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[Column] Crowfall: As the Crow Flies

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Anytime a new game is announced, the Hype Meters spike with the flood of information, speculation and downright hope that this new game will fill the void that the players feel between games. Crowfall from ArtCraft Entertainment appears to be no different with the masses flocking to gobble up the bread crumbs the developers are putting out. The question remains however: will the Crow fall or fly as they continue to provide more and more detail of what their game aims to be and which voids they intend to fill?

Read more of Franklin Rinaldi's Crowfall: As the Crow Flies.

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¯\_(ツ)_/¯ 


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Comments

  • itchmonitchmon Member RarePosts: 1,999
    if the counter ends and the reveal isnt a kickstarter, i'll be shocked

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • Arkade99Arkade99 Member RarePosts: 538
    They've already said that crowdfunding will be one way in which they raise money. 
  • rodarinrodarin Member EpicPosts: 2,611

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

  • Kuro1nKuro1n Member UncommonPosts: 775

    @rodarin for real dude you have no idea what a PVP game is. ESO and GW2? While ESO have decent PVP they are both really NOT PVP games.

    No what actually kill those games going PVP and PVE is that they try to please everyone which artcraft has said they are not trying to do. If they stick to that track they can actually create something good, if they start trying to please everyone it will fail. Make a PVP game that does not compromise on the PVP and it can become good.

    What you obviously don't understand about wipes or seasons is how it affects PVP MMOs, the biggest interest in the world is in the early game when there is still the land grabbing going on and people are smacking each other in the face with primitive weapons or such, that is why many PVP MMOs who have private servers have been so popular at launch and why people keep making those for quick money. GW2s PVP was utter shit and the sooner the sheeps understand this the better (although I though everyone had figured this out by now).

     
  • zevni78zevni78 Member UncommonPosts: 1,146
    I think people don't understand how the campaign cycles will change how an mmo feels, as many here have not played online strategy games like stronghold kingdoms or Travian. The starting land grab is one thing, but you also have the complex political changes, the real sense of territory and time, and the build up to the final days of the campaign, months of work paying off, meaningful wins and loses. Imagining that in an mmo is why I think Crowfall should not be under-estimated.
  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    pvp is about as big a part of gw2   as it is in WoW.  WoW has pvp servers for god's sake and i think it's pretty popular if i recall.

     

    what this game hopes to have is meaningful pvp.  which is a little rarer, but games which have it (eve being the main example) are often held up as successes.  UO and its meaningful pvp doesnt have millions of players, but hey there is some credit to be given for a game that lasts 20 years.  Same can be said for DAOC.  In the fufure, Camelot unchained's KS showed that there is a lot of cash in the wallets of people who want a game with pvp.

     

    and this is coming from someone who prefers building and crafting to pvp...

     

    and yeah, keeping a close eye on this one.  don't let the fact that i feel a KS coming on make you think i'm not interested.  I am :)

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by Kuro1n

    @rodarin for real dude you have no idea what a PVP game is. ESO and GW2? While ESO have decent PVP they are both really NOT PVP games.

    No what actually kill those games going PVP and PVE is that they try to please everyone which artcraft has said they are not trying to do. If they stick to that track they can actually create something good, if they start trying to please everyone it will fail. Make a PVP game that does not compromise on the PVP and it can become good.

    What you obviously don't understand about wipes or seasons is how it affects PVP MMOs, the biggest interest in the world is in the early game when there is still the land grabbing going on and people are smacking each other in the face with primitive weapons or such, that is why many PVP MMOs who have private servers have been so popular at launch and why people keep making those for quick money. GW2s PVP was utter shit and the sooner the sheeps understand this the better (although I though everyone had figured this out by now).

     

       ^ This, 100% !

    I was just about to make a similar post. lol

    Witty & Wicked >:)

  • mikeyb138mikeyb138 Member UncommonPosts: 20
    The permadeath campaigns sound interesting. Imagine where if you hated someone, you could kill them and take them out completely, an annoying person, enemy who killed your friend, or your own king lol. That being said, i haven't seen one image thats impressed me and mmo's always sound better in theory. We will see how this one turns out
  • sakersaker Member RarePosts: 1,458
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    "The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs ..."

    Agree 100%

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by saker
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    "The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs ..."

    Agree 100%

    How are games, like Eve and Darkfall, still alive and well then?

     

    -______-

    Witty & Wicked >:)

  • HowbadisbadHowbadisbad Member UncommonPosts: 453
    Originally posted by VveV
    Originally posted by saker
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    "The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs ..."

    Agree 100%

    How are games, like Eve and Darkfall, still alive and well then?

     

    -______-

    Whoa, you cant reply to uninformed ramblings with facts or logic! Someone get this hothead outta here!

    Waiting for:
    The Repopulation
    Albion Online

  • Greymantle4Greymantle4 Member UncommonPosts: 809

    "In simplest terms Crowfall is a Fantasy based MMORPG with a focus on PVP conquest and crafting."

     

    Why do we need another pvp focused game? If your going to have pvp at least look at how SWG did it. sigh

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by itchmon
    if the counter ends and the reveal isnt a kickstarter, i'll be shocked

    ya I called this one as well.  No way they are doing the vague hype thing without intending to get money from it.  I wouldn't doubt we'll still be wondering exactly what the game will really be up to and beyond the kickstarter.


  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239
    Originally posted by Greymantle4

    "In simplest terms Crowfall is a Fantasy based MMORPG with a focus on PVP conquest and crafting."

     

    Why do we need another pvp focused game? If your going to have pvp at least look at how SWG did it. sigh

    We don't. We don't actually need any games at all. If you don't like PvP games, then this forum for Crowfall, "a Fantasy based MMORPG with a focus on PVP conquest and crafting." probably isn't for you. Please move along.

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by Howbadisbad
    Originally posted by VveV
    Originally posted by saker
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    "The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs ..."

    Agree 100%

    How are games, like Eve and Darkfall, still alive and well then?

     

    -______-

    Whoa, you cant reply to uninformed ramblings with facts or logic! Someone get this hothead outta here!

    ikr! XD

    Witty & Wicked >:)

  • v_Vev_Ve Member UncommonPosts: 312

    Originally posted by Cyberdeck7

    Originally posted by Greymantle4

    "In simplest terms Crowfall is a Fantasy based MMORPG with a focus on PVP conquest and crafting."

     

    Why do we need another pvp focused game? If your going to have pvp at least look at how SWG did it. sigh

    We don't. We don't actually need any games at all. If you don't like PvP games, then this forum for Crowfall, "a Fantasy based MMORPG with a focus on PVP conquest and crafting." probably isn't for you. Please move along.

      [mod edit]

    Witty & Wicked >:)

  • observerobserver Member RarePosts: 3,685
    Originally posted by Kuro1n

    @rodarin for real dude you have no idea what a PVP game is. ESO and GW2? While ESO have decent PVP they are both really NOT PVP games.

    No what actually kill those games going PVP and PVE is that they try to please everyone which artcraft has said they are not trying to do. If they stick to that track they can actually create something good, if they start trying to please everyone it will fail. Make a PVP game that does not compromise on the PVP and it can become good.

    What you obviously don't understand about wipes or seasons is how it affects PVP MMOs, the biggest interest in the world is in the early game when there is still the land grabbing going on and people are smacking each other in the face with primitive weapons or such, that is why many PVP MMOs who have private servers have been so popular at launch and why people keep making those for quick money. GW2s PVP was utter shit and the sooner the sheeps understand this the better (although I though everyone had figured this out by now).

     

    How is ganking and open-world pvp better?  Have you seen the imbalances of it in games like Archeage, Black Desert, or even WoW (pre-BG era)?  At least with instanced pvp, it is much more organized with voice chat and rulesets.  There's a reason why professional tournaments use instanced pvp matches.  It's always amusing when people claim that unorganized and chaotic open-world pvp is somehow better and strategic.  It's just like GW2's PvE zergs, except for PvP.  lol.

     
  • JDis25JDis25 Member RarePosts: 1,353
    Originally posted by observer
    Originally posted by Kuro1n

    @rodarin for real dude you have no idea what a PVP game is. ESO and GW2? While ESO have decent PVP they are both really NOT PVP games.

    No what actually kill those games going PVP and PVE is that they try to please everyone which artcraft has said they are not trying to do. If they stick to that track they can actually create something good, if they start trying to please everyone it will fail. Make a PVP game that does not compromise on the PVP and it can become good.

    What you obviously don't understand about wipes or seasons is how it affects PVP MMOs, the biggest interest in the world is in the early game when there is still the land grabbing going on and people are smacking each other in the face with primitive weapons or such, that is why many PVP MMOs who have private servers have been so popular at launch and why people keep making those for quick money. GW2s PVP was utter shit and the sooner the sheeps understand this the better (although I though everyone had figured this out by now).

     

    How is ganking and open-world pvp better?  Have you seen the imbalances of it in games like Archeage, Black Desert, or even WoW (pre-BG era)?  At least with instanced pvp, it is much more organized with voice chat and rulesets.  There's a reason why professional tournaments use instanced pvp matches.  It's always amusing when people claim that unorganized and chaotic open-world pvp is somehow better and strategic.  It's just like GW2's PvE zergs, except for PvP.  lol.

     

    Professional Tournaments? Repetitive and predictable. Not really what MMOs try to accomplish. Lack of healers kind of turns me off about this game though.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by observer
    Originally posted by Kuro1n

    @rodarin for real dude you have no idea what a PVP game is. ESO and GW2? While ESO have decent PVP they are both really NOT PVP games.

    No what actually kill those games going PVP and PVE is that they try to please everyone which artcraft has said they are not trying to do. If they stick to that track they can actually create something good, if they start trying to please everyone it will fail. Make a PVP game that does not compromise on the PVP and it can become good.

    What you obviously don't understand about wipes or seasons is how it affects PVP MMOs, the biggest interest in the world is in the early game when there is still the land grabbing going on and people are smacking each other in the face with primitive weapons or such, that is why many PVP MMOs who have private servers have been so popular at launch and why people keep making those for quick money. GW2s PVP was utter shit and the sooner the sheeps understand this the better (although I though everyone had figured this out by now).

     

    How is ganking and open-world pvp better?  Have you seen the imbalances of it in games like Archeage, Black Desert, or even WoW (pre-BG era)?  At least with instanced pvp, it is much more organized with voice chat and rulesets.  There's a reason why professional tournaments use instanced pvp matches.  It's always amusing when people claim that unorganized and chaotic open-world pvp is somehow better and strategic.  It's just like GW2's PvE zergs, except for PvP.  lol.

     

    It's better for an MMO, but worse for competition. I'm sorry but even mentioning "professional tournaments" on an MMORPG forum is completely pointless. Open world pvp is NOT about keeping combat clean and competitive. It's about making the game feel more alive, more exciting, and more meaningful. After playing games like UO and Darkfall, I'll never be able to enjoy another watered down, instanced-pvp game ever again.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Dullahan
    Originally posted by itchmon
    if the counter ends and the reveal isnt a kickstarter, i'll be shocked

    ya I called this one as well.  No way they are doing the vague hype thing without intending to get money from it.  I wouldn't doubt we'll still be wondering exactly what the game will really be up to and beyond the kickstarter.

    To me it's actually a much much better sign than offering founders packs.  100% of games that have offered founders packs have been terrible, there is a pure one to one correlation, at least with kickstarter it's a bit less clear.

  • EnikEnik Member UncommonPosts: 99
    Originally posted by Howbadisbad
    Originally posted by VveV
    Originally posted by saker
    Originally posted by rodarin

    Another game with good vision but entirely too dependent on a large static population (which every developers wants but seldom achieves).

     

    The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs thats why games that stress it die fast. GW2 and ESO latest casualties. But at least ESO has enough of an ES fanbase to help it along.

     

    Then the whole world resetting event. Sounds cool, and it will more than likely be a loosely based expansion type scenario but its a lot more concrete and finite and unless it is delivered perfectly (impossible) then people who are on the losing side will just quit (if they cant switch sides). It also looks to make it difficult for newer players to havean impact, but any new players are surely going to go to a wining side. Akin to how GW2 was when people actually played the game. Even though hundreds and thousands of people were logging it (highly unlikely Crowfall sees anything close to that even at launch) maps started to die as one side started to dominate, that took about 3 days on most tiers. Sometimes as little as 36 hours. And GW2 campaigns only lasted a week (then they messed with the length).

     

    So crowfal has to do the imposible make a system peopl ewill like, and one that will be fair and balanced and omne that isnt too long or short.

     

    Thyere using every hot point they can. Citing SWG crafting, RvRvRv type PvP, even this writer uses EVE so theyre certainly trying to compare it to games people hold up as successes. So that right there makes their goal very high and expectations unrealistic.

     

    Niche at best probably akin to games like Pirates of the Burning Crusade or Fallen Earth that had a couple hundred hardcore fans and that is where they settled. not nearly enough for a game looking to do what this one is.

    "The PvP ruleset is going ot eliminaete a vast number of players right from the start. Despite what forums and zealots claim PvP is dead in MMOs ..."

    Agree 100%

    How are games, like Eve and Darkfall, still alive and well then?

     

    -______-

    Whoa, you cant reply to uninformed ramblings with facts or logic! Someone get this hothead outta here!

     

    I've been playing EVE for more than 5 years, and I wouldn't say it's exactly "alive and well." Its login numbers are at 2009 levels and dropping, and CCP is panicking and making major changes to the game in order to stem the tide. It retains less than 10% of the players that try it out. And the starter systems seem to be pretty much universally alts now.

     

    And is Darkfall really doing well? Last I heard it was a niche game with a pretty small population of players.

     

    I have to agree with rodarin. I think hardcore PVP games are a dying breed.

  • ZajjarZajjar Member UncommonPosts: 116
    There is a way higher PVP Fantasy based setting "player base" out there, PLUS all us oldschool whos been playing mmorpgs for 15years, will sheepherd all the baby-mmorpg'gamers into this new baby here, WHERE THE GOOD and skilled players go, usually the casuals follow right after, as WE set the standards. Personally, i know alot of ppl who will, if this game turns out to be a cruel pvp game LIKE UO, with new features and a more complex crafting system, will hoard loads of players from alot of other current mmorpg-gamers, just sitting out there, in wow or w/e mediocre mmorpg they are playing, waiting to be cured from borring lobbygames, or senseless pvp.
  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by itchmon
    if the counter ends and the reveal isnt a kickstarter, i'll be shocked

    this.

    image

  • nennafirnennafir Member UncommonPosts: 313

    This game seems devoid of anything interesting at all.  We must have a real shortage of decent MMOs for this even to get the time of day...

    Yes, fanbois will of course like it, but it will die the quick death (aka, no one but a fanboi will care about it) within 1 month of release...

  • grimfallgrimfall Member UncommonPosts: 1,153

    If they can pull off a Fantasy EVE Online ArtCraft will have a gold nugget on their hands, that may not appeal to everyone but will definitely appeal to enough players as there is nothing really like it out there.

    Except that Pathfinder Online is already targeting this market and is accepting players.

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