I considered going back for WoD but after reading about garrisons I decided to pass on the new mechanic. It seems similar to duty officers in STO or sending out your partners in TOR with a Warcraft skin, blizzard polish and some progression. Nice for people who have not had that before but not my cup of tea.
I understand there are more features / quests / lore to discover but ultimately I imagine it boils back down to dungeons and raiding for the best gear and sacrificing time to the RNG gods.
I'd love to go back for a few months just to do the new quests but I just don't feel it warrants the cost. I'm still getting my content bursts from GW2 for free and I like that, even if I don't like all the content that is released.
WIthout being a fanboy I think it's just because I don't want to put 10+ hours a week into raiding anymore. For anyone who's never played WoW now might be a nice time to try it out.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
In 3 monthes, wows subscribers will drop again dramatically like it has done for every expansion since cataclysm.
And you'll still be posting about it on this account or one of your other 3 or 4 alt accounts lol. Gotta love WoW, game's so addictive that even the haters can't stop talking about it.
And soon we all be playing EQN with at least 20 mill subs.
From everything I've seen about EQN, it seems awful...
People are hooked by the amount of content they have.
They are changing their model to a steady stream of content, and that will be their folly when they give too much of the same.
They need to focus more on horizontal progression or other content that can be done while lvling.
Since wow was released, they introduced flying mounts, which is not tied in with lvling, and housing which is not tied in with lvling. Sure they are bonus features... but that just means they are adding more of the same for the most part and barely developing other aspects... and I think they have a card game. so 10 years and 3 different things since their release.
Sure they are successful, but their success capitalizes on others addictions. Its like saying ciggerrates are a great business model because they have regular customers and if you give them more of the same... nicotine, they will come back for more.
edit;
suggestions ;
1. player created content for maps/dungeons and traps mazes - mini games. create a test server, where the most popular maps can make it to the regular server. test server for patches as well.
2. open world pvp. create systems that are more integrated for their pvp server
3. challenging content for solo and group players
4. Cut down on side questing. add dynamic chain events, exploring and platforming, bounty hunting
5. make lvling short and focus more on quality. I played swtor and with the 12x bonus, you get the feel that the story is not that great... the tedious amounts of side questing makes the game better than it is in regards to their simple story... which to be fair.. story for the most part will be nothing mind blowing... but its the characters and their delivery... the vo for swtor is very long winded, with no cut scenes showing what they are talking about ... but just talking with barely any personality and not really giving important specifics that would make you able to find the place without a mini map... so its also usless VO that's meant to entertain... but it does it badly for the mentioned reasons.
6.Synergize player mounts with pve/raids/ and pvp. synergize mini games with lvling etc
7. Short gear grinds and reward alting more.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Originally posted by Kaladin Report back in a month or two.
Ahh yes, never give up hope or the illusion that something you no longer enjoy is fading into obscurity. You made the right decision in quitting! The facts prove it! Your cutting edge dude!
WOW's retention rates have been abslotulty fantastic over these 10 years.
I still remember the remarks of this site back in 2007 that WOW would have less than 1 million subs by the end of 2010...
Even tombstone ran out of space after 2012. Someone start a new one maybe?
The best thing is all these people with this awkward obsession about WoW will in fact bombard the Internet in 5-10 yr or whenever they shut it down with "I TOLD YOU SO!" Yeah idiot for 15 years you have been crying wow is dead good job...
WoW is the Taylor Swift of video games. It's the pop music of MMOs. Why anyone cares how many subs it has is beyond me. WoW will continue to be successful, and that's great, but people arguing that sub numbers = quality really need to take a look at every other popular thing in our culture and realize that is exactly what WoW is, a well promoted product.
Originally posted by Kaladin Report back in a month or two.
- snip-
The best thing is all these people with this awkward obsession about WoW will in fact bombard the Internet in 5-10 yr or whenever they shut it down with "I TOLD YOU SO!" Yeah idiot for 15 years you have been crying wow is dead good job...
And after 15 more years they will tell their grandchildren how amazing the game was and they where a part of when the biggest MMO ruled the seas.
Some of you are so delusional. Just think of the amount of truly old MMORPGs that are still up and running and with a loyal fanbase.
Compare them to the behemoth that is WoW. Can anyone in their right mind honestly say this game will shutdown or cease to exist any time soon? WoW will outlive all of us. And perhaps one or two generations of your offspring.
All WoW needs to survive is to keep up with the current tech, while still having the flexibility to allow a wide array of systems of being able to play it.
Even tombstone ran out of space after 2012. Someone start a new one maybe?
The best thing is all these people with this awkward obsession about WoW will in fact bombard the Internet in 5-10 yr or whenever they shut it down with "I TOLD YOU SO!" Yeah idiot for 15 years you have been crying wow is dead good job...
I don't get it, did they just add 3.3mil expansion sales to the 6.8mil subscribers they fell to earlier this year and decide 10.1 sounds like a good number? I suppose the gullible will fall for it and believe that none of the 3.3mil box sales were bought by people already subscribing lol.
Everyone who ever paid like 7 cent in a chinese internet cafe for an hour-based account that never expires is an active subscriber... something like that.
X = number of real subscribers (3.3m)
Y = number of "7 cent per month" subscribers (unknown)
Z = overall playerbase (10m)
----------------------------------------------
10m - 3.3m = 6.7m
WoW has 6.7 millions of "7 cent per month" chinese players and only 3.3 of real subscribers.
I base my above statement on my own experience of having played at least two MMORPGs where the developers have promised to implement features for years and due to financial problems or developing new titles they just string you along with false promises and broken deadlines for months and years while your MMORPG is being downsized to a skeleton crew of a few people or ex-interns. I'm happy knowing that Blizzard has the financials to continual develop the game.
EDIT: One of the string along companies I mentioned in the above paragraph can be found in zzax's avatar.
Wait I thought WoW was dead, as was the entire MMORPG genre because we are all still waiting for some kind of PvP Sandbox MMO?
Warlords is the most fun I've had in WoW since the earliest days of Cata. Hail to the king, baby!
Seriously though, WoW has a formula that works, entertains and hooks people, and has the quality and production value (plus some serious marketing) and name brand recognition - but none of that would matter if it wasn't a good game people wanted to play.
3.3 copies sold? In 24 hours?
I wonder if that counts digital + box or what?
Even if only 3.3 of the 10+ million "subscribers" is a true pay per month Western(ish) subscriber and the rest are pay as you go etc. internet cafe types, so f&cking what?
It's still the biggest game in the West and one of the top games in the East.
You people... you never learn.
Sing along with me now!
"It's OK to not like things, it's OK, but don't be a dick about the things you don't like."
Everyone who ever paid like 7 cent in a chinese internet cafe for an hour-based account that never expires is an active subscriber... something like that.
X = number of real subscribers (3.3m)
Y = number of "7 cent per month" subscribers (unknown)
Z = overall playerbase (10m)
----------------------------------------------
10m - 3.3m = 6.7m
WoW has 6.7 millions of "7 cent per month" chinese players and only 3.3 of real subscribers.
Oh, hai, yeah, I'm really sorry to burst your bubble, but this press release was actually BEFORE it released in China, South Korea, and some other Asian areas. So, pretty much, :P
The only real question is whether or not WoD will surpass their peak and can they create a cadence of content releases that is going to keep people subscribing.
Wait I thought WoW was dead, as was the entire MMORPG genre because we are all still waiting for some kind of PvP Sandbox MMO?
Warlords is the most fun I've had in WoW since the earliest days of Cata. Hail to the king, baby!
Seriously though, WoW has a formula that works, entertains and hooks people, and has the quality and production value (plus some serious marketing) and name brand recognition - but none of that would matter if it wasn't a good game people wanted to play.
3.3 copies sold? In 24 hours?
I wonder if that counts digital + box or what?
Even if only 3.3 of the 10+ million "subscribers" is a true pay per month Western(ish) subscriber and the rest are pay as you go etc. internet cafe types, so f&cking what?
It's still the biggest game in the West and one of the top games in the East.
You people... you never learn.
Sing along with me now!
"It's OK to not like things, it's OK, but don't be a dick about the things you don't like."
Agreed! Except I tried your song lyrics to the music of Katy Perrys Roar and it fit nicely. Once again Blizzard has the eye of the tiger.
If it wasn't addictive enough, they put the Garrisons in. I know we have all woken up in the middle of the night to check our mail to see if we sold any good stuff. Well, now I'm waking up to see what my garrison is doing. There is so much to do this expansion and I'm very impressed with it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
Humor me .....6.7 million subscribers play the game but didn't chose to buy the update ?
I considered going back for WoD but after reading about garrisons I decided to pass on the new mechanic. It seems similar to duty officers in STO or sending out your partners in TOR with a Warcraft skin, blizzard polish and some progression. Nice for people who have not had that before but not my cup of tea.
I understand there are more features / quests / lore to discover but ultimately I imagine it boils back down to dungeons and raiding for the best gear and sacrificing time to the RNG gods.
I'd love to go back for a few months just to do the new quests but I just don't feel it warrants the cost. I'm still getting my content bursts from GW2 for free and I like that, even if I don't like all the content that is released.
WIthout being a fanboy I think it's just because I don't want to put 10+ hours a week into raiding anymore. For anyone who's never played WoW now might be a nice time to try it out.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Hey you missed me, I bought it 2 weeks ago, so its plus one....
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Well.... if you didnt understand it... *shrugs*
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Im only active in evenings, have to work on daytime
----
----
People are hooked by the amount of content they have.
They are changing their model to a steady stream of content, and that will be their folly when they give too much of the same.
They need to focus more on horizontal progression or other content that can be done while lvling.
Since wow was released, they introduced flying mounts, which is not tied in with lvling, and housing which is not tied in with lvling. Sure they are bonus features... but that just means they are adding more of the same for the most part and barely developing other aspects... and I think they have a card game. so 10 years and 3 different things since their release.
Sure they are successful, but their success capitalizes on others addictions. Its like saying ciggerrates are a great business model because they have regular customers and if you give them more of the same... nicotine, they will come back for more.
edit;
suggestions ;
1. player created content for maps/dungeons and traps mazes - mini games. create a test server, where the most popular maps can make it to the regular server. test server for patches as well.
2. open world pvp. create systems that are more integrated for their pvp server
3. challenging content for solo and group players
4. Cut down on side questing. add dynamic chain events, exploring and platforming, bounty hunting
5. make lvling short and focus more on quality. I played swtor and with the 12x bonus, you get the feel that the story is not that great... the tedious amounts of side questing makes the game better than it is in regards to their simple story... which to be fair.. story for the most part will be nothing mind blowing... but its the characters and their delivery... the vo for swtor is very long winded, with no cut scenes showing what they are talking about ... but just talking with barely any personality and not really giving important specifics that would make you able to find the place without a mini map... so its also usless VO that's meant to entertain... but it does it badly for the mentioned reasons.
6.Synergize player mounts with pve/raids/ and pvp. synergize mini games with lvling etc
7. Short gear grinds and reward alting more.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
And after 15 more years they will tell their grandchildren how amazing the game was and they where a part of when the biggest MMO ruled the seas.
----
----
Compare them to the behemoth that is WoW. Can anyone in their right mind honestly say this game will shutdown or cease to exist any time soon?
WoW will outlive all of us. And perhaps one or two generations of your offspring.
All WoW needs to survive is to keep up with the current tech, while still having the flexibility to allow a wide array of systems of being able to play it.
Yup. Pretty much lol!
It´s a darn good expansion. The issues are gone now and I am having a total blast in Draenor and playing around with Garrisons.
Whahaha. Never saw that pic before. lol.
not cause its a great game cause there are no good competition.
there are so view good games its depressing!
They only have that many subs because there is literally nothing to play......
People are still searching for for eq2 ....
There is competition. EverQuest 2 is a better game, but just lacks enough players to create critical mass on the servers.
In EQ2 almost all players are at orcClose to the cap. All low Level zones are complete ghost towns.
Not so in WoW. You can still create a New character and see plenty of People leveling alongside you. Queue up for low Level Dungeons are run them.
The cross server tech implementation has definitely helped in this.
X = number of real subscribers (3.3m)
Y = number of "7 cent per month" subscribers (unknown)
Z = overall playerbase (10m)
----------------------------------------------
10m - 3.3m = 6.7m
WoW has 6.7 millions of "7 cent per month" chinese players and only 3.3 of real subscribers.
I think what the OP posted is simply great news.
I base my above statement on my own experience of having played at least two MMORPGs where the developers have promised to implement features for years and due to financial problems or developing new titles they just string you along with false promises and broken deadlines for months and years while your MMORPG is being downsized to a skeleton crew of a few people or ex-interns. I'm happy knowing that Blizzard has the financials to continual develop the game.
EDIT: One of the string along companies I mentioned in the above paragraph can be found in zzax's avatar.
Wait I thought WoW was dead, as was the entire MMORPG genre because we are all still waiting for some kind of PvP Sandbox MMO?
Warlords is the most fun I've had in WoW since the earliest days of Cata. Hail to the king, baby!
Seriously though, WoW has a formula that works, entertains and hooks people, and has the quality and production value (plus some serious marketing) and name brand recognition - but none of that would matter if it wasn't a good game people wanted to play.
3.3 copies sold? In 24 hours?
I wonder if that counts digital + box or what?
Even if only 3.3 of the 10+ million "subscribers" is a true pay per month Western(ish) subscriber and the rest are pay as you go etc. internet cafe types, so f&cking what?
It's still the biggest game in the West and one of the top games in the East.
You people... you never learn.
Sing along with me now!
"It's OK to not like things, it's OK, but don't be a dick about the things you don't like."
Oh, hai, yeah, I'm really sorry to burst your bubble, but this press release was actually BEFORE it released in China, South Korea, and some other Asian areas. So, pretty much, :P
The only real question is whether or not WoD will surpass their peak and can they create a cadence of content releases that is going to keep people subscribing.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
The first month of Cata ended 5 years of dedicated hardcore play for me.
Agreed! Except I tried your song lyrics to the music of Katy Perrys Roar and it fit nicely. Once again Blizzard has the eye of the tiger.
If it wasn't addictive enough, they put the Garrisons in. I know we have all woken up in the middle of the night to check our mail to see if we sold any good stuff. Well, now I'm waking up to see what my garrison is doing. There is so much to do this expansion and I'm very impressed with it.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.