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Why does ESO get so much hate?

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  • SiveriaSiveria Member UncommonPosts: 1,421

    Its probally because its a insult to the elder scrolls game series as a whole. I mean skyrim was pretty bad then they pull this out of their ass? The game is bascally just a wow clone with a action combat system. Nothing more, people were expecting elder scrolls epicness, but its really limited what you can actually do in the game compared to the other games in the series. Some people feel that they just called it elder scrolls to suck fanboys into buying it (trust me it works, seen some real trash being sold, and selling a ton of copies just cuz it has a popular series name on it) Me? I wasn't really intersted in it after I seen some of the initial videos, like I said I just seen: Wow with action combat and lost interest, and thats pretty much what the game is.

    One thing you try to avoid is pissing off your fanbase of a long running series, seen so many go under due to that. Bascally just overall the game was nothing like was promised.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by Siveria

    Its probally because its a insult to the elder scrolls game series as a whole. I mean skyrim was pretty bad then they pull this out of their ass? The game is bascally just a wow clone with a action combat system. Nothing more, people were expecting elder scrolls epicness, but its really limited what you can actually do in the game compared to the other games in the series. Some people feel that they just called it elder scrolls to suck fanboys into buying it (trust me it works, seen some real trash being sold, and selling a ton of copies just cuz it has a popular series name on it) Me? I wasn't really intersted in it after I seen some of the initial videos, like I said I just seen: Wow with action combat and lost interest, and thats pretty much what the game is.

    One thing you try to avoid is pissing off your fanbase of a long running series, seen so many go under due to that. Bascally just overall the game was nothing like was promised.

    So you haven't even played ESO but know exactly how much WoW clone it is, made only to "suck fanboys into buying it?" Well done. 

  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol Ye what a load of rubbish 'a insult blah blah'

    I love all the eso scrolls titles and I would only rate skyrim higher from a gfx perspective, the rest is simply aspects of single player game v Multi player.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ThebeastttThebeasttt Member RarePosts: 1,130
    Originally posted by PyrateLV
    Many Elder Scroll fans didnt want  a linear Themepark DAoC model MMO with an Elder Scrolls skin thrown over it and would have rather had a Co-Op Skyrim

    This

     

    The only thing the game has in common with Skyrim is that it's solo centric......

  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by GPrestige

    So, as you may or may not have noticed, I made another thread asking people to sell me on this game. Well, coupled with the controversial "MMO of the year" win, it worked. I purchased the game, but went in with the intention of keeping my expectations low.

    I fucking love it. I haven't been this immersed in an MMO for a long time. There are some UI differences I need to get used to, but other than that it is a very fun game. I won't bother getting too much into what it is that makes it feel so immersed, as that is more of a must-be-experienced thing. 

     

    But I am curious. Why does this game get so much hate? Was it because of the launch, and that has stuck in people's heads? Am I doing something wrong, not seeing what it is that people don't like? Or is it just that I'm an anomaly and am one of the few people who actually like it?

    If someone could explain just what it is that causes the hate from people who don't play, I'm very interested in knowing.

    People love to hate the champ ESO is the best mmo out there and the haters know it

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by Thebeasttt
    Originally posted by PyrateLV
    Many Elder Scroll fans didnt want  a linear Themepark DAoC model MMO with an Elder Scrolls skin thrown over it and would have rather had a Co-Op Skyrim

    This

     

    The only thing the game has in common with Skyrim is that it's solo centric......

    If they want skyrim co-op there is a skyrim online mod.....

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • RandaynRandayn Member UncommonPosts: 904
    Originally posted by Iselin
    Originally posted by Randayn
    Originally posted by Bladestrom
    Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.

    in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.

    Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...

    it was also wise for tanks to wear robes and sticks...what kind of role is that?  If I want to be moses Ill roll a healer or mage.

    I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.  

    I have to wonder... have you run dungeons with a DK who knows how to spam Dark Talons to keep groups of mobs all nicely bunched up ready for AOE right next to him? It sure sounds like you haven't.

     

    DK tanking basics in a VR dungeon (in case anyone wants to see for themselves):  https://www.youtube.com/watch?v=zEXkm2wtgFY

    I was a DK and I used Dark Talons...my issue was my squishiness and compared to other classes

    image
  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by Randayn
    Originally posted by Iselin
    Originally posted by Randayn
    Originally posted by Bladestrom
    Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.

    in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.

    Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...

    it was also wise for tanks to wear robes and sticks...what kind of role is that?  If I want to be moses Ill roll a healer or mage.

    I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.  

    I have to wonder... have you run dungeons with a DK who knows how to spam Dark Talons to keep groups of mobs all nicely bunched up ready for AOE right next to him? It sure sounds like you haven't.

     

    DK tanking basics in a VR dungeon (in case anyone wants to see for themselves):  https://www.youtube.com/watch?v=zEXkm2wtgFY

    I was a DK and I used Dark Talons...my issue was my squishiness and compared to other classes

    DK's aren't squishy. I have one. Of course Im hvy armor and 1h & s. Perhaps its that dress you are wearing?

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • phantomghostphantomghost Member UncommonPosts: 738
    Originally posted by Killtask

    Elder Scrolls Online is a beautiful and amazing solo game.

    Groups only got good group dungeons, but you can't play the main story quests, and any guild quests where you zone in an instance, with a friend.  All of that is solo.

    Progress in an outside map's main quest enough to where you cause a big change in the environment, and if your friend is in a previous quest before that change, you can't really help them finish it, they phase out to you.

    At least that's how it was back at launch.

    You're right though it is the most immersive mmorpg ever.

    For me it got boring primarily because it was solo.. and too easy. 24 to 36 played hours is not enough to go lvl 1 to max.  (Yes Vr1-12 speed in craglorn was a group.. but it was just run to fairly easy kills with no actual challenge... over and over.

     

    You did not even need to be grouped to receive xp.. making it even more solo friendly.  

     

    For me any game that promotes solo play and is classified a MMOrpg will be considered a disappointing game.


  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by phantomghost
    Originally posted by Killtask

    Elder Scrolls Online is a beautiful and amazing solo game.

    Groups only got good group dungeons, but you can't play the main story quests, and any guild quests where you zone in an instance, with a friend.  All of that is solo.

    Progress in an outside map's main quest enough to where you cause a big change in the environment, and if your friend is in a previous quest before that change, you can't really help them finish it, they phase out to you.

    At least that's how it was back at launch.

    You're right though it is the most immersive mmorpg ever.

    For me it got boring primarily because it was solo.. and too easy. 24 to 36 played hours is not enough to go lvl 1 to max.  (Yes Vr1-12 speed in craglorn was a group.. but it was just run to fairly easy kills with no actual challenge... over and over.

     

    You did not even need to be grouped to receive xp.. making it even more solo friendly.  

     

    For me any game that promotes solo play and is classified a MMOrpg will be considered a disappointing game.

    There is plenty of group play. Name one game where you cant solo 1-max level.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Ehllfhire
    Originally posted by Randayn
    Originally posted by Iselin
    Originally posted by Randayn
    Originally posted by Bladestrom
    Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.

    in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.

    Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...

    it was also wise for tanks to wear robes and sticks...what kind of role is that?  If I want to be moses Ill roll a healer or mage.

    I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.  

    I have to wonder... have you run dungeons with a DK who knows how to spam Dark Talons to keep groups of mobs all nicely bunched up ready for AOE right next to him? It sure sounds like you haven't.

     

    DK tanking basics in a VR dungeon (in case anyone wants to see for themselves):  https://www.youtube.com/watch?v=zEXkm2wtgFY

    I was a DK and I used Dark Talons...my issue was my squishiness and compared to other classes

    DK's aren't squishy. I have one. Of course Im hvy armor and 1h & s. Perhaps its that dress you are wearing?

    The thought occured to me too :)

     

    The magicka-based, robe wearing, dark elf DK became very popular for PVP and soloing early on and a lot of DKs assumed that was good enough for tanking dungeons... and a good DK could indeed get away with doing just that in the non-vet dungeons 1-50.

     

    But that never was nor is a DK tanking build. If you're serious about tanking you want to first of all go with a race that has tanking racials (Nord and Imp being the best, IMHO,) Use heavy armor, which has health and health regen bonuses, use the heavy armor active skill Immovable/Unstoppable a lot, block a lot using a shield and don't try to top the DPS.

     

    IDK about you guys but I've played MMOs enough to be able to spot a real tank vs. a tankish DPSer (who Qs as a tank to get groups faster) within seconds.

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  • ghorgosghorgos Member UncommonPosts: 191
    Originally posted by GPrestige

    But I am curious. Why does this game get so much hate? Was it because of the launch, and that has stuck in people's heads? Am I doing something wrong, not seeing what it is that people don't like? Or is it just that I'm an anomaly and am one of the few people who actually like it?

    If someone could explain just what it is that causes the hate from people who don't play, I'm very interested in knowing.

    For me its disappointment and the lack of great mmo at the moment(for me, doesn't mean that there is no game out there that others may like). ESO could have been so much more and better but i feel they did some horrible choices(like the way factions work, the limitations to 4 players per group instead of 6, for me charaters looked horrbile compared to gw2 that i played before, combat is just not what i like, too few classes and skills, no housing, phasing,....).

    At the end ESO is a decent MMO in general. Just for me it is a wasted opportunity.

  • RandaynRandayn Member UncommonPosts: 904

    DK's aren't squishy. I have one. Of course Im hvy armor and 1h & s. Perhaps its that dress you are wearing?

    I will admit that I only made it level 24 on any toon.  When I did the first 3 dungeons, I notice that I didn’t have all that much difference in survivability as anyone else did.  The focus was more on not getting damaged than it was maintaining hate.  That’s what I meant by “squishy”.  When that focus is there, it cheapens the tanks worth/value.

    After having tried several times to convince myself otherwise, I went on the ESO forums and asked other tanks if tanks were as valuable as they might be in other games, and if we’d every have heavy armor be what it should. 

    They all said it never changes all the way through VR.  So I left….if it has changed significantly, Id come back in a heartbeat.

     

    and no, I refuse to dress like moses as a tank....i always wore heavy armor

    image
  • phantomghostphantomghost Member UncommonPosts: 738
    Originally posted by Ehllfhire
    Originally posted by phantomghost
    Originally posted by Killtask

    Elder Scrolls Online is a beautiful and amazing solo game.

    Groups only got good group dungeons, but you can't play the main story quests, and any guild quests where you zone in an instance, with a friend.  All of that is solo.

    Progress in an outside map's main quest enough to where you cause a big change in the environment, and if your friend is in a previous quest before that change, you can't really help them finish it, they phase out to you.

    At least that's how it was back at launch.

    You're right though it is the most immersive mmorpg ever.

    For me it got boring primarily because it was solo.. and too easy. 24 to 36 played hours is not enough to go lvl 1 to max.  (Yes Vr1-12 speed in craglorn was a group.. but it was just run to fairly easy kills with no actual challenge... over and over.

     

    You did not even need to be grouped to receive xp.. making it even more solo friendly.  

     

    For me any game that promotes solo play and is classified a MMOrpg will be considered a disappointing game.

    There is plenty of group play. Name one game where you cant solo 1-max level.

    Wish I could... but that is why I rarely play MMO's any more.  


  • RoguewizRoguewiz Member UncommonPosts: 711

    ESO gets a lot of hate because MMO gamers are a jaded bunch that want their cake with the ability to eat it too.  We keep comparing games to our "first love", and when it doesn't measure up; we take to the forums to bash it.

    image

    Raquelis in various games
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  • rodarinrodarin Member EpicPosts: 2,611

    The contradictions in this thread are amazing. Some guys claim its too easy, others say that their chosen class is OP or too squishy or (fill in the adjective). It really cant be all that. but even if it is the game gives you plenty of options to make it what you think it needs to be. Too squishy? Wear different armor, enchant gear, change skills. Too OP? Wear different gear, stop enchanting things "waste" (or dont use) skill points to make it a 'challenge".

     

    I am not going to white knight the game it has flaws but after almost 100 hours I still see plenty to do. (one just a main toon)So I suspect the guys complaining are the 'professional' gamers who are online 24/7 and never log out until they consume all the content they think there is then complain there isnt enough.

     

    Either way it is what it is, its an MMO wrapped in an ES package.

  • seanvwolfseanvwolf Member Posts: 18
    Originally posted by Iselin

     

    IDK about you guys but I've played MMOs enough to be able to spot a real tank vs. a tankish DPSer (who Qs as a tank to get groups faster) within seconds.

    I know what you mean.  Which is why I never advertise myself as a tank, even though I could, in a pinch, serve as a tank.  (Stam Sorc)

    If i do advertise myself, I do so as a DPS, but will never claim to be able to do top DPS.  My build is a hp-sustain tanky dps, which does perfectly fine for gold-key runs, depending on the group composition.

    And that's the key with ESO... it has more to do with the group composition and situational awareness of the players than the gear and build of those individual players.  You can have a tank, a healer and two dps that may play well but just don't synergize for some reason or another, while another group of tank healer and 2 dps will own everything with little problem.  In short it means that each dungeon run can be a completely different experience with different things to consider based around who you are running it with, not just what you are running against.

  • KaronethKaroneth Member UncommonPosts: 12

    First, brief background on me.  I have played all of the major TES games since 1994, and been following ESO sine it announcement in May of 2012 and formed the ESO branch of our guild in January 2013.  As I have a fulltime job and also work as a volunteer, have family responsibilities, and run a guild I don't have as much playtime as some.  I also co-host a podcast on ESO.  So I tend to have fond memories of the TES franchise which can be either a blessing or a curse.

     

    In short, considering everything, I am satisfied with ESO, and plan to play it for quite some time.  The long story is below.

     

    The amount of hate this game has received may be due to how many people had an interest in it.  By sheer numbers, there will be a lot of naysayers, folks who want a different MMO experience, who wanted a FTP game, who wanted a co-op Skyrim.  The devs have had a delicate balancing act between all of the desires and expectations.  Some will even say the game has too much content, is too grindy.  But it is what you make of it.  I don't see grind as the content I am going through is all new to me still, not having gone though everything yet, and having plenty of XP available so I can level in the way I choose to.  That's the first time in an MMO that it has taken me over 9 months to go through the content, and I feel that's a good thing.

     

    I've found ESO to contain more raw content at launch than most MMO's launch with.  I literally am only about 2/3rds of the way through the current content of the game.  I spread out my activities in-game between group and solo PvE, group AvA, and even some crafting and fishing.  This has let me hit VR13 even though I am far from completing the Gold quests or Craglorn.  Being part of a guild is an important part of your experience.  Not just a trade guild, but a social guild that actually quests with its members and helps them achieve goals.

     

    The developers have been excellent, they have sought input from the players continually and shown us they take our requests to heart in the many changes and improvements to ESO.  Really, are many MMO dev teams more responsive to the player base than ZOS?  I haven't run across such.  The graphics, story, amount of content (and yes, many players leave other MMO's as they run out of content), and AvA are strong points of this game.  I was never much a fan of PvP in other MMO's, but I sure am enjoying forming up a 24 person guild group and going out into Cyrodiil, or being part of a smaller group out there.  The game is a success for me and we still have applications come into our guild weekly, as many as 6 in one day a week ago.

     

    The launch saw a lot of bots and gold sellers, but these have been completely eliminated months ago by ZOS proactive staff.  You'd see GM's in game actually killing the bots and gold spammers.  Many bugs have been quashed and many features improved.  Is ESO perfect?  No.  Is ESO on the right path and improving?  Yes.

     

    What could have been done better by ZOS are many things, but you need to look at ESO as a whole and how committed ZOS is to improve it further with regular updates, and that the game is still being improved in significant ways.  The large 1.6 update will be great for anyone wanting a different post-50 levelling experience and it gives those with lots of time on their hands longer term goals to strive for as it will take a long time to max out the Champion system.  In addition we only have about 1/3rd of Tamriel open to us so far, with other continents and planes available as well.  So the game has a lot of potential still.  We still have the Imperial City, Thieves Guild, Dark Brotherhood, and more solo and adventure zones coming.

     

    If you left the game as a Vet I'd come back after 1.6 drops, try it out again.  If you left in the first month, consider coming back now and see how things are.

     

    image

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  • ChannceChannce Member CommonPosts: 570
    Haters hate, who knows why, and who cares?

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    ESO has actually been improving in that department.  They've been getting Kudos for making some positive changes and listening to their community.

    I self identify as a monkey.

  • BaitnessBaitness Member UncommonPosts: 675

    I am disappointed because I thought I was subscribing to the European Southern Observatory newsletter, and all I got was this sweet ass game.

     

    http://www.eso.org/public/

  • syntax42syntax42 Member UncommonPosts: 1,385

    I only played at launch.  

    Did they fix the boring grind?  The game's quests were very repetitive after the first zone.  I also felt like I had to do every quest in the game just to keep my level high enough for the content.

    Did they make the game feel more like an Elder Scrolls game?  It felt more like a reskinned WoW with the themepark design.  It lacked dynamic events (aside from those occasional portal things) and lacked the feeling of exploration.  The result was a game where I had a limited path to choose and ended up being forced to go everywhere instead of being encouraged to explore.

    Core gameplay design is hard to change.  I couldn't get past the leveling experience the game had to offer, and I'm sure many others felt the same.  When I heard they were changing their end-game design, I was disappointed because the end-game wasn't the biggest problem for the players they lost.

  • KiriXKiriX Member UncommonPosts: 7
    As I can see, mostly (first of all) because it on subscribe payment =)
    Second: because it isn't Skyrim 2
    Thirdly: because haters is fools and have no idea about mmorpg games =)))
  • BaitnessBaitness Member UncommonPosts: 675
    Originally posted by syntax42

    I only played at launch.  

    Did they fix the boring grind?  The game's quests were very repetitive after the first zone.  I also felt like I had to do every quest in the game just to keep my level high enough for the content.

    Did they make the game feel more like an Elder Scrolls game?  It felt more like a reskinned WoW with the themepark design.  It lacked dynamic events (aside from those occasional portal things) and lacked the feeling of exploration.  The result was a game where I had a limited path to choose and ended up being forced to go everywhere instead of being encouraged to explore.

    Core gameplay design is hard to change.  I couldn't get past the leveling experience the game had to offer, and I'm sure many others felt the same.  When I heard they were changing their end-game design, I was disappointed because the end-game wasn't the biggest problem for the players they lost.

    I agree it needs more dynamic events.  On the other hand, I have been told that some of the minor quests I did were actually dynamic events?  I like my events to have more of a "wordless teamwork" feel, rather than solo... but good content is fun either way.

     

    My view is a bit at odds about keeping my level up, though.  These days I tend to take more of a completionist approach to my gaming, so I tried to make sure I did everything in the map just for fun.  So far my levelling has been a bit ahead of the level curve of the quests I think, I am not sure - I am still able to one hit kill mobs from stealth.  I really liked that there seemed to be rewards for exploring, whether it be a small dungeon, a chest, a miniboss, etc.  I guess it isn't really exploring since all but the treasure chests have icons on the map when you get close enough, but I think it has been done well.

  • Electro057Electro057 Member UncommonPosts: 683
    Originally posted by Randayn
    Originally posted by Bladestrom
    Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.

    in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.

    Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...

    it was also wise for tanks to wear robes and sticks...what kind of role is that?  If I want to be moses Ill roll a healer or mage.

    I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.  

    I find your lack of creativity deeply disturbing. Or perhaps I mean imagination?

    Simply put I don't think that the role of tank is limited to big burly man wearing plate armor and using a warrior based skill set.

    Are you so unimaginative that you cannot fathom something else fantastical? Are you so deeply entrenched in a certain form of escapism that you cannot believe that something other than burly dwarves or heroic badasses wearing armor can tank?

    I'd make the case that wizards and battlewizards can be fucking amazing tanks! They've got enchantments to make their weapons do increased damage, they can augment their abilities magically to avoid damage with enhance dodging or skin like rock and iron, and they've got the ability to create barriers and shields. They can even project those barriers and shields onto others! I'd rather have that attracting the enemies attention and standing before me than a dude wearing some metal and swing a stick around. And if I was a monster getting blasted with intense magic, and having my attacks foiled by such magic, I'd probably turn my attention away from the pitiful man shouting loudly at me with his "warrior taunts" and try to squash that magic assailant!

    You could also make the same argument for an agility based attacker, dealing massive damage and preoccupying a large amount of the monster's time and concentration so the party can do things such as plan and strategize. 

    DND was nice, but we don't have to stay rooted in it's rock/paper/scissors sensibilities when it comes to rationalizing how one could tank, which is just attracting attention and then mitigating or avoiding the damage so your team mates can be more useful and work unhindered.

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