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Can't You See This Trend? Is This Somehow OK?

Adjuvant1Adjuvant1 Member RarePosts: 2,100

First there was beta, which wasn't really beta, but rolled straight into release.

Then there were cash shops for betas.

Then there was "paid beta".

Then there was paid alpha.

Then there was paid alpha with monthly sub and cash shop.

Now there's "pay for our tech demo, so we can have something to post on a kickstarter page", so we can have paid alpha, and hey, we already have a cash shop even though we don't have a game yet.

Can't you see how messed up this is becoming? What could possibly be next? How much farther can people push this?

Can we get a kickstarter for a pre-pre alpha with monthly payments, with p2w cash shop limited time only, for a game which will begin development in 5 years? But you'd better register and support it today, because there are only 10,000 $500 packages+$15/month and after these, they're gone! I promise the game will be great, with every imaginable buzzword!

What the shit. Is this somehow a good thing? Does it even matter?

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Comments

  • UproarUproar Member UncommonPosts: 521

    I not only see the trend.  I see dead genre all around me.

     

    (not that I entirely agree with you, but yeah we are sliding down the slope with cliffs not only on all sides of us but also in most places before us)

    image

  • wsoul1wsoul1 Member UncommonPosts: 25

    If people stopped buying into this nonsense it would go away. Unfortunately i don't see this happening anytime soon. Every time i come here one of the trending threads is "Game xxx is now on kickstarter!!!"

    It's sad.

  • DistopiaDistopia Member EpicPosts: 21,183

    I think you first have to look at how we got to this point. You then have to look at why people are willing to pay these fees. It's easy to brush them off as fools parted from money, from the outside looking in.

    It boils down to whether people are content with what publishers are bringing to them... IF they are they have no reason to pay such fees or support such practices. However if that's what it takes for those who want them to get their game, I can't blame them for going that route. They're willing to cover the bill and offer support, I see no fault in that, putting your money where your mouth is, is how you get things done in this world.

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Originally posted by Adjuvant1

    Can't you see how messed up this is becoming? What could possibly be next? How much farther can people push this?

    As far as people are willing to pay for it.  If people could figure out how to get paid for promises that they'd come up with ideas for a game later and not even have to state the ideas up front, they would.

    I'd like to recommend that you simply ignore all game development that hasn't at least reached beta.  You can perhaps make a handful of exceptions for sequels to games you liked, games that you're personally involved in developing, and that sort of stuff.  But if you'd rather not get worked up about early access, it's easy enough to ignore, and there's no reason why you need to care about it any more than the many people who post videos of their pet cat.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    This is why i NEVER pay for a MMORPG until i try it for free at least once.

     

    oh and you forgot the " pay for alpha but when the game comes out its going to be free "

    why the fuck would anybody pay for this? its amazing how much people hate their money and are willing to give it away.

  • MellowTiggerMellowTigger Member UncommonPosts: 84

    I think you're conflating two different issues, and I think one of them actually is the solution that gamers want.

    The "management" of game development has moved farther away from the goal of providing entertainment.  Instead, it seems to be promoting addictions.  A game should provide (or so it seems they think) a motivation for abusers (*ahem* customers) to send them money.  Hence ever more creative ways to siphon funds from people.  Moving away from this management will require a return to the concept of "artisan" game development where passionate gamers create the very games that they want to play.  I do not see any way that traditional capitalist infrastructure will give any of us this outcome.  (Please, show me where I'm wrong.) 

    An alternative is crowdfunding, so that afficionados are more directly responsible for funding their hobby.  Like any other hobby, gaming requires resources.  Where this artisanal development fails, only a few of us will be financially drained, rather than all of us.  Where it succeeds, it can do so without layers of "management" draining away funds while directing goals that are not in the players' interests.  It doesn't eliminate the financial risks, but it does allow for greater creativity, and it will ultimately be cheaper and better for all of us.

    Don't confuse a promise of a product (to which traditional game development should be held accountable) with a promise of a development effort (which crowdfunding can provide to the patient).  Investing is not the same activity as purchasing.

  • reeereeereeereee Member UncommonPosts: 1,636
    Once people realized they could use Kickstarter to get a big pile of free cash that they're completely unaccountable to anyone for it was game on.
  • natpicknatpick Member UncommonPosts: 271
    for the first time in over 15 years im not playing an mmo,now this isnt all the fault of the genre,iam getting old and reverting back to single player games but i must say all this kickstarter and cash shop bullshit is awfull,and leaves a bad taste in my mouth so to speak and ill have no part of it,also steam and single player games is getting out of hand,i have a total war game on steam with 10 dlc content waiting for me to purchase ofc i never will,i think this is all part of the same  problem and its called greed.
  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by MellowTigger

    I think you're conflating two different issues, and I think one of them actually is the solution that gamers want.

    The "management" of game development has moved farther away from the goal of providing entertainment.  Instead, it seems to be promoting addictions.  A game should provide (or so it seems they think) a motivation for abusers (*ahem* customers) to send them money.  Hence ever more creative ways to siphon funds from people.  Moving away from this management will require a return to the concept of "artisan" game development where passionate gamers create the very games that they want to play.  I do not see any way that traditional capitalist infrastructure will give any of us this outcome.  (Please, show me where I'm wrong.) 

    An alternative is crowdfunding, so that afficionados are more directly responsible for funding their hobby.  Like any other hobby, gaming requires resources.  Where this artisanal development fails, only a few of us will be financially drained, rather than all of us.  Where it succeeds, it can do so without layers of "management" draining away funds while directing goals that are not in the players' interests.  It doesn't eliminate the financial risks, but it does allow for greater creativity, and it will ultimately be cheaper and better for all of us.

    Don't confuse a promise of a product (to which traditional game development should be held accountable) with a promise of a development effort (which crowdfunding can provide to the patient).  Investing is not the same activity as purchasing.

    Very good point. The 'trend' started with pre-orders in brick and mortars. Kickstarter/crowdsourcing is a whole other issue. The latter, desirable.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • IselinIselin Member LegendaryPosts: 18,719

    Yeah it's messed up. It's preying on the hopes of the chronically dissatisfied who are looking for a fix that will, against all odds, magically satisfy them.

     

    I've never backed a KS game and never will. But then, I'm one of those oddballs who actually enjoys what I'm playing and when I stop enjoying them I move on without any hoopla to the next thing I enjoy.

     

    But the "alpha," "beta" or "early access" designations don't really matter to me: if it's playable and enjoyable I'll gladly pay for it and enjoy what it has to offer at that point in its development.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • PepeqPepeq Member UncommonPosts: 1,977

    LOL, support a game in development... you are the disease, not the cure.

     

    If you think paying in advance for home remodeling work results in a better product, then by all means, pay the guy upfront.  Just don't come back here and complain when the job isn't done right.   Buyer beware.  You have the power to keep them honest... but only if you don't let them sleep in your wallet.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by MellowTigger

    I think you're conflating two different issues, and I think one of them actually is the solution that gamers want.

    The "management" of game development has moved farther away from the goal of providing entertainment.  Instead, it seems to be promoting addictions.  A game should provide (or so it seems they think) a motivation for abusers (*ahem* customers) to send them money.  Hence ever more creative ways to siphon funds from people. 

    Yes, I discussed this in a topic a week ago, but the discussion didn't seem very popular because some people reject the idea and I think it's too uncomfortable for most others.

    http://www.mmorpg.com/discussion2.cfm/post/6583059#6583059

    Also, I linked K's Choice in a thread about "Perfect Song While Waiting for the Perfect Mmo".

    http://www.mmorpg.com/discussion2.cfm/post/6589862#6589862

    I don't know why more people don't catch on to this. It's pretty blatant to me.

  • skeaserskeaser Member RarePosts: 4,205
    Sig so that badges don't eat my posts.


  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by Iselin

    Yeah it's messed up. It's preying on the hopes of the chronically dissatisfied who are looking for a fix that will, against all odds, magically satisfy them.

    Yeh, I was thinking of comparing crowdfunded early accesses to online psychic grief vultures and their "for entertainment purposes only" disclaimers, but I think if I made a thread like that, someone would cry foul, arguing I'm trolling their religion or something.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Loktofeit
     

    Very good point. The 'trend' started with pre-orders in brick and mortars. Kickstarter/crowdsourcing is a whole other issue. The latter, desirable.

    And that's probably why I don't back them... I once bought a townhouse based on the show home display model.

     

    After I got over the annoyance of the delay that made me move twice and spend 3 months renting an apartment and living out of boxes waiting for the builders to finish, I then spent the next year first asking then demanding and finally filing a legal action to get them to correct all the sloppy deficiencies.

     

    Never again.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • nebb1234nebb1234 Member Posts: 242
    Originally posted by Pepeq

    LOL, support a game in development... you are the disease, not the cure.

     

    If you think paying in advance for home remodeling work results in a better product, then by all means, pay the guy upfront.  Just don't come back here and complain when the job isn't done right.   Buyer beware.  You have the power to keep them honest... but only if you don't let them sleep in your wallet.

    lolololol paying the contractor beforehand lololol 

     

    Bob Vila just shuddered wherever he is

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • nebb1234nebb1234 Member Posts: 242
    Originally posted by Adjuvant1
    Originally posted by MellowTigger

    I think you're conflating two different issues, and I think one of them actually is the solution that gamers want.

    The "management" of game development has moved farther away from the goal of providing entertainment.  Instead, it seems to be promoting addictions.  A game should provide (or so it seems they think) a motivation for abusers (*ahem* customers) to send them money.  Hence ever more creative ways to siphon funds from people. 

    Yes, I discussed this in a topic a week ago, but the discussion didn't seem very popular because some people reject the idea and I think it's too uncomfortable for most others.

    http://www.mmorpg.com/discussion2.cfm/post/6583059#6583059

    Also, I linked K's Choice in a thread about "Perfect Song While Waiting for the Perfect Mmo".

    http://www.mmorpg.com/discussion2.cfm/post/6589862#6589862

    I don't know why more people don't catch on to this. It's pretty blatant to me.

    this stuff is getting fascinating, really. We need some psych majors chipping in here.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Enbysra
    Originally posted by Pepeq

    LOL, support a game in development... you are the disease, not the cure.

     

    If you think paying in advance for home remodeling work results in a better product, then by all means, pay the guy upfront.  Just don't come back here and complain when the job isn't done right.   Buyer beware.  You have the power to keep them honest... but only if you don't let them sleep in your wallet.

    The problem is a catch 22.

     

    On one side, the companies that have the money to create good MMORPGs, are just not stepping up.

     

    On the other side, the teams that can produce the good MMORPGs, just do not have the money.

     

    It is buyer beware, but the risk is well worth it. Just takes a little research, and do not sell your house or use the bill money, to support them.

    Nah... it goes deeper than that and what you really should be asking yourself is "what is it that makes me think that I won't get bored or find fatal flaws in the next MMO I play when I have always found those fatal flaws and got bored in the past?"

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i have noticed is that companies used to put much more effort and soul into their games so they could deliver a great product and earn people's money and trust. Now that they get all the money upfront they dont care about putting so much effort and soul at all because they already have the money. THIS is the trend that has been going on for a while. Every game thas has successfully taken all the money up front, have launched half assed and broken. Both mmos and non mmos.

     

    If people stop supporting these practices then these companies will realize that they gotta become transparent once again and more dedicated to deliver the best product they can and earn a community and their money. Just like they did in the past when there was no such thing as "gimmie the moneyz now, you will love my unfinished mess of a game"





  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Distopia

    I think you first have to look at how we got to this point. You then have to look at why people are willing to pay these fees. It's easy to brush them off as fools parted from money, from the outside looking in.

    It boils down to whether people are content with what publishers are bringing to them... IF they are they have no reason to pay such fees or support such practices. However if that's what it takes for those who want them to get their game, I can't blame them for going that route. They're willing to cover the bill and offer support, I see no fault in that, putting your money where your mouth is, is how you get things done in this world.

     

     

     

    Wow absolutely.  I was thinking as I read this thread that this is just evidence that there is a very large customer base that just isn't being given what they want.

     

    This genre isn't dead, its just starving.

    There is a lot of opportunity evidenced by the OP that the market has money and is absolutely desperate to find something to spend it on.  

    There are few things that money can't buy.  Right now no matter how much money I have in my bank account though I cannot go buy the video game I want to play.  It doesn't exist.  

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    It doesn't matter. People will pay for what they want to, and when they want to.

     

    If you found out today that EverQuest had early adopters who paid for beta access two years before the game released, would that some how degrade what you purchased at launch?

    Everyone is entitled to their own opinion. But I really do not see why it bothers people so much. Other than that feeling of being "left out" because you didn't want to pay for access. I get that you're mad you can't get it for free anymore... but that's business.

    image
  • SatyrosSatyros Member UncommonPosts: 156

    This trend will die off as all trends do.

    All it needs is a couple of more failures.

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