Ive heard rumors about these guys and I dont belive they can do this. I think the concept and ideas sound great but I doubt they have the capacity and knowledge on how to get it done. I recommend anyone thinking about backing it to do some more research about these guys before you spend money on them.
There is zero chance this game will enter alpha in bit over one year, hit beta in 1.5 years and full release in two years. Its not going to happen.
MMORPG's with 100s of employees can't do it with a themepark, how exactly do you expect three guys being capable of doing it with a sandbox.
Remember that KS isn't ALWAYS their sole source of funding. Star Citizen, for example, only raised 2 million thorugh KS. They're over 70 now? Some people will go to Publishers for money. Pillars of Eternity, for example, is being Published through Paradox Interactive.
So there's other ways you can get money. Also, 30k/year for a dev would be pretty low. Maybe a 15 year-old kid in his basement. More like $100-$120k for an alright guy.
Also, this game isn't "from scratch". Depends how much time's already into it.
There is zero chance this game will enter alpha in bit over one year, hit beta in 1.5 years and full release in two years. Its not going to happen.
MMORPG's with 100s of employees can't do it with a themepark, how exactly do you expect three guys being capable of doing it with a sandbox.
Remember that KS isn't ALWAYS their sole source of funding. Star Citizen, for example, only raised 2 million thorugh KS. They're over 70 now? Some people will go to Publishers for money. Pillars of Eternity, for example, is being Published through Paradox Interactive.
So there's other ways you can get money. Also, 30k/year for a dev would be pretty low. Maybe a 15 year-old kid in his basement. More like $100-$120k for an alright guy.
Also, this game isn't "from scratch". Depends how much time's already into it.
Yes, there are other ways you can get money, but what you are talking about is blind trust about money appearing. Kickstarters do fail, and they do it because developers promises the world, ask for a limited sum and expect it to be done on monday. There are guys that do multiple kickstarters just because they overpromised the first time.
Btw, paradox handles distribution & marketing so its not your regular developer/publisher deal. It would be somewhat ingenious asking people for money so they can be independent of publisher, and then sign up with a publisher for the extra funds.
I have used kickstarter in the past, but only for projects that has a realistic scope. Nothing about this title seems realistic (edited out earlier posting that was bit aggressive).
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Hmmm... I don't think this was is going to make its funding goal. Just like their first attempt at kick starter didn't make its goal. I have to wonder where the got the funds from in that case, since they don't want publishers running the show.
Forged Chaos has announced that the KickStarter campaign to fund the next stage of development has begun for Trials of Ascension. Last year, the team successfully completed its initial fund raising effort to bring a playable demo of ToA to the world. Having released the demo, Forged Chaos is ready to get working on the next phase.
Players and backers of the initial KickStarter are invited to try the closed demo that features several basic game systems: Melee, crafting, harvesting, construction to build a house, and spell casting.
If Forged Chaos manages to raise the $600,000 it seeks, the plan is for both Alpha and Beta to be completed in 2016 and for final release in 2017.
If you read the KS page, you would have found in the section "About Us" this:
Trials of Ascension was first conceived in 2002, back when dinosaurs still roamed the earth. We formed Shadowpool Studios LLC and, with no external financing, we slowly and methodically built a prototype that received several funding offers, but in each case the prospective investors demanded radical changes to "mainstream" the design that we weren’t willing to make and so the project was indefinitely suspended. Fast forward to 2012. Crowdfunding was coming into its own and we knew right away it could be our best chance to bring Trials of Ascension to life by circumventing publishers and giving MMO players themselves the ultimate vote in whether our vision should be brought to life.
There's more, but you get the idea.
See, you know... I do have a heart in me. I understand the claim to have a great idea and "no one understands". Historically it's akin to Cassandra Complex http://en.wikipedia.org/wiki/Cassandra_%28metaphor%29 and I've even felt it at times myself. Please believe me when I say I'm not diabolically attempting to crush dreams out of hand. This particular project, however, has too much abject history.
Just looking at the message in the second part of your post, I feel there's an unnecessary appeal to emotion. There's humor about timeframe, specifically dinosaurs, but I don't want humor when you're asking for funding, I want you to be serious. There's an appeal to the effect that, "we're just the good guys being kept down by the man". Further, there's an appeal that, "the reader may be our last chance". These are manipulative angles that likely would make me register an outright negative response for anything short of a sandwich for a starving man. What the hell is wrong with you and your idea that you need to make emotional appeals to ply money from complete strangers? Get some sense and dignity, put together something tangible, substantive, worth our time, demonstratable. You've had over a decade and you have nothing but, "this is what we want to do" and a roadmap.
No. Just no. The more it's presented to me, no. The different ways it's worded, no. Anyplace I can put my opinion, the answer is no, and I'll say it again and again, no.
You do sound like a very irritating person though so might not want to dial back on the vitriol.
So you dont like Mount and Blade, SotA, Star Citizen, Camelot Unchained?
M&B = not terrible, but small.
SotA = $500 for a virtual house? LOL!
Star Citizen = Doesn't exist yet.
Camelot Unchained = You mean "concept art online"?
Please provide examples of actual games. Thank you.
Wait a minute.
You scoff at SoTA's method of keeping limited land under control during ALPHA building, but don't scoff at SC's selling of CONCEPT ships, that are NOT EVEN DEVELOPED, for $300?!
There is zero chance this game will enter alpha in bit over one year, hit beta in 1.5 years and full release in two years. Its not going to happen.
MMORPG's with 100s of employees can't do it with a themepark, how exactly do you expect three guys being capable of doing it with a sandbox.
As they stated, they will use the KS money to hire people. It's not just 3 guys.
$30k a year, 10 employees for 2 years, still not going to happen.
Have you never heard of a little game called Wurm Online that has like only 5 or so people working on it yet has a loyal fanbase playing it for 2 years?
Originally posted by Talmien Hmmm... I don't think this was is going to make its funding goal. Just like their first attempt at kick starter didn't make its goal. I have to wonder where the got the funds from in that case, since they don't want publishers running the show.
They received funding for the tech demo, video production, etc from people that want to help from their website store.
Why are you and others quoting a post that clearly knows nothing about what these guys tried to do with their original prototype, or the advice they received post Kickstarter. What you see NOW is a real working prototype, with people running around in it, fighting, building, etc. They also hired professional video producers to help with the Kickstarter video. No more sitting around a couch in dim lighting.
People get your heads out of your asses and pay attention to real history.
Originally posted by Exzyz Ive heard rumors about these guys and I dont belive they can do this. I think the concept and ideas sound great but I doubt they have the capacity and knowledge on how to get it done. I recommend anyone thinking about backing it to do some more research about these guys before you spend money on them.
I heard rumors about someone named Exzyz that when they walk by, you can smell poopy pants.
I recommend anyone thinking about hiring them to keep them in the back room, away from customers.
Why are you and others quoting a post that clearly knows nothing about what these guys tried to do with their original prototype, or the advice they received post Kickstarter. What you see NOW is a real working prototype, with people running around in it, fighting, building, etc. They also hired professional video producers to help with the Kickstarter video. No more sitting around a couch in dim lighting.
People get your heads out of your asses and pay attention to real history.
So, if it takes 12 or 13 years to get a 'demo' then does that mean in 26 years we can expect a 'beta'
Why are you and others quoting a post that clearly knows nothing about what these guys tried to do with their original prototype, or the advice they received post Kickstarter. What you see NOW is a real working prototype, with people running around in it, fighting, building, etc. They also hired professional video producers to help with the Kickstarter video. No more sitting around a couch in dim lighting.
People get your heads out of your asses and pay attention to real history.
So, if it takes 12 or 13 years to get a 'demo' then does that mean in 26 years we can expect a 'beta'
But.... They had trouble finding funding for the first five years and so there wasn't a full-time investment in development. Second, they paused the development from 2007-2012.
Yeah...
PS. I haven't played this game, backed this game, nor do I really know enough about the mechanics to say whether I'd like it.
Comments
...If you don't mind too much. LOL
Once upon a time....
Remember that KS isn't ALWAYS their sole source of funding. Star Citizen, for example, only raised 2 million thorugh KS. They're over 70 now? Some people will go to Publishers for money. Pillars of Eternity, for example, is being Published through Paradox Interactive.
So there's other ways you can get money. Also, 30k/year for a dev would be pretty low. Maybe a 15 year-old kid in his basement. More like $100-$120k for an alright guy.
Also, this game isn't "from scratch". Depends how much time's already into it.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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NO the LOL would be how much you are pushing this game. :-)
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Yes, there are other ways you can get money, but what you are talking about is blind trust about money appearing. Kickstarters do fail, and they do it because developers promises the world, ask for a limited sum and expect it to be done on monday. There are guys that do multiple kickstarters just because they overpromised the first time.
Btw, paradox handles distribution & marketing so its not your regular developer/publisher deal. It would be somewhat ingenious asking people for money so they can be independent of publisher, and then sign up with a publisher for the extra funds.
I have used kickstarter in the past, but only for projects that has a realistic scope. Nothing about this title seems realistic (edited out earlier posting that was bit aggressive).
I AM pushing this game. I LIKE the concept. And I want to play it, so I want to see it developed.
I hope I've been clear about that.
Once upon a time....
This reads eerily like Greed Monger
/pass
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
You do sound like a very irritating person though so might not want to dial back on the vitriol.
Bjoern / Sir Prime
Habitual Euthanasia
Pandemic Legion
Typical MMORPG.com response.
Gratz on posting something linking to something that has no idea of the history of this game development.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Wait a minute.
You scoff at SoTA's method of keeping limited land under control during ALPHA building, but don't scoff at SC's selling of CONCEPT ships, that are NOT EVEN DEVELOPED, for $300?!
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
3 devs + $ = more devs
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Have you never heard of a little game called Wurm Online that has like only 5 or so people working on it yet has a loyal fanbase playing it for 2 years?
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
They received funding for the tech demo, video production, etc from people that want to help from their website store.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
Why are you and others quoting a post that clearly knows nothing about what these guys tried to do with their original prototype, or the advice they received post Kickstarter. What you see NOW is a real working prototype, with people running around in it, fighting, building, etc. They also hired professional video producers to help with the Kickstarter video. No more sitting around a couch in dim lighting.
People get your heads out of your asses and pay attention to real history.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
I heard rumors about someone named Exzyz that when they walk by, you can smell poopy pants.
I recommend anyone thinking about hiring them to keep them in the back room, away from customers.
It must be true, right?
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
So, if it takes 12 or 13 years to get a 'demo' then does that mean in 26 years we can expect a 'beta'
But.... They had trouble finding funding for the first five years and so there wasn't a full-time investment in development. Second, they paused the development from 2007-2012.
Yeah...
PS. I haven't played this game, backed this game, nor do I really know enough about the mechanics to say whether I'd like it.