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[Column] General: Camelot Unchained - Alpha Video Thoughts

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

City State Entertainment released a in game video for Camelot Unchained over the weekend to the masses. Rob watched the video and checks in this week on his thoughts the progress the game has made so far.

Read more of Rob Lashley's Camelot Unchained: Alpha Video Thoughts.

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Comments

  • LudwikLudwik Member UncommonPosts: 407
    I think your last paragraph sums up my thoughts as well.

    I'm not blown away by what I saw but I am satisfied. The game has a long ways to go but the foundation looks solid.
  • achesomaachesoma Member RarePosts: 1,768

    I'm still confused about CU combat system.  Can't really seem to find a straight answer.  When I look it up there are all these contradictory statements.  Like, it's not going to be "twitchy" but projectiles will be.  There will be tab-targeting but it won't be "pure" tab-targeting.  There is no GCD.  I try to put all that together and can't make sense of it.  I do like the thought of making my own abilities.  That does sound cool.

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  • TsaboHavocTsaboHavoc Member UncommonPosts: 435
    they know what they are doing and i like it.
  • cerulean2012cerulean2012 Member UncommonPosts: 492
    Some of it sounds interesting, but they have a long way to go so I am staying with my wait and see attitude.  Wish them the best though.
  • FearumFearum Member UncommonPosts: 1,175

    Like others have said and also Rob, as a backer I'm satisfied as to where they are from where they started, but there is a long way to go and I have confidence they will get it done right. I think the hard part is out of the way with getting the engine tweaked to where they wanted it, now its time to add some pretty stuff and features.

    It was interesting seeing the game develop since the Smack Hammer days. The progress has been great with the very small team they've had for the first year plus. Looking forward to testing out more from CSE, they are a really good bunch of people and I have not regretted backing the project one bit.

    So glad they didn't go with Unity :)

     
  • TamanousTamanous Member RarePosts: 3,030

    The CUBE system is not a developer tool kit. The tool kit itself is designed for the players. It allows the players to build the buildings, towns and keeps in the world. 200 or so IT testers currently are able to use CUBE outside of the game. 

     

    Although CUBE is a building system it is not a voxel system. It uses pre-made blocks for construction. It is more like LEGO. The game is built upon 3 main pillars of game play: RvR, crafting and housing. Each pillar is fully 1/3 of the game and CUBE is the tool developed for players to construct housing.

    You stay sassy!

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Originally posted by Fearum

    Like others have said and also Rob, as a backer I'm satisfied as to where they are from where they started, but there is a long way to go and I have confidence they will get it done right. I think the hard part is out of the way with getting the engine tweaked to where they wanted it, now its time to add some pretty stuff and features.

    It was interesting seeing the game develop since the Smack Hammer days. The progress has been great with the very small team they've had for the first year plus. Looking forward to testing out more from CSE, they are a really good bunch of people and I have not regretted backing the project one bit.

    So glad they didn't go with Unity :)

     

    As Robert noted,  "It’s not wise to build a house on a cracked foundation."  ;)

     W...aaagh?
  • rusmurfrusmurf Member UncommonPosts: 18
    Tab target needs to go away, it doesn't have any place in a new game. I'm a backer, and not happy with stupid sticky target mechanics. I was fine with it 10 years ago, but not in new games.
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    THIS is the only game I'm actively following. If  CU's deeds match their words,I may be playing CU longer than my 13 years of  on/off time in DAOC.
  • CSE_JeneseeCSE_Jenesee Member UncommonPosts: 11
    Thank you for reading and coming to see the Alpha video. It is good to see people commenting!
  • CSE_JeneseeCSE_Jenesee Member UncommonPosts: 11

    @Shadanwolf,

    Wow that is high compliment. Much appreciated and we hope to live up to it. 

  • CSE_JeneseeCSE_Jenesee Member UncommonPosts: 11
    Originally posted by cerulean2012
    Some of it sounds interesting, but they have a long way to go so I am staying with my wait and see attitude.  Wish them the best though.
     

    Makes sense. Hopefully this is a game you will enjoy, but if not  that is ok too. We always appreciate an open mind :)

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by rusmurf
    Tab target needs to go away, it doesn't have any place in a new game. I'm a backer, and not happy with stupid sticky target mechanics. I was fine with it 10 years ago, but not in new games.

    I do not believe the exact combat mechanics is either revealed, or even finalized. I still expect some tab target elements to exist. 

     

    Reticle, tab and other combat resolution mechanics offer different strengths and weaknesses. Tab's greatest asset is it's capacity to allow very complex and numerous skills and mechanic management. FPS style combat is always trimmed down and does not reflect well upon RPG influenced game play. RPG style game play is about managing a character that has it's own skills and capabilities not reliant upon how well you can aim. 

     

    Both will exist forever because both offer different styles of game play. I find it humorous hearing people say Tab is outdated and ask for FPS style, action combat which both morphs the entire game play into something different and is ignorant to the fact that reticle combat is older and on games existing decades prior to Tab Targeting. This further reveals there are reasons why Tab target was chosen over FPS style game play in complex RPG style games.

     

     
     

    You stay sassy!

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by CSE_Jenesee
    Thank you for reading and coming to see the Alpha video. It is good to see people commenting!

    The real question everyone wants to know: What colour is your hair today?

    You stay sassy!

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Loving that Kickstarter is bringing these niche MMORPGs to the people that want them. I'm personally in love with SOTA atm and happy for the CU peeps!

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  • CSE_JeneseeCSE_Jenesee Member UncommonPosts: 11
    Originally posted by Tamanous
    Originally posted by CSE_Jenesee
    Thank you for reading and coming to see the Alpha video. It is good to see people commenting!

    The real question everyone wants to know: What colour is your hair today?

    Wine today :)

  • observerobserver Member RarePosts: 3,685
    I haven't been following CU closely, but CUBE could be a game changer if it's done right.  Creating their own engine seemed like a risky move, but at least they'll have their own engine to tinker with instead of relying on 3rd party engines.
  • Viper482Viper482 Member LegendaryPosts: 4,101
    This game got my biggest kickstarter contribution otu of the three games I chose to support. $120.....I am confident it will be well worth it.
    Make MMORPG's Great Again!
  • Soki123Soki123 Member RarePosts: 2,558
    My Wife and I have both done $120, and if it even comes close to how good DAOC was, I won t play any other game for a long long time.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Here is higher resolution video with some additional explanations.
     W...aaagh?
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  • TunarethTunareth Member UncommonPosts: 1

    "...it has taken Camelot Unchained so much longer to finally bring their game to alpha than their Kickstarted contemporaries Pathfinder Online and Shroud of the Avatar..."

    This is a false statement because 'Shroud of the Avatar' is still in Pre-Alpha.  Alpha won't come to pass for SotA for 3-6 more months at the least.

     

    Definition of Alpha:  A game in alpha is feature complete, that is, game is playable and contains all the major features.

    This refers purely to functional gameplay loop.  -not cosmetics and assets.

  • Pirhana7Pirhana7 Member UncommonPosts: 23


    There is a combat pace, its nota bout clicking s fasta s you can. but your abilities are very tactical and revolve around positioning, and countering with reactive abilities and even reading what your target is doing.  Your abilities also target enemy body parts like legs, arms, and head and have very heavy effects.

  • Pirhana7Pirhana7 Member UncommonPosts: 23
    Originally posted by rusmurf
    Tab target needs to go away, it doesn't have any place in a new game. I'm a backer, and not happy with stupid sticky target mechanics. I was fine with it 10 years ago, but not in new games.
    in this case it has a reason to be there because the combat abilities you create and use actually target the enemies body parts.  Hitting them in the legs, arms and head each have different effects.  The system would not be able to do this without tab targeting.

     

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by Pirhana7
    Originally posted by rusmurf
    Tab target needs to go away, it doesn't have any place in a new game. I'm a backer, and not happy with stupid sticky target mechanics. I was fine with it 10 years ago, but not in new games.
    in this case it has a reason to be there because the combat abilities you create and use actually target the enemies body parts.  Hitting them in the legs, arms and head each have different effects.  The system would not be able to do this without tab targeting.

     

    This and many people actually enjoy tab target combat.  Not every player likes FPS style combat in their MMO's.  Fairly juvenile to think that like just because you don't like something, everyone else must also hate it.

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