Thread title says it all, I've not progressed very far in any game except WoW, so I'm interested in opinions. TERA seems relatively fast and Allods relatively slow. What do you think of the levelling speeds in different games?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Most are easy but for me fastest was probably star wars online I leveled two 50's so fast that I didn't even remember doing it, it was effortless.
Slowest for me anyways LOTRO I have been playing the shit out of that game off and one since launch DAY ONE, granted I have two characters but the hunter is still level 45 the burglar is 69. I just don't get why I cant level in that game. And what the level cap is going on 100? I will bang out quests for 3 hours straight and my bars moves a couple bubbles. it took me literally months of endless pain and suffering to get through the convoluted maze that was Moria. It was easily the most painful experience and worst expansion I've ever suffered through.
Maybe part of it is travel time, its the most confusing thing in that game, most of the map names don't coincide with the stable list. I'm unsure how anyone knows how to get anywhere, its like you have to keep your own legend of names of stables because they are not on the main map. Only some are like Bree for examples. Others the stable masters name isn't on the main map so how do you even know where it will take you?
I've pretty much given up on ever getting a character to end game in that game. so basically gave up on the game. And like in other MMO's when they raise the level cap they raise XP on older levels, they don't seem to do that in LOTRO. So catching up is impossible, for me anyways. Every other MMO I've played leveling is more or less effortless.. And I've played most everything out there expect the Korean F2P messes.
Currently I would have to say Star Wars The Old Republic.. IF you sub for a month and pre-order the next expantion.. Right now they are giving those accounts a 12 time normal XP for class missions to help people get to max level for the new expantion (releasing Dec 2nd) meaning you CAN get to max level (55) in about 9 hours if you are really good.. if you listen to the story and such.. 14-20 hours
Currently, SWTOR is the fastest. Sub, use an xp buff and do story quests.
Yep, but that's basically cheating in this contest If you count those methods, then AoC is even faster, buy a 50, slap some offline levels on his/her back, blam, you're done, it only takes a few minutes. Or buy a character in wow or eq.
My vote is also on DCUO. Fastest route to the cap, ever. True, after that you can work on the different weapons, etc. TSW would be somewhere near the winners, no levels per se, but if you mean "finishing the content to the point where the big grind starts", a rush-type player can reach that point in a week, easily.
Slowest, have no idea. I like to take my time in my games, smelling the roses on the way, etc. so all are slow to me. That's why I say DCUO above, in there even I couldn't stroll around for long before hitting the cap... that game is literally catapulting you to 30. Nice ride, don't get me wrong, just short.
Fresh account 1 to 2 week if focus on quest main story
EOTM new kind of word vs world but there are mostly noobs great lvling with good commander is very fast lvling
If you mix Story hearts EOTM and dungeons farm you can get 80 less than a week I did 10 lvl in few hours by fast runing a dungeon
And you can do lot of pvp and collect lvl tomes if you have 80 of them gw2 win at fast lvling about 60 seconds from 1 to 80 ))))
Slowest Lvling ever Silkroad I spent 4 days only to get lvl 43 from 42 4 days for 1 lvl ..... and if Im not wrong not max lvl is 120 ... Slowest mmo lvling ever !!!!!!
I find GW2 to be the fastest for the way I play. The ability to earn really good XP in different ways and a pretty good variety of PvE paths (different zones one can efficiently level in at a given level) make it possible to go from 1 to 80 without getting bogged down by what becomes a repetitive experience in other games.
Without boosts and legacy perks, I found SWTOR leveling agonizingly slow after the first two planets. I mean, like, "**** it. I'm done with this game" slow. F2P leveling in SWTOR must be a kind of living hell. It's not really a "math problem" with XP being too hard to come by; it's an issue with the game being structured in a way that exhausts me very quickly.
EQ for slowest I did, there were specific levels called "hell levels" since they could take a few weeks to get through. If I remember correctly, every 5 levels there was a hell level, it was done on purpose.
Originally posted by FuryV Slowest? Runescape, hands down.
While Runescape does have 26 skills (would have been 27 by early next year, accept players voted to channel the improvements proposed by the new skill "Invention" into the previously existing skills). And, while all of those skills effectively go to 120. A player could get any single skill mid level inside of 8-10 hours. It's around level 70 in a given skill that experience gain starts to come to a crawl and it can get very grindy.
But, Given the end game content is set at about tier 90 (currently). And, that in recent years the game has gotten a lot of Bonus Experience" injected into it, through prismatic fallen stars, lamps, Clan activity, and challenges...It isn't nearly as grueling as it used to be.
In general it is still one of the slower paced games if you are going for absolute max (if you just like dungeoneering, or PvP, or questing, then it's not nearly as gated by manner of level tier ceilings). But, it is in no way the slowest hands down. It might make a top ten. But, from my own experience EVE Online is the slowest. Their system of progression is time in (real world time) based. There are hundreds of skills in eve online. each of them goes to level 5. It takes maybe a few minutes to a half hour to train a new skill to level 1. And, maybe only twice the time to get it to level 2. But, level for level. The time it takes to increase a skill is more then exponential. To get a lower down skill to level 5 can take 4 days to 2 weeks.
I have one main ship that I fly in EVE online, a Gnosis. Even though I already have level 2 mastery on that ship (and am working on level 3) the game projects that it will take over 1000 days to get level 5 mastery. And, there are no short cuts on this. There is nothing you can physically do to make skill training faster. And, you have to (at lower levels) manage the que daily if you want to keep progressing (I've been told that in the newest update coming out que size will be made unlimited). You need a good two years into the game (of active play) before your considered by the higher up players for anything coming close to resembling an important job.
The EQ1 hell levels were rough in the day. I'm sure there's stuff out there that levels slower, but it wasn't uncommon to actually level backwards in EQ1 (because of 7% xp death penalty) - if you weren't fortunate enough to get a cleric to come rez you, you ate it.
WHen I first started in EQ1, I was really nooby (some say I still am). I started out a Dark Elf, and trheir city is underground, and lit with pretty neon lights, but it's very labryinthy. It took me the better part of 2 days to be able to make my way outside of the city without someone holding my hand. 5 weeks later I finally hit L8 (A LOT of level - deleveling) before I finally ventured out of that damned forest and started to get my legs underneath me.
34-35, I didn't have a cleric buddy for rezzes, I was stupid and stubborn and didn't bind nearby, so every death was 7% XP loss, and a 60-80 minute run to get back to get my gear, and it being a multiple of 5, was a hell level. There were days where I would cheer because I got 5% xp that day. That level was the harshest probably.. and it took a very very long time before I hit 40 and kept it. A month of a couple-three hours a day playing probably - out sitting on a hillside killing whatever it was we killed over and over, because there was no other real way to level up.
But EQ "fixed" their hell levels a long time ago, now the game levels fairly quickly.
EVE does have the time lock on SP (or whatever they are called) - but they aren't really the true measure of level in EVE. EVE Is all about economic and political might, and to a lesser extent your personal skill. Your SP has little to do with how well you are going to be able to play the game, apart from just serving as some mechanism to keep you out of capital ships until you've got some time under your belt.
i would say neverwinter is fastest i have experienced, and AION is slowest, some may bash me over aion, but i literally suffocate everyrtime i log on my assa trying to get to 65...
Guild Wars 1 is the fastest, if it counts. You can reach max level in three hours or even less if you rush. I know many MMO fans who found that very confusing.
Originally posted by simlol12 i would say neverwinter is fastest i have experienced, and AION is slowest, some may bash me over aion, but i literally suffocate everyrtime i log on my assa trying to get to 65...
I played AION a bit when it first came out, and that ~almost~ made my list. I hit L40, and was out grinding (because that was how I was used to leveling, from EQ). I sat back and calculated - I was killing mobs +/=/- 1 to my level, and up to L40 was leveling at a decent pace. Once I hit 40, it hit a brick wall. My calculation showed that at the current rate, it would take something like 27 days straight of killing +/=/- 1 level mobs grinding.
Apparently, it was my fault though - that's the time where you're supposed to shift from just standing around grinding and running whatever quests, to running out and starting to fool around in the Abyss. If you grind on Abyss captures and whatever dungeons they had, apparently it picked back up and you leveled faster. I never could get into those things, and dropped off playing after like L45 or so.
Guild wars 1 is definitely the fastest. Level up to max level in a couple of hours.
Slowest, it's difficult to say because I have hit max level in very few mmos cause they usually get boring before I get to hit max level. The two MMOs where I hit max level are no where near the slowest ;D
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I agree, GW1 was the fastest once Factions was released; but levelling was really a side event in that game rather than the main feature. The story and other achievements, skill capping, cosmetics, exploration etc stretched on for many hours after the cap was reached.
In terms of games that are designed around levelling SWTOR is incredibly fast with a subscription. In fact it is too fast as you regularly find yourself levelling past the story content if jump into one too many fp's.
The slowest that is currently on the market, Runes of Magic maybe?
EVE is definitely the slowest, takes like 28 years or so to get all the skills.
You know.. I was just thinking.. I'm surprised more MMO's don't use a similar formula for progression as Eve uses.. Real Time, and not some artificial "kill" XP.. This way your character(s) are progressing while offline.. We could have multiple areas of progression as well.. such as: It might take 3 days to learn "Dodge II", that would increase your dodge percentage, or maybe you wish to spend a day (23 hrs) doing physical weight training that increases your strength 1 point? Killing mobs then are not your focus of character progression, but are a means to loot coin, mats and faction standing..
PS.. Only one character can progress as one time.. So you can not have 10 alts all training at the same time..
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Korean games tend to be super fast in the beginning and super slow in the end.
Perfect World might be both. In the beginning you level crazy fast and once you get past 100 you need a few days for a level (from what I've heard)
EVE is definitely the slowest, takes like 28 years or so to get all the skills.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
DDO has to be one of the slowest currently (and I'm saying that as a compliment. Most current MMO levelling is way way too fast for my taste.)
Most are easy but for me fastest was probably star wars online I leveled two 50's so fast that I didn't even remember doing it, it was effortless.
Slowest for me anyways LOTRO I have been playing the shit out of that game off and one since launch DAY ONE, granted I have two characters but the hunter is still level 45 the burglar is 69. I just don't get why I cant level in that game. And what the level cap is going on 100? I will bang out quests for 3 hours straight and my bars moves a couple bubbles. it took me literally months of endless pain and suffering to get through the convoluted maze that was Moria. It was easily the most painful experience and worst expansion I've ever suffered through.
Maybe part of it is travel time, its the most confusing thing in that game, most of the map names don't coincide with the stable list. I'm unsure how anyone knows how to get anywhere, its like you have to keep your own legend of names of stables because they are not on the main map. Only some are like Bree for examples. Others the stable masters name isn't on the main map so how do you even know where it will take you?
I've pretty much given up on ever getting a character to end game in that game. so basically gave up on the game. And like in other MMO's when they raise the level cap they raise XP on older levels, they don't seem to do that in LOTRO. So catching up is impossible, for me anyways. Every other MMO I've played leveling is more or less effortless.. And I've played most everything out there expect the Korean F2P messes.
Yep, but that's basically cheating in this contest If you count those methods, then AoC is even faster, buy a 50, slap some offline levels on his/her back, blam, you're done, it only takes a few minutes. Or buy a character in wow or eq.
My vote is also on DCUO. Fastest route to the cap, ever. True, after that you can work on the different weapons, etc. TSW would be somewhere near the winners, no levels per se, but if you mean "finishing the content to the point where the big grind starts", a rush-type player can reach that point in a week, easily.
Slowest, have no idea. I like to take my time in my games, smelling the roses on the way, etc. so all are slow to me. That's why I say DCUO above, in there even I couldn't stroll around for long before hitting the cap... that game is literally catapulting you to 30. Nice ride, don't get me wrong, just short.
Gw2 has some of fastest lvling out there
Fresh account 1 to 2 week if focus on quest main story
EOTM new kind of word vs world but there are mostly noobs great lvling with good commander is very fast lvling
If you mix Story hearts EOTM and dungeons farm you can get 80 less than a week I did 10 lvl in few hours by fast runing a dungeon
And you can do lot of pvp and collect lvl tomes if you have 80 of them gw2 win at fast lvling about 60 seconds from 1 to 80 ))))
Slowest Lvling ever Silkroad I spent 4 days only to get lvl 43 from 42 4 days for 1 lvl ..... and if Im not wrong not max lvl is 120 ... Slowest mmo lvling ever !!!!!!
slowest leveling (as in real leveling aka gaining levels) i would say proly istaria
slowest leveling as in increasing in power - try to get 100 skills in wurm
mmorpg junkie since 1999
I find GW2 to be the fastest for the way I play. The ability to earn really good XP in different ways and a pretty good variety of PvE paths (different zones one can efficiently level in at a given level) make it possible to go from 1 to 80 without getting bogged down by what becomes a repetitive experience in other games.
Without boosts and legacy perks, I found SWTOR leveling agonizingly slow after the first two planets. I mean, like, "**** it. I'm done with this game" slow. F2P leveling in SWTOR must be a kind of living hell. It's not really a "math problem" with XP being too hard to come by; it's an issue with the game being structured in a way that exhausts me very quickly.
While Runescape does have 26 skills (would have been 27 by early next year, accept players voted to channel the improvements proposed by the new skill "Invention" into the previously existing skills). And, while all of those skills effectively go to 120. A player could get any single skill mid level inside of 8-10 hours. It's around level 70 in a given skill that experience gain starts to come to a crawl and it can get very grindy.
But, Given the end game content is set at about tier 90 (currently). And, that in recent years the game has gotten a lot of Bonus Experience" injected into it, through prismatic fallen stars, lamps, Clan activity, and challenges...It isn't nearly as grueling as it used to be.
In general it is still one of the slower paced games if you are going for absolute max (if you just like dungeoneering, or PvP, or questing, then it's not nearly as gated by manner of level tier ceilings). But, it is in no way the slowest hands down. It might make a top ten. But, from my own experience EVE Online is the slowest. Their system of progression is time in (real world time) based. There are hundreds of skills in eve online. each of them goes to level 5. It takes maybe a few minutes to a half hour to train a new skill to level 1. And, maybe only twice the time to get it to level 2. But, level for level. The time it takes to increase a skill is more then exponential. To get a lower down skill to level 5 can take 4 days to 2 weeks.
I have one main ship that I fly in EVE online, a Gnosis. Even though I already have level 2 mastery on that ship (and am working on level 3) the game projects that it will take over 1000 days to get level 5 mastery. And, there are no short cuts on this. There is nothing you can physically do to make skill training faster. And, you have to (at lower levels) manage the que daily if you want to keep progressing (I've been told that in the newest update coming out que size will be made unlimited). You need a good two years into the game (of active play) before your considered by the higher up players for anything coming close to resembling an important job.
The EQ1 hell levels were rough in the day. I'm sure there's stuff out there that levels slower, but it wasn't uncommon to actually level backwards in EQ1 (because of 7% xp death penalty) - if you weren't fortunate enough to get a cleric to come rez you, you ate it.
WHen I first started in EQ1, I was really nooby (some say I still am). I started out a Dark Elf, and trheir city is underground, and lit with pretty neon lights, but it's very labryinthy. It took me the better part of 2 days to be able to make my way outside of the city without someone holding my hand. 5 weeks later I finally hit L8 (A LOT of level - deleveling) before I finally ventured out of that damned forest and started to get my legs underneath me.
34-35, I didn't have a cleric buddy for rezzes, I was stupid and stubborn and didn't bind nearby, so every death was 7% XP loss, and a 60-80 minute run to get back to get my gear, and it being a multiple of 5, was a hell level. There were days where I would cheer because I got 5% xp that day. That level was the harshest probably.. and it took a very very long time before I hit 40 and kept it. A month of a couple-three hours a day playing probably - out sitting on a hillside killing whatever it was we killed over and over, because there was no other real way to level up.
But EQ "fixed" their hell levels a long time ago, now the game levels fairly quickly.
EVE does have the time lock on SP (or whatever they are called) - but they aren't really the true measure of level in EVE. EVE Is all about economic and political might, and to a lesser extent your personal skill. Your SP has little to do with how well you are going to be able to play the game, apart from just serving as some mechanism to keep you out of capital ships until you've got some time under your belt.
I played AION a bit when it first came out, and that ~almost~ made my list. I hit L40, and was out grinding (because that was how I was used to leveling, from EQ). I sat back and calculated - I was killing mobs +/=/- 1 to my level, and up to L40 was leveling at a decent pace. Once I hit 40, it hit a brick wall. My calculation showed that at the current rate, it would take something like 27 days straight of killing +/=/- 1 level mobs grinding.
Apparently, it was my fault though - that's the time where you're supposed to shift from just standing around grinding and running whatever quests, to running out and starting to fool around in the Abyss. If you grind on Abyss captures and whatever dungeons they had, apparently it picked back up and you leveled faster. I never could get into those things, and dropped off playing after like L45 or so.
Slowest, it's difficult to say because I have hit max level in very few mmos cause they usually get boring before I get to hit max level. The two MMOs where I hit max level are no where near the slowest ;D
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I agree, GW1 was the fastest once Factions was released; but levelling was really a side event in that game rather than the main feature. The story and other achievements, skill capping, cosmetics, exploration etc stretched on for many hours after the cap was reached.
In terms of games that are designed around levelling SWTOR is incredibly fast with a subscription. In fact it is too fast as you regularly find yourself levelling past the story content if jump into one too many fp's.
The slowest that is currently on the market, Runes of Magic maybe?
You know.. I was just thinking.. I'm surprised more MMO's don't use a similar formula for progression as Eve uses.. Real Time, and not some artificial "kill" XP.. This way your character(s) are progressing while offline.. We could have multiple areas of progression as well.. such as: It might take 3 days to learn "Dodge II", that would increase your dodge percentage, or maybe you wish to spend a day (23 hrs) doing physical weight training that increases your strength 1 point? Killing mobs then are not your focus of character progression, but are a means to loot coin, mats and faction standing..
PS.. Only one character can progress as one time.. So you can not have 10 alts all training at the same time..