LOL, my sister-in-law was in heroic 575 gear when she started her trek. She is now level 98 and hasn't equipped one single solitary item of gear. The last item that was rewarded to her was a level 510 item. So lets not jump the gun with how easy it is to do the content just yet.
A fresh 90, and I do mean a literal fresh 90 who just leveled from 1-90 the old fashioned way in the last two weeks wouldn't even be in 483 gear when they step through the portal. I have several 88's right this moment running around in 377 gear from Cata timeframe. They haven't needed to upgrade a single item yet. I'm predicting, at best, they will be wearing around 413 item stuff when they ding. Picture wearing iLvl 413 stuff when a boosted 90 is in iLvl 483. My toons will see every single item as an upgrade whereas the preponderance of the player base will likely never equip a new piece of gear until level 100. The content was balanced around the iLvl 483 guy... not the poor iLvL 413 guy... should be interesting to see how leveling is for someone who actually doesn't outgear the content already.
She must have only done the first couple of zones. The 98-100 zone gives out 590+ gear.
So once again it seems that there are mmo's and WoW. Whatever mmo someone plays, when a WoW expansion is on the horizon everything freezes and even if many will not buy it, i m sure that there are only few that they don't even think about to do it.
My second thought is, if there is all this with a WoW expansion, what will happen if Blizz announce a brand new mmo?
LOL @ Blizzard announcing a brand new mmo, we all know how well titan panned out don't we xD.
Combat is the only thing i cant stand in WoW. I played WoD beta and despite it seems a solid expansion overall, i cant stand its combat. At least not anymore.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
Originally posted by Mardukk I'm still debating on getting this. I found MoP beyond boring. I tried it last month and couldn't get through 5 levels of lame no challenge questing. The gfx and game world left a lot to be desired. The combat was worse than I remembered. I'm guessing this expansion is quite a bit different from MoP and light years better? Did any of you really not like MoP/Cata and find this expansion worth buying?
I concur about MoP... leveling 7 toons to 90 right now and those narratives are damn annoying. Good news is it only takes 2 days tops (actual clock days not time played) to level from 85-90 so it's over much quicker now than it was at launch.
I wouldn't say it's light years better, just different. If you don't like leveling out of practice, then maybe you won't find the expansion worth buying. The dungeons/raids themselves will be your typical Blizzard affair... no major changes in mantra there. Leveling is different but still going to be linear quest driven. Basically you either like WoW or you don't. If you don't, this expansion won't change you mind. If you do, you will love this expansion.
Originally posted by Salute Combat is the only thing i cant stand in WoW. I played WoD beta and despite it seems a solid expansion overall, i cant stand its combat. At least not anymore.
I remember in BC and Wrath that they changed classes considerably. WoD seems like just a pruning of abilities and not really do anything to change or improve upon the mechanics. Playing my fire mage feels almost exactly the same as in 5.4 which leads to boredom.
OKay, I know Blizzard is having major issues with their game right now in terms of DDOS and population caps on the servers *glares at 4,890 person queue) but I have to say... in my opinion this has to be the best expansion in World of Warcraft period. Some of you say that title belongs to Burning Crusade but lets just toss that game in the trash. This one takes the cake my opinion.
My wife and I are having a blast so far and we haven't even stepped foot in MoP or WoD content. We both left 4 years ago during Cata and decided to give this one a go since many of my guidmates were discussing coming back. While we haven't seen the WoD stuff yet, the general consensus among our guild is that it is the best expansion since BC and maybe even better depending on how well the garrisons and raids play out. For me, the patch that came before the expansion that implemented the stat smush was one of the best things to happen since now I can actually die if I don't pay attention to pulls and dungeon runs. then again, maybe it was the 4 year break we took but either way I am enjoying it so far.
Originally posted by Salute Combat is the only thing i cant stand in WoW. I played WoD beta and despite it seems a solid expansion overall, i cant stand its combat. At least not anymore.
I remember in BC and Wrath that they changed classes considerably. WoD seems like just a pruning of abilities and not really do anything to change or improve upon the mechanics. Playing my fire mage feels almost exactly the same as in 5.4 which leads to boredom.
A lot of classes had abilities added to their rotations over the years for almost no reason (Ret pallys, im looking at you). If anything, the ability pruning brings the abilities back to about BC/WotLK levels.
Its funny, ignorant people claim that WoW has been dumbed down for years and now quote the ability pruning as another step in that dumbing down process....yet.....all they did was bring the ability count back inline with what it was when these folks think WoW was at its "most complex" lol
To soon to say, is all about whats after what make people keep playing and keep coming, not end up a expansion when people only play 3 month then end up quieting and complain about things let just see.
Best expansion in years for sure, i'd say it goes Classic>BC>WOTLK>WoD>Cata>Dog Turd>Pandaria
That said WoD has some huge problems that mostly revolve around class balance. Druids are as strong as Death knights were in Wotlk except many of the other classes got poorly conceived revamps and pvp balance has never been worse.
Warriors highest dps spec is Prot right now. The ability pruning removed key class abilities and still left some useless/unneeded ones untouched. The "removal" of over CC was a complete failure, all they really did is screw over fear and give a few classes more decisions to make. For melee there's more CC then before because roots are stronger then ever with less ways to remove it.
Although it is an unfinished expansion with no flying, no raids and areas in the middle of the map you can't reach yet, it's still the most fun I've had in Wow for years. They say alot of the missing content will be added early December but i won't hold my breath on that one. Leveling is the best it's ever been but the game is still not challenging, aka you still don't have to CC at all in Heroics even with the minimum gear requirement.
Ashran was also very poorly conceived and not fun. Casually questing around Ashran will net you twice as much honor as helping with the main battle full time. The main battle consists of zerg versus zerg trying to range each other down. All melee are garbage here except for death knight gripping people to instakill. It's basically a battle of which faction has the better computers, who has more item buffs and who has more ranged classes.
I'd say play it if you don't mind waiting around for content and want to build your own warcamp. Garrisons are probably the biggest perk right now which would explain why I'm already bored.
LOL, my sister-in-law was in heroic 575 gear when she started her trek. She is now level 98 and hasn't equipped one single solitary item of gear. The last item that was rewarded to her was a level 510 item. So lets not jump the gun with how easy it is to do the content just yet.
She must have only done the first couple of zones. The 98-100 zone gives out 590+ gear.
TBC was my favorite expansion, and it would take a change in philosophy for that to change.
Cataclysm was up there too, UNTIL they took the largest nerf bat I have every laid eyes on to all content in the game. When people were complaining that heroics were hard, and Ghostcrawler even made a blog post stating as such. Only for all of it to get nerfed HARD a few weeks later.
I stopped playing during Cata, so I cannot speak about MoP or WoD.
Kala, I agree that blizz has taken all the challenge out of reg and heroic dungeons. There is still plenty of challenging content in the game via challenge modes and mythic raiding but you have to be willing to put the time in.
Best expansion in years for sure, i'd say it goes Classic>BC>WOTLK>WoD>Cata>Dog Turd>Pandaria
That said WoD has some huge problems that mostly revolve around class balance. Druids are as strong as Death knights were in Wotlk except many of the other classes got poorly conceived revamps and pvp balance has never been worse.
Warriors highest dps spec is Prot right now. The ability pruning removed key class abilities and still left some useless/unneeded ones untouched. The "removal" of over CC was a complete failure, all they really did is screw over fear and give a few classes more decisions to make. For melee there's more CC then before because roots are stronger then ever with less ways to remove it.
Although it is an unfinished expansion with no flying, no raids and areas in the middle of the map you can't reach yet, it's still the most fun I've had in Wow for years. They say alot of the missing content will be added early December but i won't hold my breath on that one. Leveling is the best it's ever been but the game is still not challenging, aka you still don't have to CC at all in Heroics even with the minimum gear requirement.
Ashran was also very poorly conceived and not fun. Casually questing around Ashran will net you twice as much honor as helping with the main battle full time. The main battle consists of zerg versus zerg trying to range each other down. All melee are garbage here except for death knight gripping people to instakill. It's basically a battle of which faction has the better computers, who has more item buffs and who has more ranged classes.
I'd say play it if you don't mind waiting around for content and want to build your own warcamp. Garrisons are probably the biggest perk right now which would explain why I'm already bored.
You mean, no raids until next week...not no raids in general, right?
How does gating the raids 2 weeks after launch so people don't feel the need to rush to max level in a day to be competative, somehow weigh in on your view that the game is "unfinished"?
TBC was my favorite expansion, and it would take a change in philosophy for that to change.
Cataclysm was up there too, UNTIL they took the largest nerf bat I have every laid eyes on to all content in the game. When people were complaining that heroics were hard, and Ghostcrawler even made a blog post stating as such. Only for all of it to get nerfed HARD a few weeks later.
I stopped playing during Cata, so I cannot speak about MoP or WoD.
Kala, I agree that blizz has taken all the challenge out of reg and heroic dungeons. There is still plenty of challenging content in the game via challenge modes and mythic raiding but you have to be willing to put the time in.
The dungeon trash in the WoD heorics is easier than Cata, but the boss fights themselves (the meat and potatos of any instance) are as hard, if not harder, than cata's (the hardest 5 man bosses WoW has ever had). Challenge modes are that much harder.
You mean, no raids until next week...not no raids in general, right?
How does gating the raids 2 weeks after launch so people don't feel the need to rush to max level in a day to be competative, somehow weigh in on your view that the game is "unfinished"?
I like how you selectively highlight one line while ignoring the rest of the post.
In the same post i said they plan to release the rest in early December but i won't hold my breath. Even if they make their schedule they are only releasing 1 short raid. That is still unfinished imo and Taanan Jungle still won't be added which is an entire zone in the middle of the WoD map....
Anyone that does any competitive pvp will tell you that pvp feels very unfinished at the moment. It's true no expansion is ever balanced at launch but there are alot of glaring balance issues that should have never made it past the first day of beta, let alone launch. Prot warrior being by far higher dps then arms or fury for one. Druid being the best ranged dps, melee dps and healer in pvp for two. The amount of CC in the game feels about the same for three. The fastest way to gear up for PvE heroics is to do pvp as soon as you hit 100 for four.
You mean, no raids until next week...not no raids in general, right?
How does gating the raids 2 weeks after launch so people don't feel the need to rush to max level in a day to be competative, somehow weigh in on your view that the game is "unfinished"?
I like how you selectively highlight one line while ignoring the rest of the post.
In the same post i said they plan to release the rest in early December but i won't hold my breath. Even if they make their schedule they are only releasing 1 short raid. That is still unfinished imo and Taanan Jungle still won't be added which is an entire zone in the middle of the WoD map....
Anyone that does any competitive pvp will tell you that pvp feels very unfinished at the moment. It's true no expansion is ever balanced at launch but there are alot of glaring balance issues that should have never made it past the first day of beta, let alone launch. Prot warrior being by far higher dps then arms or fury for one. Druid being the best ranged dps, melee dps and healer in pvp for two. The amount of CC in the game feels about the same for three. The fastest way to gear up for PvE heroics is to do pvp as soon as you hit 100 for four.
Shall i continue?
LOL, PvP balance is always in any game and at a expansion release there is always problems. New levels, new gear and skills. Your talking MMO 101. You cant point at any expansion or any MMO that had a level cap increase that didnt have the problems you listed. How MMOs fans dont get this by now makes me laugh. Other then the attack they had release day, this is a solid expansion. Lots to do, enough that new raids are not needed yet. Letting the players enjoy the new content without the need to rush to keep up is the way to do things. Why spend millions on an expansion gamers dont get to see? MMOers can get really fickle.
Originally posted by Salute Combat is the only thing i cant stand in WoW. I played WoD beta and despite it seems a solid expansion overall, i cant stand its combat. At least not anymore.
I remember in BC and Wrath that they changed classes considerably. WoD seems like just a pruning of abilities and not really do anything to change or improve upon the mechanics. Playing my fire mage feels almost exactly the same as in 5.4 which leads to boredom.
A lot of classes had abilities added to their rotations over the years for almost no reason (Ret pallys, im looking at you). If anything, the ability pruning brings the abilities back to about BC/WotLK levels.
Its funny, ignorant people claim that WoW has been dumbed down for years and now quote the ability pruning as another step in that dumbing down process....yet.....all they did was bring the ability count back inline with what it was when these folks think WoW was at its "most complex" lol
I believe what most people including myself are talking about, when we complain about WoW being dumbed down. Is that the leveling game has been dumbed down.
For me.... the leveling game is the best part and after a month or two of the "endgame" I unsub.
I wish you could replay Vanilla, TBC, WOLK, Cata and MOP the way they were originally designed to be played. Just let me press the "I wish to bypass this old content" button when I wish at "no charge"
Or imagine if you could set a skill level... easy, normal and hard. This should be doable today with all this phasing and cross realm zoning etc.
If these kinds of things existed, I believe Blizzard would have a lot more long term subs from people like me.
Edit: Back to the topic.... I'm enjoying WOD very much as well. Wish the rest of the game could play this way
Originally posted by Salute Combat is the only thing i cant stand in WoW. I played WoD beta and despite it seems a solid expansion overall, i cant stand its combat. At least not anymore.
I remember in BC and Wrath that they changed classes considerably. WoD seems like just a pruning of abilities and not really do anything to change or improve upon the mechanics. Playing my fire mage feels almost exactly the same as in 5.4 which leads to boredom.
A lot of classes had abilities added to their rotations over the years for almost no reason (Ret pallys, im looking at you). If anything, the ability pruning brings the abilities back to about BC/WotLK levels.
Its funny, ignorant people claim that WoW has been dumbed down for years and now quote the ability pruning as another step in that dumbing down process....yet.....all they did was bring the ability count back inline with what it was when these folks think WoW was at its "most complex" lol
I wish you could replay Vanilla, TBC, WOLK, Cata and MOP the way they were originally designed to be played. Just let me press the "I wish to bypass this old content" button when I wish at "no charge"
You can
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
You mean, no raids until next week...not no raids in general, right?
How does gating the raids 2 weeks after launch so people don't feel the need to rush to max level in a day to be competative, somehow weigh in on your view that the game is "unfinished"?
I like how you selectively highlight one line while ignoring the rest of the post.
In the same post i said they plan to release the rest in early December but i won't hold my breath. Even if they make their schedule they are only releasing 1 short raid. That is still unfinished imo and Taanan Jungle still won't be added which is an entire zone in the middle of the WoD map....
Anyone that does any competitive pvp will tell you that pvp feels very unfinished at the moment. It's true no expansion is ever balanced at launch but there are alot of glaring balance issues that should have never made it past the first day of beta, let alone launch. Prot warrior being by far higher dps then arms or fury for one. Druid being the best ranged dps, melee dps and healer in pvp for two. The amount of CC in the game feels about the same for three. The fastest way to gear up for PvE heroics is to do pvp as soon as you hit 100 for four.
Shall i continue?
The raids are finished, and gated...stop trying to imply that the raids are "unfinished content that they are promising, but you wont hold your breath". Its been the same every xpac, and they have always hit the dates on when the raids or wings open up. To somehow try to equate the normal action of gating the initial raid instances to being the same thing as, lets say Carbine "promising content updates", is highly deperate...
You also mentioned "no flying"...having no flying was a design choice to help bring back exploration and a sense of wonder to the worlds etc etc, something that is a huge improvement...by not allowing flying in dreanor, they in turn added tons of hidden treasures, areas, elites and rares etc etc. They experimentd with the timeless isle, and loved the results (as did the playerbase). They essentially added more content in the game due to their purposly being no flying...
As for "areas you cant get to", those are also gated areas for future content patches...the game in its current state has more than enough content.......remember in Cata when firelands was there, but you couldnt enter it? Then 5 months laters, it was released as the next raid tier? Would you rather that they just keep adding little detached islands to the contenent for every content patch?
Is there anything else you would like to shoehorn into pretending that WoD is "unfinished?" lol
Comments
She must have only done the first couple of zones. The 98-100 zone gives out 590+ gear.
LOL @ Blizzard announcing a brand new mmo, we all know how well titan panned out don't we xD.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
I concur about MoP... leveling 7 toons to 90 right now and those narratives are damn annoying. Good news is it only takes 2 days tops (actual clock days not time played) to level from 85-90 so it's over much quicker now than it was at launch.
I wouldn't say it's light years better, just different. If you don't like leveling out of practice, then maybe you won't find the expansion worth buying. The dungeons/raids themselves will be your typical Blizzard affair... no major changes in mantra there. Leveling is different but still going to be linear quest driven. Basically you either like WoW or you don't. If you don't, this expansion won't change you mind. If you do, you will love this expansion.
I remember in BC and Wrath that they changed classes considerably. WoD seems like just a pruning of abilities and not really do anything to change or improve upon the mechanics. Playing my fire mage feels almost exactly the same as in 5.4 which leads to boredom.
I hear you brother
I am having a blast with my lvl 96 hunter..
mmorpg junkie since 1999
So far, so good.
Really enjoying garrisons more than I thought I would.
Quest lines have been real nice, game and zones/characters look the best they ever have.
Sound and story, all superb.
Only level 94 (almost 95) though, much, much more to see!
RIP Jimmy "The Rev" Sullivan and Paul Gray.
A lot of classes had abilities added to their rotations over the years for almost no reason (Ret pallys, im looking at you). If anything, the ability pruning brings the abilities back to about BC/WotLK levels.
Its funny, ignorant people claim that WoW has been dumbed down for years and now quote the ability pruning as another step in that dumbing down process....yet.....all they did was bring the ability count back inline with what it was when these folks think WoW was at its "most complex" lol
Best expansion in years for sure, i'd say it goes Classic>BC>WOTLK>WoD>Cata>Dog Turd>Pandaria
That said WoD has some huge problems that mostly revolve around class balance. Druids are as strong as Death knights were in Wotlk except many of the other classes got poorly conceived revamps and pvp balance has never been worse.
Warriors highest dps spec is Prot right now. The ability pruning removed key class abilities and still left some useless/unneeded ones untouched. The "removal" of over CC was a complete failure, all they really did is screw over fear and give a few classes more decisions to make. For melee there's more CC then before because roots are stronger then ever with less ways to remove it.
Although it is an unfinished expansion with no flying, no raids and areas in the middle of the map you can't reach yet, it's still the most fun I've had in Wow for years. They say alot of the missing content will be added early December but i won't hold my breath on that one. Leveling is the best it's ever been but the game is still not challenging, aka you still don't have to CC at all in Heroics even with the minimum gear requirement.
Ashran was also very poorly conceived and not fun. Casually questing around Ashran will net you twice as much honor as helping with the main battle full time. The main battle consists of zerg versus zerg trying to range each other down. All melee are garbage here except for death knight gripping people to instakill. It's basically a battle of which faction has the better computers, who has more item buffs and who has more ranged classes.
I'd say play it if you don't mind waiting around for content and want to build your own warcamp. Garrisons are probably the biggest perk right now which would explain why I'm already bored.
Summary from the 1st zone, Tanaan Jungle
http://www.wowhead.com/guide=2689/guide-to-questing-in-tanaan-jungle
You will replace the following items, on the indicated quest and it is of this item level.
weapon : 'the portals power' 505
pants: 'blaze of glory' 506
Shoulders: 'prepare for battle' 510
chest: 'a potential ally' 507
head: 'The Shadowmoon Clan' 508
EQ2 fan sites
Kala, I agree that blizz has taken all the challenge out of reg and heroic dungeons. There is still plenty of challenging content in the game via challenge modes and mythic raiding but you have to be willing to put the time in.
You mean, no raids until next week...not no raids in general, right?
How does gating the raids 2 weeks after launch so people don't feel the need to rush to max level in a day to be competative, somehow weigh in on your view that the game is "unfinished"?
The dungeon trash in the WoD heorics is easier than Cata, but the boss fights themselves (the meat and potatos of any instance) are as hard, if not harder, than cata's (the hardest 5 man bosses WoW has ever had). Challenge modes are that much harder.
So maybe over a year or so...
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Going to have to agree with most of you as well, I think Blizzard did it right this time on this expansion.
It definitely has that old WoW feel to it.
I like how you selectively highlight one line while ignoring the rest of the post.
In the same post i said they plan to release the rest in early December but i won't hold my breath. Even if they make their schedule they are only releasing 1 short raid. That is still unfinished imo and Taanan Jungle still won't be added which is an entire zone in the middle of the WoD map....
Anyone that does any competitive pvp will tell you that pvp feels very unfinished at the moment. It's true no expansion is ever balanced at launch but there are alot of glaring balance issues that should have never made it past the first day of beta, let alone launch. Prot warrior being by far higher dps then arms or fury for one. Druid being the best ranged dps, melee dps and healer in pvp for two. The amount of CC in the game feels about the same for three. The fastest way to gear up for PvE heroics is to do pvp as soon as you hit 100 for four.
Shall i continue?
LOL, PvP balance is always in any game and at a expansion release there is always problems. New levels, new gear and skills. Your talking MMO 101. You cant point at any expansion or any MMO that had a level cap increase that didnt have the problems you listed. How MMOs fans dont get this by now makes me laugh. Other then the attack they had release day, this is a solid expansion. Lots to do, enough that new raids are not needed yet. Letting the players enjoy the new content without the need to rush to keep up is the way to do things. Why spend millions on an expansion gamers dont get to see? MMOers can get really fickle.
I believe what most people including myself are talking about, when we complain about WoW being dumbed down. Is that the leveling game has been dumbed down.
For me.... the leveling game is the best part and after a month or two of the "endgame" I unsub.
I wish you could replay Vanilla, TBC, WOLK, Cata and MOP the way they were originally designed to be played. Just let me press the "I wish to bypass this old content" button when I wish at "no charge"
Or imagine if you could set a skill level... easy, normal and hard. This should be doable today with all this phasing and cross realm zoning etc.
If these kinds of things existed, I believe Blizzard would have a lot more long term subs from people like me.
Edit: Back to the topic.... I'm enjoying WOD very much as well. Wish the rest of the game could play this way
"Be water my friend" - Bruce Lee
You can
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The raids are finished, and gated...stop trying to imply that the raids are "unfinished content that they are promising, but you wont hold your breath". Its been the same every xpac, and they have always hit the dates on when the raids or wings open up. To somehow try to equate the normal action of gating the initial raid instances to being the same thing as, lets say Carbine "promising content updates", is highly deperate...
You also mentioned "no flying"...having no flying was a design choice to help bring back exploration and a sense of wonder to the worlds etc etc, something that is a huge improvement...by not allowing flying in dreanor, they in turn added tons of hidden treasures, areas, elites and rares etc etc. They experimentd with the timeless isle, and loved the results (as did the playerbase). They essentially added more content in the game due to their purposly being no flying...
As for "areas you cant get to", those are also gated areas for future content patches...the game in its current state has more than enough content.......remember in Cata when firelands was there, but you couldnt enter it? Then 5 months laters, it was released as the next raid tier? Would you rather that they just keep adding little detached islands to the contenent for every content patch?
Is there anything else you would like to shoehorn into pretending that WoD is "unfinished?" lol