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I used to like mmorpg's. I have played many in the past years, but I am actually starting to get rather sick and tired of them. How come they ALL fall into the same problems? Hasn't anyone figured it out yet? like come on people! Lets make a game that isn't exactly like the last. I don't mind if you want to copy other games, JUST STOP COPYING THE CRAPPY PARTS!
I have been playing Final Fantasy XI since November 2003, and it's the ONLY one that has kept my interest longer than a few levels. The only problem is that after 2 years and a bit, its getting rather old feeling, and I want something new. Something that I am willing to spend my time with.
Games I have tried:
Asheron's Call 2:
I actually rather liked this game, but it was missing so much, and it eventually killed it.
World or Warcraft:
Why does everyone love this game so much? It's crap. I don't mind the graphic style. I rather think its pretty good looking. The part that bugs me the most is the generic quests. Oh hey! there's a guy with a yellow exclamation point over his head, lets read some text about a "kill X monsters and bring back Y items to him" quest, as he just stands there as if we weren't talking to him/her in the first place. Need some dramatic cutscenese or something, give the story some charm. The instances remind me of doing Mephisto runs in Diablo II 9,000,000,000 times over and over, just to get an item that's never gonna drop. Instances = Worst mmo feature to date.
Everquest II:
I tried the trial, and I quit shortly after. Sure the environments might look nice, but the character graphics and animations are truly terrible! I couldn't even handle it enough to play it any further.
City of Heroes / Villians:
Read comment about WoW and you pretty much get the same thing here, but it takes part in a big city that looks pretty much the same from one end to the other. The only plus to this game is the character creation tool. How many games that still are released that still have crappy character creation? and how many of those games would be freaking awesome if everyone didn't look the same!
Eve Online:
Slooooooow... Boring... Nuff Said.
Guild Wars:
Wow, this has got to be the worst game ever. I don't like instances, so this game automatically gets a 0 from me. The whole damn thing is instanced. I'm not a big fan of PvP, but I don't not like it either. Somewhere on the middle of the fence when it comes to PvP. This game is just a PvP fest on a large scale.
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Okay, now thats done. Does anyone have any suggestions of any games that are currently available or any that are coming soon that might be something good to spend my time in? I know this is all just personal opinion, but I am getting tired with jumping from game to game to game, trying to find something good, and just ending up back in the land of Final Fantasy XI, cause everything pretty much sucks.
I used to be looking forward to Dungeons & Dragons Online, then I learn that the game is mostly instanced like Guild Wars, and I almost puked up my lunch. Instances = BAD.
Well, until then, I guess it's back to Final Fantasy XI, at least there, there is some challenge, and sense of reward for doing something, and a death penalty that actually makes you think twice about running to a group of mobs without thinking, and whiping out your whole party in the process. This game is about multiplayer, and having friends in it, definitly makes it worth while.
Just getting old... (wanting something new and exciting)
Comments
rf online will be in beta probably for another month, you should give it a try. you might get lost when u first start out but the pvp is amazing, ez leveling system and a nice choice of classes and class-linkings. give it an hour or two to learn the games basic and you will love it, i say this because i couldnt find anything when i first tried it but my second time around i cant get enough. The only bad part is this game will be 18$ per month once it comes out.
Ferentus is also another good game in beta and will be for another year or two.
www.rf-onlinegame.com
ferentus
... gamer forever
Looks like Vanguard:SOH is the exact game for you!!
-No Instances what so ever
-A real death penalty that will sting alot more than recent games but not quite so much as say EQ(1)
-Game philosophy stating that they "don't want to throw the baby out with the bath water", meaning the good they had with past MMOs (namely EQ) shouldn't be abandoned completely with the bad.
-Some really new features to game play and some great ideas to make the game really challenging without making it more tedious.
Just a few new features to pique your interest: real player controlled (and crafted) boats ranging from coast huggers to full, many person ships. With content to support exciting boat travel, including mobs that will attack you, pirates and ship to ship combat.
They are also introducing a whole new aspect of gameplay (apart from the usual crafting and adventuring) which is diplomacy, whose dungeons will be large cities, and knowing how to talk to the type of people theyre dealing with.
The combat system is also immensely complex, and will be more like a game of chess then mindless button mashing.
Land travel is also integral as there will be no teleports at all! Requiring you to actually take time to travel, there will be player controlled mounts available fairly early though. They also aim to make the actual traveling full of content with different mechanics. The mounts by the way will be mobile banks, storing your stuff. There will also be player caravans you can create or join so you can move somewhere together, and you'll be able to log off while it still moves forward (regarding that the driver is still logged on)
There will also be player housing ala old SWG and latter player towns.
I could go on for hours really so maybe you should just check it for yourself ,
here is a great faq with everything you'll need to know organized very nicely (its huge so it'll take you a while to get through): http://www.silkyvenom.com/pages/faq.php
Enjoy
~Dunadurium
"Silly rabbit, WoW's for kids"
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vanguard is the game for everyone though, too bad theres no progress and its still in alpha.
I wanna play it more then anything!
LOL to bad this post shows you haven't really been following it. There is a TON of progress, right now is actually a critical stage because they are starting their large scale marketing campaign. they also just had their fanguard (fan fair) and there were writeups on that floating around everywhere, as well as complete video coverage. But i don't know how you could possibly post there is no progress, Devs post on their forums every day, Brad, the CEO just posted about 20 lengthy posts a few days ago, as part of one of his posting rampages that sometimes comes over him .
Oh and the game is in its 3rd stage of Beta, and it should be released in a few months if we're lucky.
The thing is that they haven't committed to a set release date yet so i guess thats what is sorta scary, but belive me they keep the community extremely updated, and the game will be out this year no matter what, but expect spring or summer by most peoples calculations.
~Dunadurium
"Silly rabbit, WoW's for kids"
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i didnt mean progress in the game, i meant progress in terms of where is my beta lol. I know this game is gonna be gold and will revolutionize MMO's much like world of warcraft did with the playerbase.
LOL i know what you mean, if your not in beta it can be really hard to stand the wait .
No offense on that last post BTW just wanted to clear it up incase someone got the wrong impression.
~Dunadurium
"Silly rabbit, WoW's for kids"
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steer VERY clear of rfonline, its actually 1000000x worse than guildwars, if thats possible.
i'm in the exact same position as you, although i've just got tired of playin WoW which i've played for a few months (after a long break). i feel like im getting a bit sick of mmo's now too, they're all the same and seem pretty generic.
and the even more worrying thing is there arent even any MMO's on the horizon to look forward to!
rf and guildwars are totally different kinds of games.
rf is more of a lineage feel while guildwars is just well, bad.
im just giving the guy ideas he has to try out all kinds of games to find out what he likes, just like most people.
[quote]Originally posted by dunadurium
[b]Looks like Vanguard:SOH is the exact game for you!!
-No Instances what so ever
-A real death penalty that will sting alot more than recent games but not quite so much as say EQ(1)
-Game philosophy stating that they "don't want to throw the baby out with the bath water", meaning the good they had with past MMOs (namely EQ) shouldn't be abandoned completely with the bad.
-Some really new features to game play and some great ideas to make the game really challenging without making it more tedious.
Just a few new features to pique your interest: real player controlled (and crafted) boats ranging from coast huggers to full, many person ships. With content to support exciting boat travel, including mobs that will attack you, pirates and ship to ship combat.
They are also introducing a whole new aspect of gameplay (apart from the usual crafting and adventuring) which is diplomacy, whose dungeons will be large cities, and knowing how to talk to the type of people theyre dealing with.
The combat system is also immensely complex, and will be more like a game of chess then mindless button mashing.
Land travel is also integral as there will be no teleports at all! Requiring you to actually take time to travel, there will be player controlled mounts available fairly early though. They also aim to make the actual traveling full of content with different mechanics. The mounts by the way will be mobile banks, storing your stuff. There will also be player caravans you can create or join so you can move somewhere together, and you'll be able to log off while it still moves forward (regarding that the driver is still logged on)
There will also be player housing ala old SWG and latter player towns.
I could go on for hours really so maybe you should just check it for yourself ,
here is a great faq with everything you'll need to know organized very nicely (its huge so it'll take you a while to get through): [url=http://www.silkyvenom.com/pages/faq.php]
Enjoy
~Dunadurium[/b][/quote]
May I use this post to convince my guild mates to check out this game?
LOL sure can. There is probably a ton more stuff you may want to add, that was just a quikie off the top of my head
~Dunadurium
"Silly rabbit, WoW's for kids"
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Try DAOC.
Engaging Quests
Top notch PVP with a excellent reward system.
Good PVE, only EQ and EQ2 and maybe FFXI are better in the PVE arena imo.
Excellent graphics with the new clients.
Most importantly: Run by a company that's proven to be one of the best in the industry about communicating with and listening to their player base. The only company close to Mythic in quality, imo, is CCP.
There's a 14 day trial, see the sticky in the DAOC forums here for directions how to download.
Worst case you don't like it and cancel the trial, trial does require a CC but you can cancel immediately to avoid any risk of inadvertant billing. Once you register you get the 14 days whether you cancel or not.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I don't get why people bash instances. Instances are a means to reduce sharding, and a shard is nothing more than an instance of an entire game world. WoW sucks because anyone I ever met when I was playing was on a different server. I mean, the chances of finding a fellow WoW player was actually pretty good. I mean, amazingly good, considering how used to I am with meeting other people with niche hobbies. But of the people that happened to be playing the same MMORPG instead of another one, there was about a 1% chance of them being on the same server and a 0.5% chance of being on the same server _and_ the same side. Thus, the only way I can find people to play with is through the game itself which leads to shallow relationships that rely more on convienance than anything.
Ok, i'm just returning to gaming.
The first game i ever played was AC.
The second was DAoC.
After returning to land of broadband after a 2.5 year absence, i feel as uninformed as ever.
Could someone explain to me, hmmmm, instances.
thanks
LOL this is a unique situation always glad to see a player returning though.
Instances basically were created sometime in the last few years as a means to make copies of zones within the same server. basically you have a zone, usually a dungeon, and for each grp or player that enters, a new copy is created. Many people in the beginning were looking at all the good that could come of this, such as dungeons that could be dynamic around a specific group and not affect the experience of all other players.
Now unfortunately what we see happening is that all the devs are using instancing for is as a quick fix to issues normally associated to camping overcrowding, KSing, greifing, trains etc etc. A group go into an instance, there is no other interaction with anyone else beyond that point, then they "run" through it and kill the boss and its done. So basically there is an "instance" of a zone created every time someone enters it, end these are all seperate from each other. As an old school player could appreciate, this takes away from a LOT of the fun, challenge and immersion that was with original dungeon design. Gone are the days of a group helping you out in the depths of a dungeon, gone are days of pick up grps, gone are days of entering dungeons solo and just hunting, gone are days of socializing at the entrance with random people. The whole thing has become a grind fest, where you need to spam for a grp and run the same dungeon over and over for good items. The even sadder part is that most of these instances are just copies of each other in format. some new games such as Guild Wars and DDO are so instanced that there are insta ports to the entrances and you go in, and well thats what makes up all the content, apart from a town where your supposed to get all your quests and groups from...
sad really. Look into Vanguard for a good ol' fashioned experience with alot of awesomeness, as stated above by me
~Dunadurium
"Silly rabbit, WoW's for kids"
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What's your time worth?
There's not one MMOG out or soon to be released that's worth my time. Apparently my standards are much higher than most.
Good luck with your search.
thanks!
Looks like Vanguard could be promising.
I also just downloaded the EQII trial again last night, figured I would give that one another go. Probably going to get the DAoC trial also and give it a go as well.
Other than that, I guess I will continue playing FFXI, or finally go and play City of Heroes with my best friend finally. He's been bugging me for like a year to play CoH. But, it's sucks soooo badly... *whine...moan...groan"
I actually like the part about land travel. Games like Guildwars that you can travel to wherever you want just by clicking the place on the map, really, REALLY, makes me angry.
Check out DAoC! I know your not gunna but you can buy the epic edition (everything you need) for 30$ and play on a classic server (which are THRIVING with people). I GAURANTEE you will like it
Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!
Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!
I have mixed feeling about Vanguard.
On the plus side:
1) the devs really, really care about the game
2) the communication with the community seems good
3) the combat system sounds interesting, both for spellcasters and melee
4) the devs are thinking about everything they are doing which means most of the little things will probably be "right"
5) the devs are trying to remove tedium from the game
6) it has a PvE focus which suits me
7) the crafting system actually requires player input
On the minus side:
1) it's a loot based game. I hate loot based. How can I feel like an epic character with 0 hit chance in +100% hit armor? Loot based often ends up meaning spending long times gaining money. Making items rare almost guarantees that they will be frustrating to get requiring large time investments (and seldom requiring skill)
2) it's class based (at least partly, haven't read details). I'd rather have a skill-based game for the extra freedom
3) many of the game mechanics sound tedious (not enough info to evaluate yet)
4) it is basically an evolution of an EQ style of game. I'm worried they will follow existing MMORPGs too closely and keep too much of the stuff that doesn't work.
If thats all you can add for the plus side i would look into Vanguard a lot more. It seems like it would be the game for you. The negatives would also be reduced almost completely as i will explain further. Here ill add some thing that you may find as a "pro" also, not that i know your tastes but just that these features are soo cool that i don't see how you could not like them:
8) completely seamless world with no zones, and a game philosophy that "if you can see it you can get there". So if you see some huge mountain range in the distance, you could probably get there and climb it, and look down over the world.
9) Really far clip plane, meaning you can see for virtual miles! So if you do get up onto that mtn. then you can look out from the roof of the world and admire the view for miles and miles.
10) Diplomacy is a completely new sphere (they will have three spheres: adventuring, crafting, and diplomacy, each having equal amounts of content so you can base a character in either sphere with no need to touch the others if you don't want.)
11) HUGE cities and dungeons. I think i mentioned somewhere in this thread already that cities will be the "dungeons" of diplomats. Indeed the cities in this game will be very large, heres an excerpt from a recent IGN article:
"we also got to see Thestra's capital city, New Targonor (old Targonor was overrun by the undead). Butler says it's larger than any map ever created that was based on the Unreal engine, and it's certainly intimidatingly large -- and completely modeled out. That means that an object is fully rendered, instead of leaving transparent the parts that a player can't see under normal conditions. This is necessary in part due to New Targanor's unusual architecture and also because flying mounts will allow players to explore virtually every nook and cranny of the landmass. Like the houses you build, the housing available in the city can be bought, rented and sold to any player."
The dungeon that was tested at the recent Fanguard (Vanguard fan fair) was also described as many times larger than both upper and lower Guk combined! which is incredibly huge.
12) transportation including land mounts, ships and at later levels, flying mounts. All of which is player controlled. So basically every inch of the world is explorable with these methods. And all those systems are also "mobile banks" as there will be no global banks, requiring you to move your stuff if you want to make a journey to another place.
13) character customization will rival all other to date! another excerpt from the IGN article:
"And facial customization is by far the most detailed I've seen in an MMO yet. Imagine all the appearance options in, say, City of Heroes, honed in on just one area of the body. Only The Sims 2 comes close. And there's also a huge spectrum of skin tones and eye colors. Want to look pale and sickly, or beefy and tanned? Or pale and beefy? Now you can, and you can look old or young as well. Sigil seems to understand that, in a social online environment, distinctive appearances are important. It's possible that no two Vanguard avatars will look alike."
and then some.
And basically because it will actually take time to travel, and it will be both dangerous and exciting, real localized markets will be emerging, so being a trader, taking common things from one area to sell somewhere where it is rare will be a way to play and make money. For this they are also adding regional currency with conversion rates etc. so each area will really feel diverse.
Features just keep coming to me so i could just go on and on but really, the ones i just listed are probably ones everyone can appreciate.
As for the cons:
"1) it's a loot based game. I hate loot based. How can I feel like an epic character with 0 hit chance in +100% hit armor? Loot based often ends up meaning spending long times gaining money. Making items rare almost guarantees that they will be frustrating to get requiring large time investments (and seldom requiring skill)"
I dont know what you mean by +100% hit armor, but they are balancing the system carefully so you should never really be that underpowered as to not be able to hit a mob of your level range. acquiring rare items will require skill as both their combat and quest systems are designed with the challenge in mind. And yes the best items in game wil require some time, but it does not mean it will be tedious time. You will not be sitting camping a quest mob for hours for example. What they have done is design a "flags" system that can recognize what elements are on each character including quests for example, so if for example you are required to get something off of a skeletal lord deep within a dungeon and collect his bone dust in a vile, then that vile may be fagged as being for your quest so when you fight through the dungeon, you may encounter his guards and then when you kill them, the flag may set his spawn off so only you will be able to kill him. Some types of quests mobs will also be locked so that only you or your group will be fighting them (this will indeed only be used sparingly though). So getting rare items, while challenging, doesn't have to be frustrating.
"2) it's class based (at least partly, haven't read details). I'd rather have a skill-based game for the extra freedom"
It is class and level based but, skills will play a large role. Some skills will indeed come from trainers like in traditional class based MMOs but a lot may come from elsewhere, such as you learning them froma type of mob. Say for example that you are fighting in a ogre camp, and those ogres use a strike called "enraged slash" (completely made up example) and after fighting these things and successfully perceiving many of these strikes (your perception skill will play a big role in Vanguard) you may learn the ability. Another way they are doing this is having quests that for example if you go battle the "wind mage of skeletal fury" and you too are a mage of some sort then after having defeated him you may learn some of his tricks etc.
The classes themselves will also be all very unique in the way they are played, with many new classes such as the Psionicist and Dread Knight.
"3) many of the game mechanics sound tedious (not enough info to evaluate yet)"
Which ones?
"4) it is basically an evolution of an EQ style of game. I'm worried they will follow existing MMORPGs too closely and keep too much of the stuff that doesn't work."
They are keeping only the best core parts and are reworking a lot of them anyway.
Again, you should look into the game more because you would like it.
~Dunadurium
"Silly rabbit, WoW's for kids"
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Have you tried meeting people on the server you play on? Like...in game? Might want to give it a shot, they're playing all around you.
Anyway, your explanation of instancing is borderline retarded. You can meet and/or interact with hundreds to thousands of people on a shard (or realm or server). In an instance, you can only interact with the people you came in with.
The following hypothetical situation should give you a general idea of why instances are nothing like shards: Imagine if every single area of an mmorpg was instanced. You wouldn't meet, talk or interact with anyone else. Infact, it would be a single player game. If you can't figure that one out...yikes.
Thanks, I'm out like clout.
Bashing retards for kicks since '86.
Whoa, whoa...wait up a sec. Holy fuck, dunadurium is a Vanguard fanboy zealot. Don't even try to argue with that guy, he will FAQ copy/paste the fuck out of you. Look at that, he's not even phazed by the "loot based" comment. Everyone knows heavily "loot based" games are horrible and tedious. Still, look at him go! Not even logic and MMO gameplay experience can shake his faith.
ROFLMAO! I know funny and that's funny!
LOL thanks buddy , i wouldnt call my self a zealot but yeah im pretty hyped on that game lol. Ive followed it since the very first day its been announced though (which may make me slightly biased yeah) so all that shit i said was very well based.
MMO logic and game play experience can indeed shake my faith hence why i dont follow many of the games some people ae hyping on. Vanguard will be the next big thing though, just wait for it if you dont believe me now.
Since im pretty sure you have this MMO experience you speak of right... can you kindly elaborate to me what single MMORPG to date has not been loot based??? Its the nature of these games, as you, self professed "experienced gamer" should well know. I was just stating that Vanguard was taking the tedium out of the "loot based" game.
~Dunadurium
EDIT: thanks poopy..like that mature name too BTW no need to hide the age, the name shows it just fine
"Silly rabbit, WoW's for kids"
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