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Quit after 3 weeks >> Why ?

PongpingPongping Member UncommonPosts: 131

Templar Veteran 1

Sorceror Veteran 1 

and a few Level 1-15 deleted characters 

 

it was great at start because i took the right class > Templar / healing / destro

It was good with my 2nd character > Sorceror / Destro / Summon / heal

 

Tried Bow skill line > i felt asleep while playing or died because of the horrible designed Bow skills

Tried Nightblade > weak Glascannon... 

Tried Dragonknight > felt asleep chain pullin mobs to me and kill them

Tried Dual wield > one selfheal at start combined with NBs heal was ok but not worth it

 

After trying endless new characters i couldnt find any interesting combination than the ones i already played to Veteran Level 1

 

The BOW skill line is the worst Bow design i have ever seen in a mmorpg. No fun double Shots , no cool animations, just plain dull skills with absolutely no creativity.

They should rework/redesign the Bow skills completly..

 

The worst of all is the horrible  >>> 5 Skill Hotbar <<< + one ULTIMATE !

i know, i know i know ... the developers want players to think about which skills they use out of their 99 Skills....

i know i know and i know that some players truly enjoy this.

but

i do not enjoy having 20-30 Skills on 2 little switchable 5 Slot Hotbars with the need to switch between them all time.

 

Maybe they limited the Hotbar to 5 skills because of Console controllers... i dont know.. why ever..

 

In future if this stupid trend continues we will see Elder Scroll Online 2/3/4 with a 3 Skill Hotbar and maybe it will dissapear completly someday....

 

Comming from Everquest 1-2 , DAOC, AoC, Warhammer and many other great mmorpg´s the Elder Scroll User Interface is just laughable.

To make this game somehow playable you have to download MODs from external websites.

> NO MINIMAP

> NO DAMAGE FLOATERS

> NO MAP MARKERS

> NO AREA LOOT BANNERS ( you never know what you have looted if you AoE loot)

etc etc etc etc

 

The developers of this game went the comfortable way and in honest words left the work of creating a good GUI to external MOD programmers.

 

"If you arent MODDING your not playing the game right" is what someone told me in /zone chat once....

 

Well i am honest .... i payed 11.99€ for the game + 30 days free....

 it was worth it for the 2 Main characters  but i would never continue to pay for this game..

 

Free to play is comming soon and this overhyped Patch 1.6 with it.........  lets see..

 i feel many Nerfs,crying and yelling incomming with 1.6 especially from Sorcerors... 

 

until then i am done with this game just because of pure boredom and no will to log in anymore...

i know i am not the only one that leaves a basically well designed and good looking game but

TESO isnt more than great grafics, 5 Hotbar Keys and super limited ways to build a creative character...

 

TESO is sadly one of the most boring online games i have ever played and only my will and discipline to at least level two characters to level 50 (V1) was the reason i stayed for 3 weeks.

 

«134

Comments

  • JoeyjojoshabaduJoeyjojoshabadu Member UncommonPosts: 162
    I generally agree with you and I think the majority of people who bought the game dropped it for similar reasons. Honestly, in terms of gameplay, and in comparison to most other MMOs, ESO is clunky and lacklustre. Actually, after the B2P announcement, I'm seeing a whole lot of (former) fanboys finally stating that they have had the same issues with the game as you, but they previously were forcing themselves to stick with the game due to continually drawn out hope that the game would improve and a misplaced sense of loyalty to the series and the developer.
  • ZombaisZombais Member UncommonPosts: 14

    I agree with some points you made for sure (I tried playing bow.. but really.. wtf is that, and yes it feel clunky, especially compared to wow and other bliss games). But I have been playing it super casually with my girl friend and we just recently got up to level 50 and started in on the other area quests, but until this point it has been fairly refreshing and much more enjoyable experience then a lot of games I've tried.

    We haven't got any mods, we listen to the quests, we explore, we don't overly try to min max, and we don't rush. I'm not sure if its just how I've gone about playing or the game but it's kept us fairly entertained in it. It works well for us, but I can see if you are really into it, or really into pushing hard and playing hard, coming up against the limits of the game because they are pretty evident to people who have played other MMOs..

    Anyways thats my two cents. Take it slow, enjoy it for what it is, and move on when you get bored. Probably not bad advice for any mmo...

  • ZombaisZombais Member UncommonPosts: 14
    PS - if it was so bad and boring... why did you bother levelling the 2nd character? Surely you must have known after the first it wasn't for you and you were wasting your spare time on something you didn't like to do.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Zombais
    PS - if it was so bad and boring... why did you bother levelling the 2nd character? Surely you must have known after the first it wasn't for you and you were wasting your spare time on something you didn't like to do.

     

    Sometimes it's a matter of picking the wrong class the first time.  Always a good idea to play at least two times to max level before judging a game.  This is especially true if the areas are different when you start again.  For instance, you may have hated the starting area / zones for one faction, but fell in love with the other two.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • mayankingmayanking Member UncommonPosts: 162
    Originally posted by DMKano

    If you were tasked to design a game that will run on consoles as well as PCs - you'd limit the # of hotbar abilites as well.

    Logical, no?

    I mean having 40 combat abilities would not be really playable with a controller that has 8 buttons.

     

    final fantasy arr did a great job using the controller. but i only think its about... 16 combat abilties on 1 bar. but if you were a experienced controller user you could manage to use more then 40+.  

  • mrneurosismrneurosis Member UncommonPosts: 316
    I quit after 3 weeks too so you are not alone OP. People are so excited about B2P change but they forget that fundamental problems that drove so many players away won't be fixed by change in payment model.  Low population and fall in subs was just the effect and not the causation. 
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    TL:DR - i didnt like the game so it sucks.

    ...ok

     

     

    As for the UI, i dont mind them adding all the UI features you want to see as long as they are optional. I wanted the same clean UI from every TES game out there, and they delivered just that. Best UI in mmos IMO. You can use addons to add the ui that you want.





  • greatskysgreatskys Member UncommonPosts: 451

     

     

    Free to play is comming soon and this overhyped Patch 1.6 with it.........  lets see..

     

     

     

    Free to play is not coming soon !!!! buy to play is get your facts right . 

     

    I will be back once it does . I liked some of what I saw just not enough to pay a monthly subscription to this game . 

     

  • mrneurosismrneurosis Member UncommonPosts: 316
    Originally posted by rojoArcueid

    TL:DR - i didnt like the game so it sucks.

    ...ok

     

     

    As for the UI, i dont mind them adding all the UI features you want to see as long as they are optional. I wanted the same clean UI from every TES game out there, and they delivered just that. Best UI in mmos IMO. You can use addons to add the ui that you want.

    umm at no point he claimed to speak on behalf of you and me did he?

    And not to be captain obvious but isn't that how it works? if you don't like something it sucks for you? and if you like something it is the 'best thing evah'

    I don't even know what point you are trying to make here if you have any ofcourse.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Well some things I agree with OP. But, the biggest complaint I hear from folks (well maybe not the biggest) is it isn't like Oblivion or Skyrim, but almost all of your complaints are incorporated in its predecessors.  In keeping with the spirit of The Elder Scrolls game I can't see changing the entire UI because it doesn't fill the WoW criteria. If you played Skyrim you really shouldn't have a problem with this unless you modded the heck out of it. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • DarkFailDarkFail Member Posts: 66

     

    it was great at start because i took the right class > Templar / healing / destro

    It was good with my 2nd character > Sorceror / Destro / Summon / heal

     

     

    Pretty much why I left.  The game was basically run a destro build, or don't play.  From what I understand that hasn't changed.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    [mod edit]

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    What I find rather amusing is that it's only NOW that I'm seeing an influx of 'I'm leaving' threads.  What has changed?  They announced at new payment model right?  This affects none of us right?  I'm assuming we are ALL paying a subscription cost currently in order to actually play ESO.  So a B2P model would actually benefit those of us who'm do not wish to pay any more.

     

    But why complain now?  What changes when Tamrial Unlimited comes?  In the grand scheme of things, nothing right?  This feels really weird to me.  It's like I'm paying for car insurance and they tell me that in a few months, it's going to be free..  And I get mad and cancel my car insurance.  It doesn't really make any sense.

     

    Someone, please try to explain to me why only now, people are getting upset and leaving.  It being free should cause the opposite affect, no?

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by DAS1337

    What I find rather amusing is that it's only NOW that I'm seeing an influx of 'I'm leaving' threads.  What has changed?  They announced at new payment model right?  This affects none of us right?  I'm assuming we are ALL paying a subscription cost currently in order to actually play ESO.  So a B2P model would actually benefit those of us who'm do not wish to pay any more.

     

    But why complain now?  What changes when Tamrial Unlimited comes?  In the grand scheme of things, nothing right?  This feels really weird to me.  It's like I'm paying for car insurance and they tell me that in a few months, it's going to be free..  And I get mad and cancel my car insurance.  It doesn't really make any sense.

     

    Someone, please try to explain to me why only now, people are getting upset and leaving.  It being free should cause the opposite affect, no?

    It's probably because they announced a lot more then just going B2P.  Read the official forums for details on why some players are leaving and their concerns.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RandaynRandayn Member UncommonPosts: 904
    making a game for console and computer do not have to be effected by limited hotbar options.  Just look at FFXIV.  

    image
  • OriousOrious Member UncommonPosts: 548

    My build when the game first started: 1H-Shield + BOW+Sorc

    My build now: 2H + Bow+Sorc

    Never used staffs.

    I kill people a lot in PvP with the 2H. 

    Played since BETA and only VR7 (still kill people in PvP) because most of what I do is PvP. Still have all of EP zone to complete.

    You can follow the "majority" or you can make your own build and still fight 4-5 storm/ice atronoachs at once without any staff at all.

    If you think the only viable build is using a staff... try again.

    image

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by DAS1337

     

    Someone, please try to explain to me why only now, people are getting upset and leaving.  It being free should cause the opposite affect, no?

    your answer lies in all the Pay to Play, Free to Play and Buy to Play threads and how some people feel about those payment plans and those that endorse them.

     

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  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by mrneurosis
    I quit after 3 weeks too so you are not alone OP. People are so excited about B2P change but they forget that fundamental problems that drove so many players away won't be fixed by change in payment model.  Low population and fall in subs was just the effect and not the causation. 

    What fundamental problems? Also, why are you camping ESO threads if you dislike that game so much?

    Btw, I agree that hot bar is too limited. 8-10 skills is optimum imo but console controller doesn't have more buttons I guess.

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    I just find it really slow to level, and the customization you have for combat is pretty boring, not many "cool" or "fun skills/effects. Idk.
    When all is said and done, more is always said than done.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Siug
    Btw, I agree that hot bar is too limited. 8-10 skills is optimum imo but console controller doesn't have more buttons I guess.

    First shalt thou take out the hot bar, then shalt thou count to five, no more, no less. Five shall be the number thou shalt count, and the number of the counting shall be five. Six shalt thou not count, neither count thou four, excepting that thou then proceed to five. Seven is right out. Once the number five, being the fifth number, be reached, then use thee the hot bar towards thy foe, who being naughty in My sight, shall snuff it

     

    (From the hot bar user manual)

     

    I gave up on proposing an increase in the official forums. From the responses, I gather that there is something mystical about five  

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  • DecimussDecimuss Member UncommonPosts: 17
    Originally posted by Siug
    Originally posted by mrneurosis
    I quit after 3 weeks too so you are not alone OP. People are so excited about B2P change but they forget that fundamental problems that drove so many players away won't be fixed by change in payment model.  Low population and fall in subs was just the effect and not the causation. 

    What fundamental problems? Also, why are you camping ESO threads if you dislike that game so much?

    Btw, I agree that hot bar is too limited. 8-10 skills is optimum imo but console controller doesn't have more buttons I guess.

    Well, as someone who played the game since the first closed beta, I can attest to some of those fundamental problems:

    1. Lack of playstyle diversity. Every character, no matter which class or how you customize it, ends up playing in the exact same way. Spam skills, hold block, occasional dodge roll. There are no interesting underlying mechanics like in other MMOs, which keep things interesting. This is especially true in PvP, where everyone is pretty much required to slot a heal or dmg shield and play a healer type character in order to be competitive. With no cooldowns or drawbacks to using certain abilities, specialization is punished and everyone becomes the same type of "hybrid character", with the exact same gameplay.
    2. Role of CC. This has been an issue with other games, people don't like getting "stunlocked" to death, but removing it entirely (let's face it, it's a "drain stamina" skill, not a reliable CC) is only dumbing down the game. Other solutions could have been explored, but I don't think CC will ever be a relevant factor after B2P.
    3. Lack of attributes & meaningless character progression. Since they made the decision to dumb down the game & use only health, magicka & stamina as attributes, you end up pretty much the same character as everyone else. It matters little how you spend your attribute points, since you'll be fine tuning your stats anyhow with gear, and you are not able to accurately represent your character in a RPG manner (e.g. how strong, agile or smart he/she is etc). This also causes itemization to lack a lot of depth & fun it could've had. Each item in game is just "5 more stamina" or "3 more magicka", until they eventually flat out at max. level, ending up the same across the board (only set bonuses matter).
    And I'm sure I could think of others, but these are just the top 3 for me.
     
    As for why people "camp ESO threads", many of us are interested in having quality products in the future, and the best way to make sure this happens is by providing feedback.
  • EveIsStillBetterEveIsStillBetter Member Posts: 18
    this game is flat out horrible,  the crafting is linearish and lame, the pvp feels like time fighting multiple clones of the same character builds with the same gear.  The questing is cool though and there is some versatility there, but yeah, no.. it doesnt matter what pay model, actually you couldnt pay me to play this.
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Pongping

     

    The worst of all is the horrible  >>> 5 Skill Hotbar <<< + one ULTIMATE !

    This is more then enough to for me to stay away from game. I hate button mashers

    i know, i know i know ... the developers want players to think about which skills they use out of their 99 Skills....

    Nope has ABSOLUTELY NOTHING TO DO WITH ANY SKILL. Only shows that game is for simple minded gamers that get confused easily with more then 5 keys on screen.

    Has to do only with BUTTON MASHING and BIG ANNOYANCE. And mazochism while constantly adapting that silly 1 toolbar.

    If there are 3 rows of toolbars NOBODY is preventing lovers of button mashing to use 1 sole ability to play whole time. But leaves to OTHER choice to use more.

    i know i know and i know that some players truly enjoy this.

    This is something I will never understand. Ok, I have enjoyed a lot some time console games. But I do not play anymore button mashers. And game with 1 toolbar is just that, button masher. 

    Sole reason I stopped to play Wildstar and TSW when realized that.

    Comming from Everquest 1-2 , DAOC, AoC, Warhammer and many other great mmorpg´s the Elder Scroll User Interface is just laughable.

    To make this game somehow playable you have to download MODs from external websites.

    > NO MINIMAP

    > NO DAMAGE FLOATERS

    > NO MAP MARKERS

    > NO AREA LOOT BANNERS ( you never know what you have looted if you AoE loot)

    etc etc etc etc 

    If all this is true then this game for sure is not for me. I'm happy however for those that enjoy it.

     

  • klash2defklash2def Member EpicPosts: 1,949

    i will be honest here. I am a huge ES fan.. but this game literally physically bored me to tears. I dont know what it is. I tried to get past level 15 and I just could not do it. Its so boring and drags on and on.. it makes me sleepy. The main story IS NOTHING like ES caliber and borderline makes no sense. I dont know if I was expecting it to be "skyrim but online" or something. I found the small actionbar to be very annoying..why couldnt we just use whatever skills we wanted to anyway? I found myself asking why cant i loot the armor off that bandit?  I wish i had a better word but for lack of, ESO did not feel very ES to me. Im not knocking you if you enjoy it by all means game on, this is just my real opinion. I personally did not enjoy ESO and im fine with that. The world didnt end because i dont like ESO. There are other games to play. :) 

     

    one thing i did like : the world map is pretty large. 

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  • OriousOrious Member UncommonPosts: 548
    Originally posted by Decimuss
    Originally posted by Siug
    Originally posted by mrneurosis
    I quit after 3 weeks too so you are not alone OP. People are so excited about B2P change but they forget that fundamental problems that drove so many players away won't be fixed by change in payment model.  Low population and fall in subs was just the effect and not the causation. 

    What fundamental problems? Also, why are you camping ESO threads if you dislike that game so much?

    Btw, I agree that hot bar is too limited. 8-10 skills is optimum imo but console controller doesn't have more buttons I guess.

    Well, as someone who played the game since the first closed beta, I can attest to some of those fundamental problems:

    1. Lack of playstyle diversity. Every character, no matter which class or how you customize it, ends up playing in the exact same way. Spam skills, hold block, occasional dodge roll. There are no interesting underlying mechanics like in other MMOs, which keep things interesting. This is especially true in PvP, where everyone is pretty much required to slot a heal or dmg shield and play a healer type character in order to be competitive. With no cooldowns or drawbacks to using certain abilities, specialization is punished and everyone becomes the same type of "hybrid character", with the exact same gameplay.
    2. Role of CC. This has been an issue with other games, people don't like getting "stunlocked" to death, but removing it entirely (let's face it, it's a "drain stamina" skill, not a reliable CC) is only dumbing down the game. Other solutions could have been explored, but I don't think CC will ever be a relevant factor after B2P.
    3. Lack of attributes & meaningless character progression. Since they made the decision to dumb down the game & use only health, magicka & stamina as attributes, you end up pretty much the same character as everyone else. It matters little how you spend your attribute points, since you'll be fine tuning your stats anyhow with gear, and you are not able to accurately represent your character in a RPG manner (e.g. how strong, agile or smart he/she is etc). This also causes itemization to lack a lot of depth & fun it could've had. Each item in game is just "5 more stamina" or "3 more magicka", until they eventually flat out at max. level, ending up the same across the board (only set bonuses matter).
    And I'm sure I could think of others, but these are just the top 3 for me.
     
    As for why people "camp ESO threads", many of us are interested in having quality products in the future, and the best way to make sure this happens is by providing feedback.

    These are pretty much the flaws in most American themepark MMOs of the past 10 years. Most games are actually dumbed down to the point where you can't even choose a stat at all. I really liked Lineage 1, and tons of Korean MMOs that let you choose stats. I even like Diablo 2, so Diablo 3 really annoyed me. Dumbing down is what's happening everywhere. Morrowind vs Skyrim...yeah. I consider ESO more of an MMO with ES lore than anything, though. Just like WoW is not a Warcraft game it's an MMO.

    All of the characters are the same, but it's your skills and passives that determine how you play and change who you are. Instead of playing with str/dex/int statistics you have a ton of freedom to play with the SPECIFIC stats. In other games your strength might increase you damage and health. In this game you directly increase your health and then find the passives that increase your weapon damage and the active skills that also effect your dmg. You don't add DEX because you directly increase you critical attack power and critical attack chance. You don't add INT because you directly increase your spell damage. To tank you need to add in your resistances directly, you don't have WIS as a multiplier.

    All the customization is there, granted not entirely as balanced as it can be. Perhaps the balance is fixed a little better in Update 6? We'll know a bit about that tomorrow. 

    I will agree that sieging is largely about skill spam, but when you get into smaller fights (hint justice system) the way you play your class completely changes. Sieges though aren't common enough in MMOs so I'd rather have it than not have it.

    image

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