different players. Both styles can be successful and there arel be plenty of people to shout examples to further their crusades. If you don't like PvP games like Life is Feudal, just move on. I haven't really looked into it because it doesn't seem like an actual MMO. If I read correctly, you can have 64 people on a server. If that's true, I'll pass. I like larger worlds.
Originally posted by mgilbrtsn I hear people badmouthing PvP games or PvE games. Lets face it, they cater to different players. Both styles can be successful and there arel be plenty of people to shout examples to further their crusades. If you don't like PvP games like Life is Feudal, just move on. I haven't really looked into it because it doesn't seem like an actual MMO. If I read correctly, you can have 64 people on a server. If that's true, I'll pass. I like larger worlds.
I think most of are saying the same thing.
Most people here are saying 'wow this game looks cool except for the pvp so no thanks'
Originally posted by mgilbrtsn I hear people badmouthing PvP games or PvE games. Lets face it, they cater to different players. Both styles can be successful and there arel be plenty of people to shout examples to further their crusades. If you don't like PvP games like Life is Feudal, just move on. I haven't really looked into it because it doesn't seem like an actual MMO. If I read correctly, you can have 64 people on a server. If that's true, I'll pass. I like larger worlds.
I think most of are saying the same thing.
Most people here are saying 'wow this game looks cool except for the pvp so no thanks'
isnt that what you are saying?
Mostly. I don't think all games are 'gankfests', but some seem to lend themselves to that DAYZ is one I've heard about that I've avoided because of it. With the small population of this game, I think it will also lend itself to that type of environment. I enjoy PvP (not good at it, but I enjoy it), but I'll avoid this one for now until I hear a bit more from the community. I'm also saying that if you don't like PvP, the game won't appeal no matter how good it is. Some folks are pretty narrowly focused on this issue.
Originally posted by mgilbrtsn I hear people badmouthing PvP games or PvE games. Lets face it, they cater to different players. Both styles can be successful and there arel be plenty of people to shout examples to further their crusades. If you don't like PvP games like Life is Feudal, just move on. I haven't really looked into it because it doesn't seem like an actual MMO. If I read correctly, you can have 64 people on a server. If that's true, I'll pass. I like larger worlds.
I think most of are saying the same thing.
Most people here are saying 'wow this game looks cool except for the pvp so no thanks'
isnt that what you are saying?
Mostly. I don't think all games are 'gankfests', but some seem to lend themselves to that DAYZ is one I've heard about that I've avoided because of it. With the small population of this game, I think it will also lend itself to that type of environment. I enjoy PvP (not good at it, but I enjoy it), but I'll avoid this one for now until I hear a bit more from the community. I'm also saying that if you don't like PvP, the game won't appeal no matter how good it is. Some folks are pretty narrowly focused on this issue.
I assume people will make PvE servers which is good.
One of the big turns off for in is that there is slavery. So I am really leery and any community who thinks that would be a cool feature. So I am sticking to Wurm
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
Same here. Followed up to the moment this was clear.
It is nor pleasent nor fun to play with various people with more or less serious psychiatric disorders. So, no, thanks.
Being competitive is now a mental disorder? You do realize we are talking about a video game... right?
Yea, sneaking around looking for low level players to annihilate is competitive!
Give me a break Zod.
If you want competitive MMO's play something like Planetside or GW1. OW PvP is anything but competitive. Its sociopath heaven, is what it is.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
Same here. Followed up to the moment this was clear.
It is nor pleasent nor fun to play with various people with more or less serious psychiatric disorders. So, no, thanks.
Being competitive is now a mental disorder? You do realize we are talking about a video game... right?
Yea, sneaking around looking for low level players to annihilate is competitive!
Give me a break Zod.
If you want competitive MMO's play something like Planetside or GW1. OW PvP is anything but competitive. Its sociopath heaven, is what it is.
If you're willing to be honest for a moment we can play a little game. Which word better fits this situation?
sneaking around looking for low level players to annihilate is competitive! - Boneserino 2014
A) Sociopath - A person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
or...
Opportunist - A person who exploits circumstances to gain immediate advantage rather than being guided by consistent principles or plans.
Bones, when I said competitive I was referring to the "mentality" not the game type. If i'm low level and somebody comes out from behind a bush and annihilates me, a competitive person would take the blame for this. I know that "bush ganking" is a possibility and I failed to take precaution. If its a MMO we are talking about it means I make sure to aviod bushes. It its LoL we are talking about I make sure I have a ward up.
Non-competitive person would blame the "wolf" for being a "wolf"...
You are just proving the stereotype that is associated with playerbase of full loot pvp MMOS.
Good job.
I wouldn't matter if he was a complete gentleman the player base known to avoid full loot pvp would just refer back to "that one time" someone said/did/implied ... it's a stereotype and people usually tend to "categorize" rather than understand.
Besides... Izure is right.
Anyways, the game is too low budget to cater to the PvE crowd. PvE'ers need alot of content and good graphics just to achieve even the 2 month subscription from PvE players. You guys are high maintenance yet every game that comes out with PvP the thread is filled with PvP is evil! i'm not playing.
It would matter a lot if for once we have a mature post in regards to sandbox MMOS. But mostly this is what we get. Stereotypes exist for a reason.
And what is Izure right about? carebear part? 'get rekt'ed kiddos'? this thread is retarded? (fabulous use of English language) or you are so 'bad at pvp' part?
You have to be a bit specific or maybe you agree with everything he said. *shrugs*
I agree with the only real point in that sentence.
So much time is spent attempting to sway the developers into changing the game features to conform your play style rather than learning how to survive in pvp. Honestly, you would have more success pvping than getting the devs to change their game. It's like watching a parent yelling at a teacher for failing their child, you can't help to think (I wonder what would happen if all that enthusiasm was used at home.. you know, getting their kid to study).
Stop complaining and learn how to play.
Never said change the gameplay to conform to my playstyle. However i did say that ll open pvp full loot indie games have started to look like clones of one another. Sandboxes were supposed to be more innovative than themeparks. But here we are stuck in same cycle of development which is all about convenience.
And regarding your 'L2P' retort (not even surprised i knew it was coming).
I started playing EVE one week after servers came online. Played Darkfall till the last day and every other generic open world PVP game you can think of. I can assure you i have played more sandbox games than you have. It is not L2P issue but my disappointment with devs not trying to step out of the 'sandbox = full loot pvp' mindset. This very mindset is holding genre back and exactly the reason why we will never get a successful sandbox MMO.
Originally posted by KaitarBesh I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.
Same here. Followed up to the moment this was clear.
It is nor pleasent nor fun to play with various people with more or less serious psychiatric disorders. So, no, thanks.
Being competitive is now a mental disorder? You do realize we are talking about a video game... right?
Yea, sneaking around looking for low level players to annihilate is competitive!
Give me a break Zod.
If you want competitive MMO's play something like Planetside or GW1. OW PvP is anything but competitive. Its sociopath heaven, is what it is.
If you're willing to be honest for a moment we can play a little game. Which word better fits this situation?
sneaking around looking for low level players to annihilate is competitive! - Boneserino 2014
A) Sociopath - A person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
or...
Opportunist - A person who exploits circumstances to gain immediate advantage rather than being guided by consistent principles or plans.
Bones, when I said competitive I was referring to the "mentality" not the game type. If i'm low level and somebody comes out from behind a bush and annihilates me, a competitive person would take the blame for this. I know that "bush ganking" is a possibility and I failed to take precaution. If its a MMO we are talking about it means I make sure to aviod bushes. It its LoL we are talking about I make sure I have a ward up.
Non-competitive person would blame the "wolf" for being a "wolf"...
the answer to your question is A.
Here is the thing, a wolf hunts because if he doesnt he is going to die. He needs the food.
If you hunt low level players you just being a bully for sport and are afraid to hunt someone who is of your own level because you know you might lose.
see the difference between a gamer pvp low level hunting and that of an animal that is trying to stay alive?
I just don't want to hear from the pvp'ers that there are plenty of PVE games out there and not enough PVP games...PVP games are starting to outnumber PVE games...especially good PVE games.
I think Life is Feudal will suffer the same death as many of these types of games has...yes I know there is a single server that is the actual game and that other servers can be purchased with less of the content available, but it's the same story over again...build, get killed, start over....rinse and repeat...
I think without the player servers this game would be doomed from the start...at least with the player servers PVP can be shut off, but like PVP'ers have said, the game isn't for PVE'ers...so I doubt there will be enough content to keep many PVE'ers satisfied.
Look at a game like Rust which has fallen way off the map, especially after they decided to "start all over"...these games don't have shelf life.
Look at Darkfall starting to include questing in the game. Eventually Devs will realize that the easy way to make a game (full loot pvp, players chooses their own skills out of 6,000 of them with the alloted points they earn) might cost alot less in resources, employees and time, but is still the easy way...and Ive never come across an "easy way" that was the "best way"
Honestly, people shouldn't even have to debate this. We've already seen actual examples. Ultima Online was dying before Trammel (a safe nonPVP mirror world) was introduced (and anyone who says otherwise is just making BS up. The devs had the numbers to back things up. And UO is still alive today anyways).
People complain about "open world gank fests" but if there wasn't open world pvp.. it would get extremely boring extremely fast.
Are you hoping the devs will see your complaints and change the game to "Life is Rainbows" ?
They prefer fishbowl style dungeons/raids in which they spam the same button over and over again until the boss dies to the unpredictable nature that is PVP. Imagine if the boss just willy nilly attacked whoever in the raid just for kicks... it would be exactly like open world PVP. But you can't handle that, you prefer your safe sure bet style of combat... which really isn't combat at all, unless you consider attacking peeps who've had a lobotomy, combat.
Comments
How many mmo's have some type of pvp right now?
Just about every mmo currently in the top tier of games out there have some type of pvp.
How many open world pvp centric mmo's are considered complete success in ALL markets at this time?
How many of the upcoming mmo's will some type or form of pvp as a foundational part of their experience?
I read some time back, I believe in this forum that pve folks get all the mmo's they can possibly play. I'm not too sure i agree with that seeing how many of our current and upcoming mmo's have or will have some type of pvp available...
Alyn
All I want is the truth
Just gimme some truth
John Lennon
Just wanted to give a big thanks to all our supporters to the game and over 100,000 now are enjoying the game.
The majority of the reviews(over 1000 currently) on steam address the concerns about full loot pvp and the systems employed in Life is Feudal.
This is an early access title and we have a long way to go. Let's just say we are off to a good start.
I think if some of the skeptics would be surprised if the time is taken to read what the players are saying.
Once again thanks for the massive show of support and good things are on the horizon.
Life IS Feudal
I am constantly amazed at how people ignore the most obvious facts that are right in front of them. Developers seem to be one of the worst at this. They get these wondrous ideas in their head and off they go without a thought to what has been successful in the genre previously.
UO was a very successful full loot pvp game even before they introduced the pve mirror Trammel. Did you ever think why it was so successful? It is quite simple, it had cheap and easily replaceable equipment. The equipment was really secondary to your skills. EA basically killed UO when they introduced the "Age of Shadows" expansion because they made equipment more EQ like with special enhancements that were very expensive to lose and not easily replaced. The key words here are cheap, not overpowering and easily replaced equipment. While I have not played enough to determine the overpowering part, the other two points are definitely missing.
I spent 5 years living in Felucca and enjoyed it. When they added Trammel I did not think it was a good idea, but eventually found out that it was nice sometimes to just play the game without constantly looking over your shoulder. Not one full loot/pvp game has come close to offering what that game offered. They all don't seem to get it. Caught up in the effort to make a hardcore game without thinking about what a successful hardcore game entails.
Hopefully you will read this and wake up to the realities of what makes a hardcore game successful. In it's current iteration, this game is DOA since you will lose most of your population once they experience the death penalty a few times. A game just cannot fund itself on the hardcore of the hardcore.
I truly believe it's people like you, both gamers and developers, who are the reason for the genres stagnation. Everything "pve only" has been done to hell and back. How many ways can you save the world form scripted NPCs? How many ways can you script a npc? Idk either, but they have all been tried.
Let the genre breathe.
Arechage is the MMO i'm playing right now and its pretty fun, the mix of themepark and sandbox and in the next week the new patch will open up castle building and sieging on the northern island.
I agree with the only real point in that sentence.
So much time is spent attempting to sway the developers into changing the game features to conform your play style rather than learning how to survive in pvp. Honestly, you would have more success pvping than getting the devs to change their game. It's like watching a parent yelling at a teacher for failing their child, you can't help to think (I wonder what would happen if all that enthusiasm was used at home.. you know, getting their kid to study).
Stop complaining and learn how to play.
um. a lot of miss information on this website and forum posts. First off its not an MMO. its a multiplayer game that you can create and even make a private server if you don't want random people coming into it. I like this because Im tired of the whole MMO crap out there now days.
secondly you cant just cook fish. its a tree line in farming. and cooked food helps your skill gain rather then just eating an apple for example.
and lastly, yes they are making a MMO version they said. but not yet.. I hope they do more with this first to a point I can enjoy random maps or make my own and the like and host my own fun on a lan or what ever.
You might want to look at project gorgan I guess then as LiF is for people who enjoy open world pvp games and there are quite a lot of people who do.
I find games without PVP and certainly without full loot PVP just very very boring and they cant hold my attention for more than a few weeks. Its not that I like gonig around ganking people I just enjoy the feeling of moving around in the world knowing the next turn I take could be my last haha..
At the end of the day we all enjoy different things but there is a large group of people who really enjoy this type of game but we have not had a good noe on the market for some time. At least now there are quite a few PVP sandbox games in development so at least few of them have to turn out good
Nearly every themepark mmorpg out there had some kind of pvp you are right but its totally optional and has really no effect on the game itself..
There are people and quite a few of us who really enjoy openworld PVP games yeah sure its not WOW numbers but its still quite a bit and enough to for devs to want to make a game for that market. There are not many pvp centric mmorpgs at all.. Darkfall, Mortal Online being the two main ones at the moment and both have had different types of issues but both are still gonig in one form or another.
I guess devs have realised there is still a gap in the market for a really good PVP centric sandbox mmo.
People who want PVE do get all the most choice out there as there are literally hundreds of MMORPGs on the market that cater for PVE players and even if the games have some form of PVP its not forced on them so they dont have to do it. We really dont need any more themepark PVE games on the market..
You can't judge it until you play it.
You can't just "gank" people in this game. It takes skill and effort to actually do things.
Maybe do some research before commenting?
Or maybe go back to WoW's PvP where consequences for dying are way too serious?AmIrite?
Maybe this game is NOT for you. Move along.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Maybe I'm too cynical, but what I dislike about games like this is the formula is too shallow. World + crafting + open full loot pvp = game. Job done. No need to spend money on new content or finding ways to keep players entertained because, hey, there's pvp. Pvp needs to be an aspect of the game, not the entire game.
I have nothing against pvp games, I like pvp. I especially like the danger and risk/reward decisions (one of the things I loved about EVE). But with games like LiF (and others) it seems like pvp is just a way to give players something to do around the game's core systems. A decent game, at least for me to enjoy long term, needs more than this.
And yet these so valled pvp players never seem to learn. They want to turn every pve game into a pvp gank fest because they cant handle the difficulties in a pve based game with raiding and hardcore challenges. They like to use the argument that a computer cannot think like a person can, yet any programmer can make a computer based opponent far more challenging than any human player.
Has there ever been a open world FFA pvp game that has 'Succeeded'? None to my knowledge. PVP based MMO's always fail, most pvp / pve MMO's dont last either. The only lasting MMO's are almost specifically and entirely pve. If I was a developer looking to make moneyh and a game that lasts I would make it strictly pve.
I self identify as a monkey.
I think most of are saying the same thing.
Most people here are saying 'wow this game looks cool except for the pvp so no thanks'
isnt that what you are saying?
Mostly. I don't think all games are 'gankfests', but some seem to lend themselves to that DAYZ is one I've heard about that I've avoided because of it. With the small population of this game, I think it will also lend itself to that type of environment. I enjoy PvP (not good at it, but I enjoy it), but I'll avoid this one for now until I hear a bit more from the community. I'm also saying that if you don't like PvP, the game won't appeal no matter how good it is. Some folks are pretty narrowly focused on this issue.
I self identify as a monkey.
I assume people will make PvE servers which is good.
One of the big turns off for in is that there is slavery. So I am really leery and any community who thinks that would be a cool feature. So I am sticking to Wurm
Yea, sneaking around looking for low level players to annihilate is competitive!
Give me a break Zod.
If you want competitive MMO's play something like Planetside or GW1. OW PvP is anything but competitive. Its sociopath heaven, is what it is.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
If you're willing to be honest for a moment we can play a little game. Which word better fits this situation?
sneaking around looking for low level players to annihilate is competitive! - Boneserino 2014
A) Sociopath - A person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
or...
Opportunist - A person who exploits circumstances to gain immediate advantage rather than being guided by consistent principles or plans.
Bones, when I said competitive I was referring to the "mentality" not the game type. If i'm low level and somebody comes out from behind a bush and annihilates me, a competitive person would take the blame for this. I know that "bush ganking" is a possibility and I failed to take precaution. If its a MMO we are talking about it means I make sure to aviod bushes. It its LoL we are talking about I make sure I have a ward up.
Non-competitive person would blame the "wolf" for being a "wolf"...
Never said change the gameplay to conform to my playstyle. However i did say that ll open pvp full loot indie games have started to look like clones of one another. Sandboxes were supposed to be more innovative than themeparks. But here we are stuck in same cycle of development which is all about convenience.
And regarding your 'L2P' retort (not even surprised i knew it was coming).
I started playing EVE one week after servers came online. Played Darkfall till the last day and every other generic open world PVP game you can think of. I can assure you i have played more sandbox games than you have. It is not L2P issue but my disappointment with devs not trying to step out of the 'sandbox = full loot pvp' mindset. This very mindset is holding genre back and exactly the reason why we will never get a successful sandbox MMO.
the answer to your question is A.
Here is the thing, a wolf hunts because if he doesnt he is going to die. He needs the food.
If you hunt low level players you just being a bully for sport and are afraid to hunt someone who is of your own level because you know you might lose.
see the difference between a gamer pvp low level hunting and that of an animal that is trying to stay alive?
I just don't want to hear from the pvp'ers that there are plenty of PVE games out there and not enough PVP games...PVP games are starting to outnumber PVE games...especially good PVE games.
I think Life is Feudal will suffer the same death as many of these types of games has...yes I know there is a single server that is the actual game and that other servers can be purchased with less of the content available, but it's the same story over again...build, get killed, start over....rinse and repeat...
I think without the player servers this game would be doomed from the start...at least with the player servers PVP can be shut off, but like PVP'ers have said, the game isn't for PVE'ers...so I doubt there will be enough content to keep many PVE'ers satisfied.
Look at a game like Rust which has fallen way off the map, especially after they decided to "start all over"...these games don't have shelf life.
Look at Darkfall starting to include questing in the game. Eventually Devs will realize that the easy way to make a game (full loot pvp, players chooses their own skills out of 6,000 of them with the alloted points they earn) might cost alot less in resources, employees and time, but is still the easy way...and Ive never come across an "easy way" that was the "best way"
They prefer fishbowl style dungeons/raids in which they spam the same button over and over again until the boss dies to the unpredictable nature that is PVP. Imagine if the boss just willy nilly attacked whoever in the raid just for kicks... it would be exactly like open world PVP. But you can't handle that, you prefer your safe sure bet style of combat... which really isn't combat at all, unless you consider attacking peeps who've had a lobotomy, combat.