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HI,
Can HotS beat LoL in online gaming? I think hots can be one of major MOBA games. Expectly when blizzard start e-sport with it. What do u think? Make a comment.
Hots :
https://www.youtube.com/watch?v=ukTF6tqbojQ
LoL :
https://www.youtube.com/watch?v=lQfbMtdyp94
Comments
A more realistical question would be if HotS can beat DOTA2, which has 1/10th of LoL's players and earnings.
I think there are chances for that to happen, though not too many.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I expect HotS to have a different playerbase. LoL is well established and I don't see many players breaking away from it for HotS. I see HotS bringing folks into the genre who don't normally like MOBAs, I can say that because I hate LoL and DOTA2, but I do enjoy HotS. There's less micromanaging, no drama over who chooses who and I feel a better learning curve. I also feel like HotS matches typically have a faster pacing, which I also enjoy, but I haven't played LoL and DOTA2 in a while so I might have a skewed memory.
HotS will be a financial success to be sure. Though as someone else stated, it will be like trying to be WoW in the MMO genre.
This is good, as I'd rather keep a lot of the toxic community from that game within that game.
Granted, though... HotS is proving to be quite the stressful game whereby you have to do A LOT of thinking and every member of your team needs to be competent and extremely skilled due to team based objectives and constant team fights. Know who to target, pay attention to builds, counter heroes during draft picks, understand the abilities of every hero, the location of mercenary camps and when to attack them, map and event objectives, etc. It isn't just a game where you lane forever and one person can carry the team and requires a lot of contemplation. Incredibly fast paced as well; if they added traditional things like individual leveling and items on top of hero builds, it would just be over the top insane. Kill stealing was also replaced by people just not knowing what the heck they're doing, as simply being a master at your favored hero is only 10% of the game and objectives are key. Which induces rage.
They set out to make a casual DOTA clone and ended up making the exact opposite at the highest tier. It's honestly easier to play LoL at this point and just make friends with an Ace player in it.
I like LoL, Dota 2 and HoTS too , but still I dont see any point playing HoTS If there is LoL and Dota. I played lots of dota 2 but right now I prefer LoL.
There is one important thing - how smooth game runs, smooth animations, quickly responsive combat - it does matter, actually a lot
Its one of the reasons why LoL is so popular, I can compare it to World of Warcraft - its very smooth and those animations are awesome, there is no MMORPG so responsive as WoW and there is no MOBA so responsive as LoL :-)
^Pretty much. Though it'll build its own playerbase over time.
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To be honest I am not sure if HOTS can become more popular than LoL. HoTS will probably not appeal to LOL players. However, there are probably a lot o people who hate MOBAs. Those people are much more likely to love HOTS. It makes it very easy to pick up and it can be quite fun without being too time consuming.
There is no way anyone who enjoys DOTA2 will drop it for HOTS. But that was true for LOL too. I don't see how anyone who loves and understands DOTA2 would want to drop DOTA for a dumbed down version of the game which doesn't have even 1/10 of the complexity and strategy.
The question is there a big enough number of people who don't like LOL/DOTA2 due to their mechanics and who are still interested in trying a MOBA. My suspicion is that there are quite a few people who don't like MOBAs but would give HOTS a try and will like it because it eliminates a lot of the complaints I have heard from people who didn't get into LOL/DOTA2.
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It does have the advantage of the Blizzard brand to gather players.
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Pretty funny, but true. I'll even go so far as to say that HotS, in its current form, is punishing to solo players, let alone casual solo players because A) your experience is tied to your whole team's performance (so even if you are the most amazing player, if your team is shit, your going to lose..in other MOBAs, you can at least carry your team to victory). And solo players are being paired against groups of players, with the groups almost always being more organized and communicating more.
Point B might change in th future once Blizz rolls out the Team League, but we'll see. Either way, HotS is a much more team oriented game then other MOBAs, which sounds ridiculous since you are greatly relying on your teammates in others MOBAs as well, but shared XP makes you as strong as your weakest link in HotS, therefore your team will make or break you.
Oh, and I know it's just beta, but it really seems like the devs just throw shit against the wall and see what sticks, while perfectly happy to charge hefty prices for heroes, give very little in-game currency, and continuously pump out mounts and skins like they were going out of style. I do not think they have worked out their vision for what They want HotS to be by release since the meta keeps on changing and the pendulum swing of balance can and will move at any time. I've heard Blizzard is 5-6 patches ahead of what we have on live, which makes things even more perplexing since you see grossly weak heroes time and time again getting ignored, or even worse, nerfed for no foreseeable reason. Are we suppose to assume these heroes are going to get better in a future patch, despite people spending real money to purchase and play these heroes now? Are we suppose to assume specialist are going to find a new niche/role in the competitive meta, since one of their original purposes was to push lanes and minions quickly, a strategy that is no longer effective and very easily counter able?
So far, I feel like HotS has a LOT of maturing to do, so NO, I do not think HotS will beat LoL. I'd love it if Blizz proved me wrong!
Hmm, I don't think it can. Not because Blizzard can't draw a large audience, but because they're not really the same game.
Yes, they're both MOBA's, but LoL is a DotA descendent. Blizzard was smart in making HotS different in many ways. No item shop, no last hit micro, no real laning, side-events are a big part of the match, team play emphasis. When I play HotS, it doesn't scratch the DotA/LoL itch and vice versa. They don't play the same and don't feel the same.
I think it will be successful kind of like how Smite feels so different because it's 3D space rather than isometric, it changes the playstyle.
If LoL is basketball, then HotS is hockey. They're both sports, both have nets at each end, and they share a few similarities, but they're just not the same game.
No,
Like WoW, LoL is to firmly established in its genre to be toppled.
Hmm, I've heard similar things throughout history, when Palm Pilots ruled the world and the Blackberry came out, when VHS was introduced after Betamax established the first video, when MySpace was crushed by FaceBook etc.
Never assume because a product has dominance now, something else can't come along and quickly replace it, and if anyone can do this it's Blizzard, their name brand alone carries more weight than LOL could ever muster.
An example, the kid who lives at my house is a WOW fan, hates LOL, and he just got in the beta for HOS and really enjoys it. There are more like him, no telling how many more.
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I think where they missed their mark is in the monetization of the game, I feel they would've done well to charge for skins and mount looks (aka cosmetics) as opposed to each character individually. The weekly free character rotation might be enough for folks who don't want to spend cash though.
Dota 2 is very team focused too. If your team is shit, you are pretty much going to lose the game. The times where you personally carry your team to victory is usually because the other team is shit too. There are many games where I am playing with complete retards and I am like this is so over, then I look at the other team, and they are the same idiots. So then it's a question if you can carry hard your 4 monkeys against the other 5 monkeys.
But again in Dota 2 you will never make huge progress soloing. The game is just shit if you play solo queue. It's not even balanced around ALL pick solo queue. However, one thing I noticed about HOTS that it's almost impossible to snowball out of control to the extent you can in Dota 2. In Dota 2 you can be doing great in 2 lanes but all it takes to make the game a ragestomp rollercoaster is one feeder. I've lost track of how many times the opposing team carry has 15 kils at 20 minutes and he one shots your entire team...
This was what I was thinking as well. HOTS is very different to dota so it feels like playing a completely different game. I can see myself playing HOTS along dota. HOwever, I can't see myself playing LOL alongside dota simply because it feels like a dota clone.The game will be successful. I am pretty sure it's going to make a lot more money than BLizzad invested in it.
Also there is something to be said about a financial forecast predicting poor performance. It's just a safeguard. There is no point in making a forecast which is overly optimistic because then your peformance will be measured against that. If they have a forecast which indicates poor performance, then if that happens, it's okay. However, if they do really well and beat the forecast, then it's seen as success.
There is no such thing as 0 chance. Just so you know.
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Nahhh. They may be classified under the same "genre" but they are very different games.
HotS feels more like an arena combat game. Blizzi-fied simplistic design so as to focus more on the fun aspects of gameplay. I appreciate what it's doing, but for me personally, it's in it's own kind of category. It actually makes me think of Super Monday Night Combat in the manner in which a match generally flows.
Not very likely.
The big reason being that LoL is the gateway game to MOBAs. As others have said it's the 'WoW' of MOBAs. And in both cases, each games popularity has much less to do with the game itself, and more to do with the timing in which its popularity struck, and the amount of time (and people's friends) that are heavily invested in the game currently.
Furthermore, lets be honest, HotS is the most shallow 'MOBA' on the market. So much so that Blizzard (at least originally) tried to avoid calling it one. It's amusing seeing people comment on how 'fast paced' and 'counter-picking oriented' the game is. As if that's unique to this game. HotS is a game that has literally been made to cater to gamers who don't like MOBAs, but for some strange reason still want to play MOBAs.
They've deliberately removed most of the strategy from the game, because it's not casual-friendly enough. For this reason it's nothing like DotA, as DotA has the highest amount of technical strategy involved. The highest learning curve. Even League, which is currently the most casual MMO, has more depth to it. It still has some degree of counter building, you still have last hits, you have farming & counter-farming, you have a much more objective oriented game.
HotS is the bare minimum of what constitutes a MOBA, with the focus being on team fights all the time. They've kinda removed the rest and made it so the map basically pushes the objectives for you, and you can mostly focus on fighting. It's certainly a fun game, and I'm sure it will be popular. Because lets face it, it's Blizzard, and you could put that label on anything and people would buy into it.
I think the more interesting question would be how the e-sports scene for that game will look a few years from now. I know they've been working towards one, but given the nature of the game I have to wonder how interesting / popular that will actually be. Or if they will end up changing the game quite a bit to make it more competitive.
i would say LoL / DotA is more like chess, and HotS is more like checkers.
Both tabletop games where you move circular pieces around tiles. However one is a lot more simplistic / casual than the other.
As was said, no game is immune to being overthrown, it's just up to the developers.
For HotS to beat LoL it needs be:
1. Extremely balanced and competitive
2. Noticeably funner then LoL
3. Noticeably larger tournament payouts
4. Not greedy with their payment model, LoL has one of the best F2P models ever conceived by man.
Beat LoL... Nope... not in 10 years...
Can it be a crazy good game... Yeah. Most surely it can. But to beat LoL would be to redefine the MOBA arena and no matter how good HotS is.. it is not that good. It will carve out it´s own chunk of the market and sit very comfy at the second-ish spot ever so often sniffing the top dog...
Now that being said i can see HotS beat LoL when it comes to player retention because not to be like that bit LoL has a community that makes skinny-dipping in acid look more tempting then to interact with it... Or to be more fair... It used to have. Have not been back there for a few years.
I think that is the best part of Hearthstone... Not bloody thrash talking from people with egos big enough to apply for a postcode.
This have been a good conversation
Speaking just from a market perspective. In each genre of online games there seems to be one clear leader and two or three that regularly compete for 2nd place. Those two or three are made up two types of titles - successful titles that are always in the second place slot and the latest thing to come out Everything else seems to disappear from the public eye or do poorly.
In that light, I can see it competing with SMITE and some other title for second place but coming nowhere near first.
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Dota has the best f2p model. You can't buy any advantage, all heroes are unlocked. Only cosmetics sold.
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Yeah I was gonna say, if LoL is chess, then DotA is 3D chess that Spock plays in Star Trek.