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Hey guys! Here are some screens below: Item looting after monster kill:
http://i.imgur.com/Nz6opVl.png
User will beable to click on each item that dropped after the monster is killed. That item will animate to their inventory. The HP Bar's will be updated per attack sequence with no page refresh. (Currently using Jquery with some Ajax). All the items are draggable to each inventory slot and the position is saved server side. (In fact, mostly everything is)
Blacksmith: http://i.imgur.com/PkH1iMc.png
This is a one man show and I'm still trying to finish things and have a lot of tweaking left to do. I'd love your opinions and any criticism at this point can only help me. I removed the name of the game as I don't really care for advertising at this point, nor want to be seen like I'm shamefully promoting myself. I'm honestly looking for some genuine replies. Appreciate it.
Signature: [url=https://www.youtube.com/user/SWRC9]My C9 Videos![/url
Latest Video: C9 - Intrusion Compilation #6 Dimensional Steal Fail! w/ Morg4nna
Comments
Hey Green,
Thanks for the reply.
Check out this image: http://i.imgur.com/zFoFuUt.png (Older version), do you think those borders and layout are easier or harder on the eyes? I know the blue can be a bit overwhelming, and I will definitely take your a:hover approach and change the bg color to make it easier on the eyes.
Yeah, you're right. The menu on the left does have tooltips and are just psudo icons atm. Examples:
http://i.gyazo.com/1b895edc2f21484dd63771c0d3697b99.png
http://i.gyazo.com/cf3662c36dc3ecb2c8b729b9d892eed4.png
I am not sure if I feel comfortable moving the logo to the bottom. But I can see your viewpoint about it. I have a forum system integrated as well. (Didn't tell you that, I apologize. So I figured it be more comfortable sitting on the top left, but I might do something about the login info).
Concerning the notification at the top with the X, you're right; it's a short one and will fade away ~ 1 - 2 seconds or however long I specify. I do make some notification a sticky notification if I require the user's attention or displaying a warning message.
Thanks for your thoughts thus far, appreciate it.
I'm very dependent on JQUERY's ui with droppable and draggable which is integrated everywhere except the forums, so unfortunately jQuery is a must right now.
Edit: Btw, here is the video showcasing the loot explosion animation. (not really an explosion, but you get the idea).
https://www.youtube.com/watch?v=E1ATA1bmiBQ
Signature: [url=https://www.youtube.com/user/SWRC9]My C9 Videos![/url
Latest Video: C9 - Intrusion Compilation #6 Dimensional Steal Fail! w/ Morg4nna
keep up the hard work!
first thing I notice though is the game world (the play screen) is too small while everything else takes up too much space
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
hey whats your game all about. Maybe I can give an idea if I knew what you trying to do
Philosophy of MMO Game Design
that is looking like a great start!!!
I think that mmorpg.com forums is a perfect place for you to collect some constructive criticism, (probably some less constructive, but it's all a learning exp)
KEEP IT UP!!!!!!!!!!!
Looks great so far!