It looks like you're new here. If you want to get involved, click one of these buttons!
In the latest post on the Crowfall site, the team introduces players to the next character class, the Stoneborn Forgemaster. High in strength but low in intellect, Forgemasters are melee specialists. In addition to the archetype class, the team also shows off the way that worlds will be individualized and feature their own rulesets. Players will be able to travel between the worlds to take part in activities as they wish rather than be 'stuck' on one server type.
Looking at the overview map, it is easy to see that some worlds will be free for all, with big risks and big rewards (mimicking EVE's sec system), some will not. Each will have its own import/export rules.
In addition, reading the Combat FAQ, we learn that Crowfall will feature:
Comments
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Why are devs (even some of the best) so convinced that Free for all PVP MMO's with action combat are what will be what gamers want? Have they not seen the writing on the wall with the others that have come out?
EVE is the only one still standing and it's more space sim/space fighter than an actual MMORPG. It's baffling.
You'd prefer yet another PvE centric MMO? Is the market not already saturated with them? There are very few quality PvP centric MMO's out there. This game is needed.
Banegrivm
Leader of the 1st Fist of Light
www.1stfistoflight.com
Point me to this Elusive PvE centric Sandbox, Exploration centric. Open World MMO and I'd gladly play it.
Do not mistake PvE themeparks (which are as prevalent in the genre as PvP sandbox's) with what we as gamers want.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Fist thing I have seen that says fail to me. Spreading so many types of PvP over so many types of servers can thin the PvP population making it water down. Or one type may be favored over the others and people end up leaving because their play style is ignored.
This has happened to themepark MMOs IMO. Trying to be masters of to many systems and devs get spread thin as they try and balance everything. Slowing content and fixes. To bad.
This seems very MPD to me. Trying to be every type of PvP game all rolled up in one. I think they will end up pleasing no one over what they are shooting for in pleasing everyone. Themepark MMOs have tried to be all games to all players and end up pleasing no one as content comes out slower, things take longer to balance and bugs sometimes take forever to fix as the devs are spread to thin. I would like to hear how they plan to balance this much?
Not feelin it.
Very worried about the action combat direction. Typically this means 2 things:
1. Limited skill bar (extremely boring for me)
2 Spam fest combat (slower combat increased the value per cast increasing tactical combat options)
A direct comparison is ESO. Action combat (albeit a softer hybrid compared to some) with limited skill selections (not too bad if including both weapon bars) where spamming your attacks with animation cancelling is the gimmick of the day. Players complain of being forced to use ANYTHING with a cast time for most builds because of this mechanic.
Compare this to DAoC with tab targeting and a more timely combat system where long casts and positional combat was required to succeed. Each and every attack was extremely important when forced to consider if a spell had time to cast or if a combo was broken because you missed an attack in the chain.
I keep hearing action combat takes more skill ... no it doesn't when there are not multiple hit boxes and you could hit anything you wanted by "reasonably" aiming your cursor toward a target. Tactics are driven by choice. If your choice is to spam off as many attacks in a row as possible it most certainly isn't tactical combat.
You stay sassy!
Guess you've never played TERA.
Action combat works. If done right. ESO did a poor job.
Not mentioning something does not mean I didn't try it. I gave examples supporting my concerns.
You stay sassy!
Nail meet hammer. Point done, set match. I am getting so sick of this carbon copy action combat. I so miss having new games where you had to plan every attack and the action was in ow you drove your char. Circle strafe, using walls and rocks to avoid getting hit. Most action games let you blast through everything and utility classes mean little as everyone really is just a DPS class. Reading the list above, as someone who likes to play healer, kinda turns me off.
___________________________
Have flask; will travel.
Because that is what we want, and we want it done well. There plenty of pve mmos out there. Why complain here? Are you so anti pvp that the thought of other enjoying it bothers you? Think about it man. Now look at your post. Doesn't it seem out of place?
lol... very clear that mmorpg.com forums have a drastically differing opinion than the crowfall forums.
Devs said the game is not for everyone. This will be the FIRST open-worldz pvp mmo to come out in years with devs that have studied, played, and already successfully DEVELOPED games in the genre and have a vision that focuses on the interconnecting parts instead of just "pvp pvp combat pvp no rulez"
The different rule sets, and the ability to swap between them, sound pretty amazing... I'm becoming more excited for this game with every new bit of information. I can see how PvE players might be disappointed with this though... I however enjoy both PvE and PvP. This is a very interesting system for them to try and implement, and it does remind me slightly of how EVE does things... very cool.
However, I must agree that I'm not happy that they are doing a "light" trinity. I'm more for very specific roles... I don't like the idea that every class is basically a "jack of all trades". I also don't like gender lock for classes/races, but whatever... that's not a deal breaker for me. Overall I'm still very excited for this game
Here i started to read thinking hmmm maybe there is something cool going on but now i see it is simply worlds with different pvp settings,no different to me anyhow than simply choosing a PVE server or a PVP server and i ALWAYS choose PVE.
Unless this game has created two sets of game design one for PVE and one for PVP it will fail badly because you cannot have the same settings,class design for both.PVP needs to be SOLO balanced and have maps designed for PVP.PVE does NOT want balance because it should be about performing your duties within a group an d in that case it does not matter if you have the same dmg output or the same healing output.
Games that TRY to do both usually just turn me right off because i know for fact they will not do either PVE or PVP it's proper justice but instead just wash the two together and flag players as pvp.I do not think this developer is showing good direction for game design,they are instead doing what every developer has tried to do before them,claim they have a game that caters to everyone.Well you can't have a game for everyone,it is impossible.
I would rather see a developer commit ALL of their resources to either a triple A PVE game or a triple A pvp game but never both.
Never forget 3 mile Island and never trust a government official or company spokesman.
Come back here after a long while and remember exactly why I left. The amount of negativity on these boards is outrageous and is helping no one.
That said, this game will be a winner.
There is only like a handful in the THOUSANDS of mmorpg's that do PVE without linear questing and hand holding,so there is not a saturated market only in the EQ2/Wow clones is the market flooded with junk.
The ONLY true MMO and true grouping game that i would play is FFXI only it is too old now and ruined by newer game design so in reality there is NOTHING in that spectrum of the PVE market.
So if there is an intelligent business out there they should see a solid market share to grab if they build a decent game with no hand holding and grouping aspects.Also levels need to be VERY long so that they have meaning and players actually enjoy their rewards for more than 1 hour.
Never forget 3 mile Island and never trust a government official or company spokesman.