Originally posted by Dreamo84 It bothers me when people say "stop throwing your money away on X" don't tell me how to spend my money. If it's not worth it to you, then wait. That's the beauty of early access. People can help fund the game ahead of time and you can still wait for official launch.
That's usually called a win/win but some seem to take offense to it.
Then there is the other side of the coin that funding games like this, many of which will never see the light of day or if they do will look quite different lacking many promised features, does a disservice to all because you encourage lots of what most of us call game scams.
To each their own, but I happen to disagree. I think voxel based worlds are the future of all gaming. They'll continue to grow and become more complex.
It's the progression towards a realistic gaming world. Voxels will continue to decrease in size (look at EQ Landmark) until they are the size of a grain of sand or smaller. We'll be playing games in which not only look real, but feel real. Where everything can be broken and anything can be constructed with the right tools.
And the crazy part? We're only a few years out from this happening. Quantum Computers are nearly upon us. Look up HP's The Machine (which will be out by 2019-ish)
voxel literally means made up of cubes. If by more complex you mean the cubes go down to be as small as pixels, then yes maybe voxels are the future... but otherwise no.
Maybe you just mean customizable buildable worlds? Don't need voxels for that, it's just that voxels make it easier to program.
Actually, voxel does not literally mean made up of cubes. The literal meaning is volumetric pixel and is in no way limited to cube shapes; that's simply the most frequent application that you see in video gaming. You could just as easily use any geometric shape that has faces/vertices by which to determine relative location. It may even be that you eventually see an evolution away from cubes in games, too, as granularity increases... much like a lot of different things have evolved away from square grids toward hex grids.
It really is the future of a lot of different genres of gaming, too, because of the relative positioning. They even make up for the processing power they require in some ways, too; utilizing voxel technology makes it incredibly easy to handle ultra-precise collision detection, as an example. And just wait; as we see more and more true 3D display technology come along, voxel technology will allow such displays to completely bypass the process of rasterization.
In short, don't dismiss it just because a lot of the game that have used it have gone for cartoonish. And for the OP here, listen to Weird Al's 'Word Crimes'.
To each their own, but I happen to disagree. I think voxel based worlds are the future of all gaming. They'll continue to grow and become more complex.
It's the progression towards a realistic gaming world. Voxels will continue to decrease in size (look at EQ Landmark) until they are the size of a grain of sand or smaller. We'll be playing games in which not only look real, but feel real. Where everything can be broken and anything can be constructed with the right tools.
And the crazy part? We're only a few years out from this happening. Quantum Computers are nearly upon us. Look up HP's The Machine (which will be out by 2019-ish)
Originally posted by Dreamo84 It bothers me when people say "stop throwing your money away on X" don't tell me how to spend my money. If it's not worth it to you, then wait. That's the beauty of early access. People can help fund the game ahead of time and you can still wait for official launch.
That's usually called a win/win but some seem to take offense to it.
Because it's not about "you". It's about what this business practice has done to the industry and to game consumers as a whole. If you engage in supporting a business practice that's contributing to a decline in the overall quality of final released products, don't be so surprised when someone else says "Hey! WTF ya doin!?!?" It's ruining it for everyone else. So in the end a small handful of games in hundreds is worth a look? Those aren't really good odds.
Well, I guess the way I see it, there are two possible outcomes.
1. The gullibility of gamers will know no bounds
or
2. This will be a self limiting practice where people will finally learn "fool me once shame on you, fool me 3,672 times......hey, maybe I should question this."
Originally posted by Dreamo84 It bothers me when people say "stop throwing your money away on X" don't tell me how to spend my money. If it's not worth it to you, then wait. That's the beauty of early access. People can help fund the game ahead of time and you can still wait for official launch.
That's usually called a win/win but some seem to take offense to it.
Because it's not about "you". It's about what this business practice has done to the industry and to game consumers as a whole. If you engage in supporting a business practice that's contributing to a decline in the overall quality of final released products, don't be so surprised when someone else says "Hey! WTF ya doin!?!?" It's ruining it for everyone else. So in the end a small handful of games in hundreds is worth a look? Those aren't really good odds.
Well, I guess the way I see it, there are two possible outcomes.
1. The gullibility of gamers will know no bounds
or
2. This will be a self limiting practice where people will finally learn "fool me once shame on you, fool me 3,672 times......hey, maybe I should question this."
Originally posted by Dreamo84 It bothers me when people say "stop throwing your money away on X" don't tell me how to spend my money. If it's not worth it to you, then wait. That's the beauty of early access. People can help fund the game ahead of time and you can still wait for official launch.
That's usually called a win/win but some seem to take offense to it.
Because it's not about "you". It's about what this business practice has done to the industry and to game consumers as a whole. If you engage in supporting a business practice that's contributing to a decline in the overall quality of final released products, don't be so surprised when someone else says "Hey! WTF ya doin!?!?" It's ruining it for everyone else. So in the end a small handful of games in hundreds is worth a look? Those aren't really good odds.
Well, I guess the way I see it, there are two possible outcomes.
1. The gullibility of gamers will know no bounds
or
2. This will be a self limiting practice where people will finally learn "fool me once shame on you, fool me 3,672 times......hey, maybe I should question this."
This
I concurr. This.
But that n1 seems to be the case atm. People throwing money at the screen all the time. And while I don't care much for single-player gamess (well, not exactly true, I do care, but with a lag since I usually play them when no decent MMO to play and the guild is switching), I do care plenty about MMOs... And from my POV MMO world is going (or at least trying to go) towards Chinese browser MMO model...fast monetization, pray upon human weaknesses, ROI of 2-3 weeks, dump the game, repeat.
I started to be disgusted with companies selling alpha-beta access. I wouldn't mind if they actually used them for feedback and listened to players. But no, they don't. Last three alphas I (and guild) was in TESO, WS, AA...yeah, devs did shit all. Fixing some general bugs is not it, if you refuse to change anything relevant gameplay wise. Never again I say, 2014 bad MMO year. And I'm giving serious thought to pirate all the games I can..coz fuck them and their microtransactions, DLCs, "expansions", $ bag/character expansions in subscription games and shit like that.
I have to say Voxel gaming is not very good at all however i will still give this game a look as i have most games.
like my time in trove i got real bored just wandering around doing nothing except kill the odd repetitive creatures.I also need stuff to look cool and detailed not like Lego blocks.
If this has more to offer than all the other voxel games out there besides wanting to build stuff out of Lego,it might have a chance.
I am really sad that about a year ago i stumbled onto some Asian Voxel game,it actually had mega tons of features far more than any game i have seen around here,however i forgot to save the link.
Wouldn't have a link to that asian voxel game, i would love to see it and have a go.
Comments
Then there is the other side of the coin that funding games like this, many of which will never see the light of day or if they do will look quite different lacking many promised features, does a disservice to all because you encourage lots of what most of us call game scams.
He probably meant "fleshed out".
A flushed out game would be something like Archeage.
what game is this?
Actually, voxel does not literally mean made up of cubes. The literal meaning is volumetric pixel and is in no way limited to cube shapes; that's simply the most frequent application that you see in video gaming. You could just as easily use any geometric shape that has faces/vertices by which to determine relative location. It may even be that you eventually see an evolution away from cubes in games, too, as granularity increases... much like a lot of different things have evolved away from square grids toward hex grids.
It really is the future of a lot of different genres of gaming, too, because of the relative positioning. They even make up for the processing power they require in some ways, too; utilizing voxel technology makes it incredibly easy to handle ultra-precise collision detection, as an example. And just wait; as we see more and more true 3D display technology come along, voxel technology will allow such displays to completely bypass the process of rasterization.
In short, don't dismiss it just because a lot of the game that have used it have gone for cartoonish. And for the OP here, listen to Weird Al's 'Word Crimes'.
7 Days to Die.
Because it's not about "you". It's about what this business practice has done to the industry and to game consumers as a whole. If you engage in supporting a business practice that's contributing to a decline in the overall quality of final released products, don't be so surprised when someone else says "Hey! WTF ya doin!?!?" It's ruining it for everyone else. So in the end a small handful of games in hundreds is worth a look? Those aren't really good odds.
Well, I guess the way I see it, there are two possible outcomes.
1. The gullibility of gamers will know no bounds
or
2. This will be a self limiting practice where people will finally learn "fool me once shame on you, fool me 3,672 times......hey, maybe I should question this."
Huh? How are they dead? And why did you come to mmorpg.com just to trash the genre?
This
I concurr. This.
But that n1 seems to be the case atm. People throwing money at the screen all the time. And while I don't care much for single-player gamess (well, not exactly true, I do care, but with a lag since I usually play them when no decent MMO to play and the guild is switching), I do care plenty about MMOs... And from my POV MMO world is going (or at least trying to go) towards Chinese browser MMO model...fast monetization, pray upon human weaknesses, ROI of 2-3 weeks, dump the game, repeat.
I started to be disgusted with companies selling alpha-beta access. I wouldn't mind if they actually used them for feedback and listened to players. But no, they don't. Last three alphas I (and guild) was in TESO, WS, AA...yeah, devs did shit all. Fixing some general bugs is not it, if you refuse to change anything relevant gameplay wise. Never again I say, 2014 bad MMO year. And I'm giving serious thought to pirate all the games I can..coz fuck them and their microtransactions, DLCs, "expansions", $ bag/character expansions in subscription games and shit like that.
Wouldn't have a link to that asian voxel game, i would love to see it and have a go.
Philosophy of MMO Game Design