Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Crowfall looks good but...

Masa1Masa1 Member UncommonPosts: 318
What's the point of waiting for 2 years? Currently this game seems to be all about ideas but the execution of those ideas is severely lacking. I refuse to be part of another 2 year long hype train.
«1

Comments

  • XcomVicXcomVic Member Posts: 50
    Then don't be? No one is asking you to. This game is what a lot of players over the years have been waiting for. I will be playing League of Legends until beta:)
  • flizzerflizzer Member RarePosts: 2,455
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?
  • SojhinSojhin Member UncommonPosts: 226
    If you did not like Shadowbane this game may not be for you. If you do like player driven economy, sieges with actual asset destruction, open world pvp over territory and resources, and paper rock scissor class skill sets then this game is for you.
  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

  • caetftlcaetftl Member Posts: 358
    Originally posted by Pemmin
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

    And we've seen almost every MMORPG in development do it, and most fail to deliver. 

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by caetftl
    Originally posted by Pemmin
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

    And we've seen almost every MMORPG in development do it, and most fail to deliver. 

    Welcome to software industry, where you don't actually have to make a working product.

  • NefastusNefastus Member Posts: 71
    Originally posted by Pemmin
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

    Before making such silly posts I'd suggest reading up on the people developing Crowfall... then you'll realize who you are dealing with, and it's certainly NOT a group of start up amateur developers. ;)

    Nefastus - Enclave

  • PemminPemmin Member UncommonPosts: 623
    Originally posted by Nefastus
    Originally posted by Pemmin
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

    Before making such silly posts I'd suggest reading up on the people developing Crowfall... then you'll realize who you are dealing with, and it's certainly NOT a group of start up amateur developers. ;)

    regardless of who is on the development team the company is new, self funded, and self published....thus a start up company. if there first major project fails....its the end of the company....hardly silly.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Waiting 2 years for an MMO is not long. I followed some MMOs for 4-6 years. 
  • caetftlcaetftl Member Posts: 358
    Originally posted by Nefastus
    Originally posted by Pemmin
    Originally posted by Masa1
    Originally posted by flizzer
    I havent read anything about this game yet, but I need to ask.  Is this another open world gankfest game?

    Concept looks a lot like Shadowbane. It was mostly about PvP but definitely not a gangfest. It was really well made game and different from the rest of the clone MMORPG market. It might've been too different.. carebear players didn't appriciate the game and the game failed and disappeared.

    EDIT: Although I said well made game it had really shit graphics. Gameplay was awesome though.

     

    As for dropping out of hype train I certainly will do that... I just have to wonder why for the love of god devs have to hype their game 2-3 years before game gets ready. If it's just 3-6 months they could upkeep the hype train but only the most hardcore fans can keep waiting for 2+ years.

     

    its marketing....getting the name out there. the more they do it the more money they make, and for an upstart company it can make or break them.

    Before making such silly posts I'd suggest reading up on the people developing Crowfall... then you'll realize who you are dealing with, and it's certainly NOT a group of start up amateur developers. ;)

    upstart company =! amateur devs...

    But let's explore this anyway...

     

    We got some people from wolfpack studios, their claim to fame was a click-to-move, bad graphics game that released in 2003 and was quickly sold off to ubisoft after it flopped and eventually closed up shop...

    We got the guy behind UO trammel which was awful for pvpers...

    We got people behind the big SWG patch that ruined that game...

    Some of the wolfpack guys went on to help make the wildly successful wiz101 game, a game best suited for child-development...

    Where in any of that is there any clout for making a successful ffa pvp game? 

  • Armegeddon1972Armegeddon1972 Member UncommonPosts: 23

    Everything Else I tried has sucked it. I play Mortal Online now, which is the closest I have come to Shadowbane. Alot of people watching this project want ... A player driven economy, A open PvP world with seiging and asset ownership... a sense of real loss and real gain. Extremely complex crafting and character customization and professions.

    The game offers me more at this time than any other title under development, which is hope. There is at least that. Until they ruin the vision I will believe in it.

  • vadio123vadio123 Member UncommonPosts: 593

    Indeed mortal online its more close shadowbane / UO atm

    Wait anothers years to one mmo ? damm so tired this 

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Masa1
    What's the point of waiting for 2 years? Currently this game seems to be all about ideas but the execution of those ideas is severely lacking. I refuse to be part of another 2 year long hype train.

    Probably should run away while you can then.

    Why wait 2+ years for a game?

    In this case, the people behind it. Not only devs, but lead devs behind UO, SWG, SB, SWTOR, Wiz101, DCUO, EQ/EQ2, even some MUD work.

    For me the only missing games from that list would be DAoC and WoW. Camelot Unchained is DAoC territory and WoW devs need not apply.

    Not that the Crowfall devs can magically take whatever was good/special about their previous games and insert into a new game, but there is a lot of possibilities. While there are some "me too" features in some of those games, most were highly unique and around since the early days before everything was a playing copy cat or rushing a product out the door.

    I'm still waiting for EQN, but this is something that can really tempt me away if it pans out. Nice to see another game that is breaking the mold, while still remembering the past.

  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by Allein
    Originally posted by Masa1
    What's the point of waiting for 2 years? Currently this game seems to be all about ideas but the execution of those ideas is severely lacking. I refuse to be part of another 2 year long hype train.

    Probably should run away while you can then.

    Why wait 2+ years for a game?

    In this case, the people behind it. Not only devs, but lead devs behind UO, SWG, SB, SWTOR, Wiz101, DCUO, EQ/EQ2, even some MUD work.

    For me the only missing games from that list would be DAoC and WoW. Camelot Unchained is DAoC territory and WoW devs need not apply.

    Not that the Crowfall devs can magically take whatever was good/special about their previous games and insert into a new game, but there is a lot of possibilities. While there are some "me too" features in some of those games, most were highly unique and around since the early days before everything was a playing copy cat or rushing a product out the door.

    I'm still waiting for EQN, but this is something that can really tempt me away if it pans out. Nice to see another game that is breaking the mold, while still remembering the past.

    You seem to assume that devs moving from X game bring elements from that game to the game they are working with. It's just not true.

    Only leaders can greatly affect the game. Devs can only program what their leader tells them to. Sure they can raise their opinion about certain aspects of the game but it's still up the the leaders to decide if those aspects get fixed or changed.

  • BurntCabbageBurntCabbage Member UncommonPosts: 482

    1st of all UO = greatest pvp  and shadowbane = 2nd greatest pvp ..for me and yes  iRfrmMOURNING =)

    but i think they are doing bad with this grafix model ..its poorly over done and ALOT of games that LOOK like this are bad imo unless your a wow lover..ikno game play means alot..but i wouldnt play SB or SWG if it LOOKED like this just because 90% of these games that have these types of grafix are BAD

  • TamanousTamanous Member RarePosts: 3,030

    Way to early for me to gain even an ounce of hype for this concept. Been through the hype too many times before. Darkfall once had hype yet I couldn't even get through the community on their forums lets alone play the game. Worst bunch of juvenile crap I have ever experienced. 

     

    These sort of games actually only excel with a very mature audience who takes the concept seriously. I have very little faith that the current mmo community is mature enough if these sort of games garner anything more than modest interest. The wrong sort of player is attracted to these games. Interest has to actually wane to allow the player base to cool into solid communal groups within game. This means the population will always be small. If developers accept this then the concept can succeed as a game. Inevitably though the developers will castrate their own game in order to attract a larger audience ... something that has occurred in nearly ever game like this in the past.

     

    These guys had better be shooting for pure niche and accept the audience they attract. At this point I can't see myself considering more than one game like this to invest time into. Currently they must beat out Camelot Unchained and not enough information exists for that yet. The sandbox rush is full on for indie developers (and stained mainstream developers trying to prove they are relevant) but the moment you tack on full time pvp your audience focus narrows to a pencil thin margin. Risky business.

    You stay sassy!

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Masa1

    You seem to assume that devs moving from X game bring elements from that game to the game they are working with. It's just not true.

    Only leaders can greatly affect the game. Devs can only program what their leader tells them to. Sure they can raise their opinion about certain aspects of the game but it's still up the the leaders to decide if those aspects get fixed or changed.

    I agree, but it doesn't sound like they are trying to make Shadowbane 2 or UO + SWG + SB or whatever. The devs in this case were also leaders of previous games and or the minds behind some of the features that really made those games what they were, despite their shortcomings. Sounds like are taking what they've learned from the past 15+ years and trying to cook up something new, not simply copy crafting from SWG or whatever because people liked it. Time will tell, but comparing this team to some of the other AAA or indies out there is pretty night and day as far as past work and memorable features.

  • Masa1Masa1 Member UncommonPosts: 318
    Originally posted by Allein
    Originally posted by Masa1

    You seem to assume that devs moving from X game bring elements from that game to the game they are working with. It's just not true.

    Only leaders can greatly affect the game. Devs can only program what their leader tells them to. Sure they can raise their opinion about certain aspects of the game but it's still up the the leaders to decide if those aspects get fixed or changed.

    I agree, but it doesn't sound like they are trying to make Shadowbane 2 or UO + SWG + SB or whatever. The devs in this case were also leaders of previous games and or the minds behind some of the features that really made those games what they were, despite their shortcomings. Sounds like are taking what they've learned from the past 15+ years and trying to cook up something new, not simply copy crafting from SWG or whatever because people liked it. Time will tell, but comparing this team to some of the other AAA or indies out there is pretty night and day as far as past work and memorable features.

    More like they haven't learned anything and are trying to recreate Shadowbane. SB was a great game in my opinion but in business sense it was terrible (since they had to close it down).

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by Masa1
    Originally posted by Allein
    Originally posted by Masa1

    You seem to assume that devs moving from X game bring elements from that game to the game they are working with. It's just not true.

    Only leaders can greatly affect the game. Devs can only program what their leader tells them to. Sure they can raise their opinion about certain aspects of the game but it's still up the the leaders to decide if those aspects get fixed or changed.

    I agree, but it doesn't sound like they are trying to make Shadowbane 2 or UO + SWG + SB or whatever. The devs in this case were also leaders of previous games and or the minds behind some of the features that really made those games what they were, despite their shortcomings. Sounds like are taking what they've learned from the past 15+ years and trying to cook up something new, not simply copy crafting from SWG or whatever because people liked it. Time will tell, but comparing this team to some of the other AAA or indies out there is pretty night and day as far as past work and memorable features.

    More like they haven't learned anything and are trying to recreate Shadowbane. SB was a great game in my opinion but in business sense it was terrible (since they had to close it down).

    Well they stated that Crowfall will NOT be a Shadowbane 2.0. 

     

    I think I already answered that in a previous post... week one? week two?

    Anyway, I can't expect everyone to see every post, so I don't mind repeating:

    Crowfall is not Shadowbane 2. The the universe isn't the same. The technology isn't the same. The design isn't the same.

    Case in point: today's FAQ explains that advancement that it isn't level based; that's a big significant change right off the bat. Players aren't server locked; that's another. SB was click-to-move.

    Crowfall is probably better defined as "the game that I wanted to make, before making Shadowbane. " There are a lot of similarities, sure -- because many of the SB ideas were great. And, to this day, no one else is doing them.

    But there are also things possible today that simply weren't possible in 2001, and we'd be crazy not to embrace some of them.

    Todd

    ACE

     

    So there goes your statement right out the window.

    Witty & Wicked >:)

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by XcomVic
    Then don't be? No one is asking you to. This game is what a lot of players over the years have been waiting for. I will be playing League of Legends until beta:)

    That was kind of rude and not accurate what so ever.

    You think developers put out the information because they DON'T want anyone to notice it or get hyped about it?The developer puts this stuff out there because they most certainly 100% are asking you to get hyped for their game.

    I THINK the OP's point was that perhaps it is too early ,especially since the final product might be nothing like what they have on paper.Matter of fact often times MANY ideas get scrapped along the way or changed.This is especially true once starting to test ideas.Also there are time lines weather a developer will admit it,that might be a round about number based on money committed to the project.

    However looking at it subjectively ,a developer wants and needs more input and community following as early as possible to ensure a good and an accepted product so imo never too early.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Well on one hand you have Raph Koster, the magician behind swg working on this game. But you also have Gordon Walton, the guy who made Trammel and basically ruined UO.

    Cautiously optimistic would probably be the best bet here.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Masa1

    What's the point of waiting for 2 years? Currently this game seems to be all about ideas but the execution of those ideas is severely lacking. I refuse to be part of another 2 year long hype train.

     

    Who is asking you to get on the hype train, follow the games progress and decide when it comes out or in beta.




  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Foomerang

    Well on one hand you have Raph Koster, the magician behind swg working on this game. But you also have Gordon Walton, the guy who made Trammel and basically ruined UO.

    Cautiously optimistic would probably be the best bet here.

    Over on the CF forums, Walton gave a fairly insightful explanation into what happened to UO and why. Basically boiled down to customer retention and attempting to actually make a profit off a product (What is this, business 101?).

    Obviously doesn't make it okay or whatever, but I'd assume that devs rarely go "Hmm how can we anger all our customers and drive them away?" and then go about setting it in motion. No one can see the future.

    From what they've said so far, don't think we'll be seeing another "Trammel" decision.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Masa1

    More like they haven't learned anything and are trying to recreate Shadowbane. SB was a great game in my opinion but in business sense it was terrible (since they had to close it down).

    Well if they haven't learned anything, guess they should just give up now.

    Assuming they aren't complete morons, have continued to develop their ideas while working on other products, have new tech to work with, much much larger gaming population to pull from, and the luxury of putting their collective experiences together, I believe it could work for those looking for the game they are creating. As they've clearly pointed out, might not be for everyone.

    If the team consisted of Wolfpack devs only, maybe I could see it going into SB 2.0 territory, but they have the benefit of having devs that have worked on many different games with a lot of good features. Although "sandbox" games have shared a lot of characteristics so we will see a little UO, SB, SWG bleeding through for sure. 

Sign In or Register to comment.