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SWTOR, TSW, GW2, FFXIV, ESO, WildStar, ArcheAge, list goes on...

KopogeroKopogero Member UncommonPosts: 1,685

On popular MMO's that I never spent a dime that came out. In fact I have not spend $ on a new MMO now for 4 years and 2 days (Jan 11th, 2011 was my last DCUO, thx to $35 promo for box + 30 days free and end up spending $120-150 on it through years)

None of these MMO's truly appealed to me...SWTOR = WOW clone, just far worse both PvP/PvE in my eyes. TSW, another themepark that I doubt gets any updates with the B2P model. I also recall how they sold only 200,000 units or something, so that was another bad sign. GW2, another themepark clone, just pointless to do any PvP or PvE really..FFXIV, another themepark WOW clone with terrible PvP and mediocre PvE that lacks frequent updates..ESO, another themepark MMO with some zergfest open world PvP that doesn't really have any meaning to do it, not to mention the terrible graphics, animations and tons of bugs that come with any new MMORPG.

WildStar, another themepark clone only worse. I already disliked when I heard WOW going back to 20 man mythic raids, 40 man? No way. It was still untested product and after the few months it was crystal clear it's not even close to WOW. If you copy something at least be better at it in multiple things..Then we got our lovely P2W game called ArcheAge with tons of exploits and what not.

So, of course I'll continue paying for WOW sadly. It's not my fault the industry can't seem to grasp the fact that children are not the only audience to go after out there. Then I see upcoming MMO's like The Repopulation with like $100,000 budget and Richard Garriot P2W MMORPG Shroud of the Avatar started with 1 mil budget. Then I see Star Citizen as another cash grab MMO with shipmart at best, which will be easy to dodge.

Everquest Next and Black Desert are the only 2 AAA MMORPG's right now that are still unknown for me and hopefully stay that way without any issues that will turn me off list rest of these MMORPG's that failed to open my wallet. There are a lot of other non traditional MMORPG's out there that can be a gem and fun to play...But yea this genre is truly in a bad state and it all goes back to management.

To make a MMORPG you need great new ideas, innovation, and experienced team to work on. It is a challenging task and something an indie company should not be attempting to develop. They require large budgets and time to be built. They have to be secured with a support team. MMORPG's are the most advanced type of game anyone can build with big risks, but if done properly Blizzard is example of how popular and prosperous they can be.

When I see all these small teams making these big MMORPG's, I'm thinking...these guys are either not serious or greedy. There is a reason why Activision merged with Blizzard for a period of time. There is a reason why people have to work together to make something big. There are tons of ideas out there for MMORPG's that can go along WOW or any other MMORPG out there and prosper, but if you don't deliver quality, you won't get anything, at least not from me...

I'll continue to enjoy and support those that delivered for me, those that take games seriously like Blizzard have with WOW and in meantime I'll be playing F2P multiplayer games out there as a filler up or if that's not available there is always Donkey Kong and Mario Kart. I'll certainly not pay $ on something that pushes this genre backward and not forward.

The irony here is how WOW copied from like Everquest, but with popular IP. Blizz was already famous company with far superiour engine it managed to take over the market. Also thx to failed SWG NGE and Ultima Online that was already 5 years old heading in the wrong direction. Anarchy Online was something but it was just that a themepark clone. It's funny how now WOW gets cloned like nothing else before and it works, it's losing some playerbase, not a lot, but some and you can see it's hurting, which can be good and bad news.

Blizzard won't throw the towel on WOW and we've seen that with WOD. We've been just so unfortunate that we had companies thinking they can copy WOW and be successful. Well, they haven't been at least in my case and hopefully that's a lesson so we can finally see true change in how companies approach this genre. At least after a decade of WOW clones they learned the hard way that if you copying something at least copy it properly like WOW did it...

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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I am honestly going to attribute WoW's continued success to the fact that for the longest time it could run on pretty much any toaster oven pc decently. Developers coming out with higher end graphics and so on aren't really practical unless they are willing to release games for the console as well. Many people do not have the funds to get their systems upgraded or possess the know how to find bargains and self-upgrade (i.e. have the actual know how to use google) so they stick to what works. The other main attributing factor is as you said, many of these games are wow clones, so why play wow clones if you can just play wow tbh? Honestly old 40 man content in wow could've been done with 25 at the time of its release, meaning the numbers were there for room for error. So Wildstar releases 40 man content when has to have the actual numbers to make it passable, which of course would fail, its surprising they didn't know that. Companies that try to copy wow do not realize what elements made wow successful and try to "surpass" the wrong elements. Millions of subs on a pc only game is the true impressive feat. Even if you (generalization, not actual OP) want to say that SE has 2.5M people subbed to XIV, think about how many more people WoW would have if it hit consoles....
  • delete5230delete5230 Member EpicPosts: 7,081
    Gee... your really mad right now !...................But I would have to agree.
  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by Kopogero

    TSW, another themepark that I doubt gets any  updates with the B2P model.

    Well, now, you haven't been paying attention, have you?

    http://www.thesecretworld.com/updates

  • BattlerockBattlerock Member CommonPosts: 1,393
    I take free literally as well - won't do it any other way - I have never spent one cent on any cash shop item, not one penny.
  • rodarinrodarin Member EpicPosts: 2,611

    How can you honestly critique them if you didnt spend money on them or play them? Some of those you have to spend money on to play.

     

    Just regurgitating the forum mantra with these comments.

     

    Everything is a "WoW clone" if it uses a mouse to play I guess.

     

    While there have been a long list of disappointing games to come out the past decade theyre not all WoW clones and they dont all suck and they arent all a waste of money.

     

    The sooner people realize there will never ever be a very good MMO made ever again the better of they will be. MMOs just cost way too much money for whatever reason to develop, market, produce and release. The player base is also too fickle to gamble on. So no one is ever going ot make enough money to put out a game that will make back any initial investments it might get. 

     

    Even with the so call crowd funded and kickstarter campaigns those are failing to deliver left and right. When the biggest "success' ever has raised about 5 times what they could ever dream they could raise and after 2 years hasnt developed a thing shows just what the MMO genre is facing.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    if i like the game ill spend money on it. If its pay to win ill never pay a cent for it no matter how much i like it.

    With that said, if i subscribe for 1 year in a sub based mmo that is $192 (a subscription in NJ its $16 a month thanks to the taxes) then there is nowhere in hell i will pay more than that in 1 year in a F2P cash shop. 

     

    I have played all those games mentioned by the OP and GW2 is the one ive paid more money and it wasnt much, for the same reason i stated above. If im going to pay besides the box price(which i dont mind doing if the game is worth it) i will balance that  based on a subscription cost.

    Also in the case of games like Swtor which IMO dont offer enough to justify the sub, but without a sub my gameplay is horribly gimped, then i just rather not play because i wont give my money away and keep all the limitations in place... im not an idiot.





  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I'm pretty disappointed that there haven't been any real FFXI clones around. Even XIV has more wow elements to it than XI elements. The class change system needs to be implemented into more games imo. Only a handful have actually done it. Thrall can class change but I can't? FU Thrall!
  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    TBH, it's very clear you not only didn't play most of the games you listed, but you also lack pretty much any knowledge at all about several of them.

    Like your comments about FFXIV lacking frequent updates when they have released several updates consisting of new classes, new dungeons, new raids, new quest / storylines, the addition of arena PvP followed by the addition of Frontlines PvP, new gear, and the addition of several new types of content / things to do such as gardening, elite hunts, chocobo raising, crafting tasks, etc.

    All in a little over a year and with another big update about to hit as well as the upcoming expansion in a few months.

    As for the rest about FFXIV, yeah Arena PvP is pretty bad but Frontlines is actually quite good, especially considering it's a PvE focused game. It's actually better than the PvP in quite a few so-called PvP games. On top of that they are also planning on expanding PvP further in future updates with the addition of new maps and modes.

    It's also got some of the best PvE gameplay around. Combat is very smooth and polished, classes are varied and have some great synergy, the storylines are for the most part well done and interesting, and dungeons / bosses have a wide variety of mechanics.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    I will say, I agree that FFXIV is in a nutshell a re skinning of WoW with final fantasy but it is false that they don't update frequently. Actually they update very frequently by MMORPG standards. They have a major update about every 3 months with little updates sprinkled in between them and some of those little updates aren't so little. 

    Also I second the need for more FFXI clones which was basically an EQ clone but less so that XIV being a WoW clone. If that makes any sense. 

  • BaitnessBaitness Member UncommonPosts: 675
    If you are happy with your current game keep playing it.  Not sure why you feel the need to bash a lengthy list of games many of which you couldn't have any experience with.  The MMO market is large there is enough room for your game without you needing to convince players from other games that theirs suck and they should go play with you.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Even though I said XIV does take a lot of elements from WoW, I wont count it out since they are taking more elements from XI in their up coming expansion and I honestly think after the expansion, the game will be an even bigger force to be reckoned with. XI has alot more content than WoW and XIV can easily draw from that and is already drawing from other elements in the final fantasy series (i.e. the golden saucer) so this game is a good one to keep an eye on. They honestly pace their content out pretty well, even though I dont see the point in most of it aside from the main scenerio and relic quests since they will persist through content. That's one element that I loved about XI that wow (to my knowledge) does not have; persistent items. The relic system was one of the best inventions since it gave the player (at least me) the sense that my time wasn't really wasted when doing those things. In wow, when I got my cloak and fully upgraded it, it was pretty depressing getting to 100 and ending up replacing it, so it pretty much an xmog item. Personally, I dont care much about the achievement system. I'm more satisfied having something that I got from older content and have it with me all the way into future content and wish more games followed that model.
  • d_20d_20 Member RarePosts: 1,878

    It's been said before, but said very well here:

    http://www.youtube.com/watch?v=VJ56Kia8dTU

     

    I don't like the future portrayed here very much and I hope for more indy options.


  • zzaxzzax Member UncommonPosts: 324

    OP, I will shed some light on Black Desert, so you can add it to your list:

    • its made by ArcheAge devs
    • its cash shop game
    • it has labor points
  • SiugSiug Member UncommonPosts: 1,257

    Tastes are different. I, for example, like TSW and ESO a lot and I don't care if you call them theme parks or something else. My first MMO was EQ but I'd never again spend days and nights camping certain spots on map and grinding mobs. Or organizing huge raids only to wipe, revive, wipe and revive.

    I hate P2W and 150 dollar alpha accesses though - this is what sends this genre down the drains imo.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Albatroes
    That's one element that I loved about XI that wow (to my knowledge) does not have; persistent items. The relic system was one of the best inventions since it gave the player (at least me) the sense that my time wasn't really wasted when doing those things.

    The FFXI relic debacle cultivated the "all or nothing" mindset, where you either play the game for years non-stop or you take a break and get left behind permanently. Not to mention it made the itemization completely stagnant for like eight years when SE tried to get around the fact the items couldn't be replaced for the longest time. If you couldn't switch armor on the fly with the macro system (an unintended feature that ended up saving the itemization) the game would have been a lost cause.

    What a dumb invention that was.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Kopogero

    I'll continue to enjoy and support those that delivered for me, those who take games seriously like Blizzard have with WOW

    So you disregard the game with #1 volume and quality of content in the current MMOsphere (FFXIV) while praising the game that spits on its customers by not releasing any meaningful new content for a full year at a time, even though they have ten times the revenue base than FFXIV.

    In essence, you seem to hate value and proper dev support.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Hyanmen
    Originally posted by Kopogero

    I'll continue to enjoy and support those that delivered for me, those who take games seriously like Blizzard have with WOW

    So you disregard the game with #1 volume and quality of content in the current MMOsphere (FFXIV) while praising the game that spits on its customers by not releasing any meaningful new content for a full year at a time, even though they have ten times the revenue base than FFXIV.

    In essence, you seem to hate value and proper dev support.

    That's the funny part almost all of the games he mentioned get far more regular content updates than WOW. His threads always look to me as him fabricating reasons why he simply can't leave WOW. My guess is he doesn't want to leave the power behind and be a noob again.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    Ah Kopo. Ever the ball of sunshine.

    Unlike a box of chocolates I always know what I'll be getting whenever I click one of your threads. ;)

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Distopia
    Originally posted by Hyanmen
    Originally posted by Kopogero

    I'll continue to enjoy and support those that delivered for me, those who take games seriously like Blizzard have with WOW

    So you disregard the game with #1 volume and quality of content in the current MMOsphere (FFXIV) while praising the game that spits on its customers by not releasing any meaningful new content for a full year at a time, even though they have ten times the revenue base than FFXIV.

    In essence, you seem to hate value and proper dev support.

    That's the funny part almost all of the games he mentioned get far more regular content updates than WOW. His threads always look to me as him fabricating reasons why he simply can't leave WOW. My guess is he doesn't want to leave the power behind and be a noob again.

    I think you've pretty much nailed it. The huge investment of time and money in the game have turned it into a love-hate relationship. Very unhealthy =/

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • AdamantineAdamantine Member RarePosts: 5,094

    I simply want a classic MMO done right, for example:

    - classic classes done right, i.e. all classic classes (like Fighter Rogue Wizard Cleric Paladin Necromancer Bard Monk Ranger Druid etc) and they should be very different in gameplay and should "feel right" when you play them

    - complex and challenging combat system, lots of hard opponents that need special strategies

    - classic fantasy races done right, too (like Human Elf Darkelf Dwarf etc), again they should feel different and "right" in gameplay, for example a Darkelf would need to work on his reputation before getting accepted in most cities, a Dwarf would move more slowly and would be able to carry more than others, etc

    - huge seamless game world, tons of great questlines you can freely choose from, low on boring grinds (not NO grinds whatsoever, just it shouldnt be masochistic and the grinds should be intelligent)

    - no friggin instances

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Adamantine

    I simply want a classic MMO done right, for example:

    - complex and challenging combat system, lots of hard opponents that need special strategies

    - no friggin instances

    Paradox paradox paradox paradox paradox...

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Stopped reading after OP said TSW doesn't get updates.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by drivendawn
    Yeah so we can have EQ and Ultima clones instead. >.> Not to mention XIV gets bigger and more frequent updates then most MMO's out there.

     

    I quit reading when he mentioned TSW and hinted that he's not looked into it.  Went back after I saw this, and am glad that I didn't bother taking the thread seriously.

     

    FFXIV -- a game that I haven't been kind to lately -- has very frequent updates that are absolutely incredible.  Patches that have things that other companies include with full expansions.  New systems, system updates, etc.

     

    If the poster is actually serious, then he should know that speaking of things that turn out to be 100% wrong only hurts his argument.  Though I wouldn't mind Ultima Online clones for a change, myself.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Kopogero

    We've been just so unfortunate that we had companies thinking they can copy WOW and be successful. Well, they haven't been at least in my case and hopefully that's a lesson so we can finally see innovation come into fruition after a decade of WOW and it's clones.

    What lesson is there to be learned and for who? :)

  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251

    Hope you're having fun.

    Guild Wars 2 has managed to deliver for me.  I can't get enough of World vs. World.

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