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Free to play is the future...

KopogeroKopogero Member UncommonPosts: 1,685

And as in COMPLETLY free to play...League of Legends is best example and MMORPG's should start adopting this. Reality is the experienced gamer can enjoy a lot of great games free out there to justify paying for a game these days, especially one with sub attached.

MMORPG's should start adopting a more modern payment model if they want to stay competitive and attractive. Payment models such as adding advertisement ingame that fits for the virtual world. Have system in place where players are welcome to donate if they enjoy the product, but give them limited recognition, like supporter tag on forums, something like Path of Exile does.

Reality is completely free to play is the new player in town and it's taking the market rapidly by surprise. Fact is the bigger the playerbase you attract, the better it is for your product, free advertising through word of mouth and more potential players more potential ways to get $ floating to your product.

So, I won't be surprised at all if the next AAA MMORPG's coming in the next few years come completely free to play. Times are indeed changing and for the better for us the players. I've bought every single expensaion on release for WOW since launch, but it won't be the case anymore.

Bottom line is, why pay to enjoy a game when I'm already enjoying another one for free? The free will always have priority.

 

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Comments

  • GestankfaustGestankfaust Member UncommonPosts: 1,989

    Disagree with everything posted here. F2P games have always been secondary games I play when I am bored. This may change, but it better change for the better. AAA titles that have gone F2P still don't hold my attention much.

     

    ESO is NOT going F2P soon...unless you have some info the rest of us don't.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • ErgloadErgload Member UncommonPosts: 433

    LoL is so successful with the F2P model because its not a traditional MMO, its just team-based arena combat, and all you're buying are new characters. There's no P2W in LoL.

    A post on another forum sums it up imo:

    "MOBAs don't cost as much as an MMORPG to run, maintain and update. Their content releases are simple characters not things like entire new zones , dungeons and such. If you have an example of an MMORPG that lives off selling chars and some cosmetic items only please link."

    Traditional MMOs need some sort of P2W or F2P+sub model because they can't be very sustainable being 100% F2P and only selling cosmetics. Its simply not possible. Its like saying a band should feed themselves by selling t-shirts at concerts.

    So what you're actually predicting OP is the complete death of traditional AAA MMOs and a lot more MOBAs or Path of Exiles to flood the market, which I won't argue with.

  • observerobserver Member RarePosts: 3,685

    I really can't tell the difference between f2p and sub MMOs anymore, or even b2p.  They all have cash shops now anyway, or some kind of benefit for convenience.

    The quality isn't any different either.  I can't believe people still think that a subscription means better quality or more content.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by observer The quality isn't any different either.  I can't believe people still think that a subscription means better quality or more content.

    But...the quality IS different. What F2P game released lately are you thinking beats the Sub or P2P market?

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • KyleranKyleran Member LegendaryPosts: 44,065
    The MMORPGs I play are not now nor likely to ever be totally free to play, regardless how the rest of the market goes.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    as long as the f2p scene stays within mmos only i dont care. I will always prefer to purchase retail non mmo games that dont put a paywall cash shop or subscription in my face. When mmos stop being viable games for me and become more open wallet to enjoy then ill just move on to better types of games.




  • Varex12Varex12 Member CommonPosts: 357
    Originally posted by DMKano

    F2P + cash shop is the present for many games, and future to remaining P2P games.

    My educated guess - for some it will come sooner (ESO, WS) than later (WoW, FF14ARR

    WS will probably go F2P if the megaserver changeover doesn't have the desired effect.  But it's going to be a long time before Zenimax considers going F2P with ESO.   Problems with the game aside, it's doing very well and has no reason to even consider F2P in the near future.

     

  • kamerian1kamerian1 Member UncommonPosts: 7
    Personally, I could care less if mmo's go f2p....as long as they also offer a sub option.  I prefer to play my mmo's without feeling like they are "nickle and dime'ing" me to death.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Robokapp

     

    why is a subscription MMO more popular than all the F2P mmos added up? (in the west). 

    LoL has more players than WoW. What are you talking about?

  • bcbullybcbully Member EpicPosts: 11,843

    I think some of you guys are missing the point here. Free as in no cash shops, no premium, no pay wall limited content. 

     

  • KopogeroKopogero Member UncommonPosts: 1,685
    Originally posted by Rhoklaw

    Well, thanks to gold farmers, BOTs, macro users, exploiters, cheaters and hackers, I'm about done with MMO's altogether. I'll probably stick to games that don't have in-game currency and possibly anything PvP related. I guess that leaves Minecraft for now, go figure, lol.

    Seriously though, after playing AA, I've come to the conclusion that there is 0 interest in crushing gold farmers or cheaters in MMOs. It's like game companies have no interest in the longevity of their games apparently. Giving cheaters second chances or 24 hour bans? WTF kind of nonsense leniency is that?

    Nope...

    After my Patron status runs out in AA, I'll be going back to Guild Wars 2, SWTOR or maybe even The Repopulation / Star Citizen if I feeling like kicking a dead horse.

    @Rhoklaw

    It's not cheating that's the issue, but how the game is designed and what ways it has in place to detect and deter future cheaters. Planetside 2 is another popular game released by SOE, which I never played due to the hacking rumors around that plagued it. Arche Age, I never even downloaded that....That game was easy to dodge.

    Anyways, back on topic. I would be encouraged to donate $ to an amazing AAA MMORPG, from time to time that's completely free that I see myself playing in the long run after some significant time of playing. Giving my $ to a company that shows no signs of greed and delivering a great product is one great reason for me to spend.

    World of Warcraft indeed lost $ on me by becoming more expensive than ever, while leaving me twice dry without content, in a content dependant themepark MMORPG for years. If they released the expansion for free or at least gave it to those who've purchased its expansions on launch in the past would've been a step in the right direction, but hey...Blizzard believes I'm not in the majority and I hope they are right for their own sake.

    I'm confident though a lot of people are not going to be playing WOW:WoD and missed out on WOW over the decade just because of the costs attached playing that game.

    image

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by bcbully

    I think some of you guys are missing the point here. Free as in no cash shops, no premium, no pay wall limited content. 

    How do you fund a triple-A budget without box sales, subscription, cash shop or microtransactions? Advertising? Charity? Religion?

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • ErgloadErgload Member UncommonPosts: 433
    Originally posted by Kopogero

    Payment models such as adding advertisement ingame that fits for the virtual world. 

    Quest NPC says, "Greetings, brave adventurer! I am a bit thirsty, but I can't leave my sheep flock unattended. Would you be kind enough to collect DELICIOUS THIST-QUENCHING MOUNTAIN DEW  that drop from the nearby wolves?"

     

    later in the game...

     

    Dungeon loading...

    Dungeon loading...

    While you wait, a word from our sponsor:

    This dungeon brought to you by MOUNTAIN DEW!

     

    Yeah OP I totally see this happening, 100% free-to-play is TEH FUTURE!!!11

  • syntax42syntax42 Member UncommonPosts: 1,385
    Originally posted by Kopogero

    And as in COMPLETLY free to play... 

    Except that it isn't.  Servers cost money to run.  Developers and programmers have to eat.  Artists can starve and be fine.  The money to pay for everything has to come from somewhere.  If you aren't paying, then someone else is paying so you can play for free and leech off of their hard work.

    Would you be willing to work at McDonald's (or anywhere) for free?  I'm not talking about charity.  I'm talking about working so someone else can benefit from your hard work who may not need those benefits.

    Free-to-play is not the future because the game isn't free.  It should just be called a "microtransaction game" because that's what it really is.  As a payment model, it will be around a while and it is difficult to say if it will take over the subscription model or if people will stop tolerating the junk made with a "free to play" marketing tag and stop supporting it. 

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by syntax42
    Originally posted by Kopogero

    And as in COMPLETLY free to play... 

    Except that it isn't.  Servers cost money to run.  Developers and programmers have to eat.  Artists can starve and be fine.  The money to pay for everything has to come from somewhere.  If you aren't paying, then someone else is paying so you can play for free and leech off of their hard work.

    Would you be willing to work at McDonald's (or anywhere) for free?  I'm not talking about charity.  I'm talking about working so someone else can benefit from your hard work who may not need those benefits.

    Free-to-play is not the future because the game isn't free.  It should just be called a "microtransaction game" because that's what it really is.  As a payment model, it will be around a while and it is difficult to say if it will take over the subscription model or if people will stop tolerating the junk made with a "free to play" marketing tag and stop supporting it. 

    Devs wouldn't be working for free if they're selling in-game advertisement space, but I think Kopogero overestimates the income to be had from such a source. Not to mention it would be a huge risk to make an AAA title relying to ad income alone.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • ErgloadErgload Member UncommonPosts: 433
    To be fair, Sony made some revenue from that /pizza command in Everquest (typing /pizza would open a browser to Pizza Hut). But in-game advertising alone will not make a profitable MMO. 
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by nariusseldon
    Originally posted by Robokapp

     

    why is a subscription MMO more popular than all the F2P mmos added up? (in the west). 

    LoL has more players than WoW. What are you talking about?

    He said F2P MMOS.  Not F2P games like LoL.  There is quite a big difference.  If you just missed it, no problem.

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by nariusseldon
    Originally posted by Robokapp

     

    why is a subscription MMO more popular than all the F2P mmos added up? (in the west). 

    LoL has more players than WoW. What are you talking about?

    It's not an MMO but multiplayer online battle arena game game. Hence it's called lol.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Quirhid
    Originally posted by bcbully

    I think some of you guys are missing the point here. Free as in no cash shops, no premium, no pay wall limited content. 

    How do you fund a triple-A budget without box sales, subscription, cash shop or microtransactions? Advertising? Charity? Religion?

    Did you read the OP? He made mention of in game advertising as a source of income. 

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by Kopogero
    Originally posted by Rhoklaw

    Well, thanks to gold farmers, BOTs, macro users, exploiters, cheaters and hackers, I'm about done with MMO's altogether. I'll probably stick to games that don't have in-game currency and possibly anything PvP related. I guess that leaves Minecraft for now, go figure, lol.

    Seriously though, after playing AA, I've come to the conclusion that there is 0 interest in crushing gold farmers or cheaters in MMOs. It's like game companies have no interest in the longevity of their games apparently. Giving cheaters second chances or 24 hour bans? WTF kind of nonsense leniency is that?

    Nope...

    After my Patron status runs out in AA, I'll be going back to Guild Wars 2, SWTOR or maybe even The Repopulation / Star Citizen if I feeling like kicking a dead horse.

    @Rhoklaw

    It's not cheating that's the issue, but how the game is designed and what ways it has in place to detect and deter future cheaters. Planetside 2 is another popular game released by SOE, which I never played due to the hacking rumors around that plagued it. Arche Age, I never even downloaded that....That game was easy to dodge.

    Anyways, back on topic. I would be encouraged to donate $ to an amazing AAA MMORPG, from time to time that's completely free that I see myself playing in the long run after some significant time of playing. Giving my $ to a company that shows no signs of greed and delivering a great product is one great reason for me to spend.

    World of Warcraft indeed lost $ on me by becoming more expensive than ever, while leaving me twice dry without content, in a content dependant themepark MMORPG for years. If they released the expansion for free or at least gave it to those who've purchased its expansions on launch in the past would've been a step in the right direction, but hey...Blizzard believes I'm not in the majority and I hope they are right for their own sake.

    I'm confident though a lot of people are not going to be playing WOW:WoD and missed out on WOW over the decade just because of the costs attached playing that game.

    I'm sorry to say, but you seem out of touch.  I'm sure Blizzard is really stressing over you quiting WoW for good.  And yes, no one is going to play WoD image

  • Stimos8Stimos8 Member UncommonPosts: 163
    You have to acknowledge both sides of the story. Free to play games, have there advantages, like logging in at anytime, and being free. But in my opinion, pay to play games have more advantages then free to play games. People take play to pay games more seriously (which I like) there aren't many of the casual - troll type players in them (which I also like). There is not the pay to win philosophy, found in most free to play games, everyone is equal, hard work and skill feels more earned, and the game feels more secure, because of this. That aside, for only a maximum of 15 dollars per month + some potential start up costs, I get to actually enjoy a very detailed, high quality game. As opposed to playing a lower quality free to play game I cant stand for two minutes. The only decent free to play games that actually stood a chance against the quality of pay to play games, were runescape (which has a pay to play feature), neverwinter (which is more expensive then any pay to play game, once you hit max level) and rift (which was pay to play at the start). So in essence, unless its a game with no game world/ exploration and pure instance style game play, like league of legends, free to play simply does not work, and doesn't provide a high enough quality game for me. For you it might, and that is understandable, but I much prefer pay to play games.
  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Kopogero

    And as in COMPLETLY free to play...League of Legends is best example and MMORPG's should start adopting this. Reality is the experienced gamer can enjoy a lot of great games free out there to justify paying for a game these days, especially one with sub attached.

     

     

    LoL is an MOBA.........................

    .

    .

    .

     

    Now you ask what does that have to do with anything?   

     

    There is no economy in the game and this means the game can have game mechanics seperate from the core gameplay that can be easily monetized.  This is not possible with MMORPGs.    The economy ties all aspects of the game together and that means that any monetization of the game will have detrimental effects on every other piece.

     

    Microtransactions just don't belong in MMORPGs.  At least nothing that has been currently implemented.

  • boxsndboxsnd Member UncommonPosts: 438

    Since 2005, every MMO that was released as P2P was a catastrophic failure (except FFXIV's 2nd launch). The most recent examples are ESO and Wildstar which are already completely deserted.

    Yet some people still defend the P2P model. Why? Are those people MMO fans or MMO haters?

    F2P works. The most recent example being ArcheAge. Probably the most hated MMO of the last few years. Everywhere you look on the internet you see bad publicity. Bots, spammers, hackers etc. Yet, population-wise it is doing incredibly well. Many other MMOs were saved by going F2P (SWTOR, Rift etc.) 

    Like it or not, F2P/B2P are the only viable business models for new MMOs right now and in the future.

    DAoC - Excalibur & Camlann

  • AdamantineAdamantine Member RarePosts: 5,094
    Originally posted by Kopogero

    And as in COMPLETLY free to play...

    You mean we'll terminate capitalism and introduce, for example, a guaranteed minimum income, or a universal basic income ?

    As a programmer I would probably enjoy programming such a thing for everyone actually free to play. And I strongly doubt I'm the only one.

     

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by boxsnd

    Since 2005, every MMO that was released as P2P was a catastrophic failure (except FFXIV's 2nd launch). The most recent examples are ESO and Wildstar which are already completely deserted.

     

    Are you even playing ESO or are you just one of those f2p/p2w trolls?

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