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Crowfall: All Will Be Revealed Tomorrow

2

Comments

  • AlverantAlverant Member RarePosts: 1,347
    If "all will be revealed" tomorrow then will they say if male centaurs are anatomically correct? I'm not sure I want to know the answer to that.
  • exile01exile01 Member RarePosts: 1,089
    Gona keep this on my radar. SHADOWBANE makers are involved.
  • superconductingsuperconducting Member UncommonPosts: 871

    The big reveal is that Dave Georgeson is now the FACE of Crowfall!!

    image
  • LorgarnLorgarn Member UncommonPosts: 417

    I haven't really followed the Kickstarter scene and the common practices, but I feel like the guys behind Crowfall did a spectacular move.

     

    They essentially took the time to create hype for their game, before they actually starter their Kickstarter campaign. Instead of letting their Kickstarter campaign do the job for them, they did it the other way around. So I'm very curious as to how well this campaign will do, if CU can raise $2mil they should be able too. I definitely think Crowfall can match that, maybe even double it at this point.

     

    I guess it all comes down to how well they match the current hype with the campaign tomorrow, they need to be able to match peoples hype and carry it further.

     

    This will be very interesting.

  • SeariasSearias Member UncommonPosts: 743
    I gave Camelot Unchained $500, so might as well match that amount for this game :).

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  • NephelaiNephelai Member UncommonPosts: 185
    Originally posted by Tyggs

    But working with actual investors also adds much more pressure to deliver monetary results, usually at the cost of achieving the developer's vision.

    Crowd funders aren't investors / shareholders - you don't understand how Companies work.

     

    Crowd funders are donators.

  • ArglebargleArglebargle Member EpicPosts: 3,482

    They're going this route (Kickstarter, month long hype, etc) because they are aiming at a niche market, and hope to develop it without investor pressure to design for short term profits.   Walton has already pretty much stated that 70% of the market isn't that interested in their core  ideas.   They're concentrating on the 30% that are, plus whatever fellow travelers they can acquire on the way.

     

    If these sorts of things can't garner support, well, you won't see a lot of attempts.  They don't have to get Minecraft or Star Citizen level of success, but if their ideas even faintly align with yours, you should try to help.    Otherwise all you'll get is another round of complaining about how no one ever makes those old games like you like.

     

    Not that interested in a lot of their concepts myself, but they have a pretty serious concentration of talent, and a number of them get thumbs ups from folks I know who worked with them.  I'll be following it.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • bcbullybcbully Member EpicPosts: 11,843

    Kickstarter...

     

    What's the odds on them even having a gameplay video?

  • muffins89muffins89 Member UncommonPosts: 1,585


    Originally posted by bcbully
    Kickstarter... What's the odds on them even having a gameplay video?

    they say they going to show off footage tomorrow.

  • IselinIselin Member LegendaryPosts: 18,719

    I guess I missed the KS pre-reveal...

     

    Good luck to them and I'll pick up my interest if and when it's about to be released.

     

    Don't have the time or energy to hope and wish for a few years.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • muffins89muffins89 Member UncommonPosts: 1,585


    Originally posted by Arglebargle
    They're going this route (Kickstarter, month long hype, etc) because they are aiming at a niche market, and hope to develop it without investor pressure to design for short term profits.   Walton has already pretty much stated that 70% of the market isn't that interested in their core  ideas.   They're concentrating on the 30% that are, plus whatever fellow travelers they can acquire on the way.

     

    If these sorts of things can't garner support, well, you won't see a lot of attempts.  They don't have to get Minecraft or Star Citizen level of success, but if their ideas even faintly align with yours, you should try to help.    Otherwise all you'll get is another round of complaining about how no one ever makes those old games like you like.

     

    Not that interested in a lot of their concepts myself, but they have a pretty serious concentration of talent, and a number of them get thumbs ups from folks I know who worked with them.  I'll be following it.


    30% of 50m? 100m? how many people play mmo's these days? 30% of the market is a lot of people. and nothing a publisher should scoff at.

    they even brag about the interest on the their website:

    500,000+ web sessions

    180,000+ unique web visitors

    42,000+ unique visitors last week

    only 53% of visitors are from US/Canada/UK (which means we have a huge overseas following)

    50,000+ web sign-ups

    17,000+ forum members

    62,000+ posts


  • ArglebargleArglebargle Member EpicPosts: 3,482

    In the West, the leader (and extreme outlier) has 8-10 million subs.  No one else has more than a mil, and most less than half a mil.   So temper expectations.

     

    That 30% was a reference of UO players, so it involved folks already invested in the game.    

     

    Perhaps there's an untapped well of players.   Perhaps they'll do a sterling job with the game design.  Perhaps they'll solve many of the critical issues of design that have plagued this style of game.   

     

    Perhaps I'll wait and see.....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • SunwolfNCSunwolfNC Member UncommonPosts: 188
    Originally posted by Azaron_Nightblade
    Originally posted by Tyggs
    But tomorrow never comes...

    No way, Tomorrow Never Dies!

    One of the most abjectly TERRIBLE Bond movies.. thank you for reminding me :(

    Looking forward to the curtain lifting. The hype and art style has my interest - we'll see if the proposed game play and financials align, too.

  • will75will75 Member UncommonPosts: 365
    #1 most hyped game.... When is the level of camelot unchained "fanboy" hate going to start mmorpg.com?  or is just going to be crowfall ballwashing 24/7?

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by will75
    #1 most hyped game.... When is the level of camelot unchained "fanboy" hate going to start mmorpg.com?  or is just going to be crowfall ballwashing 24/7?

    I'm actually sort of confused about why you keep saying there is CU hate. Are fans of CF instantly haters? You seem to be the only one bringing any "fanboy" to the conversation. My assumption is you bought the largest tier of CU status and are now regretting it or afraid CF is going to take all the spotlight or something? Haters gotta hate, but come on now, mirrors exist for a reason =)

     

  • kilunkilun Member UncommonPosts: 829
    Originally posted by muffins89
    Originally posted by Tyggs
    Originally posted by muffins89

     


    Originally posted by Tyggs

    Originally posted by muffins89  

    Originally posted by DarLorkar

    Originally posted by muffins89 I still don't get why these game developers are asking us to fund their games. if they have as much experience as they say they do and all these 'great ideas' they've been shoving down our throats. why can't they find a publisher that will give them the assets to make their game?
    If you could get virtually free money, with minimal, if any, strings attached...why in the world would you want to go the publisher route?      
      because working under the umbrella of a company that is supporting you is way less risky for all parties involved.
    But working with actual investors also adds much more pressure to deliver monetary results, usually at the cost of achieving the developer's vision.

     

    if they don't deliver monetary results they are going to fail whether or not the funded on KS. if they have such 'great ideas' why would actual investors feel the need to change their vision?

    Because what someone sees at a great idea may not be seen as such from others. This is why the genre is a large pool of games that tried to replicate WoW instead of a more diverse selection. Profits are the driving point of nearly any business. The vision of a developer usually suffers when they need to meet the demands of a financial backer. Offering a product to the public and asking for support does not yield this pressure.

    I don't know if you are intentionally proving my point or not.  if they have such 'great ideas' why is no publisher picking the game up? 

     

    as far as the pressure.  if I helped to fund a game on KS I would hope the developer would take my money just a seriously as if were from an 'actual investor' as you put it earlier. 

    Are you trolling or being serious?  I can not honestly tell anymore.  If you read anything about the game they already explained all this for you.  

    A publisher and key investors look at one thing:  Bottom line.  How much am I going to make.  It isn't about the vision or the company, or the people involved more than is it going to make us a ton of money.  That is why indie Developers go that route instead, as I'm more willing to give a group of people some money knowing that their vision is intact than give a corporation money so that they can do whatever they think is the most bang for their buck.

    Niche game +corporation funding= revamp to WOW.

    Look at companies such as NCsoft that shutdown profitable games (City of Heroes) because it'll look good in the end.

     

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    I only fund small projects anymore...no aaa
  • hfztthfztt Member RarePosts: 1,401
    I really like the concept of this idea, but I am done with crownfunding and other sorts of payed early access thingies. Call me when they have a finished product.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    People are asking for "gameplay footage" before the KS project is even launched ? I thought the whole reason for the existence of Kickstarter was so that people could get the funding needed to produce the game play footage in the first place ?

     

    Not that I'd ever donate anything to a Kickstarter campaign for a game.

     

    I'm more than happy to pay for the final version of the game, and thankfully there's apparently 100's of thousands of people with abundant disposable income (most probably 90% of which live in North America) who happily donate money to these KS projects...

  • NeherunNeherun Member UncommonPosts: 280
    Originally posted by Allein
    Originally posted by will75
    #1 most hyped game.... When is the level of camelot unchained "fanboy" hate going to start mmorpg.com?  or is just going to be crowfall ballwashing 24/7?

    I'm actually sort of confused about why you keep saying there is CU hate. Are fans of CF instantly haters? You seem to be the only one bringing any "fanboy" to the conversation. My assumption is you bought the largest tier of CU status and are now regretting it or afraid CF is going to take all the spotlight or something? Haters gotta hate, but come on now, mirrors exist for a reason =)

     

    Something like this. Personally I have no interest in CU, and huge interest in CF, but I don't see a reason to bash CU. It's a cool concept, and hope it succeeds so all DAoC fans get their next game. I don't see whats the trend that all other MMOs except the one you play must suck in comparison, it reminds me of "My mom is better than your mom" arguments people had when they were six.

     

    image

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by SpottyGekko

    People are asking for "gameplay footage" before the KS project is even launched ? I thought the whole reason for the existence of Kickstarter was so that people could get the funding needed to produce the game play footage in the first place ?

    They haven't listed what the Kickstarter amount is or what the funds are needed for. A game doesn't necessarily have to be a concept only just to go to Kickstarter. For most titles, especially ones by unknown developers, it makes more sense to go to Kickstarter once you have some kind of tech demo or playable demo already done.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by hfztt
    I really like the concept of this idea, but I am done with crownfunding and other sorts of payed early access thingies. Call me when they have a finished product.

    This



  • SimonVDHSimonVDH Member Posts: 178
    Originally posted by hfztt
    I really like the concept of this idea, but I am done with crownfunding and other sorts of payed early access thingies. Call me when they have a finished product.

    Crowd funding is nothing more than a realisation of the idae of communism, with a support of some marketing techniques. Everybody founding something together, for a common good. The problem is, it doesn't work. It doesn't work because there is nothing forcing those, who make some product, to make it of high quality, or in timely manner. Giving somebody money before they do their job, with no obligation from their side to do it, is extremely dangerous and demoralising.

    Paying 100$ for acces to alpha is not that bad (becouse there is at least alpha version ready), but it's a great way to insure, that it will take a veeery long time before the game ever moves out of alpha stage. It's also a sure way to make every developer release their game in alpha stage, than wait for months or years to upgrade it to beta, gamma and, eventually, final version.

  • KattreenaKattreena Member Posts: 4
    Failed before it is begun.  Uninspired game that just boasts of PVP, there is so many other games better than this design.  Sad that great developers can't come up with better ideas and game play.  Not a kickstarter what it really should be is kicked to the curb, bye bye.
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