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Black Desert: Large Scale PvP Shown in New Trailer

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Black Desert Online team made up of Daum & Pearl Abyss is ready to show off some of the game's PvP features. In the latest video to be released, large scale PvP is spotlighted. Check it out and let us know what you think.






¯\_(ツ)_/¯ 


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Comments

  • bcbullybcbully Member EpicPosts: 11,843
    Not bad, swords and arrows hitting walls is pretty fail. Other than that it looks pretty ok.
  • BitterClingerBitterClinger Member UncommonPosts: 439
    Wow, the previous BDO stuff I've seen had me really excited for this game. This video looked pretty bad. I would take this down if I were them.
     
  • ArskaaaArskaaa Member RarePosts: 1,265
    horrible.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Not so good. If thats how you can take down walls and keeps, I would not take a second look at this. I hope thats something they work out. Combat looks ok, watching them play reminded me very much of GW2, movement and art that is. 
  • SovrathSovrath Member LegendaryPosts: 32,951
    Originally posted by Nanfoodle
    Not so good. If thats how you can take down walls and keeps, I would not take a second look at this. I hope thats something they work out. Combat looks ok, watching them play reminded me very much of GW2, movement and art that is. 

    I think old school Lineage 2 players might not mind as players could help take down walls (not a lot of that) and doors with their weapons.

     

    I think it was a way to engage everyone otherwise people would be standing around waiting for the siege equipment to do their thing.

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  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Don't think the devs will lose any sleep they have a massive Asian & Russian market.




  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Not so good. If thats how you can take down walls and keeps, I would not take a second look at this. I hope thats something they work out. Combat looks ok, watching them play reminded me very much of GW2, movement and art that is. 

    I think old school Lineage 2 players might not mind as players could help take down walls (not a lot of that) and doors with their weapons.

     

    I think it was a way to engage everyone otherwise people would be standing around waiting for the siege equipment to do their thing.

    Help is one thing, taking down with a sword and arrows alone should take so long it should not be worth doing. 

  • DauzqulDauzqul Member RarePosts: 1,982

    This is what large scale PvP looks like in every game that has it...

    It just so happens that BD didn't care to make some sassy "scripted" video, e.g., Age of Conan, ArcheAge, SWTOR, etc.

    All large scale PvP looks stupid when it's not scripted / edited for video.

  • IsidiusIsidius Member UncommonPosts: 46
    That looked pretty mediocre.
  • SovrathSovrath Member LegendaryPosts: 32,951
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Not so good. If thats how you can take down walls and keeps, I would not take a second look at this. I hope thats something they work out. Combat looks ok, watching them play reminded me very much of GW2, movement and art that is. 

    I think old school Lineage 2 players might not mind as players could help take down walls (not a lot of that) and doors with their weapons.

     

    I think it was a way to engage everyone otherwise people would be standing around waiting for the siege equipment to do their thing.

    Help is one thing, taking down with a sword and arrows alone should take so long it should not be worth doing. 

    I haven't looked at this video yet but in L2 it did take longer unless you had a siege golem.

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Not so good. If thats how you can take down walls and keeps, I would not take a second look at this. I hope thats something they work out. Combat looks ok, watching them play reminded me very much of GW2, movement and art that is. 

    I think old school Lineage 2 players might not mind as players could help take down walls (not a lot of that) and doors with their weapons.

     

    I think it was a way to engage everyone otherwise people would be standing around waiting for the siege equipment to do their thing.

    Help is one thing, taking down with a sword and arrows alone should take so long it should not be worth doing. 

    I haven't looked at this video yet but in L2 it did take longer unless you had a siege golem.

    Really should watch it. Other MMO I have played let you help smack down walls but watching a keep not only be taken down by swords and arrows, but watching it poof in a cloud of smoke looked really dumb.

  • observerobserver Member RarePosts: 3,685
    Originally posted by Dauzqul

    This is what large scale PvP looks like in every game that has it...

    It just so happens that BD didn't care to make some sassy "scripted" video, e.g., Age of Conan, ArcheAge, SWTOR, etc.

    All large scale PvP looks stupid when it's not scripted / edited for video.

    Agreed.  This is how every large scale pvp battle looks, when there's no organization.  The video editing is really bad though.

  • DullahanDullahan Member EpicPosts: 4,536
    If any old weapon can damage structures, thats bad.  Without weapons like sledge hammers and proper siege weapons that gameplay will suck.  The whole challenge of breaching and taking other players keeps and castles should be the transportation of said weaponry to destroy the enemies castles.


  • MacShwangusMacShwangus Member Posts: 32
    Looks pretty chanky.
  • SoloAnythingSoloAnything Member UncommonPosts: 308
    Yeah it looks laggy and choppy...
  • SovrathSovrath Member LegendaryPosts: 32,951
    Originally posted by SoloAnything
    Yeah it looks laggy and choppy...

    I just watched it and it didnt' look laggy or choppy at all.

    Having said that, there seem to be a lot of skills that allow players to "zip"/teleport to various places so I can see that giving a sensation of "choppy".

    I was surprised how smooth everything was with all that was going on.

    The pvp looks like any large scale pvp in quite a few asian games. Heck, maybe a few western games as well.

    Though I'm excited for this game (except for the stupidity they like to add such as pumpkin helmets and fighting with flowers) it could do with fewer effects for my taste. Sometimes less is more.

    I'm not a fan of having players take down structures with arrows but I understand why it's there.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

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  • PaRoXiTiCPaRoXiTiC Member UncommonPosts: 603

    To much fluff just like my Guild Wars 2. Can't stand that about GW2.

     

    The fluff just gets in the way. Enough with the flashy lights and giant kabooms for crying out loud. Would love a game where I can actually see what I'm doing in Large Scale PvP

  • aesperusaesperus Member UncommonPosts: 5,135

    Not really sure what to make of that video tbh.

    Looked like a bunch of poor sods having a seizure, while being shot by arrows and explosives. Didn't look much like an actual fight, to be perfectly honest. There also seemed to be basically no siege mechanics, for a video showing of (what I'm assuming to be) some form of siege warfare.

    The visuals are nice, though, i suppose.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Asians will never escape their arcade game play,it is still too fast,animations too fast,archer is firing too fast,i doubt even has ammo just auto ammo.The zippping around of players i never liked that ability to dart in,looks silly and fake,but i can see how they are forced to do it since they give archers and casters machine gun like firing.

    Good note i did  see  some archers up top firing down for some z-axis which we almost never see in a rpg.

    PVP meh,couldn't care less about it,why create a world and have any game play if all your doing is pvp?Even so all we saw in video was a MESS,no co-ordination no actual group mechanics,just a bunch of players literally spamming non stop.

    I could see it working for those that like pvp IF you control it to a set area.I am thinking like Lineage did where you attack castles,it sort of keeps players in that area not to bother pve.

    I have actually had people tell me before i am so old school,gaming is not about strategy anymore.Well i beg to differ strategy has nothing to do with old school it has everything to do with pvp.If there was REAL death even if fake in a game,nobody would run right out in the open and start spamming at each other,there would be strategy,planning ect ect.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • inmysightsinmysights Member UncommonPosts: 450
    not that bad, it kept me interested, I will still give it a try.

    I am so good, I backstabbed your face!

  • AlleinAllein Member RarePosts: 2,139

    https://www.youtube.com/watch?v=sF3pyMEA7DQ

    https://www.youtube.com/watch?v=NdWkVQuX5ds

    Actual player POV looks a tad different. Good or bad, depends on the individual obviously.

  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Chip away at stone with steel or greater in a fantasy world and it will eventually tumble (enchanted and rare metal stuff especially).  Though I'd imagine that would either dull or break an iron or steel sword before long, which would be horrible when it comes to gameplay versus reality.  Not sure what arrows could do honestly, but I suppose it's just for balance sake.  Would be nice if there were sledge hammers or something that had siege damage.

     

    They should've shown more than simple cannon fire as a means of taking down a keep.  But at least laying siege is a mechanic that is in there.

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  • Arkangel32Arkangel32 Member UncommonPosts: 83

    I played this game already...   Nothing new here IMO.

    No Strategy, just a big zerg fest. 

    Also, I am tired of seeing the toons use the same attack they use against another player, used against a Stone wall...  Are we every going to progress?

     

     

  • Varex12Varex12 Member CommonPosts: 357
    Originally posted by bcbully
    Not bad, swords and arrows hitting walls is pretty fail. Other than that it looks pretty ok.

    I predict this will be the next game bcully touts as being the greatest game ever.  I'm calling it now.  

     

     

  • MikehaMikeha Member EpicPosts: 9,196

    Only thing I was looking at was how the game performed under the stress of large scale pvp and it was smooth. Took me back to the old days of Lineage 2 castle sieges.  My only fear with this game is that it will be a game people can hit level cap in a short amount of time. I want my long progression back!

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