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[Column] Elder Scrolls Online: Time to Slow It Down, ZeniMax

24

Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Actually I'm surprised this article was written, admitting to problems with the update.  Zeni themselves have stated there were problems and they have made mistakes which they are working to fix.  Yet they never acknowledge the need to improve testing and follow the reports of their testers.

     

    It never fails to amaze me when anyone can read the forums and see problem after problem listed, a lot of which the admins admit is a problem and is being worked on in the post, yet some posters here have said this has been the best update ever.  Other posters have said they have run into no problems and see no problems posted in the forums.

     

    I admit I thought the ESO article "Rebound" was a little premature just like the article stating Dragon Age: Inquisition, has taken the crown as the number one RPG when it hasn't even been released to the general public yet.  We all know the true beta test of a game is when it's released into the wild.

     

     

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Thestrain
    Originally posted by Telondariel
     

    As you well know, people like to rage on the forums.  Even more, pulling anecdotal evidence from those same people is less than worthless.  I prefer to gauge the health of a game by (and what a silly thought) actually being in-game and seeing how robust it is.  Judging by how active my guilds are, how full the zones are, the constant activity of zone chat, and zero in-game discussion about the topics you say the "majority" are concerned about, your myopic focus on forum drama belongs to a small handful that seem to have a lot of time on their hands.

     

    Now excuse me, I'm going to log back in and leave you to your ranting.

     

    Sounds more like fact than your opinion. Your 'judgement' is as speculative as mine. Truth rests only with Zenimax.

    I like how everytime a game isn't doing well people would shrug off form complaints as a 'minority'. 

    The zones aren't full and 4 of my guilds are dead.. that is what my experience has been since i resubbed. And yes you should log in game rather than rant about people ranting.

    Sure bud. I hope things work out for you. image Omw to Fort Ash!

  • sketocafesketocafe Member UncommonPosts: 950
    Originally posted by indef

    For anyone who doesn't know, Zenimax laid off approximately 70% of their total workforce.  The reason they're slow is because they're operating at a bare minimum of employment.

     

    Is that so? Leave now people. It will never get better. When publishers pull the resources from a game, there's no going back from it. Find something else.

  • movindudemovindude Member UncommonPosts: 127
    I have 8 toons from lev 22 to 45 and have all the crafting proffessions working. I have not noticed any bugs. They keep giving us huge updates so I know they are working hard to improve this game. Posts like this just hurt a great game for no reason. Those of us that like this game would like more people to play but when they read this OP's BS they tend to pass on a good game. Do you know a better game out there? NO I don't think you do. Untill then GFYS.
  • BladestromBladestrom Member UncommonPosts: 5,001
    For those thinking 3 day turnaround for a bug is poor you have not a clue, a common path would be : Investigation of root cause ->. Investigation into why it was missed and why tests are green-> fix/unit test > code review -> code review rework -> regression integration tests -> deployment to system testing -> integration -> deployment -> production skim tests. Investigating a single bug can take anywhere between a couple hours and days before you even identify an appropriate fix. 3 days for a MMO is pretty smart work.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ScotScot Member LegendaryPosts: 24,445

    Elder Scrolls Online: Time to Shut Up MMORPG.com

    Give it a rest, a bad patch happens and you make an article out of it? These are MMO's, this stuff happens.

     

     

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by clover262

    This unfortunately has become the trend of MMO's these days.

     

    Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.

     

    But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?

     

    Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • ThestrainThestrain Member CommonPosts: 390
    Originally posted by movindude
    I have 8 toons from lev 22 to 45 and have all the crafting proffessions working. I have not noticed any bugs. They keep giving us huge updates so I know they are working hard to improve this game. Posts like this just hurt a great game for no reason. Those of us that like this game would like more people to play but when they read this OP's BS they tend to pass on a good game. Do you know a better game out there? NO I don't think you do. Untill then GFYS.

    Really? real mature. I am sure you are  doing a great job right now attracting new players to the game. And since you have 8 characters from lvl 22 to 45 ofcourse you have no idea what OP was all about. 

    Although i have to call BS on all professions working because Alchemy is not working /updating. You must be a very special case or outright lying. I know which one it is.

  • SkymourneSkymourne Member UncommonPosts: 380
    Originally posted by Scot

    Elder Scrolls Online: Time to Shut Up MMORPG.com

    Give it a rest, a bad patch happens and you make an article out of it? These are MMO's, this stuff happens.

     

     

    Did you even read the article?  It's amazing that an article with the slightest critique comes out and you guys trample the whole thread with the hooves of your white-knight horses and get bent out of shape because people dare hold a company to high standards.  Color me shocked.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by Bladestrom
    For those thinking 3 day turnaround for a bug is poor you have not a clue, a common path would be : Investigation of root cause ->. Investigation into why it was missed and why tests are green-> fix/unit test > code review -> code review rework -> regression integration tests -> deployment to system testing -> integration -> deployment -> production skim tests. Investigating a single bug can take anywhere between a couple hours and days before you even identify an appropriate fix. 3 days for a MMO is pretty smart work.
     

    I think it depends on how much man power they put into it.  When a major exploit is found it gets fixed pretty quickly.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GrunimGrunim Member UncommonPosts: 172

    Great article, Christina!  I'm currently enjoying ESO very much, but patch days are pretty "exciting" because they always include "surprises" from ZOS.    Once in awhile those surprises are intentional like the removal of forward camps in Patch 1.5, but to players, it feels like most of the surprises to us are surprises to ZOS too.

  • rodingorodingo Member RarePosts: 2,870

    I found this statement kind of odd: "Code can break for the oddest of reasons...".  No, sorry, code doesn't "break".  It is just written poorly. 

    Now that is off my chest all I can say is it's a bummer for all the fans playing the game.  For Zeni's defense it IS their first MMO after all.  They are still learning.  Doesn't mean they will actually learn , but at least they are trying.  I guess, right?

    "If I offended you, you needed it" -Corey Taylor

  • greatskysgreatskys Member UncommonPosts: 451
    I was thinking of going back to see what the game is like now but this thread has convinced me that its time to check out FF14 instead . It sounds like it still has lots of problems .
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by rodingo

    I found this statement kind of odd: "Code can break for the oddest of reasons...".  No, sorry, code doesn't "break".  It is just written poorly. 

    Now that is off my chest all I can say is it's a bummer for all the fans playing the game.  For Zeni's defense it IS their first MMO after all.  They are still learning.  Doesn't mean they will actually learn , but at least they are trying.  I guess, right?

    Lmao in ESO it can. I remember someone saying awhile back "It's code Jim, just not like we've ever seen".

     

    I'll give you and example of something strange. When you go bite an ally to give the lycanthrope, you can't do it unless run into the water real quick. It works fine after that. Now water clears combat, but what they heck does combat have to do with turning an ally?! 

     

    Good news is all in this article will be patched tomorrow image

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by azzamasin
    Originally posted by clover262

    This unfortunately has become the trend of MMO's these days.

     

    Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.

     

    But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?

    Would you people knock it off with these absurd strawman remarks? It doesn't make you look clever. It makes you look intentionally dishonest, or just utterly clueless.  Bugs are a fact of life with MMOs. They happen to all MMORPGs, with updates, patches, what-have-you. F2P, B2P or P2P. 
    Beyond that, you're responding to a remark by  clover262, which is ultimately conjecture on their part. They're expressing what they think is the cause, not what they know it is. 
    For crying out loud, FFXIV:ARR had a problem that kept people completely locked out of the game for a week or longer. They had a ton of staff working on that game, yet it still took that much time to get it fixed. Staff size has nothing to do with it. The scale, scope and complexity of the issue being dealt with does. In this case, we're talking a few days. Give it a rest.

    Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

    Right, because F2P MMOs never have bugs or other game affecting problems. They're "perfect games". Ha indeed.

    Give me a break.

     

     
  • swarmdieswarmdie Member UncommonPosts: 67
    That's why we should wait a year after release and read about the problems a game has before purchasing, especially when it's an MMO.
  • JackCracker411JackCracker411 Member UncommonPosts: 69
    Originally posted by Pratt2112
    Originally posted by azzamasin
    Originally posted by clover262

    This unfortunately has become the trend of MMO's these days.

     

    Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.

     

    But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?

    Would you people knock it off with these absurd strawman remarks? It doesn't make you look clever. It makes you look intentionally dishonest, or just utterly clueless.  Bugs are a fact of life with MMOs. They happen to all MMORPGs, with updates, patches, what-have-you. F2P, B2P or P2P. 
    Beyond that, you're responding to a remark by  clover262, which is ultimately conjecture on their part. They're expressing what they think is the cause, not what they know it is. 
    For crying out loud, FFXIV:ARR had a problem that kept people completely locked out of the game for a week or longer. They had a ton of staff working on that game, yet it still took that much time to get it fixed. Staff size has nothing to do with it. The scale, scope and complexity of the issue being dealt with does. In this case, we're talking a few days. Give it a rest.

    Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

    Right, because F2P MMOs never have bugs or other game affecting problems. They're "perfect games". Ha indeed.

    Give me a break.

     

     

    You forgot to include the link to the F2P ArcheAge and how that Auroria release went:

     

    http://www.mmorpg.com/gamelist.cfm/game/572/feature/9110/ArcheAge-Aurorian-Upheaval.html

     

    derp

     
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by bcbully
    Originally posted by rodingo

    I found this statement kind of odd: "Code can break for the oddest of reasons...".  No, sorry, code doesn't "break".  It is just written poorly. 

    Now that is off my chest all I can say is it's a bummer for all the fans playing the game.  For Zeni's defense it IS their first MMO after all.  They are still learning.  Doesn't mean they will actually learn , but at least they are trying.  I guess, right?

    Lmao in ESO it can. I remember someone saying awhile back "It's code Jim, just not like we've ever seen".

     

    I'll give you and example of something strange. When you go bite an ally to give the lycanthrope, you can't do it unless run into the water real quick. It works fine after that. Now water clears combat, but what they heck does combat have to do with turning an ally?! 

     

    Good news is all in this article will be patched tomorrow image

     

    That's cool, I hope so.  If not you know these forums will explode even more. 

    Which might tempt me to throw in a quick jab or two :)

    "If I offended you, you needed it" -Corey Taylor

  • RaquisRaquis Member RarePosts: 1,029
    you can take your subscription and you know where to stick it.
  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by Scot

    Elder Scrolls Online: Time to Shut Up MMORPG.com

    Give it a rest, a bad patch happens and you make an article out of it? These are MMO's, this stuff happens.

     

     

    MMORPG.COM has little to report on apparently.... To write an article about a bad patch and paint it like the sky is falling is on the verge of just bad journalism. I have played since patch and have not found much in my journeys that is game breaking. The writs seem to work as intended... though crafting seems to have some lag issues. I can log into the game and play as usual. I do understand there is issue with VR and experience, but as I am not grinding to end game I have not run into those.

    On top of that Zenimax has admitted to the mistake and is correcting it.... something many companies don't even do *cough cough Trion.


  • goemoegoemoe Member UncommonPosts: 290
    Originally posted by Moar61

    I don't know, there hasn't really been any glaring issues in all of my time playing that has made me mad enough to stop playing (although I don't do pvp that often, probably a big contributor to my stance). Right now the biggest issue is that xp bug that makes leveling VR near impossible. I'm VR14 so it's no big deal but my friend just resubbed and he's VR6 so for the time being we have just been doing dungeons until we can properly quest again. 

    This is a very minor bump in the road in my eyes, anyone calling for heads to roll must have serious temperamental issues. Good article.

    Can't understand it too. I did not encounter any serious bug since beta. This is an MMO, which released solid, develops great and has dedicated folk working for them. All contact with ZOS have been ok or better. I am playing many chars anyway, so if the VR has some downtime, I don't care. I do play this game, I am not working it ;)

    But after all it is not a good article. What is it about? Some normal MMO feature: a patch which did not work as intended. If the make an article about every patch of every MMO, which has flaws, we will be flooded by useless articles.
  • ojustabooojustaboo Member UncommonPosts: 65
    I've posted both here and their forums a few times before about what I think about this.

    A game with a major update once or twice a year, if there's problems and things don't go as intended, sure you have a few days or a week or so of frustration, but then you have about 5.5 or 11.5 months worth of virtually problem free game play.

    Updating every 6 weeks means a lot of us are finding that for about 2 weeks out of 6, we are banging our heads against a wall in frustration as new things break, pop throws us out or whatever.

    Sure they need to update the end game in my opinion ASAP, but I think they need to rethink the frequency of them.
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Originally posted by muthax
    Originally posted by Moar61

    I don't know, there hasn't really been any glaring issues in all of my time playing that has made me mad enough to stop playing (although I don't do pvp that often, probably a big contributor to my stance). Right now the biggest issue is that xp bug that makes leveling VR near impossible. I'm VR14 so it's no big deal but my friend just resubbed and he's VR6 so for the time being we have just been doing dungeons until we can properly quest again. 

    This is a very minor bump in the road in my eyes, anyone calling for heads to roll must have serious temperamental issues. Good article.

     

    Gotta agree on all you said. I parked my VR till this gets fixed and enjoying all the redesigned delves with an alt :)

     

    TESO 'players' are probably the most toxic and histeric-prone around.

    Teso players are babies compared to folks playing AA lol  Try the forums for proof....

  • ZalmonZalmon Member Posts: 319
    Originally posted by Pratt2112

    Would you people knock it off with these absurd strawman remarks? It doesn't make you look clever. It makes you look intentionally dishonest, or just utterly clueless.  Bugs are a fact of life with MMOs. They happen to all MMORPGs, with updates, patches, what-have-you. F2P, B2P or P2P. 
    Beyond that, you're responding to a remark by  clover262, which is ultimately conjecture on their part. They're expressing what they think is the cause, not what they know it is. 
    For crying out loud, FFXIV:ARR had a problem that kept people completely locked out of the game for a week or longer. They had a ton of staff working on that game, yet it still took that much time to get it fixed. Staff size has nothing to do with it. The scale, scope and complexity of the issue being dealt with does. In this case, we're talking a few days. Give it a rest.

    Right, because F2P MMOs never have bugs or other game affecting problems. They're "perfect games". Ha indeed.

    Give me a break.

     

     

    FFXIV release problems aren't the same as ESO's problem which is well into 7th month of release now. FFXIV as of now is much stable game and the devs do not release broken patches one after the other.

    Moreover the guy you are responding to was being sarcastic. Not meant to be taken so seriously.

  • ManestreamManestream Member UncommonPosts: 941

    oh humm i just bought 4x 60 day gametime cards (3 for me 1 for a friend), when i do get round to playing the game again i will more than likely restart from scratch (and transfer items, money from my existing character and probably use that also as a storage/bank character for the meanwhile).

    Only played the initial 30 days that came with the game purchase.

    Would like to join a nice, friendly, helpful (with advice) on how to spec ones character (usually play archer but may give sword+shield or duel wield a go with this game). Send me a message here, I am in the EU but at least one can choose to play on the NA servers as well. so either NA or EU guilds i will look at for being invited (I only speak and understand English).

    Have been playing WoW for quite a few years (though not played it this past year) and because of teh big drop in the playerbase blizzard decided to up their prices rather than sort out the problems, if they think i am going to purchase an expansion on a server that has 95% opposite faction population and is basically empty, so one will get gang banged every 5 minutes or less and be unable to play new content, they can seriously think again and i refuse to pay £15 oh sorry £18 to move each character to another server (10 characters x£18 = £180 to move server), rather move games alias for the past year i have been playing Defiance, Rift, did play Neverwinter Online but stopped playing that thesedays), and of course Archeage for a month and stopped and uninstalled that one already. ESO i gave a month and then bought gametime cards so have 6mths worth of gametime.

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