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Questions to a Off-Site GM... (that's me)

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Comments

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    Every different class combo has its own name. So far all we know is that a Rogue/Bard is called a Dirge.

    What are the other class combos? Also, if a Rogue/Bard is a Dirge, is a Bard/Rogue also a Dirge? Can we get one of those tenative lists? ::::01::

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • riggsvilleriggsville Member Posts: 15

    well, the world looks great but certainly don't know very much about the play mechanics

    two areas of major concern to me are

    solo play - a must

    crafting - for some reason i just get off creating items for others to use

    anything you can enlighten me on in these areas?

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    And thy questions be answered.

    Solo

    Crafting

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • BrodbaneBrodbane Member Posts: 23


    Originally posted by Shroom_Mage
    And thy questions be answered.SoloCrafting


    You get +10 pts

    Visit the Unofficial Hero's Journey FAQ http://www.kmtdesigns.com/hjfaq

  • xDivianaDRxxDivianaDRx Member Posts: 239
    Ooo, what do points do?!

    HJ-Diviana
    Hero's Journey GM
    Hero's Journey Official Site
    Hero's Hall

  • HJ-ZeeHJ-Zee Hero's Journey GMMember Posts: 47
    They give you a higher score.

    ________________________

    Zee
    Simutronics GameMaster
    Hero's Journey - Quests Team
    http://www.herosjourney.net

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    Yessssssss! I have the high score! ::::24:: ::::20::

    Or do I? *looks around*

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • thebivthebiv Member Posts: 15

    Ok so not really a question about the game. But I just got my world building test/demonstration thing from Simu. And was wondering if you guys had any tips for me?

    Neclord--UO (deceased)
    Josco--SWG (deceased)
    Waiting for STO?

  • ArchaosArchaos Member Posts: 173


    Originally posted by thebiv
    Ok so not really a question about the game. But I just got my world building test/demonstration thing from Simu. And was wondering if you guys had any tips for me? never used the unreal editor, taking a bit to get accustomed to it at the moment.

    Congratulations on making it to the next step! Since I am currently waiting/hoping to be lucky enough to receive the world building test, I was curious how long it took after applying to get it.

  • thebivthebiv Member Posts: 15


    Originally posted by Archaos
    Originally posted by thebiv
    Ok so not really a question about the game. But I just got my world building test/demonstration thing from Simu. And was wondering if you guys had any tips for me? never used the unreal editor, taking a bit to get accustomed to it at the moment.

    Congratulations on making it to the next step! Since I am currently waiting/hoping to be lucky enough to receive the world building test, I was curious how long it took after applying to get it.



    About a month, maybe a little less.

    Neclord--UO (deceased)
    Josco--SWG (deceased)
    Waiting for STO?

  • JestericJesteric Member UncommonPosts: 3

    Do you have to pick two classes? Can I just be a Warrior or can I be a Warrior/Warrior?

  • xDivianaDRxxDivianaDRx Member Posts: 239
    I'm pretty sure you gotta pick two different ones, but you could always spend your Hero's Points on just warrior skills.. and then I don't think the other class would really matter...

    HJ-Diviana
    Hero's Journey GM
    Hero's Journey Official Site
    Hero's Hall

  • RupardRupard Member Posts: 57
    I have a question, who thought of the giant turtle with that stuff on it's back, that totally doens't fit the game, that was a bad idea I think, stuff like that makes me think that your designers are lost and can't think of anything creative.
  • BorkensteinBorkenstein Member Posts: 28


    Originally posted by Rupard
    I have a question, who thought of the giant turtle with that stuff on it's back, that totally doens't fit the game, that was a bad idea I think, stuff like that makes me think that your designers are lost and can't think of anything creative.

    Yes, it's much less creative than trolling the Hero's Journey forums for months on end with no substantiative reason for doing so.

    And what turtle are you talking about?

  • MaladakMaladak Member Posts: 50

    here you are http://http://rpgvault.ign.com/articles/686/686799p1.html

     

    Now I have a question...the article says powerful wizards can create these..sooooo that means we can have one right?  RIGHT? image

     

    I actually like the turtles, reminds me of Diskworld (hmmm I think I'm dating myself now). Also has me wondering if there will be other types of moving buildings...We've seen wandering mobs but how about wandering dungeons? image 

    --------------------------------------------


    When you do something right people won't be sure you've done anything at all.

  • BorkensteinBorkenstein Member Posts: 28

    Ahah, thanks Maladak. Those look pretty cool actually.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by Shroom_Mage
    Every different class combo has its own name. So far all we know is that a Rogue/Bard is called a Dirge.What are the other class combos? Also, if a Rogue/Bard is a Dirge, is a Bard/Rogue also a Dirge? Can we get one of those tenative lists?

    Hmm, any GM's there? ::::01::

    Well, hopefully they're all busy working on the game! ::::28::

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    [double post]

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • HJ-RowellHJ-Rowell Hero's Journey<br>World DesignerMember Posts: 46

    Unfortunately, due to NDA's, we can't answer that question and give a list of skills and combos and such. That will have to wait for someone with publication authority to put out to the public. But, the way the interviews are going, with all the information being put out, I'm sure that list or some info on skills and combos will eventually be spoken about. :)

    -------------------------
    "An area decorated in blood, is an area decorated with love."
    - HJ-Rowell

    Former Simutronics Staff (ASGM)
    Hero's Journey - World Building Team

    http://play.net/hj/

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    Ah...... oh. I didn't mean skills. Um, maybe I shouldn't have used the word "combo".

    What I actually meant was the names of class combinations. Like, maybe a Ranger/Healer is a called a Druid, or a Warrior/Cleric is called a Paladin, or a Warrior/Necromancer is a Death Knight. So far the only one we know is that a Rogue/Bard is a Dirge.

    I figured the names of classes wouldn't be a big deal, especially since we already know one of them from a screenshot.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • TiranTiran Member Posts: 8

    Hey GMs--thank you for the great support, answers, and help that this thread has provided.

    Three quick questions...

    1.  I know that duel wielding weapons (a sword in each hand, for example) is not currently in the game per a previous post.  However, are there any plans to implement this style of fighting?

    2.  Are two handed weapons (a huge sword, a staff, a staff/blade combo) in the game or are all fighters currently based off of a one hand weapon?  What about shields?

    3.  I know this has been beat to death, but up until about 1 month ago the official line from Simu was that the game would be released 2Q of 2006 ish.  Recently, however, the only date given out is sometime in 2006.  Has the date changed or is the 2Q of 2006 still looking feasable?

    Thank you again for all of the answers, support, and help.  And thank you for working so hard on such a great game!

    Tiran

  • BlackWhysperBlackWhysper Member Posts: 113

    So i watched the movie that had the character costimization on it and a little bit how the battle system works, after that they showed a scene where one of the players hit a some rocks with something or however he caused it and made a bunch of boulders come crashing down to kill the big group of mobs. Then i saw a bridge come crashing down...anyways all of that was AMAZING, it made my jaw drop like 5 feet, but was that an instance zone?? cause if it wasnt was that the only time u could make boulders come crashing down in that specific area, as in like since it was done, it cant be done there ever again? How does that work?? Do you guys refresh it so other people can do it? or maybe im confused

  • HJ-RoyceHJ-Royce Hero's Journey GMMember Posts: 242



    Originally posted by Tiran

    Hey GMs--thank you for the great support, answers, and help that this thread has provided.
    Three quick questions...
    1.  I know that duel wielding weapons (a sword in each hand, for example) is not currently in the game per a previous post.  However, are there any plans to implement this style of fighting?
    2.  Are two handed weapons (a huge sword, a staff, a staff/blade combo) in the game or are all fighters currently based off of a one hand weapon?  What about shields?
    3.  I know this has been beat to death, but up until about 1 month ago the official line from Simu was that the game would be released 2Q of 2006 ish.  Recently, however, the only date given out is sometime in 2006.  Has the date changed or is the 2Q of 2006 still looking feasable?
    Thank you again for all of the answers, support, and help.  And thank you for working so hard on such a great game!
    Tiran




    Hiya Tiran, thanks for the kind words. Lets see what I can answer.

    1) An answer has not been released by the onsite gang on this. Although I agree it would be cool.

    2) This is also something the onsite gang hasn't shared yet. But I will confirm that there are shields and they can be used.

    3) My official answer is, "When it's ready."  This all important date is something only the producers can give for certain. We can only share that information.  But you have to believe me when I say we working hard to get it ready.

    I wish I could share more... so I will share something else.

    We are always, and I mean always looking for Offsite GM's to work behind the scenes. We've got some great people in training as we speak. Some of which, came right from this forum!

    So if you or someone you know might be interested in being a GM for HJ, please read the following website and apply.

    http://www.play.net/hj/info/gamemaster/

    HJ-Royce
    Simutronics Staff (GM)
    http://www.play.net/hj/

  • AmatheAmathe Member LegendaryPosts: 7,630

    Will there be an auction house?

    If not, will you prevent the horrible spam you see, for example, in games like Guild Wars that do not have an auction house?

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • HJ-RoyceHJ-Royce Hero's Journey GMMember Posts: 242



    Originally posted by BlackWhysper

    So i watched the movie that had the character costimization on it and a little bit how the battle system works, after that they showed a scene where one of the players hit a some rocks with something or however he caused it and made a bunch of boulders come crashing down to kill the big group of mobs. Then i saw a bridge come crashing down...anyways all of that was AMAZING, it made my jaw drop like 5 feet, but was that an instance zone?? cause if it wasnt was that the only time u could make boulders come crashing down in that specific area, as in like since it was done, it cant be done there ever again? How does that work?? Do you guys refresh it so other people can do it? or maybe im confused



    You are correct, That part was instanced and it can be reset for others to play through or even yourself.

    But, if you think that an instanced quest will "always" be the same if you play through it again on a different character, please read this statement from Eric Slick.

    http://www.kmtdesigns.com/hjfaq/index.php?action=artikel&cat=13&id=19&artlang=en

    A key part of that is the "Journey System". Here's a statement from the bossman himself about that.

    David Whatley:

    In Hero's Journey, your character will have a story arc that is uniquely his or her own. To achieve this effect, we have built a sophisticated mechanism called the Journey System. It is responsible for dynamically creating story elements and plot points as you explore the world of Elanthia. Along the way the system introduces random plot elements drawn from things you do, encounters you've had, people you meet, what others do and major world events. It keeps things moving, keeps them interesting and makes your play experience unique to that character. As an added bonus, this greatly enhances replayability if you want to start over (maybe to try a different profession).

    I hope that helps! ;)

    HJ-Royce
    Simutronics Staff (GM)
    http://www.play.net/hj/

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