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WildStar: Contracts System - Bite Sized Daily Chunks to Reap Rewards

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The WildStar site has been updated with new information about Contracts and how they will function when the Invasion: Nexus update goes live. Contracts, according to writer Joe Piepora, are ways for top level players to be able to progress to great gear through bite-sized, repeatable content.

To do so, players will be able to pick up 'contracts', up to three PvE and three PvP contracts per day. Contracts come in various difficulties with rewards that scale accordingly. In PvE contracts, players might be sent out on any one of several tasks that might include killing "x" number of monsters, earning "x" number of multi-kills etc. PvP contracts might ask players to complete a specific battleground, win Rated Arena matches, etc.

On successful completion of a contract, players will be rewarded with a loot bag that will potentially have Glory, Prestige or gear, and contract reward points. Reward points will accumulate faster the more difficult the contract and at certain milestones, rewards can be chosen.

Read more about contracts on the WildStar site.

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Comments

  • DakeruDakeru Member EpicPosts: 3,803

    TL;DR

    Do Dailies!

    Harbinger of Fools
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

    It's very similar to GW2's daily achievement system, which isn't wholly a bad thing, as long as the rewards are good.

     

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • MaelzraelMaelzrael Member UncommonPosts: 405

    As of right now, there are several options out there that offer a genuinely more immersive and better experience than Wildstar with a lower barrier to entry. This is coming from someone who expected Wildstar to be my new home a year ago. The combat and housing are really great, but the overall experience is sub-par. It doesn't really cater to a niche demographic because of the graphics and over-stylized art which are done better in WoW and Gw2 respectively imho. 

    Outlook for Wildstar if they do not open the flood gates and at least let the FTP gamers fill their ranks is very negative. I used the 10 day free trial... I was really honestly turned completely off after loggin in on multiple characters; Infinite queue times, no pop in major cities on the "populated" server, etc. etc.. I am currently filling time in 3 other mmorpgs as I am able. Eso, Gw2 and WoW all get a little of my time each week and even though Wildstar has some great features, it feels soulless when compared to the 3 aforementioned titles and I cannot see even keeping it on my hard drive anymore sadly. :(

     

    tldr: This game needs to go B2P or F2P an get some more players if it plans to survive at all. If I could have queued for a dungeon in a reasonable amount of time on my lvl 50 character I might have continued to play during the trial. I am saddened by how badly this game has done, but there really are better overall experiences for less out there now. 


  • meonthissitemeonthissite Member UncommonPosts: 917

    Snickers as he recalls all of the nasty talk that the casual gaming community endured from the 1%ers when this game launched.

  • zaberfangxzaberfangx Member UncommonPosts: 1,796

    This game is not to bad of a game, just hard for me stick with a sub game.

     

    But saying sub games are bad says I don't feel like I am getting my $15 worth when I play it like 5 hours a week.

     
    Any how there big misteak was they did ending up target the 1% was no hot there end, even with all the problem that had like any new mmo would fix overtime, as there endgame there idea for it was not my test even I played it tryed it.
     
  • cronius77cronius77 Member UncommonPosts: 1,652
    i did the come back for 7 days program for the last two patches and I was completely annoyed and bored within 3 days each time. I play action  combat games and love action combat but wildstars combat is just annoying at the very least. Interrupt skills that have to be upgraded to interrupt 2 armor 4 etc constantly dodging crazy patterns on even the smallest of fights. Not to mention the slow grinding pace of leveling up even compared to ESO. This game cannot hold attention from most gamers because no one wants to come home from a hard days work and then work a new job on a video game.
  • EponyxDamorEponyxDamor Member RarePosts: 749

    Still happy to see Wildstar adding content! It seems like they've finally got caught up to where it should have been at launch. Really keeping my eye on it to see if they add anything substantial to the game. In comparison to FFXIV, it just seems they haven't added nearly as much in a years time. For now, I'll stick with FFXIV.

    If Wildstar ever offers a F2P or B2P method, I'd definitely try it out again! I'd probably even spend some on it. I just can't justify the money to simply see if  it's different enough for me to try again, yet.

    Keep it up Carbine!

  • KaladinKaladin Member Posts: 468
    Originally posted by EponyxDamor

    Really keeping my eye on it to see if they add anything substantial to the game. In comparison to FFXIV, it just seems they haven't added nearly as much in a years time. For now, I'll stick with FFXIV.

    What exactly are you looking for?  Since launch about 6 months ago, they've added:

    • 1 Battleground
    • 1 Dungeon
    • Drusera instances (soloable story content)
    • 2 full zones
    • Veteran Shiphands (scalable instances for 1-5 players)
    • MUCH higher upper limit on housing items that can be placed
    • LOADS of performance optimization
    • Class balances that are ongoing
    • Fixed pretty much all major bugs
    • Decreased the Raid attunement requirements
    • Reworked itemization.
    • Reworked the PvP queuing system which has greatly improved queue times
    • Reworked currencies for different activities
    The next drop will have a new raid with 2 difficulties which are respectively on par with the two current raid tiers.  Strange considering that Drop 5 is hailed as the one to fix the broken aspects of PvP.
     
    There's probably a lot more that I can't rattle off the top of my head.  How much substance in a 6 month window would be sufficient?

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    it has a sub and its behind the other AAAs from NCSOFT in profit. They could either go B2P similar to GW2 which proved to be more profitable than WS without a sub, or make some drastic gameplay changes to bring more people to pay the sub.

     

    The choice is in their hands, clearly they havent picked one.





  • KaladinKaladin Member Posts: 468
    Originally posted by rojoArcueid

    it has a sub and its behind the other AAAs from NCSOFT in profit. They could either go B2P similar to GW2 which proved to be more profitable than WS without a sub, or make some drastic gameplay changes to bring more people to pay the sub.

     

    The choice is in their hands, clearly they havent picked one.

    The population has been growing slowly without changing payment models, and without the PR push that NCSoft promised to fund when the game is more polished.  I see no reason for them to need to change what they are doing yet.

     

    Besides, why did the subject change to the payment model in a feature release?  Isn't there something new to talk about?  Every Wildstar thread is met with the same B2P/F2P responses from people who probably wouldn't even like the game regardless of the payment model.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • EponyxDamorEponyxDamor Member RarePosts: 749
    Originally posted by Kaladin
    Originally posted by EponyxDamor

    Really keeping my eye on it to see if they add anything substantial to the game. In comparison to FFXIV, it just seems they haven't added nearly as much in a years time. For now, I'll stick with FFXIV.

    What exactly are you looking for?  Since launch about 6 months ago, they've added:

    • 1 Battleground
    • 1 Dungeon
    • Drusera instances (soloable story content)
    • 2 full zones
    • Veteran Shiphands (scalable instances for 1-5 players)
    • MUCH higher upper limit on housing items that can be placed
    • LOADS of performance optimization
    • Class balances that are ongoing
    • Fixed pretty much all major bugs
    • Decreased the Raid attunement requirements
    • Reworked itemization.
    • Reworked the PvP queuing system which has greatly improved queue times
    • Reworked currencies for different activities
    The next drop will have a new raid with 2 difficulties which are respectively on par with the two current raid tiers.  Strange considering that Drop 5 is hailed as the one to fix the broken aspects of PvP.
     
    There's probably a lot more that I can't rattle off the top of my head.  How much substance in a 6 month window would be sufficient?

    Compared to what FFXIV has added, I can't really compare the two right now. FFXIV gets my money for now.

    Geez, some people are so defensive when it comes to their game.

    Last I checked, 2 of the 4 servers are still absolute ghost towns. And that's down from what? 20+ at launch? If they've added SO MUCH to the game, why aren't more people playing?

    By the way, it's been nearly a year since launch. It launched in early June of 2014. Nice try though.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    They've added Dailies !

     

    /runs-in-the-other-direction

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Kaladin
    Originally posted by rojoArcueid

    it has a sub and its behind the other AAAs from NCSOFT in profit. They could either go B2P similar to GW2 which proved to be more profitable than WS without a sub, or make some drastic gameplay changes to bring more people to pay the sub.

     

    The choice is in their hands, clearly they havent picked one.

    The population has been growing slowly without changing payment models, and without the PR push that NCSoft promised to fund when the game is more polished.  I see no reason for them to need to change what they are doing yet.

     

    Besides, why did the subject change to the payment model in a feature release?  Isn't there something new to talk about?  Every Wildstar thread is met with the same B2P/F2P responses from people who probably wouldn't even like the game regardless of the payment model.

    just gave my opinion but yeah my bad for going off topic. Bite sized daily chunks of content is not a bad thing, but its not enough to bring more people to subscribe. There connected my post to the OP.





  • KaladinKaladin Member Posts: 468
    Originally posted by EponyxDamor
    Originally posted by Kaladin
    Originally posted by EponyxDamor
    snip

    snip

    Compared to what FFXIV has added, I can't really compare the two right now. FFXIV gets my money for now.

    Geez, some people are so defensive when it comes to their game.

    Last I checked, 2 of the 4 servers are still absolute ghost towns. And that's down from what? 20+ at launch? If they've added SO MUCH to the game, why aren't more people playing?

    By the way, it's been nearly a year since launch. It launched in early June of 2014. Nice try though.

    Most of what I wrote was just factual.  I only get defensive because a lot of what I see are assumptions from people that nothing has changed in the game, and that there are zero people.  Carbine also planned on merging all the servers to mega servers prior to launch, they just couldn't get that out the door before launch.  I'm not saying there are millions of players, I understand the population isn't as high as a lot of games, but there's enough to do whatever it is you want to do in the game.

    Adding content doesn't inherently bring players back to the game.  People who leave games typically don't look back.  They need to advertise the game before they'll be given another look.  But the fact that the population has grown slowly since the 2014 Q4 report without any PR push is reason enough for me to not stick a nail in it.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • KaladinKaladin Member Posts: 468
    Originally posted by SpottyGekko

    They've added Dailies !

     

    /runs-in-the-other-direction

     

    Great! you can run in all the other directions the Drop 5 is taking the game.  Pretty much every playstyle in the whole themepark is getting touched with this drop.

    Contracts seems like a different take on dailies which sounds like it'll get players out into the open world, in different places each day.  A problem I see almost every game criticized for not trying to tackle.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • orbitxoorbitxo Member RarePosts: 1,956

    been very happy with the game and new daily alternatives and changes.

    that said, i dont feel the sub is really making a difference with game quality & content is just upto par with Other B2p games,  the game could go b2p and sell DLC.

     

    if the games subs is keeping the game alive= then i fully support it! as iam currently doin.

     

  • PanasyncPanasync Member UncommonPosts: 18

    i did the 10 days trial, there was 2 mega server for north america, when i started a year ago i was on a pvp server, so i did switch to the pvp server. Peoples here trying to hype this game, telling everybody wildstar is healthy now. Peoples are trying to hype this game so bad at the moment.

    So to resume, i logged at 6pm to find 8 level 50 on the whole server, we were only 2 in capital city, myself and a lvl 13.

    I was told if i want to see more peoples i had to be on the pve server.. i also had to be exile....

    Ive been playing mmo for more than 20 years, my first was the realm, and to be honest, this is the first time i see a mmo with a population like that. i have nothing against wildstar, they do try hard bringing more content and pleasing peoples but this is not enough and i understand why peoples go off topic in every thread, population is a big factor, you can add all the contents you want, if there absolutly no one to play with, peoples will move on.

     
  • BladestromBladestrom Member UncommonPosts: 5,001
    Since the game had a ton of content Om release it obviously wasn't the issue. For me it was the game style, but I would say that the real issue was that wow players don't want to play anything else.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • EponyxDamorEponyxDamor Member RarePosts: 749
    Originally posted by Kaladin
    Originally posted by EponyxDamor
    Originally posted by Kaladin
    Originally posted by EponyxDamor
    snip

    snip

    Compared to what FFXIV has added, I can't really compare the two right now. FFXIV gets my money for now.

    Geez, some people are so defensive when it comes to their game.

    Last I checked, 2 of the 4 servers are still absolute ghost towns. And that's down from what? 20+ at launch? If they've added SO MUCH to the game, why aren't more people playing?

    By the way, it's been nearly a year since launch. It launched in early June of 2014. Nice try though.

    Most of what I wrote was just factual.  I only get defensive because a lot of what I see are assumptions from people that nothing has changed in the game, and that there are zero people.  Carbine also planned on merging all the servers to mega servers prior to launch, they just couldn't get that out the door before launch.  I'm not saying there are millions of players, I understand the population isn't as high as a lot of games, but there's enough to do whatever it is you want to do in the game.

    Adding content doesn't inherently bring players back to the game.  People who leave games typically don't look back.  They need to advertise the game before they'll be given another look.  But the fact that the population has grown slowly since the 2014 Q4 report without any PR push is reason enough for me to not stick a nail in it.

    Im definitely NOT sticking a nail in it. I REALLY enjoyed Wildstar, A LOT. I raided through GA and DS, even. I loved housing, and PvP wasn't super terrible after they adjusted stuff. I quit playing because most of my friends quit. I'm still very interested in it, which I stated in my first post. My friends are currently playing FFXIV, which has added significantly more since launch.

    Please don't misunderstand, I'm not bashing Wildstar at all. I want it to do well, and I want a reason to come back. So far, I haven't found one. Maybe if they remove faction barriers or something larger, but 1-2 instances and a new solo dungeon just isn't enough to bring me back.

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Originally posted by EponyxDamor
    Originally posted by Kaladin
    Originally posted by EponyxDamor

    Really keeping my eye on it to see if they add anything substantial to the game. In comparison to FFXIV, it just seems they haven't added nearly as much in a years time. For now, I'll stick with FFXIV.

    What exactly are you looking for?  Since launch about 6 months ago, they've added:

    • 1 Battleground
    • 1 Dungeon
    • Drusera instances (soloable story content)
    • 2 full zones
    • Veteran Shiphands (scalable instances for 1-5 players)
    • MUCH higher upper limit on housing items that can be placed
    • LOADS of performance optimization
    • Class balances that are ongoing
    • Fixed pretty much all major bugs
    • Decreased the Raid attunement requirements
    • Reworked itemization.
    • Reworked the PvP queuing system which has greatly improved queue times
    • Reworked currencies for different activities
    The next drop will have a new raid with 2 difficulties which are respectively on par with the two current raid tiers.  Strange considering that Drop 5 is hailed as the one to fix the broken aspects of PvP.
     
    There's probably a lot more that I can't rattle off the top of my head.  How much substance in a 6 month window would be sufficient?

    Compared to what FFXIV has added, I can't really compare the two right now. FFXIV gets my money for now.

    Geez, some people are so defensive when it comes to their game.

    Last I checked, 2 of the 4 servers are still absolute ghost towns. And that's down from what? 20+ at launch? If they've added SO MUCH to the game, why aren't more people playing?

    By the way, it's been nearly a year since launch. It launched in early June of 2014. Nice try though.

    To be fair wildstar did the content with a lot less money on hand then it's bring in on it's own, it's a good job on there part keep it updated.

  • DracondisDracondis Member UncommonPosts: 177
    Originally posted by BillMurphy

    It's very similar to GW2's daily achievement system, which isn't wholly a bad thing, as long as the rewards are good.

    They won't be.

  • azmundaiazmundai Member UncommonPosts: 1,419

    #hardcore
    /end sarcasm

    another game ravaged by daily tedium .. doubt ill ever come back at this rate. I miss the combat, the sci-fi elements and to a certain extent, the housing ... other than that though this game just fell into way too many of the same boring traps as every other half-assed mmo in the past 12 years.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • TalonsinTalonsin Member EpicPosts: 3,619
    If they keep up the pace with these improvements, I might have to give the game another try in the future.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    Oh yey ...Wildstar adds...DAILIES! AWESOME SAUCE! Soon to come...senseless mob grind!

     

    Also, they will be bumping up subs to $50/month...'cause ingenuity!

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by BillMurphy

    It's very similar to GW2's daily achievement system, which isn't wholly a bad thing, as long as the rewards are good.

     

    I disagree,that is one of the biggest problems with gaming now a days,the ONLY thing that matters is reward otherwise players wouldn't give two cahoots about the content.

    I want to see games putting  in content that is FUN to play.Even in my favorite game there is still really only one real FUN thing to do and that is Besieged,still after all these years a lot of players enjoy it enough to drop everything else to do it.

    However a bigger problem is MOST games don't have anything that is FUN without reward,it really says a lot about the lack of quality directors and producers behind these games.

    In this case what WS is doing is like EVERY single game,putting their own spin on end game repeat grinding.It is also more or less just a stat addition not really a content addition, though they say some nice rewards ,idk if that means NEW stuff or items that are already in game.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

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